PcWebCamera.cs 8.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UnityEngine.UI;
  6. // using AndroidJavaClass = UnityEngine.AndroidJNI.AndroidJavaClass;
  7. // using AndroidJavaObject = UnityEngine.AndroidJNI.AndroidJavaObject;
  8. public class PcWebCamera : MonoBehaviour
  9. {
  10. public int cameraIndex = 0;
  11. public int width = 320;
  12. public int height = 240;
  13. public int fps = 30;
  14. public string deviceName;
  15. private WebCamTexture _webCamTexture;
  16. public WebCamTexture webCamTexture { get => _webCamTexture; set => _webCamTexture = value; }
  17. public Vector2 Size => new Vector2(width, height);
  18. public float brightness = 0.0f; // 亮度调整值,范围 -1.0 到 1.0
  19. public float contrast = 1.0f; // 对比度调整值,范围 0.0 到 2.0
  20. private void Awake()
  21. {
  22. SceneManager.sceneLoaded += OnSceneLoaded;
  23. }
  24. private IEnumerator Start()
  25. {
  26. yield return new WaitForEndOfFrame();
  27. OnClick_Open();
  28. }
  29. void OnSceneLoaded(Scene scene, LoadSceneMode mode)
  30. {
  31. Debug.Log("Scene Loaded: " + scene.name);
  32. Debug.Log("Load Scene Mode: " + mode);
  33. // 在场景加载时执行的代码
  34. if (BluetoothAim.ins && (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun()))
  35. {
  36. StartCoroutine(RestartWebCam());
  37. }
  38. else if (scene.name == "Home") {
  39. //没连接设备时候,如果跳回home页面,设置一次
  40. StartCoroutine(RestartWebCam());
  41. }
  42. }
  43. IEnumerator RestartWebCam()
  44. {
  45. yield return new WaitForSecondsRealtime(1); // 延迟 x 秒重启 WebCamTexture
  46. if (_webCamTexture != null)
  47. {
  48. _webCamTexture.Stop();
  49. _webCamTexture.Play();
  50. }
  51. }
  52. private void Update()
  53. {
  54. //if (_webCamTexture)
  55. //{
  56. // width = _webCamTexture.width;
  57. // height = _webCamTexture.height;
  58. // fps = (int)_webCamTexture.requestedFPS;
  59. //}
  60. if (_webCamTexture && _webCamTexture.didUpdateThisFrame)
  61. {
  62. width = _webCamTexture.width;
  63. height = _webCamTexture.height;
  64. fps = (int)_webCamTexture.requestedFPS;
  65. AdjustTexture();
  66. ScreenLocate.Main.setUVCTexture = adjustedTexture;
  67. // rawImage.texture = ScreenLocate.Main.getUVCTexture;
  68. }
  69. }
  70. public Vector2Int IndexToCoord(int i)
  71. {
  72. var y = i / width;
  73. var x = i % width;
  74. return new Vector2Int(x, y);
  75. }
  76. public int CoordToIndex(int x, int y)
  77. {
  78. return y * width + x;
  79. }
  80. public void OnClick_Open()
  81. {
  82. if (_webCamTexture != null)
  83. {
  84. Debug.LogError("开启失败,请先关闭正在使用的摄像头!");
  85. return;
  86. }
  87. if (Application.HasUserAuthorization(UserAuthorization.WebCam))
  88. {
  89. WebCamDevice[] devices = WebCamTexture.devices;
  90. for (int i = 0; i < devices.Length; i++)
  91. {
  92. Debug.Log("devices[" + i + "].name:" + devices[i].name);
  93. }
  94. if (devices.Length == 0)
  95. {
  96. Debug.LogError("开启失败,没找到可用的摄像头!");
  97. return;
  98. }
  99. if (devices.Length < cameraIndex + 1)
  100. {
  101. Debug.LogError("开启失败,没有对应序号的摄像头!");
  102. return;
  103. }
  104. deviceName = devices[cameraIndex].name;
  105. StartCoroutine(DetectResolutions());
  106. //Debug.Log("PCWebCamera fps:" + fps + ",size:[" + width + "," + height + "]");
  107. //_webCamTexture = new WebCamTexture(deviceName, width, height, fps);
  108. //_webCamTexture.Play();
  109. //Debug.Log("PCWebCamera成功开启摄像头name:" + deviceName + ",size:[" + _webCamTexture.width + "," + _webCamTexture.height + "]");
  110. //// 创建一个 Texture2D 用于存储调整后的图像
  111. ////adjustedTexture = new Texture2D(_webCamTexture.width, _webCamTexture.height);
  112. //ScreenLocate.Main.WebCamIsReady(_webCamTexture);
  113. }
  114. else
  115. {
  116. Debug.LogError("开启失败,用户未授予摄像头权限!");
  117. }
  118. }
