InfraredDemo.cs 44 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using InfraredManager;
  6. using ZIM;
  7. using System.Linq;
  8. using SLAMUVC;
  9. using System;
  10. using SmartBowSDK;
  11. using ZIM.Unity;
  12. public class InfraredDemo : JCUnityLib.ViewBase
  13. {
  14. public static bool DebugInEditor = true;
  15. public static InfraredDemo _ins;
  16. [SerializeField]
  17. RectTransform canvasRectTransform;
  18. public Button mBtnSee;
  19. public static void Create()
  20. {
  21. if (_ins) return;
  22. GameObject o = Instantiate(Resources.Load<GameObject>("InfraredDemo"));
  23. DontDestroyOnLoad(o);
  24. _ins = o.GetComponent<InfraredDemo>();
  25. //添加一个父物体
  26. o.transform.SetParent(ViewMgr.Instance.transform.Find("1").transform);
  27. //直接初始化一次
  28. _ins.InitInfraredCamera();
  29. }
  30. void Start()
  31. {
  32. if (Application.platform != RuntimePlatform.WindowsEditor) DebugInEditor = false;
  33. SetVisiable(false);
  34. InitDebugScreenPoint();
  35. gameObject.AddComponent<FPSTester>();
  36. if (CommonConfig.StandaloneModeOrPlatformB)
  37. {
  38. mBtnSee.gameObject.SetActive(false);
  39. }
  40. else {
  41. mBtnSee.interactable = false;
  42. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "等待初始化..";
  43. }
  44. //直接初始化一次
  45. //InitInfraredCamera();
  46. Debug.Log("[InfraredDemo] Start Function!");
  47. #if UNITY_STANDALONE_WIN
  48. _calibrationFixedText.transform.parent.gameObject.SetActive(false);
  49. #endif
  50. }
  51. void OnGUI()
  52. {
  53. ShowVersionCode();
  54. }
  55. private void ShowVersionCode()
  56. {
  57. GUIStyle labelFont = new GUIStyle();
  58. labelFont.normal.textColor = new Color(1, 0.6f, 0.6f);
  59. labelFont.fontSize = Mathf.CeilToInt(Screen.height * 0.03f);
  60. GUI.Label(new Rect(Screen.width / 100, Screen.height / 100, 100, 100), "game-20241010-2221-5-1", labelFont);
  61. }
  62. void Update()
  63. {
  64. UpdateInfraredCamera();
  65. //UpdateDebugScreenPoint();
  66. }
  67. public void OnClick_See()
  68. {
  69. SetVisiable(!_visiable);
  70. }
  71. //初始化一次 initScreenLocateManual
  72. bool hasCalled = false;
  73. bool _visiable;
  74. void SetVisiable(bool value)
  75. {
  76. _visiable = value;
  77. transform.Find("Background").gameObject.SetActive(value);
  78. transform.Find("InfraredCamera").gameObject.SetActive(value);
  79. //如果是b端,控制这里按钮显示
  80. if (CommonConfig.StandaloneModeOrPlatformB)
  81. {
  82. mBtnSee.gameObject.SetActive(value);
  83. }
  84. mBtnSee.GetComponentInChildren<Text>().text = value ? "隐藏界面" : "调试红外";
  85. //if (value) InitInfraredCamera();
  86. if (!hasCalled && value)
  87. {
  88. hasCalled = true;
  89. //如果本地有记录,初始化一次
  90. StartCoroutine(initScreenLocateManual());
  91. Debug.Log("[InfraredDemo] SetVisiable Function!");
  92. }
  93. }
  94. Text _spText;
  95. Vector2 _screenPoint;
  96. void InitDebugScreenPoint()
  97. {
  98. _spText = transform.Find("SPText").GetComponent<Text>();
  99. //_spText.gameObject.SetActive(DebugInEditor);
  100. _spText.gameObject.SetActive(false);
  101. }
  102. void UpdateDebugScreenPoint()
  103. {
  104. if (!DebugInEditor) return;
  105. if (infraredCameraHelper == null) return;
  106. _screenPoint.x = Mathf.Clamp(
  107. _screenPoint.x + Input.GetAxis("Horizontal") * Screen.width / 400f,
  108. 0, Screen.width);
  109. _screenPoint.y = Mathf.Clamp(
  110. _screenPoint.y + Input.GetAxis("Vertical") * Screen.height / 400f,
  111. 0, Screen.height);
  112. infraredCameraHelper.InvokeOnPositionUpdate(_screenPoint);
  113. _spText.text = _screenPoint.ToString();
  114. }
  115. #region 红外摄像
  116. [SerializeField] RawImage _cameraRender;
  117. [SerializeField] RawImage _cameraRender2;
  118. /// <summary>
  119. /// 测试texture
  120. /// </summary>
  121. public RawImage MyCameraRender2
  122. {
  123. get { return _cameraRender2; }
  124. set { _cameraRender2 = value; }
  125. }
  126. //[SerializeField] MaintainAspectRatio _MaintainAspectRatio;
  127. [SerializeField] List<RectTransform> _crosshairsInCamera;
  128. [SerializeField] Slider _sliderShakeFilter;
  129. [SerializeField] Button _btnReset;
  130. [SerializeField] Button _btnScreenLocateManual;
  131. [SerializeField] Button _btnScreenLocateManualAuto;
  132. [SerializeField] Slider _sliderCapture;
  133. [SerializeField] Slider _sliderDelay;
  134. [SerializeField] Dropdown _dropdownResolution;
  135. [SerializeField] Dropdown _dropdownResolution2;
  136. [SerializeField] Slider _sliderLineWidth;
  137. //红外线阈值
  138. [SerializeField] Slider _infraredFilter;
  139. //调试UVC参数
  140. [SerializeField] GameObject _cameraParameterPanel;
  141. [SerializeField] Button _btnAdjusting;
  142. //野鸭选择
  143. [SerializeField] Dropdown _duckLevelDropdown;
  144. //Dictionary<string, ParamFloatValue> dUVCParameters = new Dictionary<string, ParamFloatValue>();
