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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using Newtonsoft.Json;
- using JCUnityLib;
- using AdaptUI;
- /* 登录管理者,用户数据定义和存储 */
- public class LoginMgr : MonoBehaviour
- {
- [SerializeField] GameObject loginView;
- [SerializeField] GameObject registerView;
- [SerializeField] GameObject loginView_iPad;
- [SerializeField] GameObject registerView_iPad;
- public static UserInfo myUserInfo = new UserInfo();
- public void showRegisterView()
- {
- // loginView.SetActive(false);
- // registerView.SetActive(true);
- //获取设备类型
- DeviceTypeHelper.DeviceType detectedType = DeviceTypeHelper.DetectDeviceType();
- Debug.Log($"showRegisterView设备类型: {detectedType}");
- //根据设备类型显示不同的登录界面
- if(detectedType == DeviceTypeHelper.DeviceType.iPad)
- {
- loginView_iPad.SetActive(false);
- registerView_iPad.SetActive(true);
- }
- else
- {
- loginView.SetActive(false);
- registerView.SetActive(true);
- }
- AgreenmentOption.ins.gameObject.SetActive(true);
- }
- public void showLoginView()
- {
- //loginView.SetActive(true);
- //registerView.SetActive(false);
- DeviceTypeHelper.DeviceType detectedType = DeviceTypeHelper.DetectDeviceType();
- Debug.Log($"showLoginView设备类型: {detectedType}");
- //根据设备类型显示不同的登录界面
- if(detectedType == DeviceTypeHelper.DeviceType.iPad)
- {
- loginView.SetActive(false);
- loginView_iPad.SetActive(true);
- registerView_iPad.SetActive(false);
- }
- else
- {
- loginView.SetActive(true);
- loginView_iPad.SetActive(false);
- registerView.SetActive(false);
- }
- AgreenmentOption.ins.gameObject.SetActive(true);
- }
- public void showForgetPWD_View()
- {
- Instantiate(SceneResourceManager.Instance.GetPrefab("RetrievePasswordView"));
- }
- public const string LoginTokenKey = "LoginToken";
- public static bool HasToken()
- {
- string loginToken = PlayerPrefs.GetString(LoginMgr.LoginTokenKey, "");
- return string.IsNullOrEmpty(loginToken) ? false : true;
- }
- void Awake()
- {
- //显示登录界面
- showLoginView();
- transform.Find("AgreementPopup").gameObject.SetActive(true);
- ViewMgr.Instance.DestroyAllViews();
- }
- void Start()
- {
- //退出到登录界面,也要把蓝牙断开
- if (BluetoothAim.ins) {
- if (BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess) BluetoothAim.ins.DoConnect();
- else BluetoothAim.ins.connectCanceled = true;
- }
- }
- }
- public class UserInfo
- {
- public int id;
- public int avatarID = 0;
- public string avatarUrl = "";
- public string nickname = "超级射手";
- public int gender = 1;
- public string phone = "";
- public string email = "";
- public string birthday = "";
- public string country = "";
- public string state = "";
- public string city = "";
- public int integral = 0;
- public int coin = 0;
- public int diamond = 1000;
- public string mac = "";
- public List<PropInfo> bagList = new List<PropInfo>();
- public List<DeviceInfo> deviceList = new List<DeviceInfo>();
- /// <summary>
- /// 显示游戏最高分(不同距离分数独立)
