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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using DG.Tweening;
- using UnityEngine.SceneManagement;
- /* 拍摄箭飞行的摄像机 */
- public class ArrowCameraNew : MonoBehaviour
- {
- public int playerIndex;
- [System.NonSerialized] public ArrowNew2 arrow;
- [System.NonSerialized] public ArrowCameraTemplateNew arrowCameraTemplate;
- [System.NonSerialized] public bool isArrowSync = false;
- [System.NonSerialized] public ArrowSync arrowSync;
- public void SetArrowSync(ArrowSync arrowSync)
- {
- isArrowSync = true;
- this.arrowSync = arrowSync;
- }
- //在Awake之前调用,设置好属性
- public ArrowCameraNew setInitData(ArrowNew2 _arrow,int _playerIndex) {
- arrow = _arrow;
- playerIndex = _playerIndex;
- //Debug.Log("setInitData playerIndex==============:" + playerIndex);
- return this;
- }
- void Awake()
- {
-
- }
- void Start()
- {
- //Debug.Log("start playerIndex==============:" + playerIndex);
- if (playerIndex == 0)
- {
- GameController.ins.GetBowCameraDoublePlayer(PlayerType.FirstPlayer).SetArrowFollowing(true);
- }
- else
- {
- GameController.ins.GetBowCameraDoublePlayer(PlayerType.SecondPlayer).SetArrowFollowing(true);
- }
- if (SceneManager.GetActiveScene().name == "GameDouble" || SceneManager.GetActiveScene().name == "InfraredGameDouble")
- {
- arrowCameraTemplate = new ArrowCameraTemplateNew1(this);
- //if ((isArrowSync && arrowSync.canUseSideCamera) || (!isArrowSync && arrow.canUseSideCamera))
- //{
- // Debug.Log("ArrowCameraTemplateNew2");
- // arrowCameraTemplate = new ArrowCameraTemplateNew2(this);
- //}
- //else
- //{
- //}
- }
- }
- void OnDestroy()
- {
- try
- {
- //Debug.Log("playerIndex==============:"+ playerIndex);
- if (playerIndex == 0)
- {
- GameController.ins.GetBowCameraDoublePlayer(PlayerType.FirstPlayer).SetArrowFollowing(false);
- }
- else
- {
- GameController.ins.GetBowCameraDoublePlayer(PlayerType.SecondPlayer).SetArrowFollowing(false);
- }
- }
- catch (System.Exception) { }
- }
- void FixedUpdate()
- {
- arrowCameraTemplate.Update();
- }
- }
- /* 模板3:跟着箭飞_打猎场景 */
- class ArrowCameraTemplateNew3 : ArrowCameraTemplateNew
- {
- public ArrowCameraTemplateNew3(ArrowCameraNew arrowCamera) : base(arrowCamera)
- {
- if (!arrowCamera.isArrowSync)
- {
- this.arrowCamera.arrow.activeEffectCyclone(true);
- }
- else
- {
- this.arrowCamera.arrowSync.activeEffectCyclone(true);
- }
- Camera camera = arrowCamera.transform.GetComponent<Camera>();
- if (camera) camera.fieldOfView = 25;
- }
- private bool cameraMoveFinish = false;
- Vector3 cameraToRunPosition = new Vector3(0.4f, 0.5f, -1 - Mathf.Clamp(Arrow.speed / 20 * 6, 0, 6));
- Vector3 cameraFinalPosition = new Vector3(0.4f, 0.8f, -5f);
- //若有树的遮挡,则使用以下视角坐标
- Vector3 cameraFinalPosition_whenBlockByTree = new Vector3(0.15f, 0.3f, -1.2f);
- bool hasBlockByTree = false;
- Vector3 blockByTreeLookAtPoint;
- public override void Update()
- {
- if (cameraMoveFinish)
- {
- return;
- }
- Transform cameraT = this.arrowCamera.transform;
- Vector3 cameraPosition = cameraT.localPosition;
- if ((!this.arrowCamera.isArrowSync && this.arrowCamera.arrow.isHit) ||
- (this.arrowCamera.isArrowSync && this.arrowCamera.arrowSync.isHit))
- {
- cameraPosition = Vector3.Lerp(cameraPosition, cameraFinalPosition, Time.deltaTime * 6);
- cameraT.localPosition = cameraPosition;
- if (hasBlockByTree)
- {
- cameraT.LookAt(blockByTreeLookAtPoint);
- }
