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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace DuckHunter
- {
- public class SmartBowController : MonoBehaviour
- {
- public static SmartBowController Instance;
- void Start() {
- Instance = this;
- SimulateMouseController.ins?.RemoveOpenLocker("NotGame");
- //InfraredDemo.running
- if (AimHandler.ins) {
- if (!AimHandler.ins.bRuning9Axis())
- {
- InfraredDemo.infraredCameraHelper.OnPositionUpdate += OnVec2PositionUpdate;
- }
- else CameraToLook.ins.onParseRotation += OnRotationUpdate;
- }
-
- }
- void OnDestroy() {
- if (Instance == this) Instance = null;
- //destroy
- if (AimHandler.ins)
- {
- if (!AimHandler.ins.bRuning9Axis())
- {
- InfraredDemo.infraredCameraHelper.OnPositionUpdate -= OnVec2PositionUpdate;
- }
- else CameraToLook.ins.onParseRotation -= OnRotationUpdate;
- }
- }
- public void OnRotationUpdate(Quaternion rotation)
- {
- GameManager.Instance?.OnModuleRotationUpdate(rotation);
- }
- public void OnVec2PositionUpdate(Vector2 p, Vector2 cameraLocation) {
- if (CrossHair.Instance) CrossHair.Instance.transform.position = p;
- }
- float _lastShootTime = 0;
- public void OnShooting(float speed)
- {
- if (Time.time == 0) return;
- //野鸭间隔时间
- float interval = GlobalData.MyDeviceMode == DeviceMode.Gun?0.2f:1f;
- if (Time.realtimeSinceStartup - _lastShootTime < interval) return;
- _lastShootTime = Time.realtimeSinceStartup;
- GameManager.Instance?.OnModuleShooting(speed,true);
- }
- public void ResetAim() {
- // AimHandler.ins.DoIdentity();
- AutoResetView.DoIdentity();
- }
- }
- }
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