| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359 | 
							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using JC.Unity;
 
- /*
 
- * 姿态角鼠标
 
- * SmartBow_事件系统
 
- * 可进入硬件控制虚拟鼠标模式 
 
- */
 
- public class SB_EventSystem : MonoBehaviour
 
- {   
 
-     public static SB_EventSystem ins;
 
-     void Awake()
 
-     {
 
-         if (ins) {
 
-             Destroy(this.gameObject);
 
-         } else {
 
-             ins = this;
 
-             DontDestroyOnLoad(this.gameObject);
 
-             AwakenSimulateMouse();
 
-         }
 
-     }
 
-     void Start() {
 
-         InitListenerForMouseHoverHightColor();
 
-         if (CommonConfig.StandaloneMode) gameObject.AddComponent<KeyBoardSelector>();
 
-     }
 
-     void Update() {
 
-         //mouseTest.Update();
 
-         if (!(ScreenLocate.Main != null && ScreenLocate.Main.DebugOnZIMDemo))
 
-         {
 
-             UpdateMoveSimulateMouse();
 
-         }
 
-     }
 
-     [SerializeField] public MouseConfirm mouseConfirm;
 
-     [SerializeField] public SimulateMouse simulateMouse;
 
-     #region  客户要求鼠标点到按钮时,按钮高亮
 
-         // Color pointerHoverColor = new Color(233f/255, 233f/255, 233f/255, 128f/255);
 
-         void InitListenerForMouseHoverHightColor() {
 
-             simulateMouse.OnPointerEnter += (Selectable target) => {
 
-                 mouseConfirm.SetSelectable(target);
 
-                 // Button btn = target.GetComponent<Button>();
 
-                 // if (!btn) return;
 
-                 // if (btn.transition != Selectable.Transition.ColorTint) return;
 
-                 // if (!btn.interactable) return;
 
-                 // ColorBlock colorBlock = btn.colors;
 
-                 // colorBlock.highlightedColor = pointerHoverColor;
 
-                 // btn.colors = colorBlock;
 
-             };
 
-             //mouseConfirm .OnResumeTarget  += (Selectable target) => {
 
-             //    simulateMouse.onSetNullToSelectable(target);
 
-             //};
 
-         }
 
-     #endregion
 
-     #region 鼠标激活/关闭
 
-         [System.NonSerialized] public bool simulateMouseIsAwaked;
 
-         public void AwakenSimulateMouse() {
 
-             simulateMouseIsAwaked = !simulateMouse.gameObject.activeSelf;
 
-             simulateMouse.gameObject.SetActive(simulateMouseIsAwaked);
 
-              try { 
 
-                 GlobalEventCenter.ins.onSimulateMouseAwakeChanged?.Invoke(simulateMouseIsAwaked); 
 
-             } catch (System.Exception e) { Debug.LogError(e.Message); }
 
-         }
 
-     #endregion 鼠标激活/关闭
 
-     #region 模拟鼠标移动
 
-         Quaternion nowAxisQuat = Quaternion.identity;
 
-         Quaternion newAxisQuat;
 
-         Vector2 mousePointerPosition;
 
-         public void MoveSimulateMouse(Quaternion axisQuat) {
 
-             if (IsClickMouseCooling()) { //点击就是射出,射出会产生抖动,防止接收抖动后的数据
 
-                 return;
 
-             } 
 
-             newAxisQuat = axisQuat;
 
-         }
 
-         void UpdateMoveSimulateMouse() {
 
-             if (!simulateMouseIsAwaked) return;
 
-             //if (InfraredDemo.running) return;
 
-             if (!AimHandler.ins.bRuning9Axis())
 
-             {
 
-                 return;
 
-             }
 
-             nowAxisQuat = Quaternion.Lerp(nowAxisQuat, newAxisQuat, 0.033f * 8);
 
-             Vector3 resEulerAngles = FormatQuat(nowAxisQuat).eulerAngles;
 
-             resEulerAngles.x = Mathf.Clamp(resEulerAngles.x > 180 ? resEulerAngles.x - 360 : resEulerAngles.x, -12.5f, 12.5f);
 
-             resEulerAngles.y = Mathf.Clamp(resEulerAngles.y > 180 ? resEulerAngles.y - 360 : resEulerAngles.y, -22.2f, 22.2f);
 
