DeviceViewInfrared.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. /* 设备界面 */
  7. public class DeviceViewInfrared : JCUnityLib.ViewBase, MenuBackInterface
  8. {
  9. //GameObject bowOptions;
  10. [SerializeField] GameObject Connect1Parent;
  11. [SerializeField] List<Button> smartConnect1Buttons;
  12. [SerializeField] GameObject Connect2Parent;
  13. [SerializeField] List<Button> smartConnect2Buttons;
  14. [SerializeField] List<Sprite> smartArcheryBg;
  15. [SerializeField] List<DeviceView_ItemShow> deviceViewItems;
  16. //当前选择的对象类
  17. [HideInInspector] public DeviceView_ItemShow selectDeviceViewItem;
  18. public static DeviceViewInfrared ins;
  19. public Action action_OnClickGyr;
  20. public Action action_OnClickMag;
  21. public HorizontalLayoutGroup horizontalLayoutGroup;
  22. bool bSwitchDevice = false;
  23. void Start()
  24. {
  25. ins = this;
  26. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  27. //Button1 事件绑定
  28. for (int i = 0; i < smartConnect1Buttons.Count; i++)
  29. {
  30. int temp = i;
  31. smartConnect1Buttons[i].onClick.AddListener(()=>{
  32. OnChangeSmartConnect1Button(temp);
  33. });
  34. }
  35. OnChangeSmartArcheryButtonState((int)GlobalData.MyDeviceMode);
  36. //Button2 事件绑定
  37. for (int i = 0; i < smartConnect2Buttons.Count; i++)
  38. {
  39. int temp = i;
  40. smartConnect2Buttons[i].onClick.AddListener(() => {
  41. OnChangeSmartConnect2Button(temp);
  42. });
  43. }
  44. AimHandler.ins.onCreateAimDeviceInfoById();
  45. //默认选择第一个设备
  46. deviceViewItems[0].OnSelectEvent();
  47. //选择中的自动连接选择的对象
  48. if (selectDeviceViewItem.getCurrentItemVisible() && ! selectDeviceViewItem.getBLEConnectState()) {
  49. selectDeviceViewItem.OnConnectedEvent();
  50. }
  51. //先隐藏一个设备。如果连接之后,再显示2p,如果已经连接到蓝牙,直接显示
  52. if (deviceViewItems[1].getBLEConnectState())
  53. {
  54. ShowDeviceViewItemsTwo(true);
  55. }
  56. //else
  57. //{
  58. // ShowDeviceViewItemsTwo(false);
  59. //}
  60. }
  61. void OnDestroy()
  62. {
  63. if (ins == this) ins = null;
  64. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  65. //退出面板时候,取消正在连接的连接
  66. BluetoothAim.ins.onCancelAllConnecting();
  67. //如果没有连接
  68. if (!deviceViewItems[1].getBLEConnectState()) {
  69. //隐藏时候。直接清空这个记录数据
  70. AimHandler.ins.onClear2PAimDeviceInfosNew();
  71. }
  72. }
  73. void Update()
  74. {
  75. //刷新按钮显示状态2P
  76. if (BluetoothAim.ins)
  77. {
  78. if (selectDeviceViewItem != null)
  79. {
  80. if (selectDeviceViewItem.getCurrentItemVisible() && !bSwitchDevice)
  81. {
  82. if (Connect1Parent.activeSelf) Connect1Parent.SetActive(false);
  83. if (!Connect2Parent.activeSelf) Connect2Parent.SetActive(true);
  84. if (Connect2Parent.activeSelf)
  85. {
  86. //判断是否显示连接还是断开按钮
  87. if (selectDeviceViewItem.getBLEConnectState())
  88. {
  89. if (smartConnect2Buttons[1].gameObject.activeSelf)
  90. {
  91. smartConnect2Buttons[1].gameObject.SetActive(false);
  92. smartConnect2Buttons[2].gameObject.SetActive(true);
  93. }
  94. }
  95. else
  96. {
  97. if (!smartConnect2Buttons[1].gameObject.activeSelf)
  98. {
  99. smartConnect2Buttons[1].gameObject.SetActive(true);
  100. smartConnect2Buttons[2].gameObject.SetActive(false);
  101. }
  102. }
  103. }
  104. }
  105. else
  106. {
  107. if (!Connect1Parent.activeSelf) Connect1Parent.SetActive(true);
  108. if (Connect2Parent.activeSelf) Connect2Parent.SetActive(false);
  109. }
  110. }
  111. else {
  112. if (!Connect1Parent.activeSelf) Connect1Parent.SetActive(true);
  113. if (Connect2Parent.activeSelf) Connect2Parent.SetActive(false);
  114. }
  115. //2p 按钮 ,两个同时蓝牙连接后。隐藏
  116. if (deviceViewItems[1].gameObject.activeSelf || deviceViewItems[0].getBLEConnectState() && deviceViewItems[1].getBLEConnectState())
  117. {
  118. if (smartConnect2Buttons[3].gameObject.activeSelf) {
  119. smartConnect2Buttons[3].gameObject.SetActive(false);
  120. }
  121. }
