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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- public class HomeView_Tip : MonoBehaviour
 
- {
 
-     [SerializeField] List<GameObject> tipObjList;
 
-     [SerializeField] GameObject connectObj;
 
-     // Start is called before the first frame update
 
-     void Start()
 
-     {
 
-     }
 
-     public void setHomeTip(int index) {
 
-         if (index == 0) {
 
-             GameObject _IconConnect = GameObject.Find("IconConnect");
 
-             //Debug.Log("IconConnect:" + _IconConnect.transform.position);
 
-             ////position x,127.5f,left 30
 
-             //Camera UICamera = null;
 
-             //Canvas canvas = GameObject.Find("ViewMgr").GetComponent<Canvas>();
 
-             //if (canvas.renderMode == RenderMode.ScreenSpaceCamera
 
-             //    || canvas.renderMode == RenderMode.WorldSpace)
 
-             //{
 
-             //    UICamera = canvas.worldCamera;
 
-             //}
 
-             //else if (canvas.renderMode == RenderMode.ScreenSpaceOverlay)
 
-             //{
 
-             //    UICamera = null;
 
-             //}
 
-             //Vector3 centerPos = RectTransformUtility.WorldToScreenPoint(UICamera, _IconConnect.transform.position);
 
-             //Debug.Log("IconConnect:" + centerPos + " == " + _IconConnect.transform.position);
 
-             //Vector3 globalMousePos;
 
-             ////UI屏幕坐标转换为世界坐标
 
-             //RectTransformUtility.ScreenPointToWorldPointInRectangle(connectObj.GetComponent<RectTransform>(), centerPos, UICamera, out globalMousePos);
 
-             //Debug.Log("IconConnect:" + _IconConnect.GetComponent<RectTransform>().rect);
 
-             //Rect rect = _IconConnect.GetComponent<RectTransform>().rect;
 
-             connectObj.transform.position = new Vector3(_IconConnect.transform.position.x, _IconConnect.transform.position.y, 0);
 
-         }
 
-         for (int i = 0; i < tipObjList.Count; i++)
 
-         {
 
-             tipObjList[i].SetActive(index == i);
 
-         }
 
-     }
 
-     public void OnClick_Back()
 
-     {
 
-         //AudioMgr.ins.PlayBtn();
 
-         ViewManager2.HideView(ViewManager2.Path_HomeViewTip);
 
-     }
 
- }
 
 
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