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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using TMPro;
- /* 静止靶场景的小黑板 */
- public class Billboard : MonoBehaviour
- {
- public TextMeshProUGUI speedText;
- public TextMeshProUGUI speedLabel;
- private float arrowSpeed;
- private float arrowSpeedScale = 1;
- public TextMeshProUGUI speedText2;
- public TextMeshProUGUI speedLabel2;
- private float arrowSpeed2;
- private float arrowSpeedScale2 = 1;
- //子弹部分
- public BulletManager bulletManager;
- public BulletManager bulletManagerSecond;
- //是否是子弹初始的状态,
- public bool isBulletStatus { get; set; } = false;
- [SerializeField] private GameObject canvasBB;
- [SerializeField] private GameObject canvasBBSecond;
- public static Billboard ins;
- void Awake()
- {
- ins = this;
- if (TextAutoLanguage2.GetLanguage() == LanguageEnum.Chinese)
- {
- speedLabel.transform.localPosition = new Vector3(-0.08f, 2.95f, -0.1f);
- speedLabel.transform.localScale = new Vector3(0.0653898f, 0.1120968f, 0.93414f);
- speedLabel.text = "速度 千米/小时";
- speedText.transform.localPosition = new Vector3(-0.85f, 2.86f, -0.1f);
- }
- else
- {
- speedLabel.transform.localPosition = new Vector3(-0.06f, 2.95f, -0.1f);
- speedLabel.transform.localScale = new Vector3(0.0535241f, 0.0917556f, 0.76463f);
- speedLabel.text = "Arrow Speed kmph";
- speedText.transform.localPosition = new Vector3(0.84f, 2.95f, -0.1f);
- }
- if (speedLabel2 != null)
- {
- speedLabel2.transform.localPosition = speedLabel.transform.localPosition;
- speedLabel2.transform.localScale = speedLabel.transform.localScale;
- speedLabel2.text = speedLabel.text;
- speedText2.transform.localPosition = speedText.transform.localPosition;
- }
- //枪模式连接的情况下显示子弹
- isBulletStatus = GlobalData.MyDeviceMode == DeviceMode.Gun; //BluetoothAim.ins && BluetoothAim.ins.isMainConnectToGun();
- if (isBulletStatus) {
- if (canvasBB) canvasBB.transform.localPosition = new Vector3(0, -1.2f, 0);
- if(bulletManager) bulletManager.gameObject.SetActive(true);
- if(canvasBBSecond) canvasBBSecond.transform.localPosition = new Vector3(0, -1.2f, 0);
- if(bulletManagerSecond) bulletManagerSecond.gameObject.SetActive(true);
- }
- }
- private void Start()
- {
- if (GameMgr.HideBillboard) {
- gameObject.SetActive(false);
- GameMgr.HideBillboard = false;
- }
- }
- void OnDestroy()
- {
- if (ins == this) ins = null;
- }
- /**speed m/s */
- public void SetArrowSpeed(float value)
- {
- //转km/h
- this.arrowSpeed = value * 3600f / 1000f;
- }
- public void SetArrowSpeedScale(float value)
- {
- this.arrowSpeedScale = value;
- }
- public void ShowSpeed()
- {
- if (speedText)
- {
- speedText.text = (this.arrowSpeed * this.arrowSpeedScale).ToString($"f{CommonConfig.arrowSpeedPrecision}");
- }
- }
- public void SetShootSpeedText(string text)
- {
- if (speedText)
- {
- speedText.text = text;
- }
- }
- public string GetShootSpeedText()
- {
- return speedText.text;
- }
- /**speed m/s */
- public void Second_SetArrowSpeed(float value)
- {
- //转km/h
- this.arrowSpeed2 = value * 3600f / 1000f;
- }
- public void Second_SetArrowSpeedScale(float value)
- {
- this.arrowSpeedScale2 = value;
- }
- public void Second_ShowSpeed()
- {
- if (speedText2)
- {
- speedText2.text = (this.arrowSpeed2 * this.arrowSpeedScale2).ToString($"f{CommonConfig.arrowSpeedPrecision}");
- }
- }
- public void Second_SetShootSpeedText(string text)
- {
- if (speedText2)
- {
- speedText2.text = text;
- }
- }
- public string Second_GetShootSpeedText()
- {
- return speedText2.text;
- }
- }
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