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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using DG.Tweening;
 
- using UnityEngine.SceneManagement;
 
- /* 游戏帮助界面(右侧方的辅助功能) */
 
- public class GameAssistUIDoublePlayer : MonoBehaviour
 
- {
 
-     [SerializeField] Material outlight;
 
-     Button btnScaleAim;
 
-     Button btnScaleShoot;
 
-     public Action action_OnClickBtnIdentity;
 
-     public static GameAssistUIDoublePlayer ins;
 
-     [Header("公共相关参数")]
 
-     [SerializeField]
 
-     Button btnBack;
 
-     //当前操作的用户
 
-     PlayerType currentPlayerType = PlayerType.FirstPlayer;
 
-     [Header("1P相关参数")]
 
-     [SerializeField]
 
-     Button btnScaleAim1P;
 
-     [SerializeField]
 
-     Button btnScaleShoot1P;
 
-     [SerializeField]
 
-     Button btnCrosshair1P;
 
-     [SerializeField]
 
-     Button btnDoIdentity1P;
 
-     [Header("2P相关参数")]
 
-     [SerializeField]
 
-     Button btnScaleAim2P;
 
-     [SerializeField]
 
-     Button btnScaleShoot2P;
 
-     [SerializeField]
 
-     Button btnCrosshair2P;
 
-     [SerializeField]
 
-     Button btnDoIdentity2P;
 
-     void Awake()
 
-     {
 
-         ins = this;
 
-     }
 
-     public void onBtnBack()
 
-     {
 
-         AudioMgr.ins.PlayBtn();
 
-         SceneManager.LoadScene("Home", LoadSceneMode.Single);
 
-         //GameMgr.ins.userGameAnalyse.showResultView(() => {
 
-         //    SceneManager.LoadScene("Home", LoadSceneMode.Single);
 
-         //});
 
-     }
 
-     void Start()
 
-     {
 
-         //返回主页
 
-         btnBack.onClick.AddListener(onBtnBack);
 
-         //控制瞄准镜
 
-         btnScaleAim1P.onClick.AddListener(delegate ()
 
-         {
 
-             AudioMgr.ins.PlayBtn();
 
-             currentPlayerType = PlayerType.FirstPlayer;
 
-             if (btnScaleAim1P.GetComponentInChildren<Image>().material == outlight)
 
-             {
 
-                 closeScaleAim();
 
-             }
 
-             else
 
-             {
 
-                 openScaleAim();
 
-             }
 
-         });
 
-         btnScaleAim2P.onClick.AddListener(delegate ()
 
-         {
 
-             AudioMgr.ins.PlayBtn();
 
-             currentPlayerType = PlayerType.SecondPlayer;
 
-             if (btnScaleAim2P.GetComponentInChildren<Image>().material == outlight)
 
-             {
 
-                 closeScaleAim();
 
-             }
 
-             else
 
-             {
 
-                 openScaleAim();
 
-             }
 
-         });
 
-         //控制加速
 
-         btnScaleShoot1P.onClick.AddListener(delegate ()
 
-         {
 
-             AudioMgr.ins.PlayBtn();
 
-             currentPlayerType = PlayerType.FirstPlayer;
 
-             if (btnScaleShoot1P.GetComponentInChildren<Image>().material == outlight)
 
-             {
 
-                 closeScaleShoot();
 
-             }
 
-             else
 
-             {
 
-                 openScaleShoot();
 
-             }
 
-         });
 
-         btnScaleShoot2P.onClick.AddListener(delegate ()
 
-         {
 
-             AudioMgr.ins.PlayBtn();
 
-             currentPlayerType = PlayerType.SecondPlayer;
 
-             if (btnScaleShoot2P.GetComponentInChildren<Image>().material == outlight)
 
-             {
 
-                 closeScaleShoot();
 
-             }
 
-             else
 
-             {
 
-                 openScaleShoot();
 
-             }
 
-         });
 
-         defaultOpenScaleShoot();
 
-         //重置中心点
 
-         btnDoIdentity1P.onClick.AddListener(delegate ()
 
-         {
 
-             if (btnDoIdentity1P.GetComponent<LongPressMonitor>().isLongPress) return;
 
-             AudioMgr.ins.PlayBtn();
 
-             if (GameObject.Find("AutoResetViewNewLeft")) return;
 
-             GameObject resetView = Instantiate(Resources.Load<GameObject>("AutoResetViewNew"));
 
-             resetView.name = "AutoResetViewNewLeft";
 
-             AutoResetViewNew autoResetViewNewScript = resetView.GetComponent<AutoResetViewNew>();
 