  145. //public ParamFloatValue brightness = new ParamFloatValue("ic_brightness", 1.0f);
  146. //public ParamFloatValue saturation = new ParamFloatValue("ic_saturation", 1.0f);
  147. //public ParamFloatValue contrast = new ParamFloatValue("ic_contrast", 1.0f);
  148. #if UNITY_ANDROID
  149. //初始化纹理-1280*720,index = 0
  150. // public ParamFloatValue resoution = new ParamFloatValue("ic_resoution2", 0);
  151. //摄像机分辨率 -320*240,index = 10
  152. public ParamFloatValue resoutionNew = new ParamFloatValue("ic_resoutionNew", 10);
  153. //摄像机分辨率 -只处理高低分辨率情况
  154. public ParamFloatValue resoution = new ParamFloatValue("ic_resoution", 0);
  155. string[] resolutions = { "高分辨率", "低分辨率" };
  156. #endif
  157. //抖动过滤值 - 6.0
  158. public ParamFloatValue shakeFilterValue = new ParamFloatValue("ic_shakeFilterValue2", 6.0f);
  159. //亮度过滤阈值 - 0.8
  160. public ParamFloatValue infraredFileterValue = new ParamFloatValue("ic_infraredFileterValue", 0.8f);
  161. //线段宽度阈值
  162. public ParamFloatValue lineWidth = new ParamFloatValue("ic_lineWidth", 10.0f);
  163. public ParamFloatValue captureValue = new ParamFloatValue("ic_captureValue", 30.0f);
  164. public ParamFloatValue delayValue = new ParamFloatValue("ic_delayValue", 30.0f);
  165. //红外准心,默认打开吧
  166. public ParamFloatValue crosshairValue = new ParamFloatValue("ic_crosshairValue",1);
  167. //野鸭测试存储
  168. public ParamFloatValue duckHunterLevel = new ParamFloatValue("test_duckHunterLevelValue", 1);
  169. public static InfraredCameraHelper infraredCameraHelper;
  170. public static bool running { get => infraredCameraHelper != null; }
  171. private bool _inited;
  172. #region 参数控制
  173. public GameObject togglePrefab; // 拖入一个Toggle预设体
  174. public GameObject sliderPrefab; // 拖入一个Slider预设体
  175. public GameObject spawnPoint;
  176. //自动曝光
  177. bool bAutoAE = false;
  178. Toggle CTRLAEToggle;
  179. Slider CTRLAEABSSlider;
  180. string[] sliderNameArray = new string[]{
  181. "自动曝光模式",
  182. "曝光时间(绝对)",
  183. "亮度", //
  184. "对比度",
  185. "色调",
  186. "饱和度",
  187. "锐度",
  188. "伽玛",
  189. //"白平衡温度",
  190. //"白平衡分量",
  191. "背光补偿",
  192. "增益" };
  193. string[] sliderStrArray = new string[]{
  194. "CTRL_AE",
  195. "CTRL_AE_ABS",
  196. "PU_BRIGHTNESS",
  197. "PU_CONTRAST",
  198. "PU_HUE",
  199. "PU_SATURATION",
  200. "PU_SHARPNESS",
  201. "PU_GAMMA",
  202. //"PU_WB_TEMP",
  203. //"PU_WB_COMPO",
  204. "PU_BACKLIGHT",
  205. "PU_GAIN" };
  206. UVCManager.CameraInfo currentCameraInfo;
  207. //初始化相机参数
  208. public void initSlider(UVCManager.CameraInfo cameraInfo)
  209. {
  210. if (currentCameraInfo != null) return;
  211. currentCameraInfo = cameraInfo;
  212. for (int i = 0; i < sliderStrArray.Length; i++)
  213. {
  214. string typeStr = sliderStrArray[i];
  215. // UInt64 _VALUE = cameraInfo.GetTypeByName(typeStr);
  216. //不支持的,跳过
  217. bool bContains = cameraInfo.ContainsKey(typeStr);
  218. if (!bContains) continue;
  219. if (typeStr == "CTRL_AE")
  220. {
  221. //曝光Toggle
  222. GameObject toggleObject = Instantiate(togglePrefab, spawnPoint.transform);
  223. toggleObject.SetActive(true);
  224. toggleObject.name = typeStr;
  225. Text labelObj = toggleObject.transform.Find("Label").GetComponent<Text>();
  226. labelObj.text = sliderNameArray[i];
  227. Toggle toggle = toggleObject.GetComponent<Toggle>();
  228. CTRLAEToggle = toggle;
  229. UVCCtrlInfo _AEInfo = cameraInfo.GetInfo(typeStr);
  230. Debug.Log("UVCCtrlInfo:" + _AEInfo.ToString());
  231. int _currentValue = cameraInfo.GetValue(typeStr);
  232. bAutoAE = _currentValue == 8 ? true : false; //如果当前值是 8,则当前摄像机是自动曝光模式
  233. toggle.isOn = bAutoAE;
  234. //cameraInfo.SetValue(_VALUE, _currentValue!=8? 8:1);
  235. toggle.onValueChanged.AddListener((bool bValue) =>
  236. {
  237. //Debug.Log("Toggle value changed to: " + bValue + " from " + _VALUE);
  238. if (typeStr == "CTRL_AE")
  239. {
  240. //开关控制是否自动曝光
  241. bAutoAE = bValue;
  242. if (CTRLAEABSSlider) CTRLAEABSSlider.interactable = !bAutoAE;
  243. int _value = bValue ? 8 : 1;
  244. //Debug.Log("_value " + _value);
  245. cameraInfo.SetValue(typeStr, _value);
  246. }
  247. });
  248. }
  249. else
  250. {
  251. //其余使用slider
  252. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  253. sliderObject.SetActive(true);
  254. sliderObject.name = typeStr;
  255. Slider slider = sliderObject.GetComponent<Slider>();
  256. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  257. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  258. titleTextObj.text = sliderNameArray[i];//类型名字
  259. if (slider != null)
  260. {
  261. UVCCtrlInfo _UVCCtrlInfo = cameraInfo.GetInfo(typeStr);
  262. slider.minValue = _UVCCtrlInfo.min;
  263. slider.maxValue = _UVCCtrlInfo.max;
  264. slider.wholeNumbers = true;
  265. int _defValue = _UVCCtrlInfo.def;
  266. //指定默认值
  267. //5、UVC亮度 - 50
  268. //6、UVC对比度 - 50
  269. if (typeStr == "PU_BRIGHTNESS") {
