BoxUserSettings.cs 15 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using JCUnityLib;
  6. using UnityEngine.EventSystems;
  7. using UnityEngine.Events;
  8. using static NativeGallery;
  9. using System;
  10. using Newtonsoft.Json.Linq;
  11. public class BoxUserSettings : MonoBehaviour
  12. {
  13. [SerializeField] GameObject inputs;
  14. [SerializeField] Sprite bgOn;
  15. [SerializeField] Sprite bgOff;
  16. [SerializeField] Image[] bgArray;
  17. InputField inputFieldNickname;//输入框组件
  18. bool isFocused = false;
  19. void OnEnable()
  20. {
  21. RenderInfo();
  22. RenderAvatar();
  23. }
  24. void Start()
  25. {
  26. inputFieldNickname = inputs.transform.Find("Nickname").GetComponentInChildren<InputField>();
  27. inputFieldNickname.onEndEdit.AddListener(s => {
  28. LoginMgr.myUserInfo.nickname = s;
  29. RenderInfo();
  30. LoginMgr.myUserInfo.Save();
  31. });
  32. //var eventTrigger = inputFieldNickname.gameObject.AddComponent<EventTrigger>();
  33. //UnityAction<BaseEventData> selectEvent = OnInputFieldClicked;
  34. //EventTrigger.Entry onClick = new EventTrigger.Entry()
  35. //{
  36. // eventID = EventTriggerType.PointerClick
  37. //};
  38. //onClick.callback.AddListener(selectEvent);
  39. //eventTrigger.triggers.Add(onClick);
  40. }
  41. private void Update()
  42. {
  43. if (isFocused != inputFieldNickname.isFocused)
  44. {
  45. isFocused = inputFieldNickname.isFocused;
  46. if (isFocused) setStateBg(1);
  47. //else bgArray[1].sprite = bgOff;
  48. }
  49. }
  50. private void OnInputFieldClicked(BaseEventData data)
  51. {
  52. //TODO: 点击事件
  53. setStateBg(1);
  54. }
  55. void RenderInfo()
  56. {
  57. inputs.transform.Find("Nickname").GetComponentInChildren<InputField>().text
  58. = LoginMgr.myUserInfo.nickname;
  59. inputs.transform.Find("Mobile").GetComponentInChildren<InputField>().text
  60. = LoginMgr.myUserInfo.phone;
  61. inputs.transform.Find("Email").GetComponentInChildren<InputField>().text
  62. = LoginMgr.myUserInfo.email;
  63. inputs.transform.Find("Birthday").GetComponentInChildren<InputField>().text
  64. = LoginMgr.myUserInfo.birthday;
  65. //如果是中国,直接翻译中国两个字
  66. //inputs.transform.Find("ItemBox/Region").GetComponentInChildren<InputField>().text
  67. // = TextAutoLanguage2.GetLanguage() == LanguageEnum.English && LoginMgr.myUserInfo.country == "中国" ? "China" : LoginMgr.myUserInfo.country;
  68. inputs.transform.Find("ItemBox/Region").GetComponentInChildren<InputField>().text = LoginMgr.myUserInfo.country;
  69. inputs.transform.Find("ItemBox/Gender/Text0").gameObject.SetActive(LoginMgr.myUserInfo.gender != 2);
  70. inputs.transform.Find("ItemBox/Gender/Text1").gameObject.SetActive(LoginMgr.myUserInfo.gender == 2);
  71. inputs.transform.Find("FixBox/Nickname").GetComponent<Text>().text = LoginMgr.myUserInfo.nickname;
  72. inputs.transform.Find("FixBox/ID").GetComponent<Text>().text = "ID: " + LoginMgr.myUserInfo.id;
  73. GetComponentInParent<PersonalView>().NotifyUserInfoRefresh();
  74. }
  75. void RenderAvatar()
  76. {
  77. Image avatarImage = inputs.transform.Find("FixBox/Avatar/Mask/Sprite").GetComponent<Image>();
  78. RoleMgr.SetAvatarToImage(avatarImage, LoginMgr.myUserInfo.avatarID, LoginMgr.myUserInfo.avatarUrl);
  79. GetComponentInParent<PersonalView>().NotifyUserInfoRefresh();
  80. }
