DeviceViewInfrared.cs 16 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. /* 设备界面 */
  7. public class DeviceViewInfrared : JCUnityLib.ViewBase, MenuBackInterface
  8. {
  9. //GameObject bowOptions;
  10. [SerializeField] GameObject Connect1Parent;
  11. [SerializeField] List<Button> smartConnect1Buttons;
  12. [SerializeField] GameObject Connect2Parent;
  13. [SerializeField] List<Button> smartConnect2Buttons;
  14. [SerializeField] List<Sprite> smartArcheryBg;
  15. [SerializeField] List<DeviceView_ItemShow> deviceViewItems;
  16. //当前选择的对象类
  17. [HideInInspector] public DeviceView_ItemShow selectDeviceViewItem;
  18. public static DeviceViewInfrared ins;
  19. public Action action_OnClickGyr;
  20. public Action action_OnClickMag;
  21. public HorizontalLayoutGroup horizontalLayoutGroup;
  22. bool bSwitchDevice = false;
  23. void Start()
  24. {
  25. ins = this;
  26. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  27. //Button1 事件绑定
  28. for (int i = 0; i < smartConnect1Buttons.Count; i++)
  29. {
  30. int temp = i;
  31. smartConnect1Buttons[i].onClick.AddListener(()=>{
  32. OnChangeSmartConnect1Button(temp);
  33. });
  34. }
  35. OnChangeSmartArcheryButtonState((int)GlobalData.MyDeviceMode);
  36. //Button2 事件绑定
  37. for (int i = 0; i < smartConnect2Buttons.Count; i++)
  38. {
  39. int temp = i;
  40. smartConnect2Buttons[i].onClick.AddListener(() => {
  41. OnChangeSmartConnect2Button(temp);
  42. });
  43. }
  44. AimHandler.ins.onCreateAimDeviceInfoById();
  45. //默认选择第一个设备
  46. deviceViewItems[0].OnSelectEvent();
  47. //选择中的自动连接选择的对象
  48. if (selectDeviceViewItem.getCurrentItemVisible() && ! selectDeviceViewItem.getBLEConnectState()) {
  49. selectDeviceViewItem.OnConnectedEvent();
  50. }
  51. //先隐藏一个设备。如果连接之后,再显示2p,如果已经连接到蓝牙,直接显示
  52. if (deviceViewItems[1].getBLEConnectState())
  53. {
  54. ShowDeviceViewItemsTwo(true);
  55. }
  56. //else
  57. //{
  58. // ShowDeviceViewItemsTwo(false);
  59. //}
  60. }
  61. void OnDestroy()
  62. {
  63. if (ins == this) ins = null;
  64. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  65. //退出面板时候,取消正在连接的连接
  66. BluetoothAim.ins.onCancelAllConnecting();
  67. //如果没有连接
  68. if (!deviceViewItems[1].getBLEConnectState()) {
  69. //隐藏时候。直接清空这个记录数据
  70. AimHandler.ins.onClear2PAimDeviceInfosNew();
  71. }
  72. }
  73. void Update()
  74. {
  75. //刷新按钮显示状态2P
  76. if (BluetoothAim.ins)
  77. {
  78. if (selectDeviceViewItem != null)
  79. {
  80. if (selectDeviceViewItem.getCurrentItemVisible() && !bSwitchDevice)
  81. {
  82. if (Connect1Parent.activeSelf) Connect1Parent.SetActive(false);
  83. if (!Connect2Parent.activeSelf) Connect2Parent.SetActive(true);
  84. if (Connect2Parent.activeSelf)
  85. {
  86. //判断是否显示连接还是断开按钮
  87. if (selectDeviceViewItem.getBLEConnectState())
  88. {
  89. if (smartConnect2Buttons[1].gameObject.activeSelf)
  90. {
  91. smartConnect2Buttons[1].gameObject.SetActive(false);
  92. smartConnect2Buttons[2].gameObject.SetActive(true);
  93. }
  94. }
  95. else
  96. {
  97. if (!smartConnect2Buttons[1].gameObject.activeSelf)
  98. {
