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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- // using AndroidJavaClass = UnityEngine.AndroidJNI.AndroidJavaClass;
- // using AndroidJavaObject = UnityEngine.AndroidJNI.AndroidJavaObject;
- public class PcWebCamera : MonoBehaviour
- {
- public int cameraIndex = 0;
- public int width = 320;
- public int height = 240;
- public int fps = 30;
- public string deviceName;
- private WebCamTexture _webCamTexture;
- public WebCamTexture webCamTexture { get => _webCamTexture; set => _webCamTexture = value; }
- public Vector2 Size => new Vector2(width, height);
- public float brightness = 0.0f; // 亮度调整值,范围 -1.0 到 1.0
- public float contrast = 1.0f; // 对比度调整值,范围 0.0 到 2.0
- private void Awake()
- {
- SceneManager.sceneLoaded += OnSceneLoaded;
- }
- private IEnumerator Start()
- {
- yield return new WaitForEndOfFrame();
- OnClick_Open();
- }
- void OnSceneLoaded(Scene scene, LoadSceneMode mode)
- {
- Debug.Log("Scene Loaded: " + scene.name);
- Debug.Log("Load Scene Mode: " + mode);
- // 在场景加载时执行的代码
- if (BluetoothAim.ins && (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun()))
- {
- StartCoroutine(RestartWebCam());
- }
- else if (scene.name == "Home") {
- //没连接设备时候,如果跳回home页面,设置一次
- StartCoroutine(RestartWebCam());
- }
- }
- IEnumerator RestartWebCam()
- {
- yield return new WaitForSecondsRealtime(1); // 延迟 x 秒重启 WebCamTexture
- if (_webCamTexture != null)
- {
- _webCamTexture.Stop();
- _webCamTexture.Play();
- }
- }
- private void Update()
- {
- //if (_webCamTexture)
- //{
- // width = _webCamTexture.width;
- // height = _webCamTexture.height;
- // fps = (int)_webCamTexture.requestedFPS;
- //}
- if (_webCamTexture && _webCamTexture.didUpdateThisFrame)
- {
- width = _webCamTexture.width;
- height = _webCamTexture.height;
- fps = (int)_webCamTexture.requestedFPS;
- AdjustTexture();
- ScreenLocate.Main.setUVCTexture = adjustedTexture;
- // rawImage.texture = ScreenLocate.Main.getUVCTexture;
- }
- }
- public Vector2Int IndexToCoord(int i)
- {
- var y = i / width;
- var x = i % width;
- return new Vector2Int(x, y);
- }
- public int CoordToIndex(int x, int y)
- {
- return y * width + x;
- }
- public void OnClick_Open()
- {
- if (_webCamTexture != null)
- {
- Debug.LogError("开启失败,请先关闭正在使用的摄像头!");
- return;
- }
- if (Application.HasUserAuthorization(UserAuthorization.WebCam))
- {
- WebCamDevice[] devices = WebCamTexture.devices;
- for (int i = 0; i < devices.Length; i++)
- {
- Debug.Log("devices[" + i + "].name:" + devices[i].name);
- }
- if (devices.Length == 0)
- {
- Debug.LogError("开启失败,没找到可用的摄像头!");
- return;
- }
- if (devices.Length < cameraIndex + 1)
- {
- Debug.LogError("开启失败,没有对应序号的摄像头!");
- return;
- }
- deviceName = devices[cameraIndex].name;
- StartCoroutine(DetectResolutions());
- //Debug.Log("PCWebCamera fps:" + fps + ",size:[" + width + "," + height + "]");
- //_webCamTexture = new WebCamTexture(deviceName, width, height, fps);
- //_webCamTexture.Play();
- //Debug.Log("PCWebCamera成功开启摄像头name:" + deviceName + ",size:[" + _webCamTexture.width + "," + _webCamTexture.height + "]");
- //// 创建一个 Texture2D 用于存储调整后的图像
- ////adjustedTexture = new Texture2D(_webCamTexture.width, _webCamTexture.height);
- //ScreenLocate.Main.WebCamIsReady(_webCamTexture);
- }
- else
- {
- Debug.LogError("开启失败,用户未授予摄像头权限!");
- }
- }
- private int[] widths = { 320, 160 };