- float d = Vector3.Distance(cameraPosition, cameraFinalPosition);
- if (d < 0.001f)
- {
- cameraMoveFinish = true;
- Sequence seq = DOTween.Sequence();
- if (!quicklyNextShoot) seq.AppendInterval(1f);
- seq.AppendCallback(delegate () {
- if (!this.arrowCamera.isArrowSync)
- {
- this.arrowCamera.arrow.nextShoot();
- }
- GameObject.Destroy(container ? container : this.arrowCamera.gameObject);
- });
- }
- }
- else
- {
- cameraPosition = Vector3.Lerp(cameraPosition, cameraToRunPosition, Time.deltaTime * 6);
- cameraT.localPosition = cameraPosition;
- if (this.arrowCamera.isArrowSync)
- {
- cameraT.LookAt(this.arrowCamera.arrowSync.Head());
- }
- else
- {
- cameraT.LookAt(this.arrowCamera.arrow.Head());
- }
- }
- }
- GameObject container = null;
- public override void beforeHit()
- {
- //把镜头从箭中移除,放到一个固定的容器里,免得随着动物抖动
- if (!container)
- {
- container = new GameObject("CameraContainer");
- container.transform.position = this.arrowCamera.arrow.transform.position;
- container.transform.rotation = this.arrowCamera.arrow.transform.rotation;
- this.arrowCamera.transform.SetParent(container.transform);
- //检测有没有树遮挡
- Quaternion rot = container.transform.rotation;
- Quaternion back = rot * Quaternion.AngleAxis(180, Vector3.up); //绕本地坐标轴旋转
- for (int i = -36; i <= 36; i += 3)
- {
- float angle = i;
- Quaternion axis = back * Quaternion.AngleAxis(angle, Vector3.up);
- Vector3 direction = axis * Vector3.forward;
- RaycastHit[] raycastHits = Physics.RaycastAll(container.transform.position, direction, 6f);
- foreach (var raycastHit in raycastHits)
- {
- Transform tf = raycastHit.transform;
- if (tf && tf.name.StartsWith("TreeCollider"))
- {
- cameraFinalPosition = cameraFinalPosition_whenBlockByTree;
- hasBlockByTree = true;
- ArrowNew2 arrow = this.arrowCamera.arrow;
- blockByTreeLookAtPoint = arrow.Head().position - arrow.transform.forward * 0.5f;
- break;
- }
- }
- }
- }
- //记录需要同步的消息
- if (!this.arrowCamera.isArrowSync)
- {
- if (this.arrowCamera.arrow.outputSyncData != null)
- {
- this.arrowCamera.arrow.outputSyncData.SetArrowCameraTemplate3(this.hasBlockByTree, this.quicklyNextShoot);
- }
- }
- }
- public void beforHitWhenSync(bool hasBlockByTree)
- {
- this.hasBlockByTree = hasBlockByTree;
- container = new GameObject("CameraContainer");
- container.transform.position = this.arrowCamera.arrowSync.transform.position;
- container.transform.rotation = Quaternion.LookRotation(this.arrowCamera.arrowSync.transform.forward, Vector3.up);
- this.arrowCamera.transform.SetParent(container.transform);
- this.arrowCamera.transform.localRotation = Quaternion.identity;
- if (hasBlockByTree)
- {
- cameraFinalPosition = cameraFinalPosition_whenBlockByTree;
- ArrowSync arrowSync = this.arrowCamera.arrowSync;
- blockByTreeLookAtPoint = arrowSync.Head().position - arrowSync.transform.forward * 0.5f;
- }
- }
- public bool quicklyNextShoot = ChallengeGameMode.IsChallengeWolf();
- public override void SendMsg(int id, object msg)
- {
- if (id == 0)
- {
- quicklyNextShoot = true;
- }
- //记录需要同步的消息
- if (!this.arrowCamera.isArrowSync)
- {
- if (this.arrowCamera.arrow.outputSyncData != null)
- {
- this.arrowCamera.arrow.outputSyncData.SetArrowCameraTemplate3(this.hasBlockByTree, this.quicklyNextShoot);
- }
- }
- }
- }
- /* 模板2:从侧面看箭飞 */
- class ArrowCameraTemplateNew2 : ArrowCameraTemplateNew
- {
- public ArrowCameraTemplateNew2(ArrowCameraNew arrowCamera) : base(arrowCamera)
- {
- this.arrowCamera.transform.parent = null;
