SwitchCrossHair.cs 1.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /// <summary>
  6. /// 这里用于替换准心
  7. /// </summary>
  8. public class SwitchCrossHair : MonoBehaviour
  9. {
  10. Image targetImage;
  11. public Vector2 targetImageSize = new Vector2(98,98);
  12. public Sprite crossHairSprite;
  13. Sprite oldImageSprite;
  14. // Start is called before the first frame update
  15. void Start()
  16. {
  17. targetImage = GetComponent<Image>();
  18. oldImageSprite = targetImage.sprite;
  19. if (GlobalData.MyDeviceMode == DeviceMode.Gun)
  20. {
  21. targetImage.sprite = crossHairSprite;
  22. targetImage.rectTransform.sizeDelta = targetImageSize; // 设置 targetImage 的大小
  23. }
  24. }
  25. /// <summary>
  26. /// 切换image
  27. /// </summary>
  28. /// <param name="isOldImage"></param>
  29. public void ShowOldImage(bool isOldImage) {
  30. if (GlobalData.MyDeviceMode == DeviceMode.Gun)
  31. {
  32. if (isOldImage)
  33. {
  34. targetImage.sprite = oldImageSprite;
  35. }
  36. else
  37. {
  38. targetImage.sprite = crossHairSprite;
  39. }
  40. }
  41. }
  42. // Update is called once per frame
  43. //void Update()
  44. //{
  45. //}
  46. }