  99. smartConnect2Buttons[1].gameObject.SetActive(true);
  100. smartConnect2Buttons[2].gameObject.SetActive(false);
  101. }
  102. }
  103. }
  104. }
  105. else
  106. {
  107. if (!Connect1Parent.activeSelf) Connect1Parent.SetActive(true);
  108. if (Connect2Parent.activeSelf) Connect2Parent.SetActive(false);
  109. }
  110. }
  111. else {
  112. if (!Connect1Parent.activeSelf) Connect1Parent.SetActive(true);
  113. if (Connect2Parent.activeSelf) Connect2Parent.SetActive(false);
  114. }
  115. //todo 红外设备暂时隐藏2p
  116. if (smartConnect2Buttons[3].gameObject.activeSelf)
  117. {
  118. smartConnect2Buttons[3].gameObject.SetActive(false);
  119. }
  120. //if (!selectDeviceViewItem.bInfraredDevices())
  121. //{
  122. // //2p 按钮 ,两个同时蓝牙连接后。隐藏
  123. // if (deviceViewItems[1].gameObject.activeSelf || deviceViewItems[0].getBLEConnectState() && deviceViewItems[1].getBLEConnectState())
  124. // {
  125. // if (smartConnect2Buttons[3].gameObject.activeSelf)
  126. // {
  127. // smartConnect2Buttons[3].gameObject.SetActive(false);
  128. // }
  129. // }
  130. // else if (!smartConnect2Buttons[3].gameObject.activeSelf)
  131. // {
  132. // smartConnect2Buttons[3].gameObject.SetActive(true);
  133. // }
  134. //}
  135. //else {
  136. // //todo 红外设备暂时隐藏2p
  137. // if (smartConnect2Buttons[3].gameObject.activeSelf)
  138. // {
  139. // smartConnect2Buttons[3].gameObject.SetActive(false);
  140. // }
  141. //}
  142. }
  143. }
  144. void ShowDeviceViewItemsTwo(bool bShow) {
  145. if (bShow)
  146. {
  147. if (!deviceViewItems[1].gameObject.activeSelf)
  148. {
  149. deviceViewItems[1].gameObject.SetActive(true);
  150. deviceViewItems[1].onShowDeviceInfo();//手动刷新一下信息
  151. horizontalLayoutGroup.spacing = 40;
  152. //显示2p时候。默认选择中
  153. deviceViewItems[1].OnSelectEvent();
  154. }
  155. }
  156. else
  157. {
  158. if (deviceViewItems[1].gameObject.activeSelf)
  159. {
  160. deviceViewItems[1].gameObject.SetActive(false);
  161. horizontalLayoutGroup.spacing = 76;
  162. deviceViewItems[0].OnSelectEvent();
  163. }
  164. }
  165. }
  166. public bool OnMenuBack() {
  167. ViewMgr.Instance.DestroyView<DeviceViewInfrared>();
  168. return true;
  169. }
  170. public void OnClick_Back() {
  171. AudioMgr.ins.PlayBtn();
  172. ViewMgr.Instance.DestroyView<DeviceViewInfrared>();
  173. }
  174. /// <summary>
  175. /// 第一次进入页面选择的按钮的下标
  176. /// </summary>
  177. /// <param name="index"></param>
  178. public void OnChangeSmartConnect1Button(int index)
  179. {
  180. bool _selected = false;
  181. for (int i = 0; i < smartConnect1Buttons.Count; i++)
  182. {
  183. Button _button = smartConnect1Buttons[i];
  184. Color32 _white;
  185. if (index == i)
  186. {
  187. _white = new Color32(255, 255, 255, 255);
  188. _selected = true;
  189. _button.GetComponent<Image>().sprite = smartArcheryBg[1];
  190. }
  191. else
  192. {
  193. _white = new Color32(59, 59, 59, 255);
  194. //_buttonBg = new Color32(255, 255, 255, 255);
  195. _button.GetComponent<Image>().sprite = smartArcheryBg[0];
  196. }
  197. _button.transform.Find("icon").GetComponent<Image>().color = _white;
