InfraredDemo.cs 44 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using InfraredManager;
  6. using ZIM;
  7. using System.Linq;
  8. using SLAMUVC;
  9. using System;
  10. using SmartBowSDK;
  11. using ZIM.Unity;
  12. public class InfraredDemo : MonoBehaviour
  13. {
  14. public static bool DebugInEditor = true;
  15. public static InfraredDemo _ins;
  16. [SerializeField]
  17. RectTransform canvasRectTransform;
  18. public Button mBtnSee;
  19. public static void Create()
  20. {
  21. if (_ins) return;
  22. GameObject o = Instantiate(Resources.Load<GameObject>("InfraredDemo"));
  23. DontDestroyOnLoad(o);
  24. _ins = o.GetComponent<InfraredDemo>();
  25. //直接初始化一次
  26. _ins.InitInfraredCamera();
  27. }
  28. void Start()
  29. {
  30. if (Application.platform != RuntimePlatform.WindowsEditor) DebugInEditor = false;
  31. SetVisiable(false);
  32. InitDebugScreenPoint();
  33. gameObject.AddComponent<FPSTester>();
  34. if (CommonConfig.StandaloneModeOrPlatformB)
  35. {
  36. mBtnSee.gameObject.SetActive(false);
  37. }
  38. else {
  39. mBtnSee.interactable = false;
  40. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "等待初始化..";
  41. }
  42. //直接初始化一次
  43. //InitInfraredCamera();
  44. Debug.Log("[InfraredDemo] Start Function!");
  45. #if UNITY_STANDALONE_WIN
  46. _calibrationFixedText.transform.parent.gameObject.SetActive(false);
  47. #endif
  48. }
  49. void OnGUI()
  50. {
  51. ShowVersionCode();
  52. }
  53. private void ShowVersionCode()
  54. {
  55. GUIStyle labelFont = new GUIStyle();
  56. labelFont.normal.textColor = new Color(1, 0.6f, 0.6f);
  57. labelFont.fontSize = Mathf.CeilToInt(Screen.height * 0.03f);
  58. GUI.Label(new Rect(Screen.width / 100, Screen.height / 100, 100, 100), "game-20241010-2221-5-1", labelFont);
  59. }
  60. void Update()
  61. {
  62. UpdateInfraredCamera();
  63. //UpdateDebugScreenPoint();
  64. }
  65. public void OnClick_See()
  66. {
  67. SetVisiable(!_visiable);
  68. }
  69. //初始化一次 initScreenLocateManual
  70. bool hasCalled = false;
  71. bool _visiable;
  72. void SetVisiable(bool value)
  73. {
  74. _visiable = value;
  75. transform.Find("Background").gameObject.SetActive(value);
  76. transform.Find("InfraredCamera").gameObject.SetActive(value);
  77. //如果是b端,控制这里按钮显示
  78. if (CommonConfig.StandaloneModeOrPlatformB)
  79. {
  80. mBtnSee.gameObject.SetActive(value);
  81. }
  82. mBtnSee.GetComponentInChildren<Text>().text = value ? "隐藏界面" : "调试红外";
  83. //if (value) InitInfraredCamera();
  84. if (!hasCalled && value)
  85. {
  86. hasCalled = true;
  87. //如果本地有记录,初始化一次
  88. StartCoroutine(initScreenLocateManual());
  89. Debug.Log("[InfraredDemo] SetVisiable Function!");
  90. }
  91. }
  92. Text _spText;
  93. Vector2 _screenPoint;
  94. void InitDebugScreenPoint()
  95. {
  96. _spText = transform.Find("SPText").GetComponent<Text>();
  97. //_spText.gameObject.SetActive(DebugInEditor);
  98. _spText.gameObject.SetActive(false);
  99. }
  100. void UpdateDebugScreenPoint()
  101. {
  102. if (!DebugInEditor) return;
  103. if (infraredCameraHelper == null) return;
  104. _screenPoint.x = Mathf.Clamp(
  105. _screenPoint.x + Input.GetAxis("Horizontal") * Screen.width / 400f,
  106. 0, Screen.width);
  107. _screenPoint.y = Mathf.Clamp(
  108. _screenPoint.y + Input.GetAxis("Vertical") * Screen.height / 400f,
  109. 0, Screen.height);
  110. infraredCameraHelper.InvokeOnPositionUpdate(_screenPoint);
  111. _spText.text = _screenPoint.ToString();
  112. }
  113. #region 红外摄像
  114. [SerializeField] RawImage _cameraRender;
  115. [SerializeField] RawImage _cameraRender2;
  116. /// <summary>
  117. /// 测试texture
  118. /// </summary>
  119. public RawImage MyCameraRender2
  120. {
  121. get { return _cameraRender2; }
  122. set { _cameraRender2 = value; }
  123. }
  124. //[SerializeField] MaintainAspectRatio _MaintainAspectRatio;
  125. [SerializeField] List<RectTransform> _crosshairsInCamera;
  126. [SerializeField] Slider _sliderShakeFilter;
  127. [SerializeField] Button _btnReset;
  128. [SerializeField] Button _btnScreenLocateManual;
  129. [SerializeField] Button _btnScreenLocateManualAuto;
  130. [SerializeField] Slider _sliderCapture;
  131. [SerializeField] Slider _sliderDelay;
  132. [SerializeField] Dropdown _dropdownResolution;
  133. [SerializeField] Dropdown _dropdownResolution2;
  134. [SerializeField] Slider _sliderLineWidth;
  135. //红外线阈值
  136. [SerializeField] Slider _infraredFilter;
  137. //调试UVC参数
  138. [SerializeField] GameObject _cameraParameterPanel;
  139. [SerializeField] Button _btnAdjusting;
  140. //野鸭选择
  141. [SerializeField] Dropdown _duckLevelDropdown;
  142. //Dictionary<string, ParamFloatValue> dUVCParameters = new Dictionary<string, ParamFloatValue>();
  143. //public ParamFloatValue brightness = new ParamFloatValue("ic_brightness", 1.0f);