-             autoResetViewNewScript.setPosLeft();
 
-             autoResetViewNewScript.action_OnDestroy += () =>
 
-             {
 
-                 if (SceneManager.GetActiveScene().name == "InfraredGameDouble")
 
-                 {
 
-                     InfraredDemo._ins?.SetAdjustPointsOffset(PlayerType.FirstPlayer);
 
-                 }
 
-                 else
 
-                 {
 
-                     //使用旧模式重置1p
 
-                     AimHandler.ins?.DoIdentity();
 
-                 }
 
-             };
 
-             //action_OnClickBtnIdentity?.Invoke();
 
-         });
 
-         btnDoIdentity1P.gameObject.AddComponent<LongPressMonitor>().onLongPress += () =>
 
-         {
 
-             AudioMgr.ins.PlayBtn();
 
-             if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
 
-         };
 
-         //重置中心点
 
-         btnDoIdentity2P.onClick.AddListener(delegate ()
 
-         {
 
-             if (btnDoIdentity2P.GetComponent<LongPressMonitor>().isLongPress) return;
 
-             AudioMgr.ins.PlayBtn();
 
-             if (GameObject.Find("AutoResetViewNewRight")) return;
 
-             GameObject resetView = Instantiate(Resources.Load<GameObject>("AutoResetViewNew"));
 
-             resetView.name = "AutoResetViewNewRight";
 
-             AutoResetViewNew autoResetViewNewScript = resetView.GetComponent<AutoResetViewNew>();
 
-             autoResetViewNewScript.setPosRight();
 
-             autoResetViewNewScript.action_OnDestroy += () =>
 
-             {
 
-                 if (SceneManager.GetActiveScene().name == "InfraredGameDouble")
 
-                 {
 
-                     InfraredDemo._ins?.SetAdjustPointsOffset(PlayerType.SecondPlayer);
 
-                 }
 
-                 else {
 
-                     //使用新模式重置2p
 
-                     if (BluetoothAim.ins.getSmartBowHelper2P() != null)
 
-                     {
 
-                         BluetoothAim.ins.getSmartBowHelper2P().ResetAim();
 
-                     }
 
-                 }
 
-             };
 
-             //action_OnClickBtnIdentity?.Invoke();
 
-         });
 
-         btnDoIdentity2P.gameObject.AddComponent<LongPressMonitor>().onLongPress += () =>
 
-         {
 
-             AudioMgr.ins.PlayBtn();
 
-             if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
 
-         };
 
-         if(btnCrosshair1P != null)  InitCrosshair(PlayerType.FirstPlayer, btnCrosshair1P);
 
-         if(btnCrosshair2P != null)  InitCrosshair(PlayerType.SecondPlayer, btnCrosshair2P);
 
-         // ------ 查看靶子 ------
 
-         //Transform targetView = this.transform.Find("TargetView");
 
-         //Button btnViewTarget = this.transform.Find("Button10").GetComponent<Button>();
 
-         //btnViewTarget.onClick.AddListener(delegate(){
 
-         //    AudioMgr.ins.PlayBtn();
 
-         //    TargetView.ins.ReverseActive();
 
-         //});
 
-         //if (GameMgr.gameType == 2 || GameMgr.gameType == 9) {
 
-         //    targetView.transform.GetComponent<RectTransform>().anchoredPosition = new Vector2(45, 30);
 
-         //    btnViewTarget.transform.GetComponent<RectTransform>().anchoredPosition = new Vector2(45, 195);
 
-         //}
 
-         LoadMyRecord();
 
-         applyPlayerRecordsWhenGameTryAgain();
 
-     }
 
-     /// <summary>
 
-     /// 准心显示
 
-     /// </summary>
 
-     /// <param name="playerType"></param>
 
-     public void InitCrosshair(PlayerType playerType, Button btnCrosshair)
 
-     {
 
-         if (InfraredDemo._ins == null) return;
 
-         AimCrossHair aimCrossHair = GameController.ins.GetAimCrossHair(playerType);
 
-         //设置准心是否显示
 
-         aimCrossHair.SetOnlyShow(InfraredDemo._ins.getDoubleCrosshairValue(playerType) == 1);
 
-         aimCrossHair.SyncVisiable();
 
-         bool onInitOpen = aimCrossHair.GetOnlyShow();
 
-         Image crossHairImage = btnCrosshair.GetComponentInChildren<Image>();
 
-         crossHairImage.material = onInitOpen ? outlight : null;
 
-         btnCrosshair.onClick.AddListener(delegate () {
 
-             AudioMgr.ins.PlayBtn();
 
