ConnectGuidanceView.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class ConnectGuidanceView : MonoBehaviour
  6. {
  7. [SerializeField] List<GameObject> layouts;
  8. bool isNext = false;
  9. [SerializeField] GameObject textTip01;
  10. [SerializeField] GameObject textTip02;
  11. //定位进来时候调用
  12. public void showTextipInfrared() {
  13. textTip01.SetActive(false);
  14. textTip02.SetActive(true);
  15. }
  16. void Start()
  17. {
  18. //进入指南页面,onCreateAimDeviceInfoById 一下 aimdevice,和设置一下type
  19. resetAimType();
  20. InitConfirmStorage();
  21. transform.Find("BtnNext").GetComponent<Button>().onClick.AddListener(OnClick_Next);
  22. if (AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.ARTEMIS || AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.ARTEMISPRO)
  23. {
  24. ShowDeviceLayout(1);
  25. }
  26. else if (AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.Gun)
  27. {
  28. ShowDeviceLayout(2);
  29. }
  30. else
  31. {
  32. ShowDeviceLayout(0);
  33. }
  34. //NewUserGuiderManager newUserGuiderManager = FindObjectOfType<NewUserGuiderManager>();
  35. //newUserGuiderManager.curConfigKey = "视角归位-触发";
  36. //newUserGuiderManager.isNewModule = AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.ARTEMIS;
  37. ////进入射箭场景
  38. //GlobalData.pkMatchType = PKMatchType.None;
  39. //GameMgr.gameType = 1;
  40. ////射一箭回到连接页面,Device.view
  41. //GameMgr.bNavBack = true;
  42. //GameMgr.bShowDistance = false;
  43. //AimHandler.ins.bInitOne = true;
  44. //UnityEngine.SceneManagement.SceneManager.LoadScene(
  45. // "Game", UnityEngine.SceneManagement.LoadSceneMode.Single);
  46. }
  47. void ShowDeviceLayout(int index)
  48. {
  49. for (int i = 0; i < layouts.Count; i++)
  50. {
  51. GameObject _button = layouts[i];
  52. _button.SetActive(index == i);
  53. }
  54. }
  55. void Update()
  56. {
  57. UpdateBtnForConnect();
  58. }
  59. void OnClick_Next()
  60. {
  61. //onEnterInfrared();
  62. //return;
  63. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  64. {
  65. if (bowStatus == BluetoothStatusEnum.ConnectSuccess)
  66. {
  67. AimHandler.ins.OnSaveAimDeviceInfos();
  68. BluetoothAim.ins.SetMainConnectDeviceType();
  69. if (AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.HOUYIPRO
  70. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.Gun
  71. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.ARTEMISPRO)
  72. {
  73. //如果不是红外设备,才进入校准?
  74. ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  75. ViewManager2.ShowView(ViewManager2.Path_GyrGuidanceView);
  76. }
  77. else
  78. {
  79. //修改步骤
  80. ViewManager2.ShowView(ViewManager2.Path_InfraredView);
  81. //if (!PlayerPrefs.HasKey("hideInfraredBowAndArrow"))
  82. //{
  83. // //如果是红外连接成功,记录一个tag
  84. // PlayerPrefs.SetInt("hideInfraredBowAndArrow", 1);
  85. //}
  86. //onEnterInfrared();
  87. }
  88. }
  89. }
  90. else if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECONDE_PLAYER)
  91. {
  92. if (bowStatus2P == SmartBowSDK.BluetoothStatusEnum.Connected)
  93. {
  94. AimHandler.ins.OnSaveAimDeviceInfos();
  95. BluetoothAim.ins.SetMainConnectDeviceType();
  96. if (AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.HOUYIPRO
  97. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.Gun
  98. && AimHandler.ins.aimDeviceInfo.type != (int)AimDeviceType.ARTEMISPRO)
  99. {
  100. //如果不是红外设备,才进入校准?