- private int[] heights = { 240, 120 };
- private List<Resolution> supportedResolutions = new List<Resolution>();
- private IEnumerator DetectResolutions()
- {
- for (int i = 0; i < 2; i++)
- {
- int _width = widths[i], _height = heights[i];
- _webCamTexture = new WebCamTexture(deviceName, _width, _height, fps);
- _webCamTexture.Play();
- // Wait for a short time to let the webcam initialize
- yield return new WaitForSeconds(2);
- if (_webCamTexture.width > 16 && _webCamTexture.height > 16)
- {
- Debug.Log("Supported resolution: " + _webCamTexture.width + " x " + _webCamTexture.height);
- supportedResolutions.Add(new Resolution { width = _webCamTexture.width, height = _webCamTexture.height });
- }
- else
- {
- Debug.Log("Resolution not supported: " + width + " x " + height);
- }
- _webCamTexture.Stop();
- yield return null;
- }
- // 执行下一步操作,例如选择一个支持的分辨率并启动摄像头
- if (supportedResolutions.Count > 0)
- {
- Resolution selectedResolution = supportedResolutions[0]; // 选择第一个支持的分辨率(你可以根据需要选择不同的分辨率)
- StartWebCam(selectedResolution.width, selectedResolution.height);
- }
- else
- {
- Debug.LogError("No supported resolutions found.");
- }
- }
- private void StartWebCam(int _width, int _height)
- {
- Debug.Log("PCWebCamera fps:" + fps + ",size:[" + _width + "," + _height + "]");
- _webCamTexture = new WebCamTexture(deviceName, _width, _height, fps);
- _webCamTexture.Play();
- Debug.Log("PCWebCamera成功开启摄像头name:" + deviceName + ",size:[" + _webCamTexture.width + "," + _webCamTexture.height + "]");
- ScreenLocate.Main.WebCamIsReady(_webCamTexture);
- }
- public void newWebCamTexture(string name)
- {
- _webCamTexture = new WebCamTexture(name, width, height, fps);
- _webCamTexture.Play();
- //Debug.Log("[newWebCamTexture]成功开启摄像头");
- }
- public void OnClick_Close()
- {
- if (_webCamTexture != null)
- {
- _webCamTexture.Stop();
- _webCamTexture = null;
- Debug.Log("[OnClick_Close]成功关闭摄像头");
- }
- }
- public WebCamTexture newWebCamTexture(int width, int height)
- {
- _webCamTexture = new WebCamTexture(deviceName, width, height, fps);
- _webCamTexture.Play();
- Debug.Log("[newWebCamTexture]成功开启摄像头");
- return _webCamTexture;
- }
- void AdjustBrightnessContrast(Color32[] pixels, float brightness, float contrast)
- {
- float contrastFactor = 1.0f + contrast;
- for (int i = 0; i < pixels.Length; i++)
- {
- Color32 pixel = pixels[i];
- float r = pixel.r / 255.0f;
- float g = pixel.g / 255.0f;
- float b = pixel.b / 255.0f;
- r = Mathf.Clamp01(((r - 0.5f) * contrastFactor + 0.5f) + brightness);
- g = Mathf.Clamp01(((g - 0.5f) * contrastFactor + 0.5f) + brightness);
- b = Mathf.Clamp01(((b - 0.5f) * contrastFactor + 0.5f) + brightness);
- pixel.r = (byte)(r * 255);
- pixel.g = (byte)(g * 255);
- pixel.b = (byte)(b * 255);
- pixels[i] = pixel;
- }
- }
- private Texture2D adjustedTexture;
- private void AdjustTexture()
- {
- Color32[] pixels = _webCamTexture.GetPixels32();
- AdjustBrightnessContrast(pixels, ScreenLocate.Main.pcBrightness, ScreenLocate.Main.pcContrast);
- if (adjustedTexture == null || adjustedTexture.width != _webCamTexture.width || adjustedTexture.height != _webCamTexture.height)
- {
- adjustedTexture = new Texture2D(_webCamTexture.width, _webCamTexture.height);
- }
- adjustedTexture.SetPixels32(pixels);
- adjustedTexture.Apply();
- }
- }
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