MagazineStateEventData.cs 311 B

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  1. using ProjectBase.Event;
  2. using ShotSimulator.Train.Info;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace ShotSimulator.Event
  7. {
  8. public class MagazineStateEventData : BaseEventData
  9. {
  10. public MagazineState state;
  11. public float reloadedTime;
  12. }
  13. }