  144. //public ParamFloatValue saturation = new ParamFloatValue("ic_saturation", 1.0f);
  145. //public ParamFloatValue contrast = new ParamFloatValue("ic_contrast", 1.0f);
  146. #if UNITY_ANDROID
  147. //初始化纹理-1280*720,index = 0
  148. // public ParamFloatValue resoution = new ParamFloatValue("ic_resoution2", 0);
  149. //摄像机分辨率 -320*240,index = 10
  150. public ParamFloatValue resoutionNew = new ParamFloatValue("ic_resoutionNew", 10);
  151. //摄像机分辨率 -只处理高低分辨率情况
  152. public ParamFloatValue resoution = new ParamFloatValue("ic_resoution", 0);
  153. string[] resolutions = { "高分辨率", "低分辨率" };
  154. #endif
  155. //抖动过滤值 - 6.0
  156. public ParamFloatValue shakeFilterValue = new ParamFloatValue("ic_shakeFilterValue2", 6.0f);
  157. //亮度过滤阈值 - 0.8
  158. public ParamFloatValue infraredFileterValue = new ParamFloatValue("ic_infraredFileterValue", 0.8f);
  159. //线段宽度阈值
  160. public ParamFloatValue lineWidth = new ParamFloatValue("ic_lineWidth", 10.0f);
  161. public ParamFloatValue captureValue = new ParamFloatValue("ic_captureValue", 30.0f);
  162. public ParamFloatValue delayValue = new ParamFloatValue("ic_delayValue", 30.0f);
  163. //红外准心,默认打开吧
  164. public ParamFloatValue crosshairValue = new ParamFloatValue("ic_crosshairValue",1);
  165. //野鸭测试存储
  166. public ParamFloatValue duckHunterLevel = new ParamFloatValue("test_duckHunterLevelValue", 1);
  167. public static InfraredCameraHelper infraredCameraHelper;
  168. public static bool running { get => infraredCameraHelper != null; }
  169. private bool _inited;
  170. #region 参数控制
  171. public GameObject togglePrefab; // 拖入一个Toggle预设体
  172. public GameObject sliderPrefab; // 拖入一个Slider预设体
  173. public GameObject spawnPoint;
  174. //自动曝光
  175. bool bAutoAE = false;
  176. Toggle CTRLAEToggle;
  177. Slider CTRLAEABSSlider;
  178. string[] sliderNameArray = new string[]{
  179. "自动曝光模式",
  180. "曝光时间(绝对)",
  181. "亮度", //
  182. "对比度",
  183. "色调",
  184. "饱和度",
  185. "锐度",
  186. "伽玛",
  187. //"白平衡温度",
  188. //"白平衡分量",
  189. "背光补偿",
  190. "增益" };
  191. string[] sliderStrArray = new string[]{
  192. "CTRL_AE",
  193. "CTRL_AE_ABS",
  194. "PU_BRIGHTNESS",
  195. "PU_CONTRAST",
  196. "PU_HUE",
  197. "PU_SATURATION",
  198. "PU_SHARPNESS",
  199. "PU_GAMMA",
  200. //"PU_WB_TEMP",
  201. //"PU_WB_COMPO",
  202. "PU_BACKLIGHT",
  203. "PU_GAIN" };
  204. UVCManager.CameraInfo currentCameraInfo;
  205. //初始化相机参数
  206. public void initSlider(UVCManager.CameraInfo cameraInfo)
  207. {
  208. if (currentCameraInfo != null) return;
  209. currentCameraInfo = cameraInfo;
  210. for (int i = 0; i < sliderStrArray.Length; i++)
  211. {
  212. string typeStr = sliderStrArray[i];
  213. // UInt64 _VALUE = cameraInfo.GetTypeByName(typeStr);
  214. //不支持的,跳过
  215. bool bContains = cameraInfo.ContainsKey(typeStr);
  216. if (!bContains) continue;
  217. if (typeStr == "CTRL_AE")
  218. {
  219. //曝光Toggle
  220. GameObject toggleObject = Instantiate(togglePrefab, spawnPoint.transform);
  221. toggleObject.SetActive(true);
  222. toggleObject.name = typeStr;
  223. Text labelObj = toggleObject.transform.Find("Label").GetComponent<Text>();
  224. labelObj.text = sliderNameArray[i];
  225. Toggle toggle = toggleObject.GetComponent<Toggle>();
  226. CTRLAEToggle = toggle;
  227. UVCCtrlInfo _AEInfo = cameraInfo.GetInfo(typeStr);
  228. Debug.Log("UVCCtrlInfo:" + _AEInfo.ToString());
  229. int _currentValue = cameraInfo.GetValue(typeStr);
  230. bAutoAE = _currentValue == 8 ? true : false; //如果当前值是 8,则当前摄像机是自动曝光模式
  231. toggle.isOn = bAutoAE;
  232. //cameraInfo.SetValue(_VALUE, _currentValue!=8? 8:1);
  233. toggle.onValueChanged.AddListener((bool bValue) =>
  234. {
  235. //Debug.Log("Toggle value changed to: " + bValue + " from " + _VALUE);
  236. if (typeStr == "CTRL_AE")
  237. {
  238. //开关控制是否自动曝光
  239. bAutoAE = bValue;
  240. if (CTRLAEABSSlider) CTRLAEABSSlider.interactable = !bAutoAE;
  241. int _value = bValue ? 8 : 1;
  242. //Debug.Log("_value " + _value);
  243. cameraInfo.SetValue(typeStr, _value);
  244. }
  245. });
  246. }
  247. else
  248. {
  249. //其余使用slider
  250. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  251. sliderObject.SetActive(true);
  252. sliderObject.name = typeStr;
  253. Slider slider = sliderObject.GetComponent<Slider>();
  254. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  255. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  256. titleTextObj.text = sliderNameArray[i];//类型名字
  257. if (slider != null)
  258. {
  259. UVCCtrlInfo _UVCCtrlInfo = cameraInfo.GetInfo(typeStr);
  260. slider.minValue = _UVCCtrlInfo.min;
  261. slider.maxValue = _UVCCtrlInfo.max;
  262. slider.wholeNumbers = true;
  263. int _defValue = _UVCCtrlInfo.def;
  264. //指定默认值
  265. //5、UVC亮度 - 50
  266. //6、UVC对比度 - 50
  267. if (typeStr == "PU_BRIGHTNESS") {
  268. _defValue = 50;
  269. } else if (typeStr == "PU_CONTRAST") {
