ConnectGuidanceView.cs 14 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class ConnectGuidanceView : MonoBehaviour
  6. {
  7. [SerializeField] List<GameObject> layouts;
  8. bool isNext = false;
  9. [SerializeField] GameObject textTip01;
  10. [SerializeField] GameObject textTip02;
  11. //定位进来时候调用
  12. public void showTextipInfrared() {
  13. textTip01.SetActive(false);
  14. textTip02.SetActive(true);
  15. }
  16. void Start()
  17. {
  18. //进入指南页面,onCreateAimDeviceInfoById 一下 aimdevice,和设置一下type
  19. resetAimType();
  20. InitConfirmStorage();
  21. transform.Find("BtnNext").GetComponent<Button>().onClick.AddListener(OnClick_Next);
  22. if (AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.ARTEMIS || AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.ARTEMISPRO)
  23. {
  24. ShowDeviceLayout(1);
  25. }
  26. else if (AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.Gun)
  27. {
  28. ShowDeviceLayout(2);
  29. }
  30. else if (AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.PistolM17)
  31. {
  32. ShowDeviceLayout(3);
  33. }
  34. else if (AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.RifleM416)
  35. {
  36. ShowDeviceLayout(4);
  37. }
  38. else
  39. {
  40. ShowDeviceLayout(0);
  41. }
  42. //NewUserGuiderManager newUserGuiderManager = FindObjectOfType<NewUserGuiderManager>();
  43. //newUserGuiderManager.curConfigKey = "视角归位-触发";
  44. //newUserGuiderManager.isNewModule = AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.ARTEMIS;
  45. ////进入射箭场景
  46. //GlobalData.pkMatchType = PKMatchType.None;
  47. //GameMgr.gameType = 1;
  48. ////射一箭回到连接页面,Device.view
  49. //GameMgr.bNavBack = true;
  50. //GameMgr.bShowDistance = false;
  51. //AimHandler.ins.bInitOne = true;
  52. //UnityEngine.SceneManagement.SceneManager.LoadScene(
  53. // "Game", UnityEngine.SceneManagement.LoadSceneMode.Single);
  54. }
  55. void ShowDeviceLayout(int index)
  56. {
  57. for (int i = 0; i < layouts.Count; i++)
  58. {
  59. GameObject _button = layouts[i];
  60. _button.SetActive(index == i);
  61. }
  62. }
  63. void Update()
  64. {
  65. UpdateBtnForConnect();
  66. }
  67. void OnClick_Next()
  68. {
  69. //onEnterInfrared();
  70. //return;
  71. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  72. {
  73. if (bowStatus == BluetoothStatusEnum.ConnectSuccess)
  74. {
  75. AimHandler.ins.OnSaveAimDeviceInfos();
  76. BluetoothAim.ins.SetMainConnectDeviceType();
  77. if (AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.HOUYIPRO
  78. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.Gun
  79. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.ARTEMISPRO
  80. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.PistolM17
  81. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.RifleM416)
  82. {
  83. //如果不是红外设备,才进入校准?
  84. ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  85. ViewManager2.ShowView(ViewManager2.Path_GyrGuidanceView);
  86. }
  87. else
  88. {
  89. //修改步骤
  90. ViewManager2.ShowView(ViewManager2.Path_InfraredView);
  91. //if (!PlayerPrefs.HasKey("hideInfraredBowAndArrow"))
  92. //{
  93. // //如果是红外连接成功,记录一个tag
  94. // PlayerPrefs.SetInt("hideInfraredBowAndArrow", 1);
  95. //}
  96. //onEnterInfrared();
  97. }
  98. }
  99. }
  100. else if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECONDE_PLAYER)
  101. {
  102. if (bowStatus2P == SmartBowSDK.BluetoothStatusEnum.Connected)
  103. {
  104. AimHandler.ins.OnSaveAimDeviceInfos();
  105. BluetoothAim.ins.SetMainConnectDeviceType();
  106. if (AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.HOUYIPRO
  107. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.Gun
  108. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.ARTEMISPRO
  109. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.PistolM17
  110. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.RifleM416)
  111. {
  112. //如果不是红外设备,才进入校准?