  270. _defValue = 50;
  271. } else if (typeStr == "PU_CONTRAST") {
  272. _defValue = 50;
  273. }
  274. //记录一个typeStr类型的数据存储操作对象
  275. ParamFloatValue paramFloatValue = new ParamFloatValue("ic_uvc_" + typeStr, _defValue);
  276. if (typeStr == "PU_BRIGHTNESS" || typeStr == "PU_CONTRAST")
  277. {
  278. //获取设置默认存储的值
  279. int _Value = (int)paramFloatValue.Get();
  280. cameraInfo.SetValue(typeStr, _Value);
  281. Debug.Log("[InfraredDemo] UVC 设置" + typeStr + "默认值:" + _Value);
  282. slider.value = _Value;
  283. textObj.text = _Value + "";
  284. }
  285. else {
  286. //获取设置当前值
  287. int _currentValue = cameraInfo.GetValue(typeStr);
  288. slider.value = _currentValue;
  289. textObj.text = _currentValue + "";
  290. }
  291. //如果是曝光slider
  292. if (typeStr == "CTRL_AE_ABS")
  293. {
  294. CTRLAEABSSlider = slider;
  295. slider.interactable = !bAutoAE;
  296. }
  297. slider.onValueChanged.AddListener((newValue) =>
  298. {
  299. var _value = Mathf.FloorToInt(newValue);
  300. textObj.text = _value + "";
  301. //Debug.Log("Slider value changed to: " + newValue + " from " + _VALUE);
  302. cameraInfo.SetValue(typeStr, _value);
  303. });
  304. }
  305. }
  306. }
  307. }
  308. public void OpenUVCPanel()
  309. {
  310. _cameraParameterPanel.SetActive(true);
  311. }
  312. public void CloseUVCPanel()
  313. {
  314. _cameraParameterPanel.SetActive(false);
  315. }
  316. public void onResetUVCData()
  317. {
  318. #if UNITY_ANDROID
  319. resetUVCData();
  320. #endif
  321. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  322. resetPCData();
  323. #endif
  324. }
  325. void resetUVCData() {
  326. if (currentCameraInfo == null) return;
  327. for (int i = 0; i < sliderStrArray.Length; i++)
  328. {
  329. string typeStr = sliderStrArray[i];
  330. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  331. bool bContains = currentCameraInfo.ContainsKey(typeStr);
  332. if (!bContains) continue;
  333. if (typeStr == "CTRL_AE")
  334. {
  335. //toggle值不进行重置
  336. Debug.Log("CTRL_AE 不需要重置");
  337. }
  338. else if (typeStr == "CTRL_AE_ABS")
  339. {
  340. if (!bAutoAE)
  341. {
  342. //如果是手动曝光,重置值
  343. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  344. Slider slider = trans.GetComponent<Slider>();
  345. Text textObj = trans.Find("text").GetComponent<Text>();
  346. UVCCtrlInfo _AEInfo = currentCameraInfo.GetInfo(typeStr);
  347. //获取当前值
  348. int _currentValue = currentCameraInfo.GetValue(typeStr);
  349. Debug.Log("CTRL_AE_ABS:" + _currentValue + " = " + _AEInfo.def + " = " + ",bAutoAE:" + bAutoAE);
  350. textObj.text = _AEInfo.def + "";
  351. slider.value = _AEInfo.def;
  352. if (_AEInfo.def != _currentValue) currentCameraInfo.SetValue(typeStr, _AEInfo.def);
  353. }
  354. }
  355. else
  356. {
  357. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  358. Slider slider = trans.GetComponent<Slider>();
  359. Text textObj = trans.Find("text").GetComponent<Text>();
  360. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  361. //重置的值
  362. int _defValue = _UVCCtrlInfo.def;
  363. if (typeStr == "PU_BRIGHTNESS")
  364. {
  365. _defValue = 50;
  366. }
  367. else if (typeStr == "PU_CONTRAST")
  368. {
  369. _defValue = 50;
  370. }
  371. textObj.text = _defValue + "";
  372. slider.value = _defValue;
  373. //获取当前值
  374. int _currentValue = currentCameraInfo.GetValue(typeStr);
  375. //重置存储值
  376. //dUVCParameters.GetValueOrDefault(typeStr).Set(_UVCCtrlInfo.def);
  377. //存储初始值,设置一次到UVC参数
  378. if (_defValue != _currentValue) currentCameraInfo.SetValue(typeStr, _defValue);
  379. }
  380. }
  381. }
  382. //windows 相机
  383. string[] sliderNameArrayPC = new string[]{
  384. "亮度",
  385. "对比度",};
  386. string[] sliderStrArrayPC = new string[]{
  387. "PU_BRIGHTNESS",
  388. "PU_CONTRAST"};
  389. //记录一个typeStr类型的数据存储操作对象
  390. ParamFloatValue pcBRIGHTNESS = new ParamFloatValue("ic_pc_PU_BRIGHTNESS", 0);
  391. ParamFloatValue pcCONTRAST = new ParamFloatValue("ic_pc_PU_CONTRAST", 0);
  392. public void initSliderPC()
  393. {
  394. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  395. {
  396. string typeStr = sliderStrArrayPC[i];
  397. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  398. sliderObject.SetActive(true);
  399. sliderObject.name = typeStr;
  400. Slider slider = sliderObject.GetComponent<Slider>();
  401. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  402. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  403. titleTextObj.text = sliderNameArrayPC[i];//类型名字
  404. if (slider != null)
  405. {
  406. slider.minValue = -1;
  407. slider.maxValue = 1;
  408. //记录一个typeStr类型的数据存储操作对象
  409. if (typeStr == "PU_BRIGHTNESS")
  410. {
  411. //获取设置默认存储的值
  412. float _Value = pcBRIGHTNESS.Get();
  413. infraredCameraHelper.SetBrightness(_Value);
  414. Debug.Log("[InfraredDemo] PC 设置 PU_BRIGHTNESS:" + typeStr + "默认值:" + _Value);
