SmartBowController.cs 1.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace DuckHunter
  6. {
  7. public class SmartBowController : MonoBehaviour
  8. {
  9. public static SmartBowController Instance;
  10. void Start() {
  11. Instance = this;
  12. SimulateMouseController.ins?.RemoveOpenLocker("NotGame");
  13. //InfraredDemo.running
  14. if (AimHandler.ins) {
  15. if (!AimHandler.ins.bRuning9Axis())
  16. {
  17. InfraredDemo.infraredCameraHelper.OnPositionUpdate += OnVec2PositionUpdate;
  18. }
  19. else CameraToLook.ins.onParseRotation += OnRotationUpdate;
  20. }
  21. }
  22. void OnDestroy() {
  23. if (Instance == this) Instance = null;
  24. //destroy
  25. if (AimHandler.ins)
  26. {
  27. if (!AimHandler.ins.bRuning9Axis())
  28. {
  29. InfraredDemo.infraredCameraHelper.OnPositionUpdate -= OnVec2PositionUpdate;
  30. }
  31. else CameraToLook.ins.onParseRotation -= OnRotationUpdate;
  32. }
  33. }
  34. public void OnRotationUpdate(Quaternion rotation)
  35. {
  36. GameManager.Instance?.OnModuleRotationUpdate(rotation);
  37. }
  38. public void OnVec2PositionUpdate(Vector2 p) {
  39. if (CrossHair.Instance) CrossHair.Instance.transform.position = p;
  40. }
  41. float _lastShootTime = 0;
  42. public void OnShooting(float speed)
  43. {
  44. if (Time.time == 0) return;
  45. if (Time.realtimeSinceStartup - _lastShootTime < 1) return;
  46. _lastShootTime = Time.realtimeSinceStartup;
  47. GameManager.Instance?.OnModuleShooting(speed,true);
  48. }
  49. public void ResetAim() {
  50. // AimHandler.ins.DoIdentity();
  51. AutoResetView.DoIdentity();
  52. }
  53. }
  54. }