- /// 2023-7-16兼容WildAttack最高分纪录
- /// </summary>
- public Dictionary<string, float> timeLimitGameScores = new Dictionary<string, float>();
- //闯关记录(gameType:通关数)(野兔、野鸡、野狼的通关数)
- public Dictionary<int, int> challengeLevels = new Dictionary<int, int>();
- public string guideRecord = "";
- public static UserInfo LoadLocal(int id)
- {
- UserInfo result = null;
- if (CommonConfig.StandaloneMode)
- {
- try
- {
- result = JsonConvert.DeserializeObject<UserInfo>(PlayerPrefs.GetString("UserInfo_" + id));
- if (result == null) throw new Exception("UserInfo.LoadLocal Null");
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- }
- }
- return result;
- }
- public void Save()
- {
- if (CommonConfig.StandaloneMode)
- {
- PlayerPrefs.SetString("UserInfo_" + id, JsonConvert.SerializeObject(this));
- return;
- }
- try { UserComp.Instance.saveUserInfo(this); } catch (System.Exception e) { Debug.LogError(e.Message); }
- }
- public void SetChallengeLevelPass(int gameType, int level)
- {
- if (gameType != 3 && gameType != 4 && gameType != 5) return;
- if (challengeLevels.ContainsKey(gameType))
- {
- if (level <= challengeLevels[gameType])
- {
- return;
- }
- }
- challengeLevels.Remove(gameType);
- challengeLevels.Add(gameType, level);
- }
- public int GetChallengeLevelPass(int gameType)
- {
- if (challengeLevels.ContainsKey(gameType))
- {
- return challengeLevels[gameType];
- }
- return 0;
- }
- //判断引导是否完成(服务端保存)
- //index0: 新手引导NewUserGuide
- public bool IsGuideFinish(int index)
- {
- if (index == 0)
- {
- return PlayerPrefs.GetInt("NewUserGuideFinish_" + LoginMgr.myUserInfo.id, 0) == 1;
- }
- char[] chars = guideRecord.ToCharArray();
- if (index < chars.Length)
- {
- return chars[index] == '1';
- }
- return false;
- }
- public void SaveGuideFinish(int index)
- {
- if (index == 0)
- {
- PlayerPrefs.SetInt("NewUserGuideFinish_" + LoginMgr.myUserInfo.id, 1);
- return;
- }
- char[] chars = guideRecord.ToCharArray();
- if (index < chars.Length)
- {
- if (chars[index] == '1') return;
- chars[index] = '1';
- }
- else
- {
- int newLen = index + 1;
- char[] newChars = new char[newLen];
- for (int i = 0; i < newLen; i++)
- {
- newChars[i] = i < chars.Length ? chars[i] : '0';
- }
- newChars[index] = '1';
- chars = newChars;
- }
- this.guideRecord = string.Join("", chars);
- UserPlayer.ins?.call("userComp.saveGuideRecord", this.guideRecord);
- }
- }
- public class UserSettings
- {
- //打开BGM
- public bool openBGM = true;
- //打开音效
- public bool openEffect = true;
- //是否打开准心
- public bool openCrossHair = true;
- //射击难度
- public int shootLevel = 0;
- //游戏里的箭重,单位克
- public float actualArrowWeight = 20;
- //弓箭旋转转化
- public BowRotateConvert bowRotateConvert = new BowRotateConvert();
- //游戏中是否固定镜头
- public bool bowCameraFixed = true;
- //训练模式
- public bool trainMode = false;
- //游戏里面视角重置时间(3秒改成默认5秒)
- public float calibrationTime = 5f;
- //游戏里面的弓箭手臂(在所有游戏中,游戏设置里的‘手臂弓箭’这个选项,默认为关;即在游戏中,不出现手臂和弓箭的模型)
- public bool openBowAndArrow = false;