-             bool onlyShow = !aimCrossHair.GetOnlyShow();
 
-             aimCrossHair.SetOnlyShow(onlyShow);
 
-             //保存准心状态
 
-             if (InfraredDemo._ins) InfraredDemo._ins.setDoubleCrosshairValue(playerType, onlyShow);
 
-             if (onlyShow)
 
-             {
 
-                 crossHairImage.material = outlight;
 
-             }
 
-             else
 
-             {
 
-                 crossHairImage.material = null;
 
-             }
 
-         });
 
-     }
 
-     void OnDestroy()
 
-     {
 
-         if (ins == null) ins = null;
 
-         SaveMyRecord();
 
-     }
 
-     void Update()
 
-     {
 
-     }
 
-     [System.NonSerialized] public int playerScaleAimValue_OnlinePK = 0;
 
-     bool[] playerScaleAimRecords = { false, false };
 
-     bool[] playerScaleShootRecords = { false, false };
 
-     int GetMyPlayerIndex()
 
-     {
 
-         if (GlobalData.pkMatchType == PKMatchType.OnlinePK)
 
-         {
 
-             // return GlobalData.playerIndexInRoom;
 
-             return 0;
 
-         }
 
-         return 0;
 
-     }
 
-     int GetCurPlayerIndex()
 
-     {
 
-         if (GlobalData.pkMatchType == PKMatchType.OnlinePK)
 
-         {
 
-             // GameMode gm = GameMgr.ins.gameMode;
 
-             // if (GameMgr.gameType == 9) return ((PKGameMode_OnlinePK) gm).gameLogic.currentPlayerIndex;
 
-             return 0;
 
-         }
 
-         else if (GlobalData.pkMatchType == PKMatchType.LocalPK)
 
-         {
 
-             GameMode gm = GameMgr.ins.gameMode;
 
-             if (GameMgr.gameType == 2) return ((PKGameMode)gm).currentPlayerIndex;
 
-             if (GameMgr.gameType == 6) return ((RabbitHuntGameMode_LocalPK)gm).currentPlayerIndex;
 
-             if (GameMgr.gameType == 7) return ((YejiHuntGameMode_LocalPK)gm).currentPlayerIndex;
 
-             if (GameMgr.gameType == 8) return ((WolfHuntGameMode_LocalPK)gm).currentPlayerIndex;
 
-         }
 
-         return 0;
 
-     }
 
-     void SaveMyRecord()
 
-     {
 
-         int gameType = 0; //多种模式共用记录
 
-         int myPlayerIndex = GetMyPlayerIndex();
 
-         bool isScaleAimOpen = playerScaleAimRecords[myPlayerIndex];
 
-         bool isScaleShootOpen = playerScaleShootRecords[myPlayerIndex];
 
-         PlayerPrefs.SetInt("ScaleAim," + gameType + "," + LoginMgr.myUserInfo.id, isScaleAimOpen ? 1 : 0);
 
-         PlayerPrefs.SetInt("ScaleShoot," + gameType + "," + LoginMgr.myUserInfo.id, isScaleShootOpen ? 1 : 0);
 
-     }
 
-     void LoadMyRecord()
 
-     {
 
-         int gameType = 0; //多种模式共用记录
 
-         if (CommonConfig.SpecialVersion1)
 
-         {
 
-             if (PlayerPrefs.GetInt("sv1_ScaleAimShoot," + LoginMgr.myUserInfo.id, 0) == 0)
 
-             {
 
-                 PlayerPrefs.SetInt("sv1_ScaleAimShoot," + LoginMgr.myUserInfo.id, 1);
 
-                 PlayerPrefs.SetInt("ScaleAim," + gameType + "," + LoginMgr.myUserInfo.id, 0);
 
-                 PlayerPrefs.SetInt("ScaleShoot," + gameType + "," + LoginMgr.myUserInfo.id, 1);
 
-             }
 
-         }
 
-         bool isScaleAimOpen = PlayerPrefs.GetInt("ScaleAim," + gameType + "," + LoginMgr.myUserInfo.id, 0) == 1 ? true : false;
 
-         bool isScaleShootOpen = PlayerPrefs.GetInt("ScaleShoot," + gameType + "," + LoginMgr.myUserInfo.id, 0) == 1 ? true : false;
 
-         if (isScaleAimOpen && GetPropScaleAimValue() == 0)
 
-         {
 
-             isScaleAimOpen = false;
 
-         }
 
-         if (isScaleShootOpen && getScaleShootProp() == null)
 
-         {
 
-             isScaleShootOpen = false;
 
-         }
 
-         int myPlayerIndex = GetMyPlayerIndex();
 
