SimpleClear.shader 595 B

12345678910111213141516171819202122232425262728293031323334353637383940414243
  1. // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
  2. Shader "Hidden/SimpleClear" {
  3. Properties {
  4. _MainTex ("Base (RGB)", 2D) = "white" {}
  5. }
  6. SubShader {
  7. Pass {
  8. ZTest Always Cull Off ZWrite Off
  9. CGPROGRAM
  10. #pragma vertex vert
  11. #pragma fragment frag
  12. #include "UnityCG.cginc"
  13. uniform sampler2D _MainTex;
  14. uniform float4 _MainTex_TexelSize;
  15. struct v2f {
  16. float4 pos : SV_POSITION;
  17. };
  18. v2f vert( appdata_img v )
  19. {
  20. v2f o;
  21. o.pos = UnityObjectToClipPos(v.vertex);
  22. return o;
  23. }
  24. half4 frag (v2f i) : SV_Target
  25. {
  26. return half4(0,0,0,0);
  27. }
  28. ENDCG
  29. }
  30. }
  31. Fallback off
  32. }