ArrowSerialPort.cs 6.4 KB

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  1. using SerialPortUtility;
  2. using System;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class ArrowSerialPort : MonoBehaviour
  6. {
  7. private SerialPortUtilityPro serialPortUtility;
  8. private SerialPortUtilityPro.OpenSystem openMode = SerialPortUtilityPro.OpenSystem.PCI;
  9. private int baudrate = 115200;
  10. private string PortName = "/dev/ttyS1";
  11. private static Dictionary<string, int> _isInit = new();
  12. public bool testMode = false;
  13. private void Awake()
  14. {
  15. if (!_isInit.TryGetValue(gameObject.name, out int instanceID) && instanceID == 0)
  16. {
  17. DontDestroyOnLoad(gameObject);
  18. Init();
  19. }
  20. }
  21. private void LOG(string msg)
  22. {
  23. Debug.Log($"<color=#00FF00>{msg}</color>");
  24. }
  25. private void Init()
  26. {
  27. _isInit[gameObject.name] = GetInstanceID();
  28. serialPortUtility = gameObject.GetComponent<SerialPortUtilityPro>();
  29. serialPortUtility.OpenMethod = openMode;
  30. serialPortUtility.DeviceName = PortName;
  31. serialPortUtility.BaudRate = baudrate;
  32. serialPortUtility.StopBit = SerialPortUtilityPro.StopBitEnum.OneBit;
  33. serialPortUtility.DataBit = SerialPortUtilityPro.DataBitEnum.EightBit;
  34. serialPortUtility.SystemEventObject.AddListener(SystemEventObject);
  35. TrySerialOpenPort();
  36. #if UNITY_EDITOR
  37. if (testMode)
  38. {
  39. var testBoard = Resources.Load<GameObject>("SerialPortTest");
  40. GameObject.Instantiate(testBoard);
  41. }
  42. #endif
  43. }
  44. private void TrySerialOpenPort()
  45. {
  46. serialPortUtility.Open();
  47. }
  48. private void SystemEventObject(SerialPortUtilityPro arg0, string msg)
  49. {
  50. if (msg.Equals("OPEN_ERROR") || msg.Equals("PERMISSION_ERROR"))//串口开启失败 定时重试
  51. {
  52. #if UNITY_ANDROID && !UNITY_EDITOR
  53. Invoke("TrySerialOpenPort", 1f);
  54. #endif
  55. LOG($"{PortName} 串口打开失败 重试中");
  56. }
  57. else if (msg.Equals("OPENED"))
  58. {
  59. SerialPortHelper.ins.OnConnect(arg0.DeviceName);
  60. RequestDeviceIno();//应用启动 请求一次设备信息
  61. LOG($"{PortName} 串口打开成功!");
  62. }
  63. else if (msg.Equals("CLOSED"))//串口断开
  64. {
  65. SerialPortHelper.ins.OnDisConnect(arg0.DeviceName);
  66. LOG($"{PortName} 串口关闭!");
  67. }
  68. }
  69. private void OnDestroy()
  70. {
  71. if (_isInit.TryGetValue(gameObject.name, out var instanceID) && instanceID == GetInstanceID())
  72. {
  73. LOG($"{PortName} 串口关闭");
  74. SerialPortHelper.ins.OnDisConnect(serialPortUtility.DeviceName);
  75. serialPortUtility.Close();
  76. _isInit.Remove(gameObject.name);
  77. }
  78. }
  79. /// <summary>
  80. /// 串口读取二进制流数据(界面挂载调用)
  81. /// </summary>
  82. /// <param name="data"></param>
  83. public void ReadStreamingBinary(object data)
  84. {
  85. PhraseData(data as byte[]);
  86. }