  415. slider.value = _Value;
  416. textObj.text = _Value + "";
  417. slider.onValueChanged.AddListener((newValue) =>
  418. {
  419. var _value = newValue;
  420. textObj.text = _value + "";
  421. infraredCameraHelper.SetBrightness(_value);
  422. pcBRIGHTNESS.Set(_value);
  423. });
  424. }
  425. else if (typeStr == "PU_CONTRAST")
  426. {
  427. //获取设置默认存储的值
  428. float _Value = pcCONTRAST.Get();
  429. infraredCameraHelper.SetContrast(_Value);
  430. Debug.Log("[InfraredDemo] PC 设置 PU_CONTRAST:" + typeStr + "默认值:" + _Value);
  431. slider.value = _Value;
  432. textObj.text = _Value + "";
  433. slider.onValueChanged.AddListener((newValue) =>
  434. {
  435. var _value = newValue;
  436. textObj.text = _value + "";
  437. infraredCameraHelper.SetContrast(_value);
  438. pcCONTRAST.Set(_value);
  439. });
  440. }
  441. }
  442. }
  443. }
  444. void resetPCData() {
  445. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  446. {
  447. string typeStr = sliderStrArrayPC[i];
  448. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  449. Slider slider = trans.GetComponent<Slider>();
  450. Text textObj = trans.Find("text").GetComponent<Text>();
  451. //重置的值
  452. int _defValue = 0;
  453. if (typeStr == "PU_BRIGHTNESS")
  454. {
  455. _defValue = 0;
  456. infraredCameraHelper.SetBrightness(_defValue);
  457. }
  458. else if (typeStr == "PU_CONTRAST")
  459. {
  460. _defValue = 0;
  461. infraredCameraHelper.SetContrast(_defValue);
  462. }
  463. textObj.text = _defValue + "";
  464. slider.value = _defValue;
  465. }
  466. }
  467. #endregion
  468. void InitInfraredCamera()
  469. {
  470. if (_inited) return;
  471. _inited = true;
  472. //SDK创建
  473. if (infraredCameraHelper == null)
  474. {
  475. infraredCameraHelper = InfraredCameraHelper.GetInstance();
  476. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  477. infraredCameraHelper.CreateToPc();
  478. #endif
  479. #if UNITY_ANDROID
  480. //开始时候设置一个默认分辨率
  481. Debug.Log("开始时候的分辨率下标:" + resoution.Get());
  482. Vector2 resoutionVec2 = SetDefByIndex((int)resoution.Get());
  483. infraredCameraHelper.Create((int)resoutionVec2.x, (int)resoutionVec2.y);
  484. #endif
  485. infraredCameraHelper.OnPositionUpdate += (Vector2 point) =>
  486. {
  487. //跑九轴时候,不处理这里位置
  488. if (AimHandler.ins && AimHandler.ins.bRuning9Axis()) return;
  489. if (Camera.main == null) return;
  490. Ray ray = Camera.main.ScreenPointToRay(point);
  491. Vector3 rayEndPoint = ray.GetPoint(200);
  492. Quaternion quat = Quaternion.LookRotation(rayEndPoint - Camera.main.transform.position);
  493. // 挑战场景中其相机的父级有旋转,需要换算
  494. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "GameChallenge")
  495. {
  496. quat = Quaternion.AngleAxis(-180, Vector3.up) * quat;
  497. }
  498. if (CameraToLook.ins != null) CameraToLook.ins.localRotation = quat;
  499. if (SB_EventSystem.ins) SB_EventSystem.ins.MoveSimulateMouseByInfrared(point);
  500. //移动目标游戏
  501. if(GeneratingTarget.gm!=null) GeneratingTarget.gm.shootingEvent.OnPositionUpdate(point);
  502. };
  503. infraredCameraHelper.OnUVCIsReady += (UVCManager.CameraInfo camera) =>
  504. {
  505. //生成控制摄像机的参数滑条
  506. Debug.Log("初始化摄像机!");
  507. //可以操作按钮
  508. mBtnSee.interactable = true;
  509. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "调试红外";
  510. //延迟重新设置一次分辨率
  511. StartCoroutine(delayInitOhterInfo(camera));
  512. };
  513. //屏幕变化时候
  514. infraredCameraHelper.OnUVCPosUpdate += (list) =>
  515. {
  516. Debug.Log("OnUVCPosUpdate list.Count" + list.Count);
  517. SetLocatePointsToCameraRender(list, 1, 1);
  518. //InfraredScreenPositioningView 页面
  519. if (list.Count == 4)
  520. {
  521. FindObjectOfType<InfraredScreenPositioningView>()?.SyncScreenPosition();
  522. }
  523. else {
  524. FindObjectOfType<InfraredScreenPositioningView>()?.onReset();
  525. }
  526. };
  527. }
  528. }
  529. /// <summary>
  530. /// 初始化一些游戏配置
  531. /// </summary>
  532. /// <returns></returns>
  533. IEnumerator delayInitOhterInfo(UVCManager.CameraInfo camera) {
  534. //yield return new WaitForSeconds(1f);
  535. yield return new WaitForEndOfFrame();
  536. #if UNITY_ANDROID
  537. initSlider(camera);
  538. camera.GetResolutionsStrs();
  539. // 清除默认选项
  540. _dropdownResolution2.ClearOptions();
  541. // 将分辨率字符串数组转换为 Dropdown 选项
  542. _dropdownResolution2.AddOptions(new List<string>(resolutions));
  543. // 默认设置
  544. int index = (int)resoution.Get();
  545. _dropdownResolution2.value = index;
  546. _dropdownResolution2.RefreshShownValue();
  547. // 处理 Dropdown 的选择变化
  548. _dropdownResolution2.onValueChanged.AddListener(index => { OnResolutionChanged(index);});
  549. #endif
  550. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  551. initSliderPC();
  552. //隐藏不需要的设置
  553. _btnAdjusting.transform.Find("Text").GetComponent<Text>().text = "调整PC参数";