  81. public void setStateBg(int index) {
  82. for (int i = 0; i < bgArray.Length; i++)
  83. {
  84. if (i == index)
  85. {
  86. bgArray[i].sprite = bgOn;
  87. }
  88. else {
  89. bgArray[i].sprite = bgOff;
  90. }
  91. }
  92. }
  93. public void OnClick_BindPhone()
  94. {
  95. setStateBg(0);
  96. AudioMgr.ins.PlayBtn();
  97. RelateValidateView relateValidateView =
  98. Instantiate(SceneResourceManager.Instance.GetPrefab("RelateValidateView"))
  99. .GetComponent<RelateValidateView>();
  100. CanvasUtils.PlusSortOrder(gameObject.GetComponentInParent<Canvas>().gameObject, relateValidateView.gameObject, 1);
  101. relateValidateView.InitForPhone2();
  102. relateValidateView.onValidateSuccess = (a, b, c) => {
  103. relateValidateView?.BanButtons();
  104. StartCoroutine(UserController.Instance.SavePhone(a, b, c, (res) => {
  105. if (res.code == 0)
  106. {
  107. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("RelateValidateView-pass1"));
  108. LoginMgr.myUserInfo.phone = a;
  109. RenderInfo();
  110. relateValidateView?.CloseView();
  111. }
  112. }));
  113. };
  114. }
  115. public void OnClick_BindEmail()
  116. {
  117. setStateBg(2);
  118. AudioMgr.ins.PlayBtn();
  119. RelateValidateView relateValidateView =
  120. Instantiate(SceneResourceManager.Instance.GetPrefab("RelateValidateView"))
  121. .GetComponent<RelateValidateView>();
  122. CanvasUtils.PlusSortOrder(gameObject.GetComponentInParent<Canvas>().gameObject, relateValidateView.gameObject, 1);
  123. relateValidateView.InitForEmail2();
  124. relateValidateView.onValidateSuccess = (a, b, c) => {
  125. relateValidateView?.BanButtons();
  126. StartCoroutine(UserController.Instance.SaveEmail(a, b, c, (res) => {
  127. if (res.code == 0)
  128. {
  129. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("RelateValidateView-pass1"));
  130. LoginMgr.myUserInfo.email = a;
  131. RenderInfo();
  132. relateValidateView?.CloseView();
  133. }
  134. }));
  135. };
  136. }
  137. #region 性别选择
  138. public void OnClick_ChangeGender()
  139. {
  140. setStateBg(4);
  141. AudioMgr.ins.PlayBtn();
  142. if (LoginMgr.myUserInfo.gender == 2) LoginMgr.myUserInfo.gender = 1;
  143. else LoginMgr.myUserInfo.gender = 2;
  144. RenderInfo();
  145. LoginMgr.myUserInfo.Save();
  146. }
  147. #endregion
  148. #region 地区选择
  149. private string countryCode = "", stateCode = "", cityCode = "";
  150. public void OpenLocationPicker()
  151. {
  152. setStateBg(3);
  153. AudioMgr.ins.PlayBtn();
  154. System.Action eOnAgree = () => {
  155. GPSTool.GetAddress((address) => {
  156. if (address != null)
  157. {
  158. countryCode = address[0];
  159. stateCode = address[1];
  160. cityCode = address[2];
  161. LoginMgr.myUserInfo.country = countryCode;
  162. LoginMgr.myUserInfo.state = stateCode;
  163. LoginMgr.myUserInfo.city = cityCode;
  164. RenderInfo();
  165. LoginMgr.myUserInfo.Save();
  166. }
  167. });
  168. };
  169. if (!HomeView.ShowProminentBeforeConnectBLE(eOnAgree)) eOnAgree.Invoke();
  170. }
  171. #endregion
  172. #region 日期选择
  173. [SerializeField] GameObject datePickerPrefab;
  174. public void OpenDatePicker()
  175. {
  176. setStateBg(5);
  177. AudioMgr.ins.PlayBtn();
  178. GameObject o = Instantiate(datePickerPrefab);
  179. //o.GetComponentInChildren<JC.Unity.Picker.DatePickerGroup>().onEnter += (JC.Unity.Picker.DatePickerGroup picker) =>