  270. _defValue = 50;
  271. }
  272. //记录一个typeStr类型的数据存储操作对象
  273. ParamFloatValue paramFloatValue = new ParamFloatValue("ic_uvc_" + typeStr, _defValue);
  274. if (typeStr == "PU_BRIGHTNESS" || typeStr == "PU_CONTRAST")
  275. {
  276. //获取设置默认存储的值
  277. int _Value = (int)paramFloatValue.Get();
  278. cameraInfo.SetValue(typeStr, _Value);
  279. Debug.Log("[InfraredDemo] UVC 设置" + typeStr + "默认值:" + _Value);
  280. slider.value = _Value;
  281. textObj.text = _Value + "";
  282. }
  283. else {
  284. //获取设置当前值
  285. int _currentValue = cameraInfo.GetValue(typeStr);
  286. slider.value = _currentValue;
  287. textObj.text = _currentValue + "";
  288. }
  289. //如果是曝光slider
  290. if (typeStr == "CTRL_AE_ABS")
  291. {
  292. CTRLAEABSSlider = slider;
  293. slider.interactable = !bAutoAE;
  294. }
  295. slider.onValueChanged.AddListener((newValue) =>
  296. {
  297. var _value = Mathf.FloorToInt(newValue);
  298. textObj.text = _value + "";
  299. //Debug.Log("Slider value changed to: " + newValue + " from " + _VALUE);
  300. cameraInfo.SetValue(typeStr, _value);
  301. });
  302. }
  303. }
  304. }
  305. }
  306. public void OpenUVCPanel()
  307. {
  308. _cameraParameterPanel.SetActive(true);
  309. }
  310. public void CloseUVCPanel()
  311. {
  312. _cameraParameterPanel.SetActive(false);
  313. }
  314. public void onResetUVCData()
  315. {
  316. #if UNITY_ANDROID
  317. resetUVCData();
  318. #endif
  319. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  320. resetPCData();
  321. #endif
  322. }
  323. void resetUVCData() {
  324. if (currentCameraInfo == null) return;
  325. for (int i = 0; i < sliderStrArray.Length; i++)
  326. {
  327. string typeStr = sliderStrArray[i];
  328. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  329. bool bContains = currentCameraInfo.ContainsKey(typeStr);
  330. if (!bContains) continue;
  331. if (typeStr == "CTRL_AE")
  332. {
  333. //toggle值不进行重置
  334. Debug.Log("CTRL_AE 不需要重置");
  335. }
  336. else if (typeStr == "CTRL_AE_ABS")
  337. {
  338. if (!bAutoAE)
  339. {
  340. //如果是手动曝光,重置值
  341. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  342. Slider slider = trans.GetComponent<Slider>();
  343. Text textObj = trans.Find("text").GetComponent<Text>();
  344. UVCCtrlInfo _AEInfo = currentCameraInfo.GetInfo(typeStr);
  345. //获取当前值
  346. int _currentValue = currentCameraInfo.GetValue(typeStr);
  347. Debug.Log("CTRL_AE_ABS:" + _currentValue + " = " + _AEInfo.def + " = " + ",bAutoAE:" + bAutoAE);
  348. textObj.text = _AEInfo.def + "";
  349. slider.value = _AEInfo.def;
  350. if (_AEInfo.def != _currentValue) currentCameraInfo.SetValue(typeStr, _AEInfo.def);
  351. }
  352. }
  353. else
  354. {
  355. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  356. Slider slider = trans.GetComponent<Slider>();
  357. Text textObj = trans.Find("text").GetComponent<Text>();
  358. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  359. //重置的值
  360. int _defValue = _UVCCtrlInfo.def;
  361. if (typeStr == "PU_BRIGHTNESS")
  362. {
  363. _defValue = 50;
  364. }
  365. else if (typeStr == "PU_CONTRAST")
  366. {
  367. _defValue = 50;
  368. }
  369. textObj.text = _defValue + "";
  370. slider.value = _defValue;
  371. //获取当前值
  372. int _currentValue = currentCameraInfo.GetValue(typeStr);
  373. //重置存储值
  374. //dUVCParameters.GetValueOrDefault(typeStr).Set(_UVCCtrlInfo.def);
  375. //存储初始值,设置一次到UVC参数
  376. if (_defValue != _currentValue) currentCameraInfo.SetValue(typeStr, _defValue);
  377. }
  378. }
  379. }
  380. //windows 相机
  381. string[] sliderNameArrayPC = new string[]{
  382. "亮度",
  383. "对比度",};
  384. string[] sliderStrArrayPC = new string[]{
  385. "PU_BRIGHTNESS",
  386. "PU_CONTRAST"};
  387. //记录一个typeStr类型的数据存储操作对象
  388. ParamFloatValue pcBRIGHTNESS = new ParamFloatValue("ic_pc_PU_BRIGHTNESS", 0);
  389. ParamFloatValue pcCONTRAST = new ParamFloatValue("ic_pc_PU_CONTRAST", 0);
  390. public void initSliderPC()
  391. {
  392. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  393. {
  394. string typeStr = sliderStrArrayPC[i];
  395. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  396. sliderObject.SetActive(true);
  397. sliderObject.name = typeStr;
  398. Slider slider = sliderObject.GetComponent<Slider>();
  399. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  400. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  401. titleTextObj.text = sliderNameArrayPC[i];//类型名字
  402. if (slider != null)
  403. {
  404. slider.minValue = -1;
  405. slider.maxValue = 1;
  406. //记录一个typeStr类型的数据存储操作对象
  407. if (typeStr == "PU_BRIGHTNESS")
  408. {
  409. //获取设置默认存储的值
  410. float _Value = pcBRIGHTNESS.Get();
  411. infraredCameraHelper.SetBrightness(_Value);
  412. Debug.Log("[InfraredDemo] PC 设置 PU_BRIGHTNESS:" + typeStr + "默认值:" + _Value);
  413. slider.value = _Value;
