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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace ShotSimulator
- {
- public enum TrainTaskType
- {
- /// <summary>
- /// 判断射击
- /// </summary>
- JudgeShot,
- /// <summary>
- /// 记忆射击
- /// </summary>
- MemoryShot,
- /// <summary>
- /// 网格射击
- /// </summary>
- GridShot,
- /// <summary>
- /// 敌潮射击
- /// </summary>
- EnemyTideShot,
- /// <summary>
- /// 反应射击
- /// </summary>
- ReactionShot,
- /// <summary>
- /// 莫桑比克射击
- /// </summary>
- MozambiqueShot,
- /// <summary>
- /// 移动目标射击
- /// </summary>
- MotionTargetShot,
- /// <summary>
- /// 六目标射击
- /// </summary>
- SixTargetsShot,
- /// <summary>
- /// 手枪狙击
- /// </summary>
- PistolSniper,
- /// <summary>
- /// 蜘蛛射击
- /// </summary>
- SpiderShot,
- /// <summary>
- /// 横移射击
- /// </summary>
- HorizontalMotionShot,
- /// <summary>
- /// 微小目标射击
- /// </summary>
- SmallTargetShot,
- /// <summary>
- /// 换弹射击
- /// </summary>
- ReloadShot,
- /// <summary>
- /// 观察射击
- /// </summary>
- ObserveShot,
- /// <summary>
- /// 听声射击
- /// </summary>
- ListenSoundShot,
- /// <summary>
- /// 球体追枪
- /// </summary>
- BallTrack,
- /// <summary>
- /// 切换目标追枪
- /// </summary>
- SwitchTargetTrack,
- /// <summary>
- /// 横移目标追枪
- /// </summary>
- HorizontalMotionTargetTrack
- }
- public enum TimeFilterType
- {
- /// <summary>
- /// 周
- /// </summary>
- Week,
- /// <summary>
- /// 月
- /// </summary>
- Month,
- /// <summary>
- /// 年
- /// </summary>
- Year
- }
- public enum DifficultyType
- {
- /// <summary>
- /// 标准
- /// </summary>
- Standard,
- /// <summary>
- /// 进阶
- /// </summary>
- Advance,
- /// <summary>
- /// 专家
- /// </summary>
- Professional
- }
- public enum ModeType
- {
- /// <summary>
- /// 非战术模式
- /// </summary>
- NonTactical,
- /// <summary>
- /// 战术模式
- /// </summary>
- Tactical,
- }
- public enum FirearmDeviceType
- {
- M9 = 0,
- M17 = 1,
- M416 = 2,
- }
- }
|