SerialPortExample.cs 17 KB

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  1. using SerialPortUtility;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using Unity.VisualScripting;
  7. using UnityEngine;
  8. public class SerialPortExample : MonoBehaviour
  9. {
  10. public int baudrate = 115200;
  11. public SerialPortUtilityPro serialPortUtility;
  12. public SerialPortUtilityPro.OpenSystem openMode = SerialPortUtilityPro.OpenSystem.PCI;
  13. private static int baseAddress;
  14. private static int offsetAddress;
  15. private Queue<byte> tempDataQueue;
  16. public string PortName = "";
  17. private int coinsAmount = 0;
  18. private const int SlotCount = 1;
  19. bool urlBack = false;
  20. byte dataIndex = 1;
  21. private static Dictionary<string, int> _isInit = new();
  22. private void Awake()
  23. {
  24. if (!_isInit.TryGetValue(gameObject.name, out int instanceID) && instanceID == 0)
  25. {
  26. DontDestroyOnLoad(gameObject);
  27. Init();
  28. }
  29. }
  30. private void LOG(string msg)
  31. {
  32. Debug.Log($"<color=#00FF00>{msg}</color>");
  33. }
  34. private void Init()
  35. {
  36. _isInit[gameObject.name] = GetInstanceID();
  37. serialPortUtility = gameObject.GetComponent<SerialPortUtilityPro>();
  38. serialPortUtility.OpenMethod = openMode;
  39. serialPortUtility.DeviceName = PortName;
  40. serialPortUtility.StopBit = SerialPortUtilityPro.StopBitEnum.OneBit;
  41. serialPortUtility.DataBit = SerialPortUtilityPro.DataBitEnum.EightBit;
  42. serialPortUtility.Open();
  43. //serialPortUtility.ReadCompleteEventObject.AddListener(ReadStreamingBinary);
  44. //byte[] datas = new byte[8] { 0xAA, 0x08, 0x04, 0x01, 0x00, 0x00, 0x3C, 0xBB };
  45. //serialPortUtility.Write(datas);
  46. LOG($"{PortName} 串口打开");
  47. if (PortName.Contains("/dev/ttyS0"))
  48. {
  49. //拉取二维码
  50. RequestUrl(dataIndex);
  51. //拉取后台数据
  52. ReqSettingData();
  53. }
  54. }
  55. void Update()
  56. {
  57. #region 测试代码
  58. #if UNITY_EDITOR
  59. if (Input.GetMouseButtonDown(0))
  60. {
  61. //TestPayQR();
  62. }
  63. #endif
  64. #endregion
  65. //if (serialPortUtility != null && serialPortUtility.IsOpened())
  66. // {
  67. // Debug.Log(serialPortUtility.GetSerialDebugString);
  68. // Debug.Log("串口接收到数据");
  69. // }
  70. }
  71. void TestPay()
  72. {
  73. if (!PortName.Contains("/dev/ttyS0"))
  74. return;
  75. Debug.LogError("TestPay");
  76. List<byte> data = new List<byte>();
  77. data.Add(0XAA);
  78. data.Add(0X55);//帧头
  79. data.Add(0x04);//帧长度
  80. data.Add(0x01);//数据编号
  81. data.Add(0XA6);//指令
  82. data.Add(0X01);//数据
  83. data.Add(0X00);//校验位
  84. PrintFrame(data.ToArray());
  85. }
  86. void TestPayQR()
  87. {
  88. if (!PortName.Contains("/dev/ttyS0"))
  89. return;
  90. List<byte> data = new List<byte>();
  91. data.Add(0XAA);
  92. data.Add(0X55);//帧头
  93. data.Add(0x05);//帧长度
  94. data.Add(0xDA);//数据编号
  95. data.Add(0XA1);//指令
  96. data.Add(0X02);//数据
  97. data.Add(0X64);//数据
  98. byte temp = 0;