  554. _dropdownResolution.gameObject.SetActive(false);
  555. _dropdownResolution2.gameObject.SetActive(false);
  556. #endif
  557. //震动阈值
  558. SetShakeFilterValue(shakeFilterValue.Get());
  559. _sliderShakeFilter.onValueChanged.AddListener(SetShakeFilterValue);
  560. //功能按钮
  561. //重置触发测试
  562. _btnReset.onClick.AddListener(OnClick_Reset);
  563. _btnScreenLocateManual.onClick.AddListener(OnClick_ScreenLocateManual);
  564. _btnScreenLocateManualAuto.onClick.AddListener(OnClick_ScreenLocateManualAuto);
  565. SetCaptureValue(captureValue.Get());
  566. _sliderCapture.onValueChanged.AddListener(SetCaptureValue);
  567. SetDelayValue(delayValue.Get());
  568. _sliderDelay.onValueChanged.AddListener(SetDelayValue);
  569. //绘制线段
  570. SetLineWidth(lineWidth.Get());
  571. _sliderLineWidth.onValueChanged.AddListener(SetLineWidth);
  572. //检测红外亮度阈值
  573. SetInfraredFilterValue(infraredFileterValue.Get());
  574. _infraredFilter.onValueChanged.AddListener(SetInfraredFilterValue);
  575. //野鸭设置初始关卡
  576. int defLevel = (int)duckHunterLevel.Get() - 1 < 0 ? 0 : (int)duckHunterLevel.Get() - 1;
  577. _duckLevelDropdown.SetValueWithoutNotify(defLevel);
  578. _duckLevelDropdown.onValueChanged.AddListener(SetDuckLevelTest);
  579. }
  580. /// <summary>
  581. /// 初始化时候获取设置和存储来控制显示准心
  582. /// </summary>
  583. /// <returns></returns>
  584. public bool bInitCrosshairShow() {
  585. return UserSettings.ins.openCrossHair && getCrosshairValue() == 1 ? true : false;
  586. }
  587. /// <summary>
  588. /// 获取弓箭准心存储值
  589. /// </summary>
  590. /// <returns></returns>
  591. public int getCrosshairValue() {
  592. return (int)crosshairValue.Get();
  593. }
  594. public void setCrosshairValue(bool bshow) {
  595. crosshairValue.Set(bshow?1:0);
  596. }
  597. public void onStartPreview()
  598. {
  599. infraredCameraHelper.onStartPreview();
  600. }
  601. public void onStopPreview()
  602. {
  603. infraredCameraHelper.onStopPreview();
  604. }
  605. /// <summary>
  606. /// 获取并且初始化一次记录点的数据
  607. /// </summary>
  608. /// <returns></returns>
  609. IEnumerator initScreenLocateManual()
  610. {
  611. yield return new WaitForSeconds(1f);
  612. infraredCameraHelper.InitScreenLocateManual();
  613. }
  614. IEnumerator RestartOrKillApp()
  615. {
  616. yield return new WaitForSeconds(0.3f);
  617. if (Application.isEditor) yield break;
  618. if (Application.platform == RuntimePlatform.Android)
  619. {
  620. using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
  621. {
  622. const int kIntent_FLAG_ACTIVITY_CLEAR_TASK = 0x00008000;
  623. const int kIntent_FLAG_ACTIVITY_NEW_TASK = 0x10000000;
  624. var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
  625. var pm = currentActivity.Call<AndroidJavaObject>("getPackageManager");
  626. var intent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", Application.identifier);
  627. intent.Call<AndroidJavaObject>("setFlags", kIntent_FLAG_ACTIVITY_NEW_TASK | kIntent_FLAG_ACTIVITY_CLEAR_TASK);
  628. currentActivity.Call("startActivity", intent);
  629. currentActivity.Call("finish");
  630. var process = new AndroidJavaClass("android.os.Process");
  631. int pid = process.CallStatic<int>("myPid");
  632. process.CallStatic("killProcess", pid);
  633. }
  634. }
  635. else {
  636. // 获取当前应用程序的可执行文件路径
  637. string executablePath = System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName;
  638. // 重启应用程序
  639. System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo
  640. {
  641. FileName = executablePath,
  642. UseShellExecute = false
  643. };
  644. System.Diagnostics.Process.Start(startInfo);
  645. // 退出当前应用程序
  646. Application.Quit();
  647. };
  648. }
  649. void UpdateInfraredCamera()
  650. {
  651. if (!_visiable) return;
  652. if (!_inited) return;
  653. if (infraredCameraHelper == null) return;
  654. //渲染相机画面
  655. //_cameraRender.texture = infraredCameraHelper.GetCameraTexture();
  656. //_cameraRender.material = infraredCameraHelper.GetCameraMaterial();
  657. if (ScreenLocate.Main.getUVCTexture)
  658. {
  659. if(_cameraRender.texture ==null || ScreenLocate.Main.getUVCTexture.GetNativeTexturePtr() != _cameraRender.texture.GetNativeTexturePtr())
  660. _cameraRender.texture = ScreenLocate.Main.getUVCTexture;
  661. //_cameraRender.SetNativeSize();
  662. // _MaintainAspectRatio.AdjustSize();
  663. }
  664. //在相机画面显示准心
  665. if (ScreenLocate.Main)
  666. {
  667. var _sl = ScreenLocate.Main;
  668. var buffer = _sl.infraredSpotBuffer;
  669. if (buffer != null)
  670. {
  671. for (int i = 0; i < buffer.Length; i++)
  672. {
  673. if (buffer[i].CameraLocation != null)
  674. {
  675. //添加一个偏移量,使得最后输出的准心是指向正中心
  676. Vector2 newPoint2 = _sl.GetOffsetCameraLocation(buffer[i].CameraLocation.Value);
  677. // 检测到光点
  678. var pos = newPoint2.pixelToLocalPosition_AnchorCenter(_sl.mUVCCameraInfo.Size, _cameraRender.rectTransform.rect);
