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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class TipBulletNumber : MonoBehaviour
- {
- [SerializeField] Text outText;
- [SerializeField] private bool autoDelete = true;
- private bool disableAutoDelete = false; // 是否禁用自动删除
- private Coroutine deleteCoroutine; // 记录计时协程,方便取消
- void Start()
- {
- if (autoDelete && !disableAutoDelete)
- {
- deleteCoroutine = StartCoroutine(AutoDelete());
- }
- }
- /// <summary>
- /// 3秒后自动删除对象(如果 `disableAutoDelete` 为 `false`)
- /// </summary>
- private IEnumerator AutoDelete()
- {
- yield return new WaitForSecondsRealtime(3.0f);
- Destroy(gameObject);
- }
- /// <summary>
- /// 手动删除对象
- /// </summary>
- public void Remove()
- {
- if (deleteCoroutine != null)
- {
- StopCoroutine(deleteCoroutine);
- }
- Destroy(gameObject);
- }
- /// <summary>
- /// 设置字体颜色
- /// </summary>
- /// <param name="color"></param>
- public void SetOutTipColor(Color color) {
- outText.color = color;
- }
- /// <summary>
- /// 设置是否禁用自动删除
- /// </summary>
- public void SetDisableAutoDelete(bool disable)
- {
- disableAutoDelete = disable;
- if (disableAutoDelete && deleteCoroutine != null)
- {
- StopCoroutine(deleteCoroutine);
- }
- }
- }
-
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