  99. for (int i = 2; i < data.Count; i++)
  100. {
  101. temp ^= data[i];
  102. }
  103. data.Add(temp);//校验位
  104. Debug.LogError($"TestPayQR temp={temp}");
  105. PrintFrame(data.ToArray());
  106. }
  107. void OnUrlPayResponse(byte[] bytes)
  108. {
  109. if (!PortName.Contains("/dev/ttyS0"))
  110. return;
  111. //计算校验值
  112. byte tempResponseCheck = 0;
  113. for (int i = 2; i < bytes.Length - 1; i++)
  114. {
  115. tempResponseCheck ^= bytes[i];
  116. }
  117. byte responseCheck = bytes[bytes.Length - 1];
  118. //回复云上分
  119. List<byte> response = new List<byte>();
  120. response.Add(0XAA);
  121. response.Add(0X55);//帧头
  122. response.Add(0X04);//帧长
  123. var dataIndex = bytes[3];
  124. response.Add(dataIndex);//数据编号
  125. response.Add(0XA1);//数据编号
  126. var data = responseCheck == tempResponseCheck ? 0X01 : 0x00;
  127. response.Add((byte)data);//数据
  128. var endIdx = bytes[3];
  129. byte temp = 0;
  130. for (int i = 2; i < response.Count; i++)
  131. {
  132. temp ^= response[i];
  133. }
  134. response.Add(temp);//校验位
  135. Debug.LogError($"responseCheck={responseCheck} tempResponseCheck={tempResponseCheck} data ={data} dataIndex={dataIndex} temp={temp}");
  136. serialPortUtility.Write(response.ToArray());
  137. if (data == 0X01)
  138. StandaloneAPI.InsertCoint(bytes[6]);
  139. }
  140. /// <summary>
  141. /// 请求后台数据
  142. /// </summary>
  143. public void ReqSettingData()
  144. {
  145. //数据包开始------->(1个字节)->AA
  146. //命令------------->(1个字节)->08(取值范围->00到FF)
  147. //数据长度--------->(1个字节)->05(取值范围->00到FF)
  148. //校验------------->(1个字节)->0D(取值范围->00到FF)(校验 = 命令 ^ 数据长度)
  149. //数据包结束------->(1个字节)->55
  150. //例如:AA 08 05 0D 55
  151. List<byte> request = new List<byte>();
  152. request.Add(0xAA);
  153. request.Add(0x08);//命令
  154. request.Add(0x05);//数据长度
  155. byte temp = (byte)(request[1] ^ request[2]);
  156. request.Add(temp);//校验 (校验 = 命令 ^ 数据长度)
  157. request.Add(0x55);//结束
  158. serialPortUtility.Write(request.ToArray());
  159. LOG($"请求后台数据!");
  160. }
  161. /// <summary>
  162. /// 后台数据消息回复
  163. /// </summary>
  164. /// <param name="bytes"></param>
  165. private void OnSettingDataBack(byte[] bytes) //AA 08 14 03 00 64 00 64 00 00 00 01 00 00 00 01 01 01 1F 55
  166. {
  167. //数据包开始-------------------------- > (1个字节)->AA
  168. //命令--------------------------------->(1个字节)->08(取值范围->00到FF)
  169. //数据长度---------------------------- > (1个字节)->14(取值范围->00到FF)
  170. //多少币玩一局游戏(1 - 10)------------ > (1个字节)->03(取值范围->00到FF)
  171. var coinPreGame = bytes[3];
  172. UserSettings.ins.PerRoundCoin = coinPreGame;
  173. //一局游戏玩多长时间(1 - 1200)------->(2个字节)->00 64(取值范围->00 00到FF FF)
  174. var time1 = bytes[4];
  175. var time2 = bytes[5];
  176. int time = (time1 << 8) | time2;
  177. UserSettings.ins.PerRoundSeconds = time;
  178. //多少分兑换一张彩票(1 - 10000)------ > (2个字节)->00 64(取值范围->00 00到FF FF)
  179. var changeTicket1 = bytes[6];
  180. var changeTicket2 = bytes[7];
  181. int changeTicket = (changeTicket1 << 8) | changeTicket2;