-             mousePointerPosition.x = (resEulerAngles.y + 22.2f) / 44.4f * Screen.width;
 
-             mousePointerPosition.y = (12.5f - resEulerAngles.x) / 25f * Screen.height;
 
-             simulateMouse.SetMousePointerPosition(mousePointerPosition);
 
-         }
 
-         Quaternion FormatQuat(Quaternion quat) { 
 
-             Vector3 normalVector = quat * Vector3.forward;
 
-             return Quaternion.LookRotation(normalVector);
 
-         }
 
-     #endregion 模拟鼠标移动
 
-     #region 模拟鼠标移动-红外
 
-     public void MoveSimulateMouseByInfrared(Vector2 point)
 
-     {
 
-         if (!simulateMouseIsAwaked) return;
 
-         if (IsClickMouseCooling())
 
-         { //点击就是射出,射出会产生抖动,防止接收抖动后的数据
 
-             return;
 
-         }
 
-         simulateMouse.SetMousePointerPosition(point);
 
-     }
 
-     #endregion
 
-     //点击鼠标
 
-     float _lastClickMouseTime = -100;
 
-     void RecordClickMouseTime() {
 
-         _lastClickMouseTime = Time.realtimeSinceStartup;
 
-     }
 
-     bool IsClickMouseCooling() { //防止高频连续多次点击
 
-         return Time.realtimeSinceStartup - _lastClickMouseTime < 1;
 
-     }
 
-     public void ClickMouse() {
 
-         bool isCooling = IsClickMouseCooling();
 
-         RecordClickMouseTime();
 
-         if (isCooling) return;
 
-         // simulateMouse.ClickMousePointer();
 
-         mouseConfirm.OnClikc_Confirm();
 
-         Debug.Log("射击触发按钮:" + Time.realtimeSinceStartup);
 
-     }
 
-     /** 鼠标测试类 */
 
-     MouseTest mouseTest = new MouseTest();
 
-     class MouseTest {
 
-         Quaternion quat = Quaternion.identity;
 
-         float moveSensitivity = 30;
 
-         public void Update() {
 
-             if (Input.GetKey(KeyCode.A)) {
 
-                 quat = Quaternion.AngleAxis(-moveSensitivity * Time.deltaTime, Vector3.up) * quat;
 
-             }
 
-             else if (Input.GetKey(KeyCode.D)) {
 
-                 quat = Quaternion.AngleAxis(moveSensitivity * Time.deltaTime, Vector3.up) * quat;
 
-             }
 
-             else if (Input.GetKey(KeyCode.W)) {
 
-                 quat = Quaternion.AngleAxis(-moveSensitivity * Time.deltaTime, Vector3.right) * quat;
 
-             }
 
-             else if (Input.GetKey(KeyCode.S)) {
 
-                 quat = Quaternion.AngleAxis(moveSensitivity * Time.deltaTime, Vector3.right) * quat;
 
-             }
 
-             SB_EventSystem.ins.MoveSimulateMouse(quat);
 
-             if (Input.GetKeyDown(KeyCode.E)) {
 
-                 SB_EventSystem.ins.AwakenSimulateMouse();
 
-             }
 
-             if (Input.GetKeyDown(KeyCode.R)) {
 
-                 SB_EventSystem.ins.ClickMouse();
 
-             }
 
-         }
 
-     }
 
- }
 
- /**传统鼠标 */
 
- // public class SB_EventSystem : MonoBehaviour
 
- // {   
 
- //     public static SB_EventSystem ins;
 
- //     MouseTest mouseTest;
 
- //     void Awake()
 
- //     {
 
- //         if (ins) {
 
- //             Destroy(this.gameObject);
 
- //         } else {
 
- //             ins = this;
 
- //             DontDestroyOnLoad(this.gameObject);
 
- //             AwakenSimulateMouse();
 
- //         }
 
- //     }
 
- //     void Start() {
 
- //         mouseTest = new MouseTest(this);
 
- //         // InitListenerForMouseClickHightColor();
 
- //         InitListenerForMouseHoverHightColor();
 
- //     }
 
- //     void Update() {
 
- //         UpdateMoveSimulateMouse();
 
- //         mouseTest.Update();
 
- //     }
 
-     
 
- //     [SerializeField] SimulateMouse simulateMouse;
 