-         playerScaleAimRecords[myPlayerIndex] = isScaleAimOpen;
 
-         playerScaleShootRecords[myPlayerIndex] = isScaleShootOpen;
 
-         if (isLocalPK())
 
-         {
 
-             playerScaleAimRecords[(myPlayerIndex + 1) % 2] = isScaleAimOpen;
 
-             playerScaleShootRecords[(myPlayerIndex + 1) % 2] = isScaleShootOpen;
 
-         }
 
-     }
 
-     #region 本地双人PK,再来时保存记录
 
-     private static bool[] playerRecords = null;
 
-     private bool isLocalPK()
 
-     {
 
-         int[] gameTypes = { 2, 6, 7, 8 };
 
-         if (System.Array.IndexOf(gameTypes, GameMgr.gameType) > -1)
 
-         {
 
-             return true;
 
-         }
 
-         return false;
 
-     }
 
-     public void recordPlayerRecordsWhenGameTryAgain()
 
-     {
 
-         if (!isLocalPK()) return;
 
-         playerRecords = new bool[] {
 
-                 playerScaleAimRecords[0], playerScaleAimRecords[1],
 
-                 playerScaleShootRecords[0], playerScaleShootRecords[1]
 
-             };
 
-     }
 
-     private void applyPlayerRecordsWhenGameTryAgain()
 
-     {
 
-         if (playerRecords != null)
 
-         {
 
-             playerScaleAimRecords[0] = playerRecords[0];
 
-             playerScaleAimRecords[1] = playerRecords[1];
 
-             playerScaleShootRecords[0] = playerRecords[2];
 
-             playerScaleShootRecords[1] = playerRecords[3];
 
-             playerRecords = null;
 
-         }
 
-     }
 
-     #endregion
 
-     #region 道具开关监听
 
-     private void onOpenScaleAimSuccess()
 
-     {
 
-         playerScaleAimRecords[GetCurPlayerIndex()] = true;
 
-     }
 
-     private void onCloseScaleAimSuccess()
 
-     {
 
-         playerScaleAimRecords[GetCurPlayerIndex()] = false;
 
-     }
 
-     private void onOpenScaleShootSuccess()
 
-     {
 
-         playerScaleShootRecords[GetCurPlayerIndex()] = true;
 
-     }
 
-     private void onCloseScaleShootSuccess()
 
-     {
 
-         playerScaleShootRecords[GetCurPlayerIndex()] = false;
 
-     }
 
-     #endregion
 
-     // ------ 开镜瞄准功能 ------
 
-     [System.NonSerialized] public int aimScaleValue = 1;
 
-     float[] scaleAimFieldOfViews = { 30, 20, 12, 6, 3 };
 
-     float[] scaleAimScopeScales = { 150, 98, 58, 29, 14.5f };
 
-     Sequence seq1 = null;
 
-     [System.NonSerialized] public bool scaleAimOn = false; //该功能是否处于打开状态
 
-     bool openScaleAim()
 
-     {
 
-         int scaleValue = GetPropScaleAimValue();
 
-         if (scaleValue > 0)
 
-         {
 
-             if (currentPlayerType == PlayerType.FirstPlayer)
 
-             {
 
-                 btnScaleAim1P.GetComponentInChildren<Image>().material = outlight;
 
-             }
 
-             else
 
-             {
 
-                 btnScaleAim2P.GetComponentInChildren<Image>().material = outlight;
 
-             }
 
-             aimScaleValue = scaleValue;
 
-             DisplayScaleAim(true, aimScaleValue);
 
-             //scaleAimOn = true;
 
-             // onOpenScaleAimSuccess();
 
-             return true;
 
-         }
 
-         return false;
 
-     }
 
-     int aimScaleDisplayValue = -1;
 
-     void DisplayScaleAim(bool open, int scaleValue)
 
-     { //渲染
 
-         aimScaleDisplayValue = scaleValue;
 
-         Debug.Log("DisplayScaleAim:" + currentPlayerType);
 
-         BowCameraDoublePlayer bowCamera = GameController.ins.GetBowCameraDoublePlayer(currentPlayerType);
 
-         Transform scope = bowCamera.transform.Find("Scope");
 
-         GameController.ins.GetAimCrossHair(currentPlayerType).gameObject.GetComponent<RectTransform>().sizeDelta =
 
-             open ? new Vector2(500, 500) : new Vector2(260, 260);
 
-         if (open) GameController.ins.GetAimCrossHair(currentPlayerType).openDisplayToCenter();// //Vector3.zero;
 