  679. _crosshairsInCamera[i].gameObject.SetActive(true);
  680. _crosshairsInCamera[i].anchoredPosition = pos;
  681. }
  682. else
  683. _crosshairsInCamera[i].gameObject.SetActive(false);
  684. }
  685. }
  686. //渲染固定摄像机分辨率
  687. SetCalibrationFixedText(_sl.mUVCCameraInfo.CurrentCalibrationResolution);
  688. //渲染摄像机大小
  689. if(_sl.mUVCCameraInfo != null) SetCameraSizeText(_sl.mUVCCameraInfo.Size);
  690. //渲染摄像机识别点位置
  691. SetQuadUnityVectorListText(_sl.PrintVector2List(ScreenLocate.quadUnityVectorList));
  692. }
  693. }
  694. public void SetLocatePointsToCameraRender(List<Vector2> points, float w, float h)
  695. {
  696. Transform pointsTF2 = _cameraRender.transform.Find("Points");
  697. if (pointsTF2.childCount == points.Count)
  698. {
  699. Vector2 texSize = new Vector2(w, h);
  700. for (int i = 0; i < pointsTF2.childCount; i++)
  701. {
  702. Transform pointTF = pointsTF2.GetChild(i);
  703. Vector2 pos = points[i];
  704. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  705. pointTF.gameObject.SetActive(true);
  706. }
  707. }
  708. else {
  709. for (int i = 0; i < pointsTF2.childCount; i++)
  710. {
  711. Transform pointTF = pointsTF2.GetChild(i);
  712. pointTF.gameObject.SetActive(false);
  713. }
  714. }
  715. }
  716. public void SetLocatePointsToCameraRenderTest(List<Vector2> points, float w, float h)
  717. {
  718. Transform pointsTF2 = _cameraRender.transform.Find("PointsTest");
  719. if (pointsTF2.childCount == points.Count)
  720. {
  721. Vector2 texSize = new Vector2(w, h);
  722. for (int i = 0; i < pointsTF2.childCount; i++)
  723. {
  724. Transform pointTF = pointsTF2.GetChild(i);
  725. Vector2 pos = points[i];
  726. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  727. pointTF.gameObject.SetActive(true);
  728. }
  729. }
  730. else
  731. {
  732. for (int i = 0; i < pointsTF2.childCount; i++)
  733. {
  734. Transform pointTF = pointsTF2.GetChild(i);
  735. pointTF.gameObject.SetActive(false);
  736. }
  737. }
  738. }
  739. void SetShakeFilterValue(float v)
  740. {
  741. shakeFilterValue.Set(v);
  742. _sliderShakeFilter.SetValueWithoutNotify(shakeFilterValue.Get());
  743. _sliderShakeFilter.transform.Find("Value").GetComponent<Text>().text = shakeFilterValue.Get().ToString("f1");
  744. infraredCameraHelper.SetShakeFilterValue(shakeFilterValue.Get());
  745. }
  746. /// <summary>
  747. /// 重新设置分辨率
  748. /// </summary>
  749. /// <param name="index"></param>
  750. public void resolutionRestartApp(int index)
  751. {
  752. #if UNITY_ANDROID
  753. //StartCoroutine(RestartOrKillApp());
  754. //获取第一个分辨率设置后设置size
  755. switch (index)
  756. {
  757. case 0:
  758. infraredCameraHelper.SetHighCameraResolution();
  759. resoution.Set(index);
  760. _dropdownResolution2.SetValueWithoutNotify(index);
  761. break;
  762. case 1:
  763. infraredCameraHelper.SetLowCameraResolution();
  764. resoution.Set(index);
  765. _dropdownResolution2.SetValueWithoutNotify(index);
  766. break;
  767. }
  768. #endif
  769. }
  770. /// <summary>
  771. /// 初始化时候,设置的值
  772. /// </summary>
  773. /// <param name="index"></param>
  774. public Vector2 SetDefByIndex(int index = 0)
  775. {
  776. //SetResolutionNew 里面对应的下标
  777. Vector2 vec2 = new Vector2(320, 240);
  778. switch (index)
  779. {
  780. case 0:
  781. vec2 = new Vector2(320, 240);
  782. break;
  783. case 1:
  784. vec2 = new Vector2(160, 120);
  785. break;
  786. }
  787. return vec2;
  788. }
  789. /// <summary>
  790. /// 当 Dropdown 选择变化时的处理方法
  791. /// </summary>
  792. /// <param name="OnResolutionChanged">320x240</param>
  793. private void OnResolutionChanged(int index)
  794. {
  795. #if UNITY_ANDROID
  796. Debug.Log("Selected Resolution: " + index);
  797. // 将选定的分辨率转换为实际的宽度和高度
  798. // 并且需要判断是否存在最低分辨率
  799. if (index == 1 && currentCameraInfo.ContainsResulutionKey("160x120"))
  800. {
  801. // 在这里你可以根据实际需要设置屏幕分辨率或进行其他操作
  802. infraredCameraHelper.SetLowCameraResolution();
  803. // 保存选择的分辨率到 PlayerPrefs
  804. resoution.Set(index);
  805. }
  806. else if(index == 0){
  807. //如果是0就 使用高分辨率
  808. infraredCameraHelper.SetHighCameraResolution();
  809. // 保存选择的分辨率到 PlayerPrefs
  810. resoution.Set(index);
  811. }
  812. #endif
  813. }
  814. /// <summary>
  815. /// 野鸭关卡测试初始值
  816. /// </summary>
  817. /// <param name="optionIndex"></param>
  818. public void SetDuckLevelTest(int optionIndex)
  819. {
  820. //选择下标+1
  821. int v = optionIndex + 1;
  822. duckHunterLevel.Set(v);
  823. _sliderLineWidth.SetValueWithoutNotify(duckHunterLevel.Get());
  824. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = duckHunterLevel.Get().ToString("f1");
  825. }
  826. void OnClick_Reset()
  827. {
  828. //SetBrightness(1);
  829. //SetSaturation(1);
  830. //SetContrast(1);
  831. SetShakeFilterValue(6);
  832. SetLineWidth(10);