  87. public void TestRead(byte[] bytes)
  88. {
  89. PhraseData(bytes);
  90. }
  91. /// <summary>
  92. /// 解析串口数据
  93. /// </summary>
  94. /// <param name="bytes"></param>
  95. private void PhraseData(byte[] bytes)
  96. {
  97. LOG($"{PortName} 收到串口信息!");
  98. if (bytes[0] == 0xAA)
  99. {
  100. var cmdID = bytes[1];
  101. switch (cmdID)
  102. {
  103. case 0x80://设备信息响应
  104. OnDeviceInfoBack(bytes);
  105. break;
  106. case 0x81://射击消息
  107. OnDeviceShoot(bytes);
  108. break;
  109. case 0x82://按键消息
  110. OnDeviceButton(bytes);
  111. break;
  112. }
  113. }
  114. }
  115. #region APP请求
  116. // 异或校验内容:命令+长度+数据内容
  117. /// <summary>
  118. /// app请求设备信息
  119. /// </summary>
  120. public void RequestDeviceIno()
  121. {
  122. List<byte> data = new List<byte>();
  123. data[0] = 0xAA;//起始码
  124. data[1] = 0x80;//命令号
  125. data[2] = 0x05;//长度
  126. data[3] = 0x85;//异或校验
  127. data[4] = 0x55;//结束码
  128. serialPortUtility.Write(data.ToArray());
  129. }
  130. #endregion
  131. #region 返回消息处理
  132. /// <summary>
  133. /// 设备信息响应
  134. /// </summary>
  135. private void OnDeviceInfoBack(byte[] bytes)// 0xAA 0x80 0x07 0x01 0x01 0x89 0x5D
  136. {
  137. Debug.Log($"{PortName} 收到设备信息响应!");
  138. var check = bytes[1] + bytes[2] + bytes[3] + bytes[4];//校验:命令+长度+数据内容
  139. if (check != bytes[5])
  140. LOG("OnDeviceInfoBack 数据校验错误!");
  141. else
  142. {
  143. //0x01 HOUYI Pro
  144. //0x02 ARTEMIS Pro
  145. //0x03 Pistol 1
  146. var deviceType = bytes[3];//设备类型
  147. switch (deviceType)
  148. {
  149. case 0x01:
  150. UserSettings.ins.selectDevicesName = "HOUYI Pro";
  151. break;
  152. case 0x02:
  153. UserSettings.ins.selectDevicesName = "ARTEMIS Pro";
  154. break;
  155. case 0x03:
  156. UserSettings.ins.selectDevicesName = "Pistol 1";
  157. break;
  158. }
  159. //0x01 移动手机
  160. //0x02 PC电脑
  161. //0x03 VR设备
  162. var systemType = bytes[4];//系统类型
  163. //刷新界面
  164. var setting = FindAnyObjectByType<CustomUIView.BoxUserSettings>();
  165. setting?.FlushDeviceSelect();
  166. }
  167. }
  168. /// <summary>
  169. /// 射击消息
  170. /// </summary>
  171. private void OnDeviceShoot(byte[] bytes)
  172. {
  173. LOG($"{PortName} 收到设备射击消息!");
  174. var check = bytes[1] + bytes[2] + bytes[3] + bytes[4];//校验:命令+长度+数据内容
  175. if (check != bytes[5])
  176. {
  177. LOG("OnDeviceShoot 数据校验错误!");
  178. }else
  179. SerialPortHelper.shoot?.Invoke(bytes);
  180. }
  181. /// <summary>
  182. /// 按键消息
  183. /// </summary>
  184. /// <param name="bytes"></param>
  185. private void OnDeviceButton(byte[] bytes)
  186. {
  187. Debug.Log($"{PortName} 收到设备按键消息!");
  188. var check = bytes[1] + bytes[2] + bytes[3];//校验:命令+长度+数据内容
  189. if (check != bytes[4])
  190. {
  191. LOG("OnDeviceButton 数据校验错误!");
  192. }
  193. else
  194. SerialPortHelper.aim?.Invoke(bytes);
  195. }
  196. #endregion
  197. }