-         bowCamera.banCameraFieldOfView = open;
 
-         bowCamera.SetScaleAimDisplaying(open);
 
-         if (open)
 
-         {
 
-             bowCamera.SetCameraFieldOfView(scaleAimFieldOfViews[scaleValue - 1]);
 
-         }
 
-         ArmBowDoublePlayer armbowDoublePlayer = GameController.ins.GetArmBowDoublePlayer(currentPlayerType);
 
-         Vector3 localPosition = armbowDoublePlayer.transform.localPosition;
 
-         localPosition.z = open ? -2 : ArmBowDoublePlayer.localPosZ;
 
-         armbowDoublePlayer.transform.localPosition = localPosition;
 
-         if (open)
 
-         {
 
-             float scopeScale = scaleAimScopeScales[scaleValue - 1];
 
-             scope.localScale = new Vector3(scopeScale, scopeScale, scopeScale);
 
-         }
 
-         else
 
-         {
 
-             scope.localScale = new Vector3(0, 0, 0);
 
-         }
 
-     }
 
-     void closeScaleAim()
 
-     {
 
-         if (currentPlayerType == PlayerType.FirstPlayer)
 
-         {
 
-             btnScaleAim1P.GetComponentInChildren<Image>().material = null;
 
-         }
 
-         else
 
-         {
 
-             btnScaleAim2P.GetComponentInChildren<Image>().material = null;
 
-         }
 
-         DisplayScaleAim(false, aimScaleValue);
 
-         //onCloseScaleAimSuccess();
 
-     }
 
-     int GetPropScaleAimValue()
 
-     {
 
-         List<PropInfo> props = PropMgr.ins.ListForEquipped();
 
-         foreach (var prop in props)
 
-         {
 
-             if (prop.config.type == 1)
 
-             {
 
-                 PropScaleAim config = prop.config as PropScaleAim;
 
-                 return config.scaleValue;
 
-             }
 
-         }
 
-         return 0;
 
-     }
 
-     // ------ 发射加速功能 ------
 
-     [System.NonSerialized] public int shootScaleValue = 1;
 
-     [System.NonSerialized] public int shootScaleValue2P = 1;
 
-     Sequence seq2 = null;
 
-     bool scaleShootOn = false; //该功能是否处于打开状态
 
-     //默认开启两个加速
 
-     void defaultOpenScaleShoot() {
 
-         PropInfo prop = getScaleShootProp();
 
-         if (prop != null)
 
-         {
 
-             PropScaleShoot config = prop.config as PropScaleShoot;
 
-             btnScaleShoot1P.GetComponentInChildren<Image>().material = outlight;
 
-             shootScaleValue = config.scaleValue;
 
-             btnScaleShoot2P.GetComponentInChildren<Image>().material = outlight;
 
-             shootScaleValue2P = config.scaleValue;
 
-         }
 
-     }
 
-     bool openScaleShoot()
 
-     {
 
-         PropInfo prop = getScaleShootProp();
 
-         if (prop != null)
 
-         {
 
-             PropScaleShoot config = prop.config as PropScaleShoot;
 
-             if (currentPlayerType == PlayerType.FirstPlayer)
 
-             {
 
-                 btnScaleShoot1P.GetComponentInChildren<Image>().material = outlight;
 
-                 shootScaleValue = config.scaleValue;
 
-             }
 
-             else
 
-             {
 
-                 btnScaleShoot2P.GetComponentInChildren<Image>().material = outlight;
 
-                 shootScaleValue2P = config.scaleValue;
 
-             }
 
-             //scaleShootOn = true;
 
-             //onOpenScaleShootSuccess();
 
-             return true;
 
-         }
 
-         return false;
 
-     }
 
-     void closeScaleShoot()
 
-     {
 
-         if (currentPlayerType == PlayerType.FirstPlayer)
 
-         {
 
-             btnScaleShoot1P.GetComponentInChildren<Image>().material = null;
 
-             shootScaleValue = 1;
 
-         }
 
-         else
 
-         {
 
-             btnScaleShoot2P.GetComponentInChildren<Image>().material = null;
 
-             shootScaleValue2P = 1;
 
-         }
 
-         // scaleShootOn = false;
 
-         // onCloseScaleShootSuccess();
 
-     }
 
-     PropInfo getScaleShootProp()
 
-     {
 
-         List<PropInfo> props = PropMgr.ins.ListForEquipped();
 
-         foreach (var prop in props)
 
-         {
 
-             if (prop.config.type == 2)
 
-             {
 
-                 return prop;
 
-             }
 
-         }
 
-         return null;
 
-     }
 
- }
 
 
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