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- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class ExitGame : MonoBehaviour
- {
- [SerializeField]
- private string sceneToLoad = "LightGlueScene";
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- // Load the configured scene (can be set from the Inspector)
- public void onExitGame()
- {
- SceneManager.LoadScene(sceneToLoad);
- }
- }
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