EventKey.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace ShotSimulator.Event
  5. {
  6. public class EventKey
  7. {
  8. /// <summary>
  9. /// 训练结果指标更新
  10. /// </summary>
  11. public const string OnTrainResultMetricsDataUpdated = "OnTrainResultMetricsDataUpdated";
  12. /// <summary>
  13. /// 子弹数量改变
  14. /// </summary>
  15. public const string OnBulletNumsChanged = "OnBulletNumsChanged";
  16. /// <summary>
  17. /// 换弹状态
  18. /// </summary>
  19. public const string OnMagazineStateChanged = "OnMagazineStateChanged";
  20. /// <summary>
  21. /// 游标类型变化
  22. /// </summary>
  23. public const string OnCursorTypeChanged = "OnCursorTypeChanged";
  24. /// <summary>
  25. /// 空子弹下射击
  26. /// </summary>
  27. public const string OnShootWitchEmptyBullets = "OnShootWitchEmptyBullets";
  28. /// <summary>
  29. /// 未上膛时射击
  30. /// </summary>
  31. public const string OnShootWitchChamberEmpty = "OnShootWitchChamberEmpty";
  32. /// <summary>
  33. /// 任务执行数据更新
  34. /// </summary>
  35. public const string OnExecutingTrainDataUpdated = "OnExecutingTrainDataUpdated";
  36. /// <summary>
  37. /// 任务执行数据更新
  38. /// </summary>
  39. public const string OnChamberStateUpdated = "OnChamberStateUpdated";
  40. }
  41. }