  101. ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  102. ViewManager2.ShowView(ViewManager2.Path_GyrGuidanceView);
  103. }
  104. else
  105. {
  106. //修改步骤
  107. ViewManager2.ShowView(ViewManager2.Path_InfraredView);
  108. //if (!PlayerPrefs.HasKey("hideInfraredBowAndArrow"))
  109. //{
  110. // //如果是红外连接成功,记录一个tag
  111. // PlayerPrefs.SetInt("hideInfraredBowAndArrow", 1);
  112. //}
  113. //onEnterInfrared();
  114. }
  115. //ViewManager2.ShowView(ViewManager2.Path_GyrGuidanceView);
  116. }
  117. }
  118. }
  119. void InitConfirmStorage()
  120. {
  121. transform.Find("ConfirmStep/Toggle").GetComponent<Toggle>().SetIsOnWithoutNotify(IsConfirmInStorage());
  122. transform.Find("ConfirmStep/Toggle").GetComponent<Toggle>().onValueChanged.AddListener(v =>
  123. {
  124. SetConfirmToStorage(v);
  125. });
  126. }
  127. bool IsConfirmInStorage()
  128. {
  129. return PlayerPrefs.GetInt("connect-confirm-" + LoginMgr.myUserInfo.id, 0) == 1;
  130. }
  131. void SetConfirmToStorage(bool value)
  132. {
  133. PlayerPrefs.SetInt("connect-confirm-" + LoginMgr.myUserInfo.id, value ? 1 : 0);
  134. }
  135. [SerializeField] GameObject btnConnectBow;
  136. BluetoothStatusEnum bowStatus;
  137. SmartBowSDK.BluetoothStatusEnum bowStatus2P;
  138. void UpdateBtnForConnect()
  139. {
  140. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  141. {
  142. if (BluetoothAim.ins && bowStatus != BluetoothAim.ins.status)
  143. {
  144. bowStatus = BluetoothAim.ins.status;
  145. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothAim.ins.status);
  146. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  147. btnConnectBow.GetComponentInChildren<Text>().color = color;
  148. btnConnectBow.transform.Find("Check").gameObject.SetActive(bowStatus == BluetoothStatusEnum.ConnectSuccess);
  149. }
  150. if (bowStatus != BluetoothStatusEnum.ConnectSuccess) {
  151. isNext = false;
  152. }
  153. //自动跳转
  154. else if (!isNext && bowStatus == BluetoothStatusEnum.ConnectSuccess)
  155. {
  156. isNext = true;
  157. OnClick_Next();
  158. }
  159. }
  160. else if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECONDE_PLAYER)
  161. {
  162. SmartBowSDK.SmartBowHelper smartBowHelper = BluetoothAim.ins.getSmartBowHelper2P();
  163. if (smartBowHelper == null) return;
  164. if (BluetoothAim.ins && bowStatus2P != smartBowHelper.GetBluetoothStatus())
  165. {
  166. bowStatus2P = smartBowHelper.GetBluetoothStatus();
  167. (int textID, Color color) = BluetoothStatus.GetBLE2StatusInfo(bowStatus2P);
  168. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  169. btnConnectBow.GetComponentInChildren<Text>().color = color;
  170. btnConnectBow.transform.Find("Check").gameObject.SetActive(bowStatus2P == SmartBowSDK.BluetoothStatusEnum.Connected);
  171. }
  172. if (bowStatus2P != SmartBowSDK.BluetoothStatusEnum.Connected)
  173. {
  174. isNext = false;
  175. }
  176. //自动跳转
  177. if (!isNext && bowStatus2P == SmartBowSDK.BluetoothStatusEnum.Connected)
  178. {
  179. isNext = true;
  180. OnClick_Next();
  181. }
  182. }
  183. }
  184. public void OnClick_ConnectBLE()
  185. {
  186. if (!IsConfirmInStorage())
  187. {
  188. //PopupMgr.ins.ShowTip("Please Confirmed the completion of the above steps");