- //     #region  客户要求鼠标点到按钮时,按钮高亮
 
- //         // Graphic lockGraphic = null;
 
- //         // Color pointerClickColor = Color.yellow;
 
- //         // void InitListenerForMouseClickHightColor() {
 
- //         //     simulateMouse.OnPointerClick += (Selectable target) => {
 
- //         //         if (lockGraphic) return;
 
- //         //         Button btn = target.GetComponent<Button>();
 
- //         //         if (btn.transition != Selectable.Transition.ColorTint) return;
 
- //         //         if (btn.targetGraphic) {
 
- //         //             Graphic graphic = btn.targetGraphic;
 
- //         //             lockGraphic = graphic;
 
- //         //             Color oldColor = graphic.color;
 
- //         //             graphic.color = pointerClickColor;
 
- //         //             DoTweenUtil.CallDelay(0.3f, () => {
 
- //         //                 lockGraphic = null;
 
- //         //                 graphic.color = oldColor;    
 
- //         //             });
 
- //         //         }
 
- //         //     };
 
- //         // }
 
- //         Color pointerHoverColor = new Color(233f/255, 233f/255, 233f/255, 128f/255);
 
- //         void InitListenerForMouseHoverHightColor() {
 
- //             simulateMouse.OnPointerEnter += (Selectable target) => {
 
- //                 Button btn = target.GetComponent<Button>();
 
- //                 if (!btn) return;
 
- //                 if (btn.transition != Selectable.Transition.ColorTint) return;
 
- //                 if (!btn.interactable) return;
 
- //                 ColorBlock colorBlock = btn.colors;
 
- //                 colorBlock.highlightedColor = pointerHoverColor;
 
- //                 btn.colors = colorBlock;
 
- //             };
 
- //         }
 
- //     #endregion
 
- //     #region 鼠标激活/关闭
 
- //         [System.NonSerialized] public bool simulateMouseIsAwaked;
 
- //         public void AwakenSimulateMouse() {
 
- //             simulateMouseIsAwaked = !simulateMouse.gameObject.activeSelf;
 
- //             simulateMouse.gameObject.SetActive(simulateMouseIsAwaked);
 
- //             hasAxisQuat = false;
 
- //              try { 
 
- //                 GlobalEventCenter.ins.onSimulateMouseAwakeChanged?.Invoke(simulateMouseIsAwaked); 
 
- //             } catch (System.Exception e) { Debug.LogError(e.Message); }
 
- //         }
 
- //     #endregion 鼠标激活/关闭
 
- //     #region 模拟鼠标移动
 
- //         Vector3 targetNormalVector;
 
- //         Quaternion targetAxisQuat;
 
- //         Quaternion nowAxisQuat;
 
- //         bool hasAxisQuat;
 
- //         public void MoveSimulateMouse(Quaternion axisQuat) {
 
- //             if (IsClickMouseCooling()) { //点击就是射出,射出会产生抖动,防止接收抖动后的数据
 
- //                 hasAxisQuat = false;
 
- //                 return;
 
- //             } 
 
- //             //格式化
 
- //             Vector3 normalVector = axisQuat * Vector3.forward; //得出对应的法向量
 
- //             axisQuat = Quaternion.LookRotation(normalVector); //变回四元组,主要作用是规范,去除z轴影响
 
- //             if (hasAxisQuat) {
 
- //                 //法向量的z从+到-或从-到+,都会导致y轴转180度,也就是x轴旋转从<90跨越>90时触发的问题,这种情况要避免
 
- //                 if (
 
- //                     normalVector.z <= 0 && targetNormalVector.z >= 0 ||
 
- //                     normalVector.z >= 0 && targetNormalVector.z <= 0
 
- //                 ) {
 
- //                     hasAxisQuat = false; //重置
 
- //                     return;
 
- //                 }
 
- //                 //ok
 
- //                 targetAxisQuat = axisQuat;
 
- //                 targetNormalVector = normalVector;
 
- //             } else {
 
- //                 nowAxisQuat = targetAxisQuat = axisQuat;
 
- //                 targetNormalVector = normalVector;
 
- //                 hasAxisQuat = true;
 
- //             }
 
- //         }
 
- //         Vector2 deltaVectorForMouse;
 
- //         void UpdateMoveSimulateMouse() {
 
- //             if (!simulateMouseIsAwaked) return;
 