  122. else if(!smartConnect2Buttons[3].gameObject.activeSelf)
  123. {
  124. smartConnect2Buttons[3].gameObject.SetActive(true);
  125. }
  126. }
  127. }
  128. void ShowDeviceViewItemsTwo(bool bShow) {
  129. if (bShow)
  130. {
  131. if (!deviceViewItems[1].gameObject.activeSelf)
  132. {
  133. deviceViewItems[1].gameObject.SetActive(true);
  134. deviceViewItems[1].onShowDeviceInfo();//手动刷新一下信息
  135. horizontalLayoutGroup.spacing = 40;
  136. //显示2p时候。默认选择中
  137. deviceViewItems[1].OnSelectEvent();
  138. }
  139. }
  140. else
  141. {
  142. if (deviceViewItems[1].gameObject.activeSelf)
  143. {
  144. deviceViewItems[1].gameObject.SetActive(false);
  145. horizontalLayoutGroup.spacing = 76;
  146. deviceViewItems[0].OnSelectEvent();
  147. }
  148. }
  149. }
  150. public bool OnMenuBack() {
  151. ViewMgr.Instance.DestroyView<DeviceViewInfrared>();
  152. return true;
  153. }
  154. public void OnClick_Back() {
  155. AudioMgr.ins.PlayBtn();
  156. ViewMgr.Instance.DestroyView<DeviceViewInfrared>();
  157. }
  158. /// <summary>
  159. /// 第一次进入页面选择的按钮的下标
  160. /// </summary>
  161. /// <param name="index"></param>
  162. public void OnChangeSmartConnect1Button(int index)
  163. {
  164. bool _selected = false;
  165. for (int i = 0; i < smartConnect1Buttons.Count; i++)
  166. {
  167. Button _button = smartConnect1Buttons[i];
  168. Color32 _white;
  169. if (index == i)
  170. {
  171. _white = new Color32(255, 255, 255, 255);
  172. _selected = true;
  173. _button.GetComponent<Image>().sprite = smartArcheryBg[1];
  174. }
  175. else
  176. {
  177. _white = new Color32(59, 59, 59, 255);
  178. //_buttonBg = new Color32(255, 255, 255, 255);
  179. _button.GetComponent<Image>().sprite = smartArcheryBg[0];
  180. }
  181. _button.transform.Find("icon").GetComponent<Image>().color = _white;
  182. _button.transform.Find("title").GetComponent<Text>().color = _white;
  183. _button.transform.Find("arrow").GetComponent<Image>().color = _white;
  184. }
  185. if (_selected)
  186. {
  187. //进入选中的页面
  188. AudioMgr.ins.PlayBtn();
  189. //设置一次 GlobalData.MyDeviceMode
  190. if (getEnabelPanelStatus())//是否处于选中状态
  191. {
  192. //取消正在连接的连接
  193. BluetoothAim.ins.onCancelAllConnecting(BluetoothStatusEnum.Connect);
  194. if (index == 0)
  195. {
  196. ViewMgr.Instance.ShowView<SmartArcheryView>();
  197. }
  198. else if (index == 1)
  199. {
  200. Debug.Log("Gun");
  201. ViewMgr.Instance.ShowView<SmartGunView>();
  202. }
  203. bSwitchDevice = false;
  204. AimHandler.ins.onCreateTempAimDeviceInfo();
  205. }
  206. }
  207. }
  208. /// <summary>
  209. /// 第二次进入页面时候。
  210. /// </summary>
  211. /// <param name="index"></param>
  212. public void OnChangeSmartConnect2Button(int index)
  213. {
  214. //Debug.Log("OnChangeSmartConnect1Button按钮:" + index);
  215. bool _selected = false;
  216. for (int i = 0; i < smartConnect2Buttons.Count; i++)
  217. {
  218. Button _button = smartConnect2Buttons[i];
  219. Color32 _white;
  220. //Color32 _buttonBg;
  221. if (index == i)
  222. {
  223. _white = new Color32(255, 255, 255, 255);
  224. //_buttonBg = new Color32(16, 194, 198, 255);
  225. _selected = true;
  226. _button.GetComponent<Image>().sprite = smartArcheryBg[1];
  227. }
  228. else
  229. {
  230. _white = new Color32(59, 59, 59, 255);
  231. //_buttonBg = new Color32(255, 255, 255, 255);
  232. _button.GetComponent<Image>().sprite = smartArcheryBg[0];
  233. }
  234. _button.transform.Find("icon").GetComponent<Image>().color = _white;
  235. _button.transform.Find("title").GetComponent<Text>().color = _white;
  236. _button.transform.Find("arrow").GetComponent<Image>().color = _white;
  237. }
  238. if (_selected)
  239. {
  240. //进入选中的页面
  241. AudioMgr.ins.PlayBtn();
  242. //设置一次 GlobalData.MyDeviceMode
  243. switch (index)
  244. {
  245. case 0:
  246. if (selectDeviceViewItem.getBLEConnectState())
  247. {