- //选择的红外连接设备
- public string selectDevicesName = "";
- //b端 每一局的设置
- public int PerRoundCoin = 2; //投币
- public int PerRoundSeconds = 1200;//时间
- //设备校准引导-是否已经完成
- public bool deviceCalibrateGuideFinish = false;
- //游戏规则引导-是否已经完成(完成则保存对应的GameType)
- public HashSet<int> gameRuleGuideFinish = new HashSet<int>();
- private static UserSettings _ins;
- public static UserSettings ins
- {
- get
- {
- if (_ins == null)
- {
- string dataStr = PlayerPrefs.GetString("UserSettings", "{}");
- try
- {
- _ins = JsonConvert.DeserializeObject<UserSettings>(dataStr);
- }
- catch (System.Exception) { }
- if (_ins == null)
- {
- _ins = new UserSettings();
- }
- if (CommonConfig.SpecialVersion1)
- {
- if (PlayerPrefs.GetInt("sv1_UserSettings_2", 0) == 0)
- {
- PlayerPrefs.SetInt("sv1_UserSettings_2", 1);
- UserSettings us = _ins;
- us.bowRotateConvert.screenSize = 60;
- us.bowRotateConvert.screenDistance = 1.5f;
- us.Save();
- }
- }
- }
- return _ins;
- }
- }
- public void Save()
- {
- PlayerPrefs.SetString("UserSettings", JsonConvert.SerializeObject(this));
- }
- }
- /*
- 描述1
- 已知:
- 屏幕宽高比例w:h=16:9,屏幕尺寸s=60.11英寸,屏幕距离d=2.50米,实际指向右边树的角度为e=5.56°。
- 可知:
- 屏幕尺寸s1 = (s * 0.0254)米
- 屏幕单位大小为unit,关系式(w*unit)^2 + (h*unit)^2 = s1^2
- 结果:
- 向量(玩家->右边树)在屏幕上投影的长度比例q = tan(e) * d / unit
- */
- /*
- 描述2(适配各种尺寸的屏幕)
- 已知:
- 屏幕宽高比例w:h=16:9,屏幕尺寸s=(任意)英寸,屏幕距离d=(任意)米,游戏指向右边树的角度为r=27.30°。
- 借用描述1的结果q
- 可知:
- 屏幕尺寸s1 = (s * 0.0254)米
- 屏幕单位大小为unit,关系式(w*unit)^2 + (h*unit)^2 = s1^2
- 实际指向右边树的角度为e = atan(q * unit / d)
- 结果:
- 游戏转动角度:实际转动角度 = r / e
- */
- public class BowRotateConvert
- {
- public float screenSize = 60; //屏幕尺寸(英寸)
- public float screenDistance = 2.5f; //玩家距离屏幕多远(米)
- [NonSerialized] public float fieldOfView = 25;
- //获取建议的屏幕距离
- public float GetAdviseScreenDistance()
- {
- float w = 16;
- float h = 9;
- float s1 = screenSize * 0.0254f;
- float unit = s1 / Mathf.Sqrt(w * w + h * h);
- float screenHeight = 9 * unit;
- return screenHeight * 0.5f / Mathf.Tan(fieldOfView / 2 / 180 * Mathf.PI);
- }
- // 游戏旋转角度 : 实际旋转角度 (这个版本丢弃掉这个功能-所以直接返回1)
- public float GetRate()
- {
- return 1;
- }
- // 游戏旋转角度 : 实际旋转角度
- // public float GetRate() {
- // double w = 16;
- // double h = 9;
- // double s = Convert.ToDouble(screenSize);
- // double d = Convert.ToDouble(screenDistance);
- // double r = 27.3 / 180 * Math.PI;
- // double q = get_q();
- // double s1 = s * 0.0254;
- // double unit = Math.Sqrt(Math.Pow(s1, 2) / (Math.Pow(w, 2) + Math.Pow(h, 2)));
- // double e = Math.Atan(q * unit / d);
- // return (float) (r / e);
- // }
- // private double get_q() {
- // double w = 16;
- // double h = 9;
- // double s = 60.11;
- // double d = 2.5;
- // double e = 5.56 / 180 * Math.PI;
- // double s1 = s * 0.0254;
- // double unit = Math.Sqrt(Math.Pow(s1, 2) / (Math.Pow(w, 2) + Math.Pow(h, 2)));
- // double q = Math.Tan(e) * d / unit;
- // return q;
- // }
- }
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