TimeLimitGameView.cs 1.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.SceneManagement;
  6. /* 限时模式的游戏界面 */
  7. public class TimeLimitGameView : MonoBehaviour
  8. {
  9. public Text nickNameTxt;
  10. public Text highestScoreTxt;
  11. public Text currentScoreTxt;
  12. public Text timeTxt;
  13. TimeLimitGameMode gameMode;
  14. public static TimeLimitGameView ins;
  15. void Start()
  16. {
  17. ins = this;
  18. gameMode = (TimeLimitGameMode) GameMgr.ins.gameMode;
  19. //nickNameTxt.text = LoginMgr.myUserInfo.nickname;
  20. TextEllipsis.SetTextWithEllipsis(nickNameTxt, LoginMgr.myUserInfo.nickname);
  21. RoleMgr.SetAvatarToImage(
  22. transform.Find("Avatar/Image/Sprite").GetComponent<Image>(),
  23. LoginMgr.myUserInfo.avatarID, LoginMgr.myUserInfo.avatarUrl
  24. );
  25. if (GlobalData.pkMatchType == PKMatchType.None && UserSettings.ins.trainMode) {
  26. timeTxt.transform.parent.gameObject.SetActive(false);
  27. }
  28. }
  29. void OnDestroy()
  30. {
  31. if (ins == this) ins = null;
  32. }
  33. void Update()
  34. {
  35. timeTxt.text = gameMode.GetTimeStr();
  36. currentScoreTxt.text = gameMode.score.ToString($"f{CommonConfig.ringsPrecision}");
  37. }
  38. public void RenderHighestScoreByDistance(int distance)
  39. {
  40. float highestScore = 0;
  41. string distanceStr = distance.ToString();
  42. if (LoginMgr.myUserInfo.timeLimitGameScores.ContainsKey(distanceStr)) {
  43. highestScore = LoginMgr.myUserInfo.timeLimitGameScores[distanceStr];
  44. }
  45. highestScoreTxt.text = highestScore.ToString($"f{CommonConfig.ringsPrecision}");
  46. }
  47. }