  833. SetInfraredFilterValue(0.8f);
  834. SetCaptureValue(30.0f);
  835. SetDelayValue(30.0f);
  836. //重置为第一关
  837. SetDuckLevelTest(0);
  838. }
  839. public void OnClickClearAll() {
  840. PlayerPrefs.DeleteAll();
  841. // 保存更改
  842. PlayerPrefs.Save();
  843. StartCoroutine(RestartOrKillApp());
  844. }
  845. void OnClick_ScreenLocateManual()
  846. {
  847. ViewManager2.ShowView(ViewManager2.Path_InfraredScreenPositioningView);
  848. FindObjectOfType<InfraredScreenPositioningView>().enterFromInfraredDemo = true;
  849. }
  850. void OnClick_ScreenLocateManualAuto()
  851. {
  852. infraredCameraHelper.EnterScreenLocateManualAuto();
  853. }
  854. public void OnClick_SetAdjustPointsOffset()
  855. {
  856. var _sl = ScreenLocate.Main;
  857. var buffer = _sl.infraredSpotBuffer;
  858. if (buffer != null)
  859. {
  860. for (int i = 0; i < buffer.Length; i++)
  861. {
  862. if (buffer[i].CameraLocation != null)
  863. {
  864. Debug.Log("CameraLocation:"+buffer[i].CameraLocation.Value);
  865. var centerOffset = infraredCameraHelper.GetCenterOffset(buffer[i].CameraLocation.Value, "CameraLocation");
  866. Debug.Log("CenterOffset: " + centerOffset);
  867. var uvCenterOffset = infraredCameraHelper.GetCenterOffset(buffer[i].ScreenUV.Value, "ScreenUV");
  868. Debug.Log("UvCenterOffset: " + uvCenterOffset);
  869. //如果是新手教程场景里面的校准
  870. InfraredGuider infraredGuiderObj = FindObjectOfType<InfraredGuider>();
  871. if (infraredGuiderObj != null)
  872. {
  873. GameObject infraredGuiderGameObject = infraredGuiderObj.gameObject;
  874. infraredGuiderGameObject.GetComponent<InfraredGuider>().SetTitleAfterCalibration();
  875. }
  876. }
  877. }
  878. }
  879. }
  880. /// <summary>
  881. /// 重置中心点
  882. /// </summary>
  883. public void ResetCenterOffset() {
  884. infraredCameraHelper.ResetCenterOffset();
  885. }
  886. void SetCaptureValue(float v)
  887. {
  888. captureValue.Set(v);
  889. _sliderCapture.SetValueWithoutNotify(captureValue.Get());
  890. _sliderCapture.transform.Find("Value").GetComponent<Text>().text = captureValue.Get().ToString("f1");
  891. infraredCameraHelper.SetCapture((int)captureValue.Get());
  892. }
  893. void SetDelayValue(float v)
  894. {
  895. delayValue.Set(v);
  896. _sliderDelay.SetValueWithoutNotify(delayValue.Get());
  897. _sliderDelay.transform.Find("Value").GetComponent<Text>().text = delayValue.Get().ToString("f1");
  898. infraredCameraHelper.SetDelay((int)delayValue.Get());
  899. }
  900. #endregion
  901. #region 相机感光度(默认修改对比度)
  902. public void onSetSliderCustomValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  903. {
  904. onSetSliderValue(_slider, "PU_CONTRAST", min, max);
  905. }
  906. public void onSliderCustomEvent(float value, float min = 0.0f, float max = 10.0f)
  907. {
  908. onSliderEvent(value, "PU_CONTRAST", min, max);
  909. }
  910. public void onSetSliderCustomBrightnessValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  911. {
  912. onSetSliderValue(_slider, "PU_BRIGHTNESS", min, max);
  913. }
  914. public void onSliderCustomBrightnessEvent(float value, float min = 0.0f, float max = 10.0f)
  915. {
  916. onSliderEvent(value, "PU_BRIGHTNESS", min, max);
  917. }
  918. public void onSetSliderValue(Slider _slider,string typeStr = "PU_CONTRAST", float min = 0.0f, float max = 10.0f)
  919. {
  920. if (BluetoothWindows.IsWindows()) {
  921. float v = typeStr == "PU_CONTRAST"?infraredCameraHelper.GetContrast(): infraredCameraHelper.GetBrightness();
  922. // 目标区间 [0, 10] 的边界值
  923. double targetMin = min;
  924. double targetMax = max;
  925. double originalMin = -1;
  926. double originalMax = 1;
  927. // 计算转换后的值
  928. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  929. Debug.Log("PC获取相机的感光度 "+ typeStr + " :" + v + " = " + v2);
  930. _slider.SetValueWithoutNotify((float)v2);
  931. return;
  932. }
  933. //功能也改为UVC的对比度
  934. if (running)
  935. {
  936. //string typeStr = "PU_CONTRAST";//"PU_BRIGHTNESS";
  937. //UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  938. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  939. float v = currentCameraInfo.GetValue(typeStr); // infraredCameraHelper.GetBrightness();
  940. //float v2 = (v / _UVCCtrlInfo.max) * 10;
  941. // 目标区间 [0, 10] 的边界值
  942. double targetMin = min;
  943. double targetMax = max;
  944. double originalMin = _UVCCtrlInfo.min;
  945. double originalMax = _UVCCtrlInfo.max;
  946. // 计算转换后的值
  947. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  948. Debug.Log("获取相机的感光度" + typeStr + ": " + v + " = " + v2);
  949. _slider.SetValueWithoutNotify((float)v2);
  950. }
  951. else _slider.SetValueWithoutNotify(5);
  952. }
  953. public void onSliderEvent(float value, string typeStr = "PU_CONTRAST", float min = 0.0f,float max = 10.0f)
  954. {
  955. // string typeStr = "PU_CONTRAST";// "PU_BRIGHTNESS";
  956. //pc