- arrowCamera.transform.localPosition = new Vector3(8.33f, 2.45f, 6.4f);
- arrowCamera.transform.localEulerAngles = new Vector3(0, -42, 0);
- }
- bool isHit = false;
- public override void Update()
- {
- if (arrowCamera.isArrowSync)
- {
- if (!isHit)
- {
- isHit = arrowCamera.arrowSync.isHit;
- if (isHit)
- {
- this.arrowCamera.transform.SetParent(this.arrowCamera.arrowSync.transform);
- arrowCamera.transform.localPosition = new Vector3(-0.3f, 0.2f, -1.3f);
- arrowCamera.transform.LookAt(this.arrowCamera.arrowSync.Head());
- Sequence seq = DOTween.Sequence();
- seq.PrependInterval(2.2f);
- seq.AppendCallback(delegate () {
- GameObject.Destroy(this.arrowCamera.gameObject);
- });
- return;
- }
- }
- if (!arrowCamera.arrowSync)
- {
- GameObject.Destroy(this.arrowCamera.gameObject);
- }
- }
- else
- {
- if (!isHit)
- {
- isHit = arrowCamera.arrow.isHit;
- if (isHit)
- {
- this.arrowCamera.transform.SetParent(this.arrowCamera.arrow.transform);
- arrowCamera.transform.localPosition = new Vector3(-0.3f, 0.2f, -1.3f);
- arrowCamera.transform.LookAt(this.arrowCamera.arrow.Head());
- Sequence seq = DOTween.Sequence();
- seq.PrependInterval(2.2f);
- seq.AppendCallback(delegate () {
- this.arrowCamera.arrow.nextShoot();
- GameObject.Destroy(this.arrowCamera.gameObject);
- });
- return;
- }
- }
- if (!arrowCamera.arrow)
- {
- GameObject.Destroy(this.arrowCamera.gameObject);
- }
- }
- }
- }
- /* 模板1:跟着箭飞 */
- class ArrowCameraTemplateNew1 : ArrowCameraTemplateNew
- {
- public ArrowCameraTemplateNew1(ArrowCameraNew arrowCamera) : base(arrowCamera)
- {
- if (!arrowCamera.isArrowSync)
- {
- this.arrowCamera.arrow.activeEffectCyclone(true);
- }
- else
- {
- this.arrowCamera.arrowSync.activeEffectCyclone(true);
- }
- }
- private bool cameraMoveFinish = false;
- Vector3 cameraToRunPosition = new Vector3(0.4f, 0.3f, -1 - Mathf.Clamp(Arrow.speed / 20 * 6, 0, 6));
- Vector3 cameraFinalPosition = new Vector3(-0.3f, 0.2f, -1.3f);
- public override void Update()
- {
- if (cameraMoveFinish)
- {
- return;
- }
- Transform cameraT = this.arrowCamera.transform;
- Vector3 cameraPosition = cameraT.localPosition;
- if ((!this.arrowCamera.isArrowSync && this.arrowCamera.arrow.isHit) ||
- (this.arrowCamera.isArrowSync && this.arrowCamera.arrowSync.isHit))
- {
- cameraPosition = Vector3.Lerp(cameraPosition, cameraFinalPosition, Time.deltaTime * 8);
- float d = Vector3.Distance(cameraPosition, cameraFinalPosition);
- if (d < 0.001f)
- {
- cameraMoveFinish = true;
- Sequence seq = DOTween.Sequence();
- seq.AppendInterval(2.2f);
- seq.AppendCallback(delegate () {
- if (!arrowCamera.isArrowSync)
- {
- this.arrowCamera.arrow.nextShoot();
- }
- GameObject.Destroy(this.arrowCamera.gameObject);
- });
- }
- }
- else
- {
- cameraPosition = Vector3.Lerp(cameraPosition, cameraToRunPosition, Time.deltaTime * 6);
- }
- if (this.arrowCamera.isArrowSync)
- {
- cameraT.LookAt(this.arrowCamera.arrowSync.Head());
- }
- else
- {
- cameraT.LookAt(this.arrowCamera.arrow.Head());
- }
- cameraT.localPosition = cameraPosition;
- }
- }
- public class ArrowCameraTemplateNew
- {
- public ArrowCameraNew arrowCamera;
- public ArrowCameraTemplateNew(ArrowCameraNew arrowCamera)
- {
- this.arrowCamera = arrowCamera;
- }
- public virtual void Update() { }
- public virtual void beforeHit() { }
- public virtual void SendMsg(int id, object msg) { }
- }
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