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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using UnityEngine;
- using UnityEditor;
- using System.Collections.Generic;
- namespace DragonBones
- {
- /// <summary>
- /// JSON数据拾取,为UnityArmatureComponent创建UnityDragonBonesData
- /// </summary>
- public class PickJsonDataWindow : EditorWindow
- {
- private const string ObjectSelectorUpdated = "ObjectSelectorUpdated";
- private const string ObjectSelectorClosed = "ObjectSelectorClosed";
- //private const string PickFileFileter = "_ske t:TextAsset";
- private const string PickFileFileter = "t:TextAsset";
- private UnityArmatureComponent _armatureComp;
- private TextAsset _dragonBoneJSONData;
- private bool _isOpenPickWindow = false;
- private int _controlID;
- //
- public static void OpenWindow(UnityArmatureComponent armatureComp)
- {
- if (armatureComp == null)
- {
- return;
- }
- //
- var win = GetWindow<PickJsonDataWindow>();
- win._armatureComp = armatureComp;
- }
- private void OnDestroy()
- {
- _armatureComp = null;
- _dragonBoneJSONData = null;
- _isOpenPickWindow = false;
- _controlID = 0;
- }
- private void Awake()
- {
- _dragonBoneJSONData = null;
- _isOpenPickWindow = false;
- _controlID = 0;
- this.maxSize = Vector2.one;
- this.minSize = Vector2.one;
- }
- private void OnGUI()
- {
- ShowPickJsonWindow();
- string commandName = Event.current.commandName;
- if (commandName == ObjectSelectorUpdated)
- {
- //更新JSON数据
- _dragonBoneJSONData = EditorGUIUtility.GetObjectPickerObject() as TextAsset;
- }
- else if (commandName == ObjectSelectorClosed)
- {
- //根据选择的JSON数据设置DragonBonesData
- //这里不仅创建了DragonBonesData,并且更新了场景中的显示对象
- //UnityEditor.ChangeDragonBonesData(_armatureComp, _dragonBoneJSONData);
- if (_dragonBoneJSONData != null)
- {
- SetUnityDragonBonesData();
- }
- Repaint();
- this.Close();
- }
- }
- private void ShowPickJsonWindow()
- {
- if (_isOpenPickWindow)
- {
- return;
- }
- _controlID = EditorGUIUtility.GetControlID(FocusType.Passive);
- EditorGUIUtility.ShowObjectPicker<TextAsset>(null, false, PickFileFileter, _controlID);
- _isOpenPickWindow = true;
- }
- private void SetUnityDragonBonesData()
- {
- List<string> textureAtlasJSONs = new List<string>();
- UnityEditor.GetTextureAtlasConfigs(textureAtlasJSONs, AssetDatabase.GetAssetPath(_dragonBoneJSONData.GetInstanceID()));
- UnityDragonBonesData.TextureAtlas[] textureAtlas = UnityEditor.GetTextureAtlasByJSONs(textureAtlasJSONs);
- UnityDragonBonesData data = UnityEditor.CreateUnityDragonBonesData(_dragonBoneJSONData, textureAtlas);
- _armatureComp.unityData = data;
- }
- }
- }
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