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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- /// <summary>
- /// 这里用于替换准心
- /// </summary>
- public class SwitchCrossHair : MonoBehaviour
- {
- Image targetImage;
- public Vector2 targetImageSize = new Vector2(98,98);
- public Sprite crossHairSprite;
- Sprite oldImageSprite;
- // Start is called before the first frame update
- void Start()
- {
- targetImage = GetComponent<Image>();
- oldImageSprite = targetImage.sprite;
- if (GlobalData.MyDeviceMode == DeviceMode.Gun)
- {
- targetImage.sprite = crossHairSprite;
- targetImage.rectTransform.sizeDelta = targetImageSize; // 设置 targetImage 的大小
- }
- }
- /// <summary>
- /// 切换image
- /// </summary>
- /// <param name="isOldImage"></param>
- public void ShowOldImage(bool isOldImage) {
- if (GlobalData.MyDeviceMode == DeviceMode.Gun)
- {
- if (isOldImage)
- {
- targetImage.sprite = oldImageSprite;
- }
- else
- {
- targetImage.sprite = crossHairSprite;
- }
- }
- }
- // Update is called once per frame
- //void Update()
- //{
-
- //}
- }
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