UIManager.cs 6.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. namespace ProjectBase.UI
  6. {
  7. public class UIManager : MonoSingleton<UIManager>
  8. {
  9. public Camera m_UICamera;
  10. private Dictionary<string, SOUIViewConfig> uiViewConfigDic = new Dictionary<string, SOUIViewConfig>();
  11. private Dictionary<UIViewLayer, UIViewLayerController> viewLayerControllerDic = new Dictionary<UIViewLayer, UIViewLayerController>();
  12. private List<BaseUIView> onShowUIViews = new List<BaseUIView>();
  13. private Dictionary<string, Queue<BaseUIView>> uiViewCacheDic = new Dictionary<string, Queue<BaseUIView>>();
  14. public override void InitManager()
  15. {
  16. base.InitManager();
  17. InitViewLayers();
  18. InitUIViewConfig();
  19. }
  20. private void InitViewLayers()
  21. {
  22. UIViewLayerController[] layerControllers = GetComponentsInChildren<UIViewLayerController>();
  23. for(int i = 0; i < layerControllers.Length; i++)
  24. {
  25. viewLayerControllerDic.Add(layerControllers[i].viewLayer, layerControllers[i]);
  26. }
  27. }
  28. private void InitUIViewConfig()
  29. {
  30. SOUIViewConfig[] uiViewConfigs = Resources.LoadAll<SOUIViewConfig>("ScriptableObjects/UI");
  31. for (int i = 0; i < uiViewConfigs.Length; i++)
  32. {
  33. uiViewConfigDic.Add(uiViewConfigs[i].viewName, uiViewConfigs[i]);
  34. }
  35. }
  36. public BaseUIView ShowUIView(string viewName, params object[] args)
  37. {
  38. SOUIViewConfig config = GetUIViewConfig(viewName);
  39. if (config == null)
  40. return null;
  41. BaseUIView view = null;
  42. if (config.unique)
  43. {
  44. for(int i = 0; i < onShowUIViews.Count; i++)
  45. {
  46. if (onShowUIViews[i].uiViewConfig.viewName == viewName)
  47. {
  48. view = onShowUIViews[i];
  49. onShowUIViews.RemoveAt(i);
  50. break;
  51. }
  52. }
  53. }
  54. if (view == null)
  55. {
  56. view = GetViewFromCacheOrCreateNew(config);
  57. }
  58. if (view != null)
  59. {
  60. view.SetArguments(args);
  61. onShowUIViews.Add(view);
  62. viewLayerControllerDic[view.uiViewConfig.viewLayer].PushUIView(view);
  63. }
  64. RefreshViewHideState();
  65. return view;
  66. }
  67. public BaseUIView GetOnShowUIView(string viewName)
  68. {
  69. foreach(var v in onShowUIViews)
  70. {
  71. if(v.uiViewConfig.viewName== viewName)
  72. {
  73. return v;
  74. }
  75. }
  76. return null;
  77. }
  78. private SOUIViewConfig GetUIViewConfig(string viewName)
  79. {
  80. SOUIViewConfig config = null;
  81. if (uiViewConfigDic.TryGetValue(viewName, out config))
  82. {
  83. return config;
  84. }
  85. return null;
  86. }
  87. private BaseUIView GetViewFromCacheOrCreateNew(SOUIViewConfig config)
  88. {
  89. BaseUIView view = GetViewFromCache(config);
  90. if (view == null)
  91. {
  92. view = GetViewFromCreateNew(config);
  93. }
  94. return view;
  95. }
  96. private BaseUIView GetViewFromCache(SOUIViewConfig config)
  97. {
  98. if (config == null)
  99. return null;
  100. BaseUIView view = null;
  101. if(uiViewCacheDic.TryGetValue(config.viewName, out var caches))
  102. {
  103. if (caches != null && caches.Count != 0)
  104. {
  105. view = caches.Dequeue();
  106. }
  107. }
  108. return view;
  109. }
  110. private BaseUIView GetViewFromCreateNew(SOUIViewConfig config)
  111. {
  112. GameObject obj = GameObject.Instantiate<GameObject>(ResourceManager.GetInstance().Load<GameObject>(config.assetName));
  113. BaseUIView view = obj.GetComponent<BaseUIView>();
  114. if (view != null)
  115. {
  116. view.Init();
  117. }
  118. return view;
  119. }
  120. public void HideUIView(BaseUIView view)
  121. {
  122. if (view == null)
  123. {
  124. return;
  125. }
  126. if (view.viewLayerController != null)
  127. {
  128. onShowUIViews.Remove(view);
  129. view.viewLayerController.PopupUIView(view);
  130. CacheUIViewByScheme(view);
  131. RefreshViewHideState();
  132. }
  133. }
  134. public void HideAllUIView()
  135. {
  136. for(int i = onShowUIViews.Count - 1; i >= 0; i--)
  137. {
  138. HideUIView(onShowUIViews[i]);
  139. }
  140. }
  141. private void CacheUIViewByScheme(BaseUIView view)
  142. {
  143. if (view != null)
  144. {
  145. switch (view.uiViewConfig.cacheScheme)
  146. {
  147. case UIViewCacheScheme.Cache:
  148. CacheUIView(view);
  149. break;
  150. case UIViewCacheScheme.Remove:
  151. ReleaseUIview(view);
  152. break;
  153. }
  154. }
  155. }
  156. private void CacheUIView(BaseUIView view)
  157. {
  158. if (view == null)
  159. {
  160. return;
  161. }
  162. Queue<BaseUIView> caches;
  163. if(!uiViewCacheDic.TryGetValue(view.uiViewConfig.viewName, out caches))
  164. {
  165. caches = new Queue<BaseUIView>();
  166. uiViewCacheDic.Add(view.uiViewConfig.viewName, caches);
  167. }
  168. caches.Enqueue(view);
  169. }
  170. private void ReleaseUIview(BaseUIView view)
  171. {
  172. if (view != null)
  173. {
  174. view.OnExit();
  175. GameObject.Destroy(view.gameObject);
  176. }
  177. }
  178. private void RefreshViewHideState()
  179. {
  180. bool covered = false;
  181. covered = viewLayerControllerDic[UIViewLayer.Debug].RefreshView(covered);
  182. covered = viewLayerControllerDic[UIViewLayer.Top].RefreshView(covered);
  183. covered = viewLayerControllerDic[UIViewLayer.Popup].RefreshView(covered);
  184. covered = viewLayerControllerDic[UIViewLayer.Base].RefreshView(covered);
  185. covered = viewLayerControllerDic[UIViewLayer.BackGround].RefreshView(covered);
  186. }
  187. }
  188. }