  248. //进入屏幕定位
  249. ViewManager2.ShowView(ViewManager2.Path_InfraredView);
  250. }
  251. else {
  252. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Connect_Tip"));
  253. }
  254. break;
  255. case 1:
  256. //连接设备
  257. if (getEnabelPanelStatus())//是否处于选中状态
  258. {
  259. if (selectDeviceViewItem)
  260. {
  261. //有信息的情况下直接连接
  262. selectDeviceViewItem.OnConnectedEvent();
  263. }
  264. else {
  265. //取消正在连接的连接
  266. BluetoothAim.ins.onCancelAllConnecting(BluetoothStatusEnum.Connect);
  267. //进入弓箭选择页面
  268. ViewMgr.Instance.ShowView<SmartArcheryView>();
  269. AimHandler.ins.onCreateTempAimDeviceInfo();
  270. }
  271. }
  272. break;
  273. case 2:
  274. //断开连接设备
  275. if (selectDeviceViewItem)
  276. {
  277. selectDeviceViewItem.OnDisConnectedEvent();
  278. }
  279. break;
  280. case 3:
  281. //增加2p todo HOUYI Pro/ARTEMIS Pro时,先不能增加2P;(先隐藏,待后续增加2P后,再显示)
  282. if (!(BluetoothAim.ins && (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun())))
  283. {
  284. ShowDeviceViewItemsTwo(true);
  285. //重置一些按钮状态和参数
  286. OnChangeSmartConnect1Button(-1);
  287. OnChangeSmartConnect2Button(-1);
  288. }
  289. break;
  290. case 4:
  291. //切换设备前先断开蓝牙连接
  292. if (selectDeviceViewItem)
  293. {
  294. selectDeviceViewItem.OnDisConnectedEvent();
  295. }
  296. bSwitchDevice = true;
  297. //重置一些按钮状态和参数
  298. OnChangeSmartConnect1Button(-1);
  299. OnChangeSmartConnect2Button(-1);
  300. break;
  301. }
  302. }
  303. }
  304. //暂时先更新一个
  305. public void RenderBattery(int deviceID, int value)
  306. {
  307. //smartConnect1Buttons[0].GetComponent<DeviceView_ItemShow>().RenderBattery(deviceID,value);
  308. }
  309. public void OnChangeSmartArcheryButtonState(int index)
  310. {
  311. for (int i = 0; i < smartConnect1Buttons.Count; i++)
  312. {
  313. Button _button = smartConnect1Buttons[i];
  314. Color32 _white;
  315. //Color32 _buttonBg;
  316. if (index == i)
  317. {
  318. _white = new Color32(255, 255, 255, 255);
  319. _button.GetComponent<Image>().sprite = smartArcheryBg[1];
  320. }
  321. else
  322. {
  323. _white = new Color32(59, 59, 59, 255);
  324. _button.GetComponent<Image>().sprite = smartArcheryBg[0];
  325. }
  326. _button.transform.Find("icon").GetComponent<Image>().color = _white;
  327. _button.transform.Find("title").GetComponent<Text>().color = _white;
  328. _button.transform.Find("arrow").GetComponent<Image>().color = _white;
  329. }
  330. }
  331. public void OnChangeSmartConnect2ButtonState(int index)
  332. {
  333. for (int i = 0; i < smartConnect2Buttons.Count; i++)
  334. {
  335. Button _button = smartConnect2Buttons[i];
  336. Color32 _white;
  337. //Color32 _buttonBg;
  338. if (index == i)
  339. {
  340. _white = new Color32(255, 255, 255, 255);
  341. _button.GetComponent<Image>().sprite = smartArcheryBg[1];
  342. }
  343. else
  344. {
  345. _white = new Color32(59, 59, 59, 255);
  346. _button.GetComponent<Image>().sprite = smartArcheryBg[0];
  347. }
  348. _button.transform.Find("icon").GetComponent<Image>().color = _white;
  349. _button.transform.Find("title").GetComponent<Text>().color = _white;
  350. _button.transform.Find("arrow").GetComponent<Image>().color = _white;
  351. }
  352. }
  353. /// <summary>
  354. /// 一般是切换选择硬件时调用
  355. /// </summary>
  356. public void OnCloseAllPanelStatus() {
  357. bSwitchDevice = false;
  358. for (int i = 0; i < deviceViewItems.Count; i++)
  359. {
  360. deviceViewItems[i].setPanelStatus(false);
  361. }
  362. }
  363. //检测是否选择一个设备情况。用选择框判断
  364. public bool getEnabelPanelStatus() {
  365. bool bHasEnabel = false;
  366. for (int i = 0; i < deviceViewItems.Count; i++)
  367. {
  368. if (deviceViewItems[i].getCurrentPanelEnable()) {
  369. bHasEnabel = true;
  370. break;
  371. }
  372. }
  373. return bHasEnabel;
  374. }
  375. public void onTestClear() {
  376. AimHandler.ins.onClearAimDeviceInfosNew();
  377. }
  378. }