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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using System.Collections.Generic;
- using UnityEngine;
- namespace DragonBones
- {
- /**
- * @language zh_CN
- * Unity 贴图集数据。
- * @version DragonBones 3.0
- */
- public class UnityTextureAtlasData : TextureAtlasData
- {
- /**
- * @private
- */
- internal bool _disposeEnabled;
- /**
- * @language zh_CN
- * Unity 贴图。
- * @version DragonBones 3.0
- */
- public Material texture;
- public Material uiTexture;
- /**
- * @private
- */
- public UnityTextureAtlasData()
- {
- }
- /**
- * @private
- */
- protected override void _OnClear()
- {
- base._OnClear();
- if (_disposeEnabled && texture != null)
- {
- UnityFactoryHelper.DestroyUnityObject(texture);
- }
- if (_disposeEnabled && uiTexture != null)
- {
- UnityFactoryHelper.DestroyUnityObject(uiTexture);
- }
- _disposeEnabled = false;
- texture = null;
- uiTexture = null;
- }
- /**
- * @private
- */
- public override TextureData CreateTexture()
- {
- return BaseObject.BorrowObject<UnityTextureData>();
- }
- }
- /// <private/>
- internal class UnityTextureData : TextureData
- {
- public const string SHADER_PATH = "Shaders/";
- public const string SHADER_GRAP = "DB_BlendMode_Grab";
- public const string SHADER_FRAME_BUFFER = "DB_BlendMode_Framebuffer";
- public const string UI_SHADER_GRAP = "DB_BlendMode_UIGrab";
- public const string UI_SHADER_FRAME_BUFFER = "DB_BlendMode_UIFramebuffer";
- /// <summary>
- /// 叠加模式材质球的缓存池
- /// </summary>
- internal Dictionary<string, Material> _cacheBlendModeMats = new Dictionary<string, Material>();
- public UnityTextureData()
- {
- }
- protected override void _OnClear()
- {
- base._OnClear();
- foreach (var key in this._cacheBlendModeMats.Keys)
- {
- var mat = this._cacheBlendModeMats[key];
- if (mat != null)
- {
- UnityFactoryHelper.DestroyUnityObject(mat);
- }
- //this._cacheBlendModeMats[key] = null;
- }
- //
- this._cacheBlendModeMats.Clear();
- }
- private Material _GetMaterial(BlendMode blendMode)
- {
- //normal model, return the parent shareMaterial
- if (blendMode == BlendMode.Normal)
- {
- return (this.parent as UnityTextureAtlasData).texture;
- }
- var blendModeStr = blendMode.ToString();
- if (this._cacheBlendModeMats.ContainsKey(blendModeStr))
- {
- return this._cacheBlendModeMats[blendModeStr];
- }
- //framebuffer won't work in the editor mode
- #if UNITY_EDITOR
- var newMaterial = new Material(Resources.Load<Shader>(SHADER_PATH + SHADER_GRAP));
- #else
- var newMaterial = new Material(Resources.Load<Shader>(SHADER_PATH + SHADER_GRAP));
- #endif
- var texture = (this.parent as UnityTextureAtlasData).texture.mainTexture;
- newMaterial.name = texture.name + "_" + SHADER_GRAP + "_Mat";
- newMaterial.hideFlags = HideFlags.HideAndDontSave;
- newMaterial.mainTexture = texture;
- this._cacheBlendModeMats.Add(blendModeStr, newMaterial);
- return newMaterial;
- }
- private Material _GetUIMaterial(BlendMode blendMode)
- {
- //normal model, return the parent shareMaterial
- if (blendMode == BlendMode.Normal)
- {
- return (this.parent as UnityTextureAtlasData).uiTexture;
- }
- var blendModeStr = "UI_" + blendMode.ToString();
- if (this._cacheBlendModeMats.ContainsKey(blendModeStr))
- {
- return this._cacheBlendModeMats[blendModeStr];
- }
- //framebuffer won't work in the editor mode
- #if UNITY_EDITOR
- var newMaterial = new Material(Resources.Load<Shader>(SHADER_PATH + UI_SHADER_GRAP));
- #else
- var newMaterial = new Material(Resources.Load<Shader>(SHADER_PATH + UI_SHADER_GRAP));
- #endif
- var texture = (this.parent as UnityTextureAtlasData).uiTexture.mainTexture;
- newMaterial.name = texture.name + "_" + SHADER_GRAP + "_Mat";
- newMaterial.hideFlags = HideFlags.HideAndDontSave;
- newMaterial.mainTexture = texture;
- this._cacheBlendModeMats.Add(blendModeStr, newMaterial);
- return newMaterial;
- }
- internal Material GetMaterial(BlendMode blendMode, bool isUGUI = false)
- {
- if (isUGUI)
- {
- return _GetUIMaterial(blendMode);
- }
- else
- {
- return _GetMaterial(blendMode);
- }
- }
- public override void CopyFrom(TextureData value)
- {
- base.CopyFrom(value);
- //
- (value as UnityTextureData)._cacheBlendModeMats = this._cacheBlendModeMats;
- }
- }
- }
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