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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- /* 检测器-检测游戏射击准心是否出屏幕边界 (打鸭子、塔防关卡、水果大人) */
 
- public class CrossHairOutBoundChecker1 : MonoBehaviour
 
- {
 
-     [SerializeField] GameObject outTip;
 
-     string[] tips = null;
 
-     int tipIndex = -1;
 
-     void Awake()
 
-     {
 
-         outTip.SetActive(false);
 
-     }
 
-     void Start() {
 
-         tips = new string[]{
 
-             TextAutoLanguage2.GetTextByKey("game_crosshair_outbound_0"),
 
-             TextAutoLanguage2.GetTextByKey("game_crosshair_outbound_1"),
 
-             TextAutoLanguage2.GetTextByKey("game_crosshair_outbound_2"),
 
-             TextAutoLanguage2.GetTextByKey("game_crosshair_outbound_3"),
 
-         };
 
-         if (BluetoothAim.ins && (BluetoothAim.ins.isMainConnectToInfraredDevice() || BluetoothAim.ins.isMainConnectToGun()))
 
-         {
 
-             //当使用HOUYI Pro和枪这种红外定位方案的连接时,需在游戏中,将“瞄准方向已超出视野范围,请将弓往左移动”这种提示语去掉
 
-             gameObject.SetActive(false);
 
-         }
 
-     }
 
-     void Update()
 
-     {
 
-         int newTipIndex = GetNetTipIndex();
 
-         if (newTipIndex != tipIndex) {
 
-             tipIndex = newTipIndex;
 
-             if (tipIndex >= 0) {
 
-                 outTip.GetComponent<Text>().text = tips[tipIndex];
 
-             }
 
-         }
 
-         if (newTipIndex >= 0) {
 
-             if (!outTip.activeSelf) outTip.SetActive(true);
 
-         } else {
 
-             if (outTip.activeSelf) outTip.SetActive(false);
 
-         }
 
-     }
 
-     [SerializeField] public RectTransform crossHair;
 
-     public System.Func<int> FetchOutBoundIndex;
 
-     int GetNetTipIndex()
 
-     {
 
-         if (crossHair)
 
-         {
 
-             if (crossHair.gameObject.activeInHierarchy)
 
-             {
 
-                 Vector3 pos = crossHair.position;
 
-                 if (pos.x < 3)
 
-                 {
 
-                     return 0;
 
-                 }
 
-                 if (pos.x > Screen.width - 3)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 if (pos.y > Screen.height - 3)
 
-                 {
 
-                     return 2;
 
-                 }
 
-                 if (pos.y < 3)
 
-                 {
 
-                     return 3;
 
-                 }
 
-             }
 
-         }
 
-         else if (FetchOutBoundIndex != null)
 
-         {
 
-             return FetchOutBoundIndex.Invoke();
 
-         }
 
-         return -1;
 
-     }
 
- }
 
 
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