  198. _button.transform.Find("title").GetComponent<Text>().color = _white;
  199. _button.transform.Find("arrow").GetComponent<Image>().color = _white;
  200. }
  201. if (_selected)
  202. {
  203. //进入选中的页面
  204. AudioMgr.ins.PlayBtn();
  205. //设置一次 GlobalData.MyDeviceMode
  206. if (getEnabelPanelStatus())//是否处于选中状态
  207. {
  208. //取消正在连接的连接
  209. BluetoothAim.ins.onCancelAllConnecting(BluetoothStatusEnum.Connect);
  210. if (index == 0)
  211. {
  212. ViewMgr.Instance.ShowView<SmartArcheryView>();
  213. }
  214. else if (index == 1)
  215. {
  216. Debug.Log("Gun");
  217. ViewMgr.Instance.ShowView<SmartGunView>();
  218. }
  219. bSwitchDevice = false;
  220. AimHandler.ins.onCreateTempAimDeviceInfo();
  221. }
  222. }
  223. }
  224. /// <summary>
  225. /// 第二次进入页面时候。
  226. /// </summary>
  227. /// <param name="index"></param>
  228. public void OnChangeSmartConnect2Button(int index)
  229. {
  230. //Debug.Log("OnChangeSmartConnect1Button按钮:" + index);
  231. bool _selected = false;
  232. for (int i = 0; i < smartConnect2Buttons.Count; i++)
  233. {
  234. Button _button = smartConnect2Buttons[i];
  235. Color32 _white;
  236. //Color32 _buttonBg;
  237. if (index == i)
  238. {
  239. _white = new Color32(255, 255, 255, 255);
  240. //_buttonBg = new Color32(16, 194, 198, 255);
  241. _selected = true;
  242. _button.GetComponent<Image>().sprite = smartArcheryBg[1];
  243. }
  244. else
  245. {
  246. _white = new Color32(59, 59, 59, 255);
  247. //_buttonBg = new Color32(255, 255, 255, 255);
  248. _button.GetComponent<Image>().sprite = smartArcheryBg[0];
  249. }
  250. _button.transform.Find("icon").GetComponent<Image>().color = _white;
  251. _button.transform.Find("title").GetComponent<Text>().color = _white;
  252. _button.transform.Find("arrow").GetComponent<Image>().color = _white;
  253. }
  254. if (_selected)
  255. {
  256. //进入选中的页面
  257. AudioMgr.ins.PlayBtn();
  258. //设置一次 GlobalData.MyDeviceMode
  259. switch (index)
  260. {
  261. case 0:
  262. if (selectDeviceViewItem.getBLEConnectState())
  263. {
  264. if (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun())
  265. {
  266. //进入屏幕定位
  267. ViewManager2.ShowView(ViewManager2.Path_InfraredView);
  268. }
  269. else {
  270. //只有红外设备才能进行屏幕识别
  271. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Connect_Tip_Infrared"));
  272. }
  273. }
  274. else {
  275. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Connect_Tip"));
  276. }
  277. break;
  278. case 1:
  279. //连接设备
  280. if (getEnabelPanelStatus())//是否处于选中状态
  281. {
  282. if (selectDeviceViewItem)
  283. {
  284. //有信息的情况下直接连接
  285. selectDeviceViewItem.OnConnectedEvent();
  286. }
  287. else {
  288. //取消正在连接的连接
  289. BluetoothAim.ins.onCancelAllConnecting(BluetoothStatusEnum.Connect);
  290. //进入弓箭选择页面
  291. ViewMgr.Instance.ShowView<SmartArcheryView>();
  292. AimHandler.ins.onCreateTempAimDeviceInfo();
  293. }
  294. }
  295. break;
  296. case 2:
  297. //断开连接设备
  298. if (selectDeviceViewItem)
  299. {
  300. selectDeviceViewItem.OnDisConnectedEvent();
  301. }
  302. break;