  180. //{
  181. // LoginMgr.myUserInfo.birthday = picker.GetSelectDateStr();
  182. // RenderInfo();
  183. // LoginMgr.myUserInfo.Save();
  184. //};
  185. o.GetComponentInChildren<DatePickerGroupNew>().onEnter += (DatePickerGroupNew picker) =>
  186. {
  187. LoginMgr.myUserInfo.birthday = picker.GetSelectDateStr();
  188. RenderInfo();
  189. LoginMgr.myUserInfo.Save();
  190. };
  191. }
  192. #endregion
  193. #region 头像选择
  194. [SerializeField] Transform avatarSelectView;
  195. [SerializeField] GameObject avatarPrefab;
  196. GridLayoutGroup gridLayoutGroup;
  197. GameObject customAvatarObj;
  198. bool avatarSelectViewInited = false;
  199. int curAvatarSelectID = 0;
  200. public void ShowAvatarSelectView()
  201. {
  202. AudioMgr.ins.PlayBtn();
  203. avatarSelectView.gameObject.SetActive(true);
  204. if (avatarSelectViewInited)
  205. {
  206. }
  207. else
  208. {
  209. avatarSelectViewInited = true;
  210. curAvatarSelectID = LoginMgr.myUserInfo.avatarID;//服务器带的信息是 -1是微信头像,-2是自定义。
  211. avatarSelectView.Find("FrameBox/BtnClose").GetComponent<Button>().onClick.AddListener(CloseAvatarSelectView);
  212. if(!gridLayoutGroup)
  213. gridLayoutGroup = avatarSelectView.GetComponentInChildren<GridLayoutGroup>();
  214. //打开相册
  215. gridLayoutGroup.transform.Find("AddBtn").GetComponent<Button>().onClick.AddListener(OpenGallery);
  216. //GameObject avatarPrefab = gridLayoutGroup.transform.Find("Avatar").gameObject;
  217. // -1 是自定义头像
  218. for (int id = -1; id < RoleMgr.GetAvatarListLen(); id++)
  219. {
  220. // 对战的头像?
  221. if (RoleMgr.IsRoleAvatar(id)) continue;
  222. // 如果是第三方并且是空的(这里的id = -1 是指不是固定头像)?
  223. if (id == -1 && string.IsNullOrWhiteSpace(LoginMgr.myUserInfo.avatarUrl)) continue;
  224. GameObject avatar = Instantiate(avatarPrefab, gridLayoutGroup.transform);
  225. Image avatarImage = avatar.transform.Find("Mask/Sprite").GetComponent<Image>();
  226. //自定义用当前id命名
  227. int aid = id; //记录该值
  228. avatar.name = id.ToString();
  229. // 看看是不是自定义的url
  230. if (id == -1)
  231. {
  232. aid = IsCosResource(LoginMgr.myUserInfo.avatarUrl) ? -2 : -1;
  233. avatar.name = aid.ToString();
  234. customAvatarObj = avatar;
  235. }
  236. RoleMgr.SetAvatarToImage(avatarImage, aid, LoginMgr.myUserInfo.avatarUrl);
  237. avatar.transform.Find("Check").gameObject.SetActive(aid == curAvatarSelectID);
  238. avatar.GetComponent<Button>().onClick.AddListener(() => {
  239. AudioMgr.ins.PlayBtn();
  240. updateCheck(aid);
  241. //curAvatarSelectID = aid;
  242. //for (int i = 0; i < gridLayoutGroup.transform.childCount; i++)
  243. //{
  244. // Transform item = gridLayoutGroup.transform.GetChild(i);
  245. // if (item.gameObject.name == "AddBtn") continue;
  246. // int theAvatarID = int.Parse(item.gameObject.name);
  247. // item.Find("Check").gameObject.SetActive(theAvatarID == curAvatarSelectID);
  248. //}
  249. });
  250. }
  251. // Destroy(avatarPrefab);
  252. LayoutRebuilder.ForceRebuildLayoutImmediate(gridLayoutGroup.transform.parent.GetComponent<RectTransform>());
  253. }
  254. }
  255. // 腾讯云 COS 域名后缀
  256. private const string COS_DOMAIN_SUFFIX = ".myqcloud.com";
  257. /// <summary>
  258. /// 判断是否是 COS 资源
  259. /// </summary>
  260. public static bool IsCosResource(string url)
  261. {
  262. if (string.IsNullOrEmpty(url))