  414. textObj.text = _Value + "";
  415. slider.onValueChanged.AddListener((newValue) =>
  416. {
  417. var _value = newValue;
  418. textObj.text = _value + "";
  419. infraredCameraHelper.SetBrightness(_value);
  420. pcBRIGHTNESS.Set(_value);
  421. });
  422. }
  423. else if (typeStr == "PU_CONTRAST")
  424. {
  425. //获取设置默认存储的值
  426. float _Value = pcCONTRAST.Get();
  427. infraredCameraHelper.SetContrast(_Value);
  428. Debug.Log("[InfraredDemo] PC 设置 PU_CONTRAST:" + typeStr + "默认值:" + _Value);
  429. slider.value = _Value;
  430. textObj.text = _Value + "";
  431. slider.onValueChanged.AddListener((newValue) =>
  432. {
  433. var _value = newValue;
  434. textObj.text = _value + "";
  435. infraredCameraHelper.SetContrast(_value);
  436. pcCONTRAST.Set(_value);
  437. });
  438. }
  439. }
  440. }
  441. }
  442. void resetPCData() {
  443. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  444. {
  445. string typeStr = sliderStrArrayPC[i];
  446. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  447. Slider slider = trans.GetComponent<Slider>();
  448. Text textObj = trans.Find("text").GetComponent<Text>();
  449. //重置的值
  450. int _defValue = 0;
  451. if (typeStr == "PU_BRIGHTNESS")
  452. {
  453. _defValue = 0;
  454. infraredCameraHelper.SetBrightness(_defValue);
  455. }
  456. else if (typeStr == "PU_CONTRAST")
  457. {
  458. _defValue = 0;
  459. infraredCameraHelper.SetContrast(_defValue);
  460. }
  461. textObj.text = _defValue + "";
  462. slider.value = _defValue;
  463. }
  464. }
  465. #endregion
  466. void InitInfraredCamera()
  467. {
  468. if (_inited) return;
  469. _inited = true;
  470. //SDK创建
  471. if (infraredCameraHelper == null)
  472. {
  473. infraredCameraHelper = InfraredCameraHelper.GetInstance();
  474. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  475. infraredCameraHelper.CreateToPc();
  476. #endif
  477. #if UNITY_ANDROID
  478. //开始时候设置一个默认分辨率
  479. Debug.Log("开始时候的分辨率下标:" + resoution.Get());
  480. Vector2 resoutionVec2 = SetDefByIndex((int)resoution.Get());
  481. infraredCameraHelper.Create((int)resoutionVec2.x, (int)resoutionVec2.y);
  482. #endif
  483. infraredCameraHelper.OnPositionUpdate += (Vector2 point) =>
  484. {
  485. //跑九轴时候,不处理这里位置
  486. if (AimHandler.ins && AimHandler.ins.bRuning9Axis()) return;
  487. if (Camera.main == null) return;
  488. Ray ray = Camera.main.ScreenPointToRay(point);
  489. Vector3 rayEndPoint = ray.GetPoint(200);
  490. Quaternion quat = Quaternion.LookRotation(rayEndPoint - Camera.main.transform.position);
  491. // 挑战场景中其相机的父级有旋转,需要换算
  492. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "GameChallenge")
  493. {
  494. quat = Quaternion.AngleAxis(-180, Vector3.up) * quat;
  495. }
  496. if (CameraToLook.ins != null) CameraToLook.ins.localRotation = quat;
  497. if (SB_EventSystem.ins) SB_EventSystem.ins.MoveSimulateMouseByInfrared(point);
  498. //移动目标游戏
  499. if(GeneratingTarget.gm!=null) GeneratingTarget.gm.shootingEvent.OnPositionUpdate(point);
  500. };
  501. infraredCameraHelper.OnUVCIsReady += (UVCManager.CameraInfo camera) =>
  502. {
  503. //生成控制摄像机的参数滑条
  504. Debug.Log("初始化摄像机!");
  505. //可以操作按钮
  506. mBtnSee.interactable = true;
  507. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "调试红外";
  508. //延迟重新设置一次分辨率
  509. StartCoroutine(delayInitOhterInfo(camera));
  510. };
  511. //屏幕变化时候
  512. infraredCameraHelper.OnUVCPosUpdate += (list) =>
  513. {
  514. Debug.Log("OnUVCPosUpdate list.Count" + list.Count);
  515. SetLocatePointsToCameraRender(list, 1, 1);
  516. //InfraredScreenPositioningView 页面
  517. if (list.Count == 4)
  518. {
  519. FindObjectOfType<InfraredScreenPositioningView>()?.SyncScreenPosition();
  520. }
  521. else {
  522. FindObjectOfType<InfraredScreenPositioningView>()?.onReset();
  523. }
  524. };
  525. }
  526. }
  527. /// <summary>
  528. /// 初始化一些游戏配置
  529. /// </summary>
  530. /// <returns></returns>
  531. IEnumerator delayInitOhterInfo(UVCManager.CameraInfo camera) {
  532. //yield return new WaitForSeconds(1f);
  533. yield return new WaitForEndOfFrame();
  534. #if UNITY_ANDROID
  535. initSlider(camera);
  536. camera.GetResolutionsStrs();
  537. // 清除默认选项
  538. _dropdownResolution2.ClearOptions();
  539. // 将分辨率字符串数组转换为 Dropdown 选项
  540. _dropdownResolution2.AddOptions(new List<string>(resolutions));
  541. // 默认设置
  542. int index = (int)resoution.Get();
  543. _dropdownResolution2.value = index;
  544. _dropdownResolution2.RefreshShownValue();
  545. // 处理 Dropdown 的选择变化
  546. _dropdownResolution2.onValueChanged.AddListener(index => { OnResolutionChanged(index);});
  547. #endif
  548. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  549. initSliderPC();
  550. //隐藏不需要的设置
  551. _btnAdjusting.transform.Find("Text").GetComponent<Text>().text = "调整PC参数";
  552. _dropdownResolution.gameObject.SetActive(false);
