BulletManager.cs 5.5 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using UnityEngine.SceneManagement;
  4. using UnityEngine.UI;
  5. public class BulletManager : MonoBehaviour
  6. {
  7. public Image[] bulletImages;
  8. public Sprite bulletSprite;
  9. public Sprite emptyBulletSprite;
  10. //Ĭ���ӵ�����
  11. public int defaultBulletCount = 15;
  12. private int bulletCount;
  13. public GameObject parent ;
  14. [SerializeField]
  15. [Tooltip("�����ӵ�������ʾ��λ���Ƿ�����������")]
  16. bool bCenter = false;
  17. [SerializeField]
  18. [Tooltip("�����ӵ�������ʾ��������ɫ")]
  19. Color bulletTipColor;
  20. //�����
  21. private int numberOfShotsFired = 0;
  22. public int getBulletCount {
  23. get {
  24. return bulletCount;
  25. }
  26. }
  27. void Awake()
  28. {
  29. numberOfShotsFired = 0;
  30. ResetBullets();
  31. }
  32. public void Update()
  33. {
  34. if (Input.GetKeyDown(KeyCode.Q))
  35. {
  36. if (bulletZero()) return;
  37. FireBullet();
  38. }
  39. }
  40. public void FireBullet()
  41. {
  42. if (bulletCount > 0)
  43. {
  44. bulletCount--;
  45. UpdateBullets();
  46. //��¼���������
  47. numberOfShotsFired++;
  48. }
  49. }
  50. public void ResetBullets()
  51. {
  52. bulletCount = defaultBulletCount;
  53. UpdateBullets();
  54. }
  55. //�Ƿ��ж������ʹ��
  56. public bool NumberOfShotsFired() {
  57. return numberOfShotsFired >= defaultBulletCount ? true : false;
  58. }
  59. public bool bulletZero(PlayerType playerType = PlayerType.FirstPlayer) {
  60. if (getBulletCount == 0) {
  61. if (SceneManager.GetActiveScene().name == "InfraredGameDouble")
  62. {
  63. //���ҷ�����ʾ
  64. Create(parent.transform, bCenter, bulletTipColor, false, playerType == PlayerType.FirstPlayer? - Screen.width / 4f : Screen.width / 4f);
  65. }
  66. else {
  67. Create(parent.transform, bCenter, bulletTipColor);
  68. }
  69. //��ʱ�Զ�ˢ��,����Э����޸�Ч��
  70. //ResetBullets();
  71. return true;
  72. }
  73. return false;
  74. }
  75. /// <summary>
  76. /// ����Ҫ�Զ�ɾ��
  77. /// </summary>
  78. /// <returns></returns>
  79. public bool bulletZeroNotDelete() {
  80. if (getBulletCount == 0)
  81. {
  82. //�����Զ�ɾ��
  83. Create(parent.transform, bCenter, bulletTipColor,true);
  84. return true;
  85. }
  86. return false;
  87. }
  88. /// <summary>
  89. /// �ⲿ���ã��ֶ�ɾ������ TipBulletNumber
  90. /// </summary>
  91. public static void RemoveBulletExternally()
  92. {
  93. for (int i = bulletNumber.Count - 1; i >= 0; i--)
  94. {
  95. if (bulletNumber[i] != null)
  96. {
  97. bulletNumber[i].Remove();
  98. }
  99. }
  100. bulletNumber.Clear();
  101. }
  102. private void UpdateBullets()
  103. {
  104. for (int i = 0; i < bulletImages.Length; i++)
  105. {
  106. if (i < bulletCount)
  107. {
  108. bulletImages[i].sprite = bulletSprite;
  109. }
  110. else
  111. {
  112. bulletImages[i].sprite = emptyBulletSprite;
  113. }
  114. }
  115. }
  116. static List<TipBulletNumber> bulletNumber = new();
  117. public static void Create(Transform parentTran,bool centerPos,Color color, bool disableAutoDelete = false ,float posX = 0)
  118. {
  119. //��ն���
  120. //for (int i = bulletNumber.Count - 1; i >= 0; i--)
  121. //{
  122. // Destroy(bulletNumber[i].gameObject);
  123. // bulletNumber.RemoveAt(i);
  124. //}
  125. RemoveBulletExternally();
  126. GameObject o = Instantiate(Resources.Load<GameObject>("Common/TipBulletNumber"));
  127. // ����Transform����
  128. o.transform.SetParent(parentTran);
  129. TipBulletNumber tip = o.GetComponent<TipBulletNumber>();
  130. tip.SetOutTipColor(color);
  131. tip.SetDisableAutoDelete(disableAutoDelete); // �����Ƿ�����Զ�ɾ��
  132. bulletNumber.Add(tip);
  133. // ��ȡRectTransform���
  134. RectTransform rectTransform = o.GetComponent<RectTransform>();
  135. // ���������ê���ƫ��λ��
  136. if (centerPos)
  137. {
  138. rectTransform.anchorMin = new Vector2(0.5f, 0.5f);
  139. rectTransform.anchorMax = new Vector2(0.5f, 0.5f);
  140. //rectTransform.anchoredPosition = new Vector2(0, rectTransform.rect.height / 2);
  141. rectTransform.anchoredPosition = new Vector2(0, 0);
  142. rectTransform.localRotation = Quaternion.identity;
  143. rectTransform.localScale = Vector3.one;
  144. }
  145. else {
  146. float _posX = 0;
  147. RectTransform imageRect = o.transform.Find("Image").GetComponent<RectTransform>();
  148. // 强制刷新它的布局
  149. LayoutRebuilder.ForceRebuildLayoutImmediate(imageRect);
  150. float _childX = imageRect.rect.width;
  151. if (posX > 0)
  152. {
  153. _posX = posX - _childX * 0.5f - 80;
  154. }
  155. else if(posX < 0) {
  156. _posX = -(Mathf.Abs(posX) - _childX * 0.5f - 80);
  157. }
  158. rectTransform.anchoredPosition = new Vector2(_posX, 120);
  159. rectTransform.localRotation = Quaternion.identity;
  160. rectTransform.localScale = Vector3.one;
  161. }
  162. //o.GetComponentInChildren<Text>().text = number.ToString($"f{CommonConfig.ringsPrecision}");
  163. }
  164. }