  113. ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  114. ViewManager2.ShowView(ViewManager2.Path_GyrGuidanceView);
  115. }
  116. //todo 红外先跳转回连接页面吧
  117. else
  118. {
  119. //修改步骤
  120. //ViewManager2.ShowView(ViewManager2.Path_InfraredView);
  121. ViewMgr.Instance.DestroyView<SmartArcheryView>();
  122. ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  123. //if (!PlayerPrefs.HasKey("hideInfraredBowAndArrow"))
  124. //{
  125. // //如果是红外连接成功,记录一个tag
  126. // PlayerPrefs.SetInt("hideInfraredBowAndArrow", 1);
  127. //}
  128. //onEnterInfrared();
  129. }
  130. //ViewManager2.ShowView(ViewManager2.Path_GyrGuidanceView);
  131. }
  132. }
  133. }
  134. void InitConfirmStorage()
  135. {
  136. transform.Find("ConfirmStep/Toggle").GetComponent<Toggle>().SetIsOnWithoutNotify(IsConfirmInStorage());
  137. transform.Find("ConfirmStep/Toggle").GetComponent<Toggle>().onValueChanged.AddListener(v =>
  138. {
  139. SetConfirmToStorage(v);
  140. });
  141. }
  142. bool IsConfirmInStorage()
  143. {
  144. return PlayerPrefs.GetInt("connect-confirm-" + LoginMgr.myUserInfo.id, 0) == 1;
  145. }
  146. void SetConfirmToStorage(bool value)
  147. {
  148. PlayerPrefs.SetInt("connect-confirm-" + LoginMgr.myUserInfo.id, value ? 1 : 0);
  149. }
  150. [SerializeField] GameObject btnConnectBow;
  151. [SerializeField] Text btnOmitText;
  152. private int dotCount = 0;
  153. private float interval = 0.5f; // 标点更新间隔
  154. private float timer = 0f;
  155. BluetoothStatusEnum bowStatus;
  156. SmartBowSDK.BluetoothStatusEnum bowStatus2P;
  157. void UpdateBtnForConnect()
  158. {
  159. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  160. {
  161. if (BluetoothAim.ins && bowStatus != BluetoothAim.ins.status)
  162. {
  163. bowStatus = BluetoothAim.ins.status;
  164. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothAim.ins.status);
  165. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  166. btnConnectBow.GetComponentInChildren<Text>().color = color;
  167. btnConnectBow.transform.Find("Check").gameObject.SetActive(bowStatus == BluetoothStatusEnum.ConnectSuccess);
  168. btnOmitText.color = color;
  169. }
  170. if (bowStatus != BluetoothStatusEnum.ConnectSuccess) {
  171. isNext = false;
  172. }
  173. //自动跳转
  174. else if (!isNext && bowStatus == BluetoothStatusEnum.ConnectSuccess)
  175. {
  176. isNext = true;
  177. OnClick_Next();
  178. }
  179. if (bowStatus == BluetoothStatusEnum.Connecting)
  180. {
  181. btnOmitText.gameObject.SetActive(true);
  182. UpdateLoadingText();
  183. }
  184. else
  185. {
  186. StopLoading();
  187. }
  188. }
  189. else if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECONDE_PLAYER)
  190. {
  191. SmartBowSDK.SmartBowHelper smartBowHelper = BluetoothAim.ins.getSmartBowHelper2P();
  192. if (smartBowHelper == null) return;
  193. if (BluetoothAim.ins && bowStatus2P != smartBowHelper.GetBluetoothStatus())
  194. {
  195. bowStatus2P = smartBowHelper.GetBluetoothStatus();
  196. (int textID, Color color) = BluetoothStatus.GetBLE2StatusInfo(bowStatus2P);
  197. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  198. btnConnectBow.GetComponentInChildren<Text>().color = color;
  199. btnConnectBow.transform.Find("Check").gameObject.SetActive(bowStatus2P == SmartBowSDK.BluetoothStatusEnum.Connected);
  200. btnOmitText.color = color;
  201. }
  202. if (bowStatus2P != SmartBowSDK.BluetoothStatusEnum.Connected)
  203. {
  204. isNext = false;
  205. }
  206. //自动跳转
  207. if (!isNext && bowStatus2P == SmartBowSDK.BluetoothStatusEnum.Connected)
  208. {
  209. isNext = true;
  210. OnClick_Next();
  211. }
  212. if (bowStatus2P == SmartBowSDK.BluetoothStatusEnum.Connecting)
  213. {
  214. btnOmitText.gameObject.SetActive(true);
  215. UpdateLoadingText();
  216. }
  217. else
  218. {
  219. StopLoading();
  220. }
  221. }
  222. }
  223. void UpdateLoadingText()
  224. {