  553. _dropdownResolution2.gameObject.SetActive(false);
  554. #endif
  555. //震动阈值
  556. SetShakeFilterValue(shakeFilterValue.Get());
  557. _sliderShakeFilter.onValueChanged.AddListener(SetShakeFilterValue);
  558. //功能按钮
  559. //重置触发测试
  560. _btnReset.onClick.AddListener(OnClick_Reset);
  561. _btnScreenLocateManual.onClick.AddListener(OnClick_ScreenLocateManual);
  562. _btnScreenLocateManualAuto.onClick.AddListener(OnClick_ScreenLocateManualAuto);
  563. SetCaptureValue(captureValue.Get());
  564. _sliderCapture.onValueChanged.AddListener(SetCaptureValue);
  565. SetDelayValue(delayValue.Get());
  566. _sliderDelay.onValueChanged.AddListener(SetDelayValue);
  567. //绘制线段
  568. SetLineWidth(lineWidth.Get());
  569. _sliderLineWidth.onValueChanged.AddListener(SetLineWidth);
  570. //检测红外亮度阈值
  571. SetInfraredFilterValue(infraredFileterValue.Get());
  572. _infraredFilter.onValueChanged.AddListener(SetInfraredFilterValue);
  573. //野鸭设置初始关卡
  574. int defLevel = (int)duckHunterLevel.Get() - 1 < 0 ? 0 : (int)duckHunterLevel.Get() - 1;
  575. _duckLevelDropdown.SetValueWithoutNotify(defLevel);
  576. _duckLevelDropdown.onValueChanged.AddListener(SetDuckLevelTest);
  577. }
  578. /// <summary>
  579. /// 初始化时候获取设置和存储来控制显示准心
  580. /// </summary>
  581. /// <returns></returns>
  582. public bool bInitCrosshairShow() {
  583. return UserSettings.ins.openCrossHair && getCrosshairValue() == 1 ? true : false;
  584. }
  585. /// <summary>
  586. /// 获取弓箭准心存储值
  587. /// </summary>
  588. /// <returns></returns>
  589. public int getCrosshairValue() {
  590. return (int)crosshairValue.Get();
  591. }
  592. public void setCrosshairValue(bool bshow) {
  593. crosshairValue.Set(bshow?1:0);
  594. }
  595. public void onStartPreview()
  596. {
  597. infraredCameraHelper.onStartPreview();
  598. }
  599. public void onStopPreview()
  600. {
  601. infraredCameraHelper.onStopPreview();
  602. }
  603. /// <summary>
  604. /// 获取并且初始化一次记录点的数据
  605. /// </summary>
  606. /// <returns></returns>
  607. IEnumerator initScreenLocateManual()
  608. {
  609. yield return new WaitForSeconds(1f);
  610. infraredCameraHelper.InitScreenLocateManual();
  611. }
  612. IEnumerator RestartOrKillApp()
  613. {
  614. yield return new WaitForSeconds(0.3f);
  615. if (Application.isEditor) yield break;
  616. if (Application.platform == RuntimePlatform.Android)
  617. {
  618. using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
  619. {
  620. const int kIntent_FLAG_ACTIVITY_CLEAR_TASK = 0x00008000;
  621. const int kIntent_FLAG_ACTIVITY_NEW_TASK = 0x10000000;
  622. var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
  623. var pm = currentActivity.Call<AndroidJavaObject>("getPackageManager");
  624. var intent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", Application.identifier);
  625. intent.Call<AndroidJavaObject>("setFlags", kIntent_FLAG_ACTIVITY_NEW_TASK | kIntent_FLAG_ACTIVITY_CLEAR_TASK);
  626. currentActivity.Call("startActivity", intent);
  627. currentActivity.Call("finish");
  628. var process = new AndroidJavaClass("android.os.Process");
  629. int pid = process.CallStatic<int>("myPid");
  630. process.CallStatic("killProcess", pid);
  631. }
  632. }
  633. else {
  634. // 获取当前应用程序的可执行文件路径
  635. string executablePath = System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName;
  636. // 重启应用程序
  637. System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo
  638. {
  639. FileName = executablePath,
  640. UseShellExecute = false
  641. };
  642. System.Diagnostics.Process.Start(startInfo);
  643. // 退出当前应用程序
  644. Application.Quit();
  645. };
  646. }
  647. void UpdateInfraredCamera()
  648. {
  649. if (!_visiable) return;
  650. if (!_inited) return;
  651. if (infraredCameraHelper == null) return;
  652. //渲染相机画面
  653. //_cameraRender.texture = infraredCameraHelper.GetCameraTexture();
  654. //_cameraRender.material = infraredCameraHelper.GetCameraMaterial();
  655. if (ScreenLocate.Main.getUVCTexture)
  656. {
  657. if(_cameraRender.texture ==null || ScreenLocate.Main.getUVCTexture.GetNativeTexturePtr() != _cameraRender.texture.GetNativeTexturePtr())
  658. _cameraRender.texture = ScreenLocate.Main.getUVCTexture;
  659. //_cameraRender.SetNativeSize();
  660. // _MaintainAspectRatio.AdjustSize();
  661. }
  662. //在相机画面显示准心
  663. if (ScreenLocate.Main)
  664. {
  665. var _sl = ScreenLocate.Main;
  666. var buffer = _sl.infraredSpotBuffer;
  667. if (buffer != null)
  668. {
  669. for (int i = 0; i < buffer.Length; i++)
  670. {
  671. if (buffer[i].CameraLocation != null)
  672. {
  673. //添加一个偏移量,使得最后输出的准心是指向正中心
  674. Vector2 newPoint2 = _sl.GetOffsetCameraLocation(buffer[i].CameraLocation.Value);
  675. // 检测到光点
  676. var pos = newPoint2.pixelToLocalPosition_AnchorCenter(_sl.mUVCCameraInfo.Size, _cameraRender.rectTransform.rect);