  119. private int[] widths = { 320, 160 };
  120. private int[] heights = { 240, 120 };
  121. private List<Resolution> supportedResolutions = new List<Resolution>();
  122. private IEnumerator DetectResolutions()
  123. {
  124. for (int i = 0; i < 2; i++)
  125. {
  126. int _width = widths[i], _height = heights[i];
  127. _webCamTexture = new WebCamTexture(deviceName, _width, _height, fps);
  128. _webCamTexture.Play();
  129. // Wait for a short time to let the webcam initialize
  130. yield return new WaitForSeconds(2);
  131. if (_webCamTexture.width > 16 && _webCamTexture.height > 16)
  132. {
  133. Debug.Log("Supported resolution: " + _webCamTexture.width + " x " + _webCamTexture.height);
  134. supportedResolutions.Add(new Resolution { width = _webCamTexture.width, height = _webCamTexture.height });
  135. }
  136. else
  137. {
  138. Debug.Log("Resolution not supported: " + width + " x " + height);
  139. }
  140. _webCamTexture.Stop();
  141. yield return null;
  142. }
  143. // 执行下一步操作,例如选择一个支持的分辨率并启动摄像头
  144. if (supportedResolutions.Count > 0)
  145. {
  146. Resolution selectedResolution = supportedResolutions[0]; // 选择第一个支持的分辨率(你可以根据需要选择不同的分辨率)
  147. StartWebCam(selectedResolution.width, selectedResolution.height);
  148. }
  149. else
  150. {
  151. Debug.LogError("No supported resolutions found.");
  152. }
  153. }
  154. private void StartWebCam(int _width, int _height)
  155. {
  156. Debug.Log("PCWebCamera fps:" + fps + ",size:[" + _width + "," + _height + "]");
  157. _webCamTexture = new WebCamTexture(deviceName, _width, _height, fps);
  158. _webCamTexture.Play();
  159. Debug.Log("PCWebCamera成功开启摄像头name:" + deviceName + ",size:[" + _webCamTexture.width + "," + _webCamTexture.height + "]");
  160. ScreenLocate.Main.WebCamIsReady(_webCamTexture);
  161. }
  162. public void newWebCamTexture(string name)
  163. {
  164. _webCamTexture = new WebCamTexture(name, width, height, fps);
  165. _webCamTexture.Play();
  166. //Debug.Log("[newWebCamTexture]成功开启摄像头");
  167. }
  168. public void OnClick_Close()
  169. {
  170. if (_webCamTexture != null)
  171. {
  172. _webCamTexture.Stop();
  173. _webCamTexture = null;
  174. Debug.Log("[OnClick_Close]成功关闭摄像头");
  175. }
  176. }
  177. public WebCamTexture newWebCamTexture(int width, int height)
  178. {
  179. _webCamTexture = new WebCamTexture(deviceName, width, height, fps);
  180. _webCamTexture.Play();
  181. Debug.Log("[newWebCamTexture]成功开启摄像头");
  182. return _webCamTexture;
  183. }
  184. void AdjustBrightnessContrast(Color32[] pixels, float brightness, float contrast)
  185. {
  186. float contrastFactor = 1.0f + contrast;
  187. for (int i = 0; i < pixels.Length; i++)
  188. {
  189. Color32 pixel = pixels[i];
  190. float r = pixel.r / 255.0f;
  191. float g = pixel.g / 255.0f;
  192. float b = pixel.b / 255.0f;
  193. r = Mathf.Clamp01(((r - 0.5f) * contrastFactor + 0.5f) + brightness);
  194. g = Mathf.Clamp01(((g - 0.5f) * contrastFactor + 0.5f) + brightness);
  195. b = Mathf.Clamp01(((b - 0.5f) * contrastFactor + 0.5f) + brightness);
  196. pixel.r = (byte)(r * 255);
  197. pixel.g = (byte)(g * 255);
  198. pixel.b = (byte)(b * 255);
  199. pixels[i] = pixel;
  200. }
  201. }
  202. private Texture2D adjustedTexture;
  203. private void AdjustTexture()
  204. {
  205. Color32[] pixels = _webCamTexture.GetPixels32();
  206. AdjustBrightnessContrast(pixels, ScreenLocate.Main.pcBrightness, ScreenLocate.Main.pcContrast);
  207. if (adjustedTexture == null || adjustedTexture.width != _webCamTexture.width || adjustedTexture.height != _webCamTexture.height)
  208. {
  209. adjustedTexture = new Texture2D(_webCamTexture.width, _webCamTexture.height);
  210. }
  211. adjustedTexture.SetPixels32(pixels);
  212. adjustedTexture.Apply();
  213. }
  214. }