  225. timer += Time.deltaTime;
  226. // 每隔 `interval` 秒更新一次标点符号
  227. if (timer >= interval)
  228. {
  229. dotCount = (dotCount + 1) % 4; // 标点数量从 0 到 3 循环
  230. btnOmitText.text = new string('.', dotCount); // 添加相应数量的点
  231. timer = 0f; // 重置计时器
  232. }
  233. }
  234. // 停止加载效果
  235. public void StopLoading()
  236. {
  237. dotCount = 0;
  238. btnOmitText.text = ""; // 停止时恢复为基础文本
  239. }
  240. public void OnClick_ConnectBLE()
  241. {
  242. if (!IsConfirmInStorage())
  243. {
  244. //PopupMgr.ins.ShowTip("Please Confirmed the completion of the above steps");
  245. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("Guidance_Checked"));
  246. return;
  247. }
  248. //此页面连接当作重新初始化
  249. resetAimDevice();
  250. if (HomeView.ShowProminentBeforeConnectBLE()) return;
  251. Debug.Log("BluetoothAim.ins.getBLEPlayer():"+ BluetoothAim.ins.getBLEPlayer());
  252. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  253. {
  254. BluetoothAim.ins.DoConnect();
  255. }
  256. else if(BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECONDE_PLAYER)
  257. {
  258. BluetoothAim.ins.DoConnect2P();
  259. }
  260. }
  261. public void OnClick_Back()
  262. {
  263. AudioMgr.ins.PlayBtn();
  264. ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  265. }
  266. public void resetAimDevice() {
  267. //进行重新初始化的时候。重置一下对应的mac
  268. AimHandler.ins.onCreateAimDeviceInfoById();
  269. AimHandler.ins.SetAimDeviceType(AimHandler.ins.tempAimDeviceInfo.type);
  270. AimHandler.ins.ResetAimDeviceMac();
  271. Debug.Log("重新初始化时候 bInitMac :" + AimHandler.ins.aimDeviceInfo.bInitMac);
  272. }
  273. public void resetAimType() {
  274. AimHandler.ins.onCreateAimDeviceInfoById();
  275. AimHandler.ins.SetAimDeviceType(AimHandler.ins.tempAimDeviceInfo.type);
  276. //如果有正在连接的情况,重置一下mac。其他不需要
  277. if (BluetoothAim.ins)
  278. {
  279. if (BluetoothAim.ins.status == BluetoothStatusEnum.Connecting)
  280. {
  281. AimHandler.ins.ResetAimDeviceMac();
  282. }
  283. SmartBowSDK.SmartBowHelper smartBowHelper = BluetoothAim.ins.getSmartBowHelper2P();
  284. if (smartBowHelper != null) {
  285. SmartBowSDK.BluetoothStatusEnum bluetoothStatusEnum = smartBowHelper.GetBluetoothStatus();
  286. if (bluetoothStatusEnum == SmartBowSDK.BluetoothStatusEnum.Connecting)
  287. {
  288. AimHandler.ins.ResetAimDeviceMac();
  289. }
  290. }
  291. }
  292. Debug.Log("重新初始化时候 resetAimType bInitMac :" + AimHandler.ins.aimDeviceInfo.bInitMac);
  293. }
  294. void OnDestroy()
  295. {
  296. //退出面板时候,取消正在连接的连接
  297. BluetoothAim.ins.onCancelAllConnecting();
  298. }
  299. //连接之后,跳转进入场景
  300. //void onEnterInfrared() {
  301. // //添加进入射箭场景
  302. // if (PlayerPrefs.GetInt("entry-guider-infrared-" + LoginMgr.myUserInfo.id, 0) == 0)
  303. // {
  304. // Debug.Log("-----进入射箭场景!");
  305. // NewUserGuiderManager newUserGuiderManager = FindObjectOfType<NewUserGuiderManager>();
  306. // newUserGuiderManager.curConfigKey = "开始-红外调整";
  307. // newUserGuiderManager.isNewModule = AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.HOUYIPRO || AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.Gun ;
  308. // //进入射箭场景
  309. // GlobalData.pkMatchType = PKMatchType.None;
  310. // GameMgr.gameType = 1;
  311. // //射一箭回到连接页面,Device.view
  312. // GameMgr.bNavBack = true;
  313. // GameMgr.bShowDistance = false;
  314. // AimHandler.ins.bInitOne = true;
  315. // //关闭计时器
  316. // GameMgr.turnOffTimer = true;
  317. // UnityEngine.SceneManagement.SceneManager.LoadScene(
  318. // "Game", UnityEngine.SceneManagement.LoadSceneMode.Single);
  319. // PlayerPrefs.SetInt("entry-guider-infrared-" + LoginMgr.myUserInfo.id, 1);
  320. // }
  321. // else
  322. // {
  323. // Debug.Log("-----跳转回连接界面!");
  324. // //如不是第一次,则应该跳转回连接界面
  325. // ViewMgr.Instance.DestroyView<SmartArcheryView>();
  326. // ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  327. // }
  328. //}
  329. }