  677. _crosshairsInCamera[i].gameObject.SetActive(true);
  678. _crosshairsInCamera[i].anchoredPosition = pos;
  679. }
  680. else
  681. _crosshairsInCamera[i].gameObject.SetActive(false);
  682. }
  683. }
  684. //渲染固定摄像机分辨率
  685. SetCalibrationFixedText(_sl.mUVCCameraInfo.CurrentCalibrationResolution);
  686. //渲染摄像机大小
  687. if(_sl.mUVCCameraInfo != null) SetCameraSizeText(_sl.mUVCCameraInfo.Size);
  688. //渲染摄像机识别点位置
  689. SetQuadUnityVectorListText(_sl.PrintVector2List(ScreenLocate.quadUnityVectorList));
  690. }
  691. }
  692. public void SetLocatePointsToCameraRender(List<Vector2> points, float w, float h)
  693. {
  694. Transform pointsTF2 = _cameraRender.transform.Find("Points");
  695. if (pointsTF2.childCount == points.Count)
  696. {
  697. Vector2 texSize = new Vector2(w, h);
  698. for (int i = 0; i < pointsTF2.childCount; i++)
  699. {
  700. Transform pointTF = pointsTF2.GetChild(i);
  701. Vector2 pos = points[i];
  702. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  703. pointTF.gameObject.SetActive(true);
  704. }
  705. }
  706. else {
  707. for (int i = 0; i < pointsTF2.childCount; i++)
  708. {
  709. Transform pointTF = pointsTF2.GetChild(i);
  710. pointTF.gameObject.SetActive(false);
  711. }
  712. }
  713. }
  714. public void SetLocatePointsToCameraRenderTest(List<Vector2> points, float w, float h)
  715. {
  716. Transform pointsTF2 = _cameraRender.transform.Find("PointsTest");
  717. if (pointsTF2.childCount == points.Count)
  718. {
  719. Vector2 texSize = new Vector2(w, h);
  720. for (int i = 0; i < pointsTF2.childCount; i++)
  721. {
  722. Transform pointTF = pointsTF2.GetChild(i);
  723. Vector2 pos = points[i];
  724. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  725. pointTF.gameObject.SetActive(true);
  726. }
  727. }
  728. else
  729. {
  730. for (int i = 0; i < pointsTF2.childCount; i++)
  731. {
  732. Transform pointTF = pointsTF2.GetChild(i);
  733. pointTF.gameObject.SetActive(false);
  734. }
  735. }
  736. }
  737. void SetShakeFilterValue(float v)
  738. {
  739. shakeFilterValue.Set(v);
  740. _sliderShakeFilter.SetValueWithoutNotify(shakeFilterValue.Get());
  741. _sliderShakeFilter.transform.Find("Value").GetComponent<Text>().text = shakeFilterValue.Get().ToString("f1");
  742. infraredCameraHelper.SetShakeFilterValue(shakeFilterValue.Get());
  743. }
  744. /// <summary>
  745. /// 重新设置分辨率
  746. /// </summary>
  747. /// <param name="index"></param>
  748. public void resolutionRestartApp(int index)
  749. {
  750. #if UNITY_ANDROID
  751. //StartCoroutine(RestartOrKillApp());
  752. //获取第一个分辨率设置后设置size
  753. switch (index)
  754. {
  755. case 0:
  756. infraredCameraHelper.SetHighCameraResolution();
  757. resoution.Set(index);
  758. _dropdownResolution2.SetValueWithoutNotify(index);
  759. break;
  760. case 1:
  761. infraredCameraHelper.SetLowCameraResolution();
  762. resoution.Set(index);
  763. _dropdownResolution2.SetValueWithoutNotify(index);
  764. break;
  765. }
  766. #endif
  767. }
  768. /// <summary>
  769. /// 初始化时候,设置的值
  770. /// </summary>
  771. /// <param name="index"></param>
  772. public Vector2 SetDefByIndex(int index = 0)
  773. {
  774. //SetResolutionNew 里面对应的下标
  775. Vector2 vec2 = new Vector2(320, 240);
  776. switch (index)
  777. {
  778. case 0:
  779. vec2 = new Vector2(320, 240);
  780. break;
  781. case 1:
  782. vec2 = new Vector2(160, 120);
  783. break;
  784. }
  785. return vec2;
  786. }
  787. /// <summary>
  788. /// 当 Dropdown 选择变化时的处理方法
  789. /// </summary>
  790. /// <param name="OnResolutionChanged">320x240</param>
  791. private void OnResolutionChanged(int index)
  792. {
  793. #if UNITY_ANDROID
  794. Debug.Log("Selected Resolution: " + index);
  795. // 将选定的分辨率转换为实际的宽度和高度
  796. // 并且需要判断是否存在最低分辨率
  797. if (index == 1 && currentCameraInfo.ContainsResulutionKey("160x120"))
  798. {
  799. // 在这里你可以根据实际需要设置屏幕分辨率或进行其他操作
  800. infraredCameraHelper.SetLowCameraResolution();
  801. // 保存选择的分辨率到 PlayerPrefs
  802. resoution.Set(index);
  803. }
  804. else if(index == 0){
  805. //如果是0就 使用高分辨率
  806. infraredCameraHelper.SetHighCameraResolution();
  807. // 保存选择的分辨率到 PlayerPrefs
  808. resoution.Set(index);
  809. }
  810. #endif
  811. }
  812. /// <summary>
  813. /// 野鸭关卡测试初始值
  814. /// </summary>
  815. /// <param name="optionIndex"></param>
  816. public void SetDuckLevelTest(int optionIndex)
  817. {
  818. //选择下标+1
  819. int v = optionIndex + 1;
  820. duckHunterLevel.Set(v);
  821. _sliderLineWidth.SetValueWithoutNotify(duckHunterLevel.Get());
  822. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = duckHunterLevel.Get().ToString("f1");
  823. }
  824. void OnClick_Reset()
  825. {
  826. //SetBrightness(1);
  827. //SetSaturation(1);
  828. //SetContrast(1);
  829. SetShakeFilterValue(6);
  830. SetLineWidth(10);
  831. SetInfraredFilterValue(0.8f);
