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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using UnityEngine;
- using UnityEditor;
- using UnityEditorInternal;
- using System.Reflection;
- using System.IO;
- namespace DragonBones
- {
- [InitializeOnLoad]
- public class DragonBonesIcons : Editor
- {
- static Texture2D /*textureBone,*/ textureArmature, textureImg, textureMesh/* , textureIk */;
- static string editorPath = "";
- static string editorGUIPath = "";
- static bool isInited = false;
- static DragonBonesIcons()
- {
- Initialize();
- }
- static void Initialize()
- {
- if (isInited)
- {
- return;
- }
- DirectoryInfo rootDir = new DirectoryInfo(Application.dataPath);
- FileInfo[] files = rootDir.GetFiles("DragonBonesIcons.cs", SearchOption.AllDirectories);
- editorPath = Path.GetDirectoryName(files[0].FullName.Replace("\\", "/").Replace(Application.dataPath, "Assets"));
- editorGUIPath = editorPath + "/GUI";
- // textureBone = AssetDatabase.LoadAssetAtPath<Texture2D>(editorGUIPath + "/icon-bone.png");
- //textureIk = AssetDatabase.LoadAssetAtPath<Texture2D>(editorGUIPath + "/icon-ik.png");
- textureArmature = AssetDatabase.LoadAssetAtPath<Texture2D>(editorGUIPath + "/icon-skeleton.png");
- textureImg = AssetDatabase.LoadAssetAtPath<Texture2D>(editorGUIPath + "/icon-image.png");
- textureMesh = AssetDatabase.LoadAssetAtPath<Texture2D>(editorGUIPath + "/icon-mesh.png");
- EditorApplication.hierarchyWindowItemOnGUI -= HierarchyIconsOnGUI;
- EditorApplication.hierarchyWindowItemOnGUI += HierarchyIconsOnGUI;
- isInited = true;
- }
- static void HierarchyIconsOnGUI(int instanceId, Rect selectionRect)
- {
- GameObject go = (GameObject)EditorUtility.InstanceIDToObject(instanceId);
- if (!go)
- {
- return;
- }
- Rect rect = new Rect(selectionRect.x - 25f, selectionRect.y + 2, 15f, 15f);
- if (go.GetComponent<UnityArmatureComponent>())
- {
- rect.x = selectionRect.x + selectionRect.width - 15f;
- GUI.Label(rect, textureArmature);
- return;
- }
- UnityUGUIDisplay ugui = go.GetComponent<UnityUGUIDisplay>();
- if (ugui && ugui.sharedMesh)
- {
- if (ugui.sharedMesh.vertexCount == 4)
- {
- GUI.Label(rect, textureImg);
- }
- else
- {
- GUI.Label(rect, textureMesh);
- }
- return;
- }
- MeshFilter mf = go.GetComponent<MeshFilter>();
- if (mf && mf.sharedMesh &&
- mf.transform.parent != null &&
- mf.transform.parent.GetComponent<UnityArmatureComponent>() != null)
- {
- if (mf.sharedMesh.vertexCount == 4)
- {
- GUI.Label(rect, textureImg);
- }
- else
- {
- GUI.Label(rect, textureMesh);
- }
- return;
- }
- }
- }
- }
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