- //             if (hasAxisQuat) {
 
- //                 Vector3 lastAngle = nowAxisQuat.eulerAngles;
 
- //                 nowAxisQuat = Quaternion.Lerp(nowAxisQuat, targetAxisQuat, 0.033f * 8);
 
- //                 Vector3 curAngle = nowAxisQuat.eulerAngles;
 
- //                 float dx = FormatDeltaAngleY(curAngle.y - lastAngle.y) / 30f * simulateMouse.GetScaleScreenWidth();
 
- //                 float dy = -FormatDeltaAngleX(curAngle.x - lastAngle.x) / 21f * simulateMouse.GetScaleScreenHeight();
 
- //                 deltaVectorForMouse.x = dx;
 
- //                 deltaVectorForMouse.y = dy;
 
- //                 simulateMouse.MoveMousePointer(deltaVectorForMouse);
 
- //             }
 
- //         }
 
- //         float FormatDeltaAngleX(float value)
 
- //         {
 
- //             return FormatDeltaAngleY(value);
 
- //         }
 
- //         float FormatDeltaAngleY(float value) 
 
- //         {
 
- //             if (Mathf.Abs(value) > 180) {
 
- //                 if (value < 0) {
 
- //                     return 360f + value; 
 
- //                 }
 
- //                 if (value > 0) {
 
- //                     return value - 360f;
 
- //                 }
 
- //             }
 
- //             return value;
 
- //         }
 
- //     #endregion 模拟鼠标移动
 
- //     //点击鼠标
 
- //     float _lastClickMouseTime = -100;
 
- //     void RecordClickMouseTime() {
 
- //         _lastClickMouseTime = Time.realtimeSinceStartup;
 
- //     }
 
- //     bool IsClickMouseCooling() { //防止高频连续多次点击
 
- //         return Time.realtimeSinceStartup - _lastClickMouseTime < 1;
 
- //     }
 
- //     public void ClickMouse() {
 
- //         AimHandler.ins._9Axis.axisCSBridge.o09AxisCS.OnShot(100, 100, 100000);
 
- //         bool isCooling = IsClickMouseCooling();
 
- //         RecordClickMouseTime();
 
- //         if (isCooling) return;
 
- //         simulateMouse.ClickMousePointer();
 
- //     }
 
- //     //鼠标居中
 
- //     public void MakeMouseToScreenCenter() {
 
- //         hasAxisQuat = false;
 
- //         simulateMouse.MakeMouseToScreenCenter();
 
- //     }
 
- //     /** 鼠标测试类 */
 
- //     class MouseTest {
 
- //         SB_EventSystem es;
 
- //         float mouseTestSensitivity = 3f;
 
- //         bool mouseTest = false; //开启测试-开关
 
- //         public MouseTest(SB_EventSystem es) {
 
- //             this.es = es;
 
- //         }
 
- //         public void Update() {
 
- //             if (mouseTest) {
 
- //                 if (Input.GetKey(KeyCode.A)) {
 
- //                     es.deltaVectorForMouse.x = -mouseTestSensitivity;
 
- //                 }
 
- //                 else if (Input.GetKey(KeyCode.D)) {
 
- //                     es.deltaVectorForMouse.x = +mouseTestSensitivity;
 
- //                 } else {
 
- //                     es.deltaVectorForMouse.x = 0;
 
- //                 }
 
- //                 if (Input.GetKey(KeyCode.W)) {
 
- //                     es.deltaVectorForMouse.y = +mouseTestSensitivity;
 
- //                 }
 
- //                 else if (Input.GetKey(KeyCode.S)) {
 
- //                     es.deltaVectorForMouse.y = -mouseTestSensitivity;
 
- //                 } else {
 
- //                     es.deltaVectorForMouse.y = 0;
 
- //                 }
 
- //                 es.simulateMouse.MoveMousePointer(es.deltaVectorForMouse);
 
- //                 if (Input.GetKeyDown(KeyCode.E)) {
 
- //                     es.AwakenSimulateMouse();
 
- //                 }
 
- //                 if (Input.GetKeyDown(KeyCode.R)) {
 
- //                     es.simulateMouse.ClickMousePointer();
 
- //                 }
 
- //             }
 
- //         }
 
- //     }
 
- // }
 
 
  |