  182. UserSettings.ins.ChangeTicket = changeTicket;
  183. //累计投币数(0 - 4294967295)-------- > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  184. var totalCoinNum1 = bytes[8];
  185. var totalCoinNum2 = bytes[9];
  186. var totalCoinNum3 = bytes[10];
  187. var totalCoinNum4 = bytes[11];
  188. UserSettings.ins.TotalCoinsNum = (totalCoinNum1 << 24) | (totalCoinNum2 << 16) | (totalCoinNum3 << 8) | totalCoinNum4;
  189. //累计出彩票数(0 - 4294967295)------ > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  190. var totalTicketNum1 = bytes[12];
  191. var totalTicketNum2 = bytes[13];
  192. var totalTicketNum3 = bytes[14];
  193. var totalTicketNum4 = bytes[15];
  194. UserSettings.ins.TotalTicketNum = (totalTicketNum1 << 24) | (totalTicketNum2 << 16) | (totalTicketNum3 << 8) | totalTicketNum4;
  195. //是否需要投币(0 - 1)----------------->(1个字节)->01(取值范围->00到FF)
  196. UserSettings.ins.NeedCoin = bytes[16];
  197. //是否出彩票(0 - 1)------------------->(1个字节)->01(取值范围->00到FF)
  198. UserSettings.ins.GiveTicket = bytes[17];
  199. //校验-------------------------------- > (1个字节)->1F(取值范围->00到FF)(校验 = 命令 ^ 数据长度 ^ ......^是否出彩票)
  200. byte temp = 0;
  201. for (int i = 1; i < bytes.Length - 2; i++)
  202. {
  203. temp ^= bytes[i];
  204. }
  205. //数据包结束------------------------->(1个字节)->55
  206. LOG($"收到后台数据--->coinPreGame:{coinPreGame} time={time} 校验结果={bytes[18] == temp} temp={temp} bytes[18]={bytes[18]} !");
  207. }
  208. /// <summary>
  209. /// 请求保存后台数据
  210. /// </summary>
  211. public void ReqSavingSettingData() //AA 07 14 03 00 64 00 65 00 00 00 01 00 00 00 02 01 01 12 55
  212. {
  213. List<byte> request = new List<byte>();
  214. //数据包开始-------------------------- > (1个字节)->AA
  215. request.Add(0xAA);
  216. //命令--------------------------------->(1个字节)->07(取值范围->00到FF)
  217. request.Add(0x07);
  218. //数据长度---------------------------- > (1个字节)->14(取值范围->00到FF)
  219. request.Add(0x14);
  220. //多少币玩一局游戏(1 - 10)------------ > (1个字节)->03(取值范围->00到FF)
  221. request.Add((byte)UserSettings.ins.PerRoundCoin);
  222. //一局游戏玩多长时间(1 - 1200)------->(2个字节)->00 64(取值范围->00 00到FF FF)
  223. int time = UserSettings.ins.PerRoundSeconds;
  224. request.Add((byte)(time >> 8));
  225. request.Add((byte)(time));
  226. //多少分兑换一张彩票(1 - 10000)------ > (2个字节)->00 64(取值范围->00 00到FF FF)
  227. int changeTicket = UserSettings.ins.ChangeTicket;
  228. request.Add((byte)(changeTicket >> 8));
  229. request.Add((byte)(changeTicket));
  230. //累计投币数(0 - 4294967295)-------- > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  231. int totalCoins = UserSettings.ins.TotalCoinsNum;
  232. request.Add((byte)(totalCoins >> 24));
  233. request.Add((byte)(totalCoins >> 16));
  234. request.Add((byte)(totalCoins >> 8));
  235. request.Add((byte)(totalCoins));
  236. //累计出彩票数(0 - 4294967295)------ > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  237. int totalTicketNum = UserSettings.ins.TotalTicketNum;
  238. request.Add((byte)(totalTicketNum >> 24));