  832. SetCaptureValue(30.0f);
  833. SetDelayValue(30.0f);
  834. //重置为第一关
  835. SetDuckLevelTest(0);
  836. }
  837. public void OnClickClearAll() {
  838. PlayerPrefs.DeleteAll();
  839. // 保存更改
  840. PlayerPrefs.Save();
  841. StartCoroutine(RestartOrKillApp());
  842. }
  843. void OnClick_ScreenLocateManual()
  844. {
  845. ViewManager2.ShowView(ViewManager2.Path_InfraredScreenPositioningView);
  846. FindObjectOfType<InfraredScreenPositioningView>().enterFromInfraredDemo = true;
  847. }
  848. void OnClick_ScreenLocateManualAuto()
  849. {
  850. infraredCameraHelper.EnterScreenLocateManualAuto();
  851. }
  852. public void OnClick_SetAdjustPointsOffset()
  853. {
  854. var _sl = ScreenLocate.Main;
  855. var buffer = _sl.infraredSpotBuffer;
  856. if (buffer != null)
  857. {
  858. for (int i = 0; i < buffer.Length; i++)
  859. {
  860. if (buffer[i].CameraLocation != null)
  861. {
  862. Debug.Log("CameraLocation:"+buffer[i].CameraLocation.Value);
  863. var centerOffset = infraredCameraHelper.GetCenterOffset(buffer[i].CameraLocation.Value, "CameraLocation");
  864. Debug.Log("CenterOffset: " + centerOffset);
  865. var uvCenterOffset = infraredCameraHelper.GetCenterOffset(buffer[i].ScreenUV.Value, "ScreenUV");
  866. Debug.Log("UvCenterOffset: " + uvCenterOffset);
  867. //如果是新手教程场景里面的校准
  868. InfraredGuider infraredGuiderObj = FindObjectOfType<InfraredGuider>();
  869. if (infraredGuiderObj != null)
  870. {
  871. GameObject infraredGuiderGameObject = infraredGuiderObj.gameObject;
  872. infraredGuiderGameObject.GetComponent<InfraredGuider>().SetTitleAfterCalibration();
  873. }
  874. }
  875. }
  876. }
  877. }
  878. /// <summary>
  879. /// 重置中心点
  880. /// </summary>
  881. public void ResetCenterOffset() {
  882. infraredCameraHelper.ResetCenterOffset();
  883. }
  884. void SetCaptureValue(float v)
  885. {
  886. captureValue.Set(v);
  887. _sliderCapture.SetValueWithoutNotify(captureValue.Get());
  888. _sliderCapture.transform.Find("Value").GetComponent<Text>().text = captureValue.Get().ToString("f1");
  889. infraredCameraHelper.SetCapture((int)captureValue.Get());
  890. }
  891. void SetDelayValue(float v)
  892. {
  893. delayValue.Set(v);
  894. _sliderDelay.SetValueWithoutNotify(delayValue.Get());
  895. _sliderDelay.transform.Find("Value").GetComponent<Text>().text = delayValue.Get().ToString("f1");
  896. infraredCameraHelper.SetDelay((int)delayValue.Get());
  897. }
  898. #endregion
  899. #region 相机感光度(默认修改对比度)
  900. public void onSetSliderCustomValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  901. {
  902. onSetSliderValue(_slider, "PU_CONTRAST", min, max);
  903. }
  904. public void onSliderCustomEvent(float value, float min = 0.0f, float max = 10.0f)
  905. {
  906. onSliderEvent(value, "PU_CONTRAST", min, max);
  907. }
  908. public void onSetSliderCustomBrightnessValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  909. {
  910. onSetSliderValue(_slider, "PU_BRIGHTNESS", min, max);
  911. }
  912. public void onSliderCustomBrightnessEvent(float value, float min = 0.0f, float max = 10.0f)
  913. {
  914. onSliderEvent(value, "PU_BRIGHTNESS", min, max);
  915. }
  916. public void onSetSliderValue(Slider _slider,string typeStr = "PU_CONTRAST", float min = 0.0f, float max = 10.0f)
  917. {
  918. if (BluetoothWindows.IsWindows()) {
  919. float v = typeStr == "PU_CONTRAST"?infraredCameraHelper.GetContrast(): infraredCameraHelper.GetBrightness();
  920. // 目标区间 [0, 10] 的边界值
  921. double targetMin = min;
  922. double targetMax = max;
  923. double originalMin = -1;
  924. double originalMax = 1;
  925. // 计算转换后的值
  926. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  927. Debug.Log("PC获取相机的感光度 "+ typeStr + " :" + v + " = " + v2);
  928. _slider.SetValueWithoutNotify((float)v2);
  929. return;
  930. }
  931. //功能也改为UVC的对比度
  932. if (running)
  933. {
  934. //string typeStr = "PU_CONTRAST";//"PU_BRIGHTNESS";
  935. //UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  936. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  937. float v = currentCameraInfo.GetValue(typeStr); // infraredCameraHelper.GetBrightness();
  938. //float v2 = (v / _UVCCtrlInfo.max) * 10;
  939. // 目标区间 [0, 10] 的边界值
  940. double targetMin = min;
  941. double targetMax = max;
  942. double originalMin = _UVCCtrlInfo.min;
  943. double originalMax = _UVCCtrlInfo.max;
  944. // 计算转换后的值
  945. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  946. Debug.Log("获取相机的感光度" + typeStr + ": " + v + " = " + v2);
  947. _slider.SetValueWithoutNotify((float)v2);
  948. }
  949. else _slider.SetValueWithoutNotify(5);
  950. }
  951. public void onSliderEvent(float value, string typeStr = "PU_CONTRAST", float min = 0.0f,float max = 10.0f)
  952. {
  953. // string typeStr = "PU_CONTRAST";// "PU_BRIGHTNESS";
  954. //pc
  955. if (BluetoothWindows.IsWindows())