  189. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("Guidance_Checked"));
  190. return;
  191. }
  192. //此页面连接当作重新初始化
  193. resetAimDevice();
  194. if (HomeView.ShowProminentBeforeConnectBLE()) return;
  195. Debug.Log("BluetoothAim.ins.getBLEPlayer():"+ BluetoothAim.ins.getBLEPlayer());
  196. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  197. {
  198. BluetoothAim.ins.DoConnect();
  199. }
  200. else if(BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECONDE_PLAYER)
  201. {
  202. BluetoothAim.ins.DoConnect2P();
  203. }
  204. }
  205. public void OnClick_Back()
  206. {
  207. AudioMgr.ins.PlayBtn();
  208. ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  209. }
  210. public void resetAimDevice() {
  211. //进行重新初始化的时候。重置一下对应的mac
  212. AimHandler.ins.onCreateAimDeviceInfoById();
  213. AimHandler.ins.SetAimDeviceType(AimHandler.ins.tempAimDeviceInfo.type);
  214. AimHandler.ins.ResetAimDeviceMac();
  215. Debug.Log("重新初始化时候 bInitMac :" + AimHandler.ins.aimDeviceInfo.bInitMac);
  216. }
  217. public void resetAimType() {
  218. AimHandler.ins.onCreateAimDeviceInfoById();
  219. AimHandler.ins.SetAimDeviceType(AimHandler.ins.tempAimDeviceInfo.type);
  220. //如果有正在连接的情况,重置一下mac。其他不需要
  221. if (BluetoothAim.ins)
  222. {
  223. if (BluetoothAim.ins.status == BluetoothStatusEnum.Connecting)
  224. {
  225. AimHandler.ins.ResetAimDeviceMac();
  226. }
  227. SmartBowSDK.SmartBowHelper smartBowHelper = BluetoothAim.ins.getSmartBowHelper2P();
  228. if (smartBowHelper != null) {
  229. SmartBowSDK.BluetoothStatusEnum bluetoothStatusEnum = smartBowHelper.GetBluetoothStatus();
  230. if (bluetoothStatusEnum == SmartBowSDK.BluetoothStatusEnum.Connecting)
  231. {
  232. AimHandler.ins.ResetAimDeviceMac();
  233. }
  234. }
  235. }
  236. Debug.Log("重新初始化时候 resetAimType bInitMac :" + AimHandler.ins.aimDeviceInfo.bInitMac);
  237. }
  238. void OnDestroy()
  239. {
  240. //退出面板时候,取消正在连接的连接
  241. BluetoothAim.ins.onCancelAllConnecting();
  242. }
  243. //连接之后,跳转进入场景
  244. //void onEnterInfrared() {
  245. // //添加进入射箭场景
  246. // if (PlayerPrefs.GetInt("entry-guider-infrared-" + LoginMgr.myUserInfo.id, 0) == 0)
  247. // {
  248. // Debug.Log("-----进入射箭场景!");
  249. // NewUserGuiderManager newUserGuiderManager = FindObjectOfType<NewUserGuiderManager>();
  250. // newUserGuiderManager.curConfigKey = "开始-红外调整";
  251. // newUserGuiderManager.isNewModule = AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.HOUYIPRO || AimHandler.ins.aimDeviceInfo.type == (int)AimDeviceType.Gun ;
  252. // //进入射箭场景
  253. // GlobalData.pkMatchType = PKMatchType.None;
  254. // GameMgr.gameType = 1;
  255. // //射一箭回到连接页面,Device.view
  256. // GameMgr.bNavBack = true;
  257. // GameMgr.bShowDistance = false;
  258. // AimHandler.ins.bInitOne = true;
  259. // //关闭计时器
  260. // GameMgr.turnOffTimer = true;
  261. // UnityEngine.SceneManagement.SceneManager.LoadScene(
  262. // "Game", UnityEngine.SceneManagement.LoadSceneMode.Single);
  263. // PlayerPrefs.SetInt("entry-guider-infrared-" + LoginMgr.myUserInfo.id, 1);
  264. // }
  265. // else
  266. // {
  267. // Debug.Log("-----跳转回连接界面!");
  268. // //如不是第一次,则应该跳转回连接界面
  269. // ViewMgr.Instance.DestroyView<SmartArcheryView>();
  270. // ViewManager2.HideView(ViewManager2.Path_ConnectGuidanceView);
  271. // }
  272. //}
  273. }