  239. request.Add((byte)(totalTicketNum >> 16));
  240. request.Add((byte)(totalTicketNum >> 8));
  241. request.Add((byte)(totalTicketNum));
  242. //是否需要投币(0 - 1)----------------->(1个字节)->01(取值范围->00到FF)
  243. request.Add((byte)UserSettings.ins.NeedCoin);
  244. //是否出彩票(0 - 1)------------------->(1个字节)->01(取值范围->00到FF)
  245. request.Add((byte)UserSettings.ins.GiveTicket);
  246. //校验-------------------------------- > (1个字节)->12(取值范围->00到FF)(校验 = 命令 ^ 数据长度 ^ ......^是否出彩票)
  247. byte temp = 0;
  248. for (int i = 2; i < request.Count; i++)
  249. {
  250. temp ^= request[i];
  251. }
  252. request.Add(temp);
  253. //数据包结束------------------------->(1个字节)->55
  254. request.Add(0x55);//结束
  255. serialPortUtility.Write(request.ToArray());
  256. LOG($"请求保存后台数据!");
  257. }
  258. /// <summary>
  259. /// 保存后台数据回复
  260. /// </summary>
  261. private void OnSaveSettingDataBack(byte[] bytes)//AA 07 05 02 55
  262. {
  263. //--> 回复(保存后台数据)的命令
  264. //数据包开始------->(1个字节)->AA
  265. //命令------------->(1个字节)->07(取值范围->00到FF)
  266. //数据长度--------->(1个字节)->05(取值范围->00到FF)
  267. //校验------------->(1个字节)->02(取值范围->00到FF)(校验 = 命令 ^ 数据长度)
  268. //数据包结束------->(1个字节)->55
  269. LOG($"保存后台数据回复!");
  270. }
  271. /// <summary>
  272. /// 串口读取二进制流数据
  273. /// </summary>
  274. /// <param name="data"></param>
  275. public void ReadStreamingBinary(object data)
  276. {
  277. var bin = data as byte[];
  278. PrintFrame(bin);
  279. }
  280. public void PrintFrame(byte[] bytes)
  281. {
  282. string logStr = "";
  283. for (int i = 0; i < bytes.Length; i++)
  284. {
  285. logStr += $"i={bytes[i]}-";
  286. }
  287. Debug.Log($"{PortName} 接收到的串口命令:{logStr}");
  288. if (bytes[0] == 0xAA)
  289. {
  290. if (bytes[1] == 0x55)//旧
  291. {
  292. if (!PortName.Contains("/dev/ttyS8"))
  293. return;
  294. if (bytes[4] == 0xA6)//投币
  295. {
  296. Debug.Log("旧版投币数量:" + bytes[4]);
  297. StandaloneAPI.InsertCoint(bytes[5]);
  298. }
  299. else if (bytes[4] == 0xAA) //支付盒子链接请求返回
  300. OnUrlResponse(bytes);
  301. else if (bytes[4] == 0xA1) //支付盒子支付返回(云上分)
  302. OnUrlPayResponse(bytes);
  303. }
  304. else
  305. {
  306. if (!PortName.Contains("/dev/ttyS0"))
  307. return;
  308. //0x04:为按键是否按下的命令
  309. if (bytes[1] == 0x04)//退出
  310. {
  311. Debug.Log("确认按键退出游戏命令");
  312. if (bytes[3] == 0x01)
  313. {
  314. Debug.Log("确认按下按键");
  315. AimHandler.ins.ExitIntoEvent();
  316. SendMessage(bytes, 3);
  317. return;
  318. }
  319. else if (bytes[3] == 0x00)
  320. {
  321. Debug.Log("松开按键");
  322. SendMessage(bytes, 3);
  323. return;
  324. }
  325. }
  326. else if (bytes[1] == 0x01)//投币
  327. {
  328. Debug.Log("确认投币命令");
  329. StandaloneAPI.InsertCoint(bytes[3]);
  330. SendMessage(bytes, 3);
  331. }
  332. else if (bytes[1] == 0x0F)//进入设置 AA 0F 05 0A 55
  333. OpenSetUp();
  334. else if(bytes[1] == 0x07)//回复保存后台数据 AA 07 05 02 55
  335. OnSaveSettingDataBack(bytes);
  336. else if (bytes[1] == 0x08)//回复读后台数据 AA 08 14 03 00 64 00 64 00 00 00 01 00 00 00 01 01 01 1F 55