  263. return false;
  264. // 简单字符串匹配 host 是否包含 cos 域名
  265. return url.IndexOf(COS_DOMAIN_SUFFIX, StringComparison.OrdinalIgnoreCase) >= 0;
  266. }
  267. void CloseAvatarSelectView()
  268. {
  269. AudioMgr.ins.PlayBtn();
  270. avatarSelectView.gameObject.SetActive(false);
  271. if (curAvatarSelectID != LoginMgr.myUserInfo.avatarID)
  272. {
  273. LoginMgr.myUserInfo.avatarID = curAvatarSelectID;
  274. //render
  275. RenderAvatar();
  276. //save data
  277. LoginMgr.myUserInfo.Save();
  278. }
  279. }
  280. /// <summary>
  281. /// 刷新列表选择的check,和当前的选择id
  282. /// </summary>
  283. /// <param name="aid"></param>
  284. void updateCheck(int aid) {
  285. curAvatarSelectID = aid;
  286. if (!gridLayoutGroup)
  287. gridLayoutGroup = avatarSelectView.GetComponentInChildren<GridLayoutGroup>();
  288. for (int i = 0; i < gridLayoutGroup.transform.childCount; i++)
  289. {
  290. Transform item = gridLayoutGroup.transform.GetChild(i);
  291. if (item.gameObject.name == "AddBtn") continue;
  292. int theAvatarID = int.Parse(item.gameObject.name);
  293. item.Find("Check").gameObject.SetActive(theAvatarID == curAvatarSelectID);
  294. }
  295. }
  296. /// <summary>
  297. /// 添加新的自定义头像
  298. /// </summary>
  299. public void OpenGallery()
  300. {
  301. // 打开相册选择图片
  302. NativeGallery.GetImageFromGallery((path) =>
  303. {
  304. HandleImagePicked(path);
  305. }, "Select Avatar", "image/*");
  306. }
  307. //如果要用摄像机,需要另外导入 NativeCamera 插件
  308. //public void OpenCamera()
  309. //{
  310. // // 打开相机拍照
  311. // //NativeCamera.TakePicture((path) =>
  312. // //{
  313. // // HandleImagePicked(path);
  314. // //}, maxSize: 256); // maxSize 可限制分辨率,避免太大
  315. //}
  316. private void HandleImagePicked(string path)
  317. {
  318. if (string.IsNullOrEmpty(path))
  319. return;
  320. Texture2D texture = NativeGallery.LoadImageAtPath(path, 100, false);
  321. if (texture == null)
  322. {
  323. Debug.LogError("加载图片失败: " + path);
  324. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("avatar_path_error"));
  325. return;
  326. }
  327. // 上传
  328. CoroutineStarter.Start(LoginController.Instance.UploadAvatar(texture, (res) =>
  329. {
  330. if (res.code == 0)
  331. {
  332. JObject obj = res.data as JObject;
  333. int avatarID = obj.Value<int>("avatarID");
  334. string avatarUrl = obj.Value<string>("avatarUrl");
  335. LoginMgr.myUserInfo.avatarID = avatarID;
  336. LoginMgr.myUserInfo.avatarUrl = avatarUrl;
  337. // 更新头像列表
  338. if (!customAvatarObj)
  339. {
  340. customAvatarObj = Instantiate(avatarPrefab, gridLayoutGroup.transform);
  341. customAvatarObj.name = avatarID.ToString();
  342. customAvatarObj.transform.SetSiblingIndex(1);
  343. }
  344. Image avatarImage = customAvatarObj.transform.Find("Mask/Sprite").GetComponent<Image>();
  345. RoleMgr.SetAvatarToImage(avatarImage, avatarID, avatarUrl);
  346. updateCheck(avatarID);
  347. RenderAvatar();
  348. //PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("common_update_successful"));
  349. }
  350. else
  351. {
  352. Debug.LogError("上传头像失败:" + res.msg);
  353. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("common_update_failed"));
  354. }
  355. }));
  356. }
  357. #endregion
  358. #region 删除按钮背景
  359. public void setDeleteBtnBg()
  360. {
  361. setStateBg(6);
  362. }
  363. #endregion
  364. }