  957. if (BluetoothWindows.IsWindows())
  958. {
  959. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  960. Slider slider = trans.GetComponent<Slider>();
  961. Text textObj = trans.Find("text").GetComponent<Text>();
  962. // 原始区间和目标区间的边界值
  963. double originalMin = min;
  964. double originalMax = max;
  965. double targetMin = -1;
  966. double targetMax = 1;
  967. // 计算转换后的值
  968. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  969. float _current = (float)result;
  970. //Debug.Log("_current:" + _current + " , result:" + result);
  971. textObj.text = _current + "";
  972. slider.value = _current;
  973. if (typeStr == "PU_CONTRAST")
  974. {
  975. infraredCameraHelper.SetContrast(_current);
  976. pcCONTRAST.Set(_current);
  977. }
  978. else {
  979. infraredCameraHelper.SetBrightness(_current);
  980. pcBRIGHTNESS.Set(_current);
  981. }
  982. return;
  983. }
  984. //修改亮度时,调试界面的亮度也应该一起修改
  985. //功能也改为UVC的对比度
  986. if (running)
  987. {
  988. //Slider slider = transform.Find("InfraredCamera/Layout/SliderBrightness")
  989. // .GetComponent<Slider>();
  990. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  991. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  992. Slider slider = trans.GetComponent<Slider>();
  993. Text textObj = trans.Find("text").GetComponent<Text>();
  994. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  995. int _currentUVCValue = currentCameraInfo.GetValue(typeStr);
  996. //value 0 ~ 10
  997. // 原始区间和目标区间的边界值
  998. double originalMin = min;
  999. double originalMax = max;
  1000. double targetMin = _UVCCtrlInfo.min;
  1001. double targetMax = _UVCCtrlInfo.max;
  1002. // 计算转换后的值
  1003. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  1004. int _current = (int)(result);
  1005. Debug.Log("_current:" + value + " , result:" + result);
  1006. textObj.text = _current + "";
  1007. slider.value = _current;
  1008. //dUVCParameters.GetValueOrDefault(typeStr).Set(_current);
  1009. //存储初始值,设置一次到UVC参数
  1010. if (_currentUVCValue != _current) currentCameraInfo.SetValue(typeStr, _current);
  1011. }
  1012. }
  1013. public static double MapValue(double value, double originalMin, double originalMax, double targetMin, double targetMax)
  1014. {
  1015. // 线性插值公式
  1016. return targetMin + (value - originalMin) * (targetMax - targetMin) / (originalMax - originalMin);
  1017. }
  1018. #endregion
  1019. #region 绘制线段部分
  1020. public void SetLineWidth(float v)
  1021. {
  1022. lineWidth.Set(v);
  1023. _sliderLineWidth.SetValueWithoutNotify(lineWidth.Get());
  1024. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = lineWidth.Get().ToString("f1");
  1025. }
  1026. #endregion
  1027. #region 亮度检测部分
  1028. public void SetInfraredFilterValue(float v)
  1029. {
  1030. infraredFileterValue.Set(v);
  1031. _infraredFilter.SetValueWithoutNotify(infraredFileterValue.Get());
  1032. _infraredFilter.transform.Find("Value").GetComponent<Text>().text = infraredFileterValue.Get().ToString("f1");
  1033. infraredCameraHelper.SetInfraredLocateBrightnessThreshold(infraredFileterValue.Get());
  1034. }
  1035. #endregion
  1036. public void resetInfraredPlayerPrefs()
  1037. {
  1038. //测试用
  1039. PlayerPrefs.DeleteKey("entry-guider-infrared-" + LoginMgr.myUserInfo.id);
  1040. PlayerPrefs.DeleteKey("hideInfraredBowAndArrow");
  1041. }
  1042. #region 显示Log部分信息
  1043. [SerializeField] Text _calibrationFixedText;
  1044. [SerializeField] Text _cameraSizeText;
  1045. [SerializeField] Text _quadUnityVectorListText;
  1046. /// <summary>
  1047. /// 校准时候的固定值分辨率
  1048. /// </summary>
  1049. /// <param name="v"></param>
  1050. public void SetCalibrationFixedText(Vector2 v)
  1051. {
  1052. _calibrationFixedText.text = v.x + "*" + v.y;
  1053. }
  1054. /// <summary>
  1055. /// 渲染摄像机当前分辨率
  1056. /// </summary>
  1057. /// <param name="v"></param>
  1058. public void SetCameraSizeText(Vector2 v)
  1059. {
  1060. _cameraSizeText.text = v.x + "*" + v.y;
  1061. }
  1062. /// <summary>
  1063. /// 渲染摄像机识别点
  1064. /// </summary>
  1065. /// <param name="v"></param>
  1066. public void SetQuadUnityVectorListText(string v)
  1067. {
  1068. _quadUnityVectorListText.text = v;
  1069. }
  1070. #endregion
  1071. }
  1072. public class ParamFloatValue
  1073. {
  1074. private string _saveKey;
  1075. private float _valueDefault;
  1076. private bool _valueLoaded;
  1077. private float _value;
  1078. public ParamFloatValue(string saveKey, float valueDefault)
  1079. {
  1080. _saveKey = saveKey;
  1081. _valueDefault = valueDefault;
  1082. }
  1083. public float Get()
  1084. {
  1085. if (!_valueLoaded) _value = PlayerPrefs.GetFloat(_saveKey, _valueDefault);
  1086. return _value;
  1087. }
  1088. public void Set(float value)
  1089. {
  1090. _value = value;
  1091. PlayerPrefs.SetFloat(_saveKey, _value);
  1092. PlayerPrefs.Save();
  1093. }
  1094. }