  337. OnSettingDataBack(bytes);
  338. }
  339. }
  340. }
  341. /// <summary>
  342. /// 打开设置
  343. /// </summary>
  344. private void OpenSetUp()
  345. {
  346. AudioMgr.ins.PlayBtn();
  347. GameObject settingsViewObj = ViewManager2.getGameObjectAndShowView(ViewManager2.Path_SettingsView);
  348. settingsViewObj.GetComponent<SmartBow.SettingsView>().ShowBoxSound(true);
  349. }
  350. /// <summary>
  351. /// 请求二维码链接
  352. /// </summary>
  353. /// <param name="dataIndex">数据编号 从1开始</param>
  354. private void RequestUrl(byte dataIndex)
  355. {
  356. LOG($"请求后台支付URL");
  357. byte[] datas = new byte[7] { 0xAA, 0x55, 0x04, dataIndex, 0xAA, 0x01, 0xAE };
  358. datas[6] = GetXor(datas);
  359. serialPortUtility.Write(datas);
  360. Invoke("CheckURLBack", 5f);
  361. #if UNITY_EDITOR
  362. TestBackUrl();
  363. #endif
  364. }
  365. private void CheckURLBack()
  366. {
  367. if (!urlBack && dataIndex <= 3)
  368. {
  369. Debug.LogWarning("没有拉取到支付url");
  370. RequestUrl(++dataIndex);
  371. }
  372. }
  373. /// <summary>
  374. /// 测试URL回包
  375. /// </summary>
  376. private void TestBackUrl()
  377. {
  378. var url = $"http://pay.sy1999.com:8901?productNumber=SY4G4365";
  379. var urlData = System.Text.UTF8Encoding.Default.GetBytes(url);
  380. List<byte> data = new List<byte>();
  381. data.Add(0XAA); data.Add(0X55);//帧头
  382. data.Add((byte)(urlData.Length + 3));//帧长度(数据编号到校验位的所有数据长度)
  383. data.Add(0X01);//数据编号
  384. data.Add(0XAA);//指令
  385. data.AddRange(urlData);//数据
  386. data.Add(0X00);//校验位
  387. Debug.Log($"Test: url={url} length={urlData.Length}");
  388. PrintFrame(data.ToArray());
  389. }
  390. /// <summary>
  391. /// URL请求返回
  392. /// </summary>
  393. /// <param name="data"></param>
  394. void OnUrlResponse(byte[] bytes)
  395. {
  396. urlBack = true;
  397. int frameLength = bytes[2];
  398. frameLength = frameLength - 3;
  399. List<byte> datas = new List<byte>();
  400. var startPos = 5;
  401. for (int i = startPos; i < frameLength + startPos; i++)
  402. {
  403. datas.Add(bytes[i]);
  404. }
  405. byte[] bs = datas.ToArray();
  406. var url = System.Text.Encoding.Default.GetString(bs);
  407. StandaloneAPI.url = url;
  408. var homeView = FindObjectOfType<HomeView>();
  409. if (homeView != null)
  410. homeView.FlushUrlQR();
  411. }
  412. void SendMessage(byte[] bytes,int index)
  413. {
  414. List<byte> s = new List<byte>(bytes);
  415. s.RemoveAt(index);
  416. bytes = s.ToArray();
  417. serialPortUtility.Write(bytes);
  418. }
  419. byte GetXor(byte[] btyes)
  420. {
  421. byte temp = 0;
  422. for (int i = 2; i < btyes.Length; i++)
  423. {
  424. temp ^= btyes[i];
  425. }
  426. return temp;
  427. }
  428. private void OnDestroy()
  429. {
  430. if (_isInit.TryGetValue(gameObject.name, out var instanceID) && instanceID == GetInstanceID())
  431. {
  432. LOG($"{PortName} 串口程序被销毁");
  433. serialPortUtility.Close();
  434. _isInit.Remove(gameObject.name);
  435. }
  436. }
  437. }