  303. case 3:
  304. //增加2p todo HOUYI Pro/ARTEMIS Pro时,先不能增加2P;(先隐藏,待后续增加2P后,再显示)
  305. if (!(BluetoothAim.ins && (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun())))
  306. {
  307. ShowDeviceViewItemsTwo(true);
  308. //重置一些按钮状态和参数
  309. OnChangeSmartConnect1Button(-1);
  310. OnChangeSmartConnect2Button(-1);
  311. }
  312. break;
  313. case 4:
  314. //切换设备前先断开蓝牙连接
  315. if (selectDeviceViewItem)
  316. {
  317. selectDeviceViewItem.OnDisConnectedEvent();
  318. }
  319. bSwitchDevice = true;
  320. //重置一些按钮状态和参数
  321. OnChangeSmartConnect1Button(-1);
  322. OnChangeSmartConnect2Button(-1);
  323. break;
  324. }
  325. }
  326. }
  327. //暂时先更新一个
  328. public void RenderBattery(int deviceID, int value)
  329. {
  330. //smartConnect1Buttons[0].GetComponent<DeviceView_ItemShow>().RenderBattery(deviceID,value);
  331. }
  332. public void OnChangeSmartArcheryButtonState(int index)
  333. {
  334. for (int i = 0; i < smartConnect1Buttons.Count; i++)
  335. {
  336. Button _button = smartConnect1Buttons[i];
  337. Color32 _white;
  338. //Color32 _buttonBg;
  339. if (index == i)
  340. {
  341. _white = new Color32(255, 255, 255, 255);
  342. _button.GetComponent<Image>().sprite = smartArcheryBg[1];
  343. }
  344. else
  345. {
  346. _white = new Color32(59, 59, 59, 255);
  347. _button.GetComponent<Image>().sprite = smartArcheryBg[0];
  348. }
  349. _button.transform.Find("icon").GetComponent<Image>().color = _white;
  350. _button.transform.Find("title").GetComponent<Text>().color = _white;
  351. _button.transform.Find("arrow").GetComponent<Image>().color = _white;
  352. }
  353. }
  354. public void OnChangeSmartConnect2ButtonState(int index)
  355. {
  356. for (int i = 0; i < smartConnect2Buttons.Count; i++)
  357. {
  358. Button _button = smartConnect2Buttons[i];
  359. Color32 _white;
  360. //Color32 _buttonBg;
  361. if (index == i)
  362. {
  363. _white = new Color32(255, 255, 255, 255);
  364. _button.GetComponent<Image>().sprite = smartArcheryBg[1];
  365. }
  366. else
  367. {
  368. _white = new Color32(59, 59, 59, 255);
  369. _button.GetComponent<Image>().sprite = smartArcheryBg[0];
  370. }
  371. _button.transform.Find("icon").GetComponent<Image>().color = _white;
  372. _button.transform.Find("title").GetComponent<Text>().color = _white;
  373. _button.transform.Find("arrow").GetComponent<Image>().color = _white;
  374. }
  375. }
  376. /// <summary>
  377. /// 一般是切换选择硬件时调用
  378. /// </summary>
  379. public void OnCloseAllPanelStatus() {
  380. bSwitchDevice = false;
  381. for (int i = 0; i < deviceViewItems.Count; i++)
  382. {
  383. deviceViewItems[i].setPanelStatus(false);
  384. }
  385. }
  386. //检测是否选择一个设备情况。用选择框判断
  387. public bool getEnabelPanelStatus() {
  388. bool bHasEnabel = false;
  389. for (int i = 0; i < deviceViewItems.Count; i++)
  390. {
  391. if (deviceViewItems[i].getCurrentPanelEnable()) {
  392. bHasEnabel = true;
  393. break;
  394. }
  395. }
  396. return bHasEnabel;
  397. }
  398. public void onTestClear() {
  399. AimHandler.ins.onClearAimDeviceInfosNew();
  400. }
  401. }