  956. {
  957. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  958. Slider slider = trans.GetComponent<Slider>();
  959. Text textObj = trans.Find("text").GetComponent<Text>();
  960. // 原始区间和目标区间的边界值
  961. double originalMin = min;
  962. double originalMax = max;
  963. double targetMin = -1;
  964. double targetMax = 1;
  965. // 计算转换后的值
  966. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  967. float _current = (float)result;
  968. //Debug.Log("_current:" + _current + " , result:" + result);
  969. textObj.text = _current + "";
  970. slider.value = _current;
  971. if (typeStr == "PU_CONTRAST")
  972. {
  973. infraredCameraHelper.SetContrast(_current);
  974. pcCONTRAST.Set(_current);
  975. }
  976. else {
  977. infraredCameraHelper.SetBrightness(_current);
  978. pcBRIGHTNESS.Set(_current);
  979. }
  980. return;
  981. }
  982. //修改亮度时,调试界面的亮度也应该一起修改
  983. //功能也改为UVC的对比度
  984. if (running)
  985. {
  986. //Slider slider = transform.Find("InfraredCamera/Layout/SliderBrightness")
  987. // .GetComponent<Slider>();
  988. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  989. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  990. Slider slider = trans.GetComponent<Slider>();
  991. Text textObj = trans.Find("text").GetComponent<Text>();
  992. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  993. int _currentUVCValue = currentCameraInfo.GetValue(typeStr);
  994. //value 0 ~ 10
  995. // 原始区间和目标区间的边界值
  996. double originalMin = min;
  997. double originalMax = max;
  998. double targetMin = _UVCCtrlInfo.min;
  999. double targetMax = _UVCCtrlInfo.max;
  1000. // 计算转换后的值
  1001. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  1002. int _current = (int)(result);
  1003. Debug.Log("_current:" + value + " , result:" + result);
  1004. textObj.text = _current + "";
  1005. slider.value = _current;
  1006. //dUVCParameters.GetValueOrDefault(typeStr).Set(_current);
  1007. //存储初始值,设置一次到UVC参数
  1008. if (_currentUVCValue != _current) currentCameraInfo.SetValue(typeStr, _current);
  1009. }
  1010. }
  1011. public static double MapValue(double value, double originalMin, double originalMax, double targetMin, double targetMax)
  1012. {
  1013. // 线性插值公式
  1014. return targetMin + (value - originalMin) * (targetMax - targetMin) / (originalMax - originalMin);
  1015. }
  1016. #endregion
  1017. #region 绘制线段部分
  1018. public void SetLineWidth(float v)
  1019. {
  1020. lineWidth.Set(v);
  1021. _sliderLineWidth.SetValueWithoutNotify(lineWidth.Get());
  1022. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = lineWidth.Get().ToString("f1");
  1023. }
  1024. #endregion
  1025. #region 亮度检测部分
  1026. public void SetInfraredFilterValue(float v)
  1027. {
  1028. infraredFileterValue.Set(v);
  1029. _infraredFilter.SetValueWithoutNotify(infraredFileterValue.Get());
  1030. _infraredFilter.transform.Find("Value").GetComponent<Text>().text = infraredFileterValue.Get().ToString("f1");
  1031. infraredCameraHelper.SetInfraredLocateBrightnessThreshold(infraredFileterValue.Get());
  1032. }
  1033. #endregion
  1034. public void resetInfraredPlayerPrefs()
  1035. {
  1036. //测试用
  1037. PlayerPrefs.DeleteKey("entry-guider-infrared-" + LoginMgr.myUserInfo.id);
  1038. PlayerPrefs.DeleteKey("hideInfraredBowAndArrow");
  1039. }
  1040. #region 显示Log部分信息
  1041. [SerializeField] Text _calibrationFixedText;
  1042. [SerializeField] Text _cameraSizeText;
  1043. [SerializeField] Text _quadUnityVectorListText;
  1044. /// <summary>
  1045. /// 校准时候的固定值分辨率
  1046. /// </summary>
  1047. /// <param name="v"></param>
  1048. public void SetCalibrationFixedText(Vector2 v)
  1049. {
  1050. _calibrationFixedText.text = v.x + "*" + v.y;
  1051. }
  1052. /// <summary>
  1053. /// 渲染摄像机当前分辨率
  1054. /// </summary>
  1055. /// <param name="v"></param>
  1056. public void SetCameraSizeText(Vector2 v)
  1057. {
  1058. _cameraSizeText.text = v.x + "*" + v.y;
  1059. }
  1060. /// <summary>
  1061. /// 渲染摄像机识别点
  1062. /// </summary>
  1063. /// <param name="v"></param>
  1064. public void SetQuadUnityVectorListText(string v)
  1065. {
  1066. _quadUnityVectorListText.text = v;
  1067. }
  1068. #endregion
  1069. }
  1070. public class ParamFloatValue
  1071. {
  1072. private string _saveKey;
  1073. private float _valueDefault;
  1074. private bool _valueLoaded;
  1075. private float _value;
  1076. public ParamFloatValue(string saveKey, float valueDefault)
  1077. {
  1078. _saveKey = saveKey;
  1079. _valueDefault = valueDefault;
  1080. }
  1081. public float Get()
  1082. {
  1083. if (!_valueLoaded) _value = PlayerPrefs.GetFloat(_saveKey, _valueDefault);
  1084. return _value;
  1085. }
  1086. public void Set(float value)
  1087. {
  1088. _value = value;
  1089. PlayerPrefs.SetFloat(_saveKey, _value);
  1090. PlayerPrefs.Save();
  1091. }
  1092. }