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							- using UnityEngine;
 
- using UnityEngine.UI;
 
- using System.Collections.Generic;
 
- using System;
 
- using ZIM.Unity;
 
- using System.Linq;
 
- using o0InfraredLocate.ZIM;
 
- public class PointMarker : MonoBehaviour
 
- {
 
-     //public Text instructionText; // 用于显示提示文字
 
-     [Tooltip("标记页面标题提示")]
 
-     [SerializeField] TextAutoLanguage2 instructionText;
 
-     public Button undoButton;    // 撤回按钮
 
-     public Button completeButton; // 完成按钮
 
-     public bool bComplete = false;// 是否完成
 
-     public GameObject markerPrefab; // 用于表示标记的UI元素,可能是一个小图标(如枪)
 
-     // 新增父对象,用于存放标记的物体
 
-     public Transform markerParent; // 标记物体的父对象(例如Canvas中的一个空物体)
 
-     public Image[] hintImages; // 依次存放左上、右上、右下、左下四个提示图片
 
-     Vector2 oldPoint = Vector2.zero;
 
-     private List<Vector2> markedPoints = new List<Vector2>();
 
-     // { "左上", "右上", "右下", "左下" }
 
-     private string[] directions = { "TipTopLeft", "TipTopRight", "TipBottomRight", "TipBottomLeft" };
 
-     private int currentPointIndex = 0; // 当前需要标记的点的索引
 
-     private List<GameObject> markerObjects = new List<GameObject>(); // 记录标记物体
 
-     [SerializeField] InfraredScreenPositioningView infraredScreenPositioningView;
 
-     [Tooltip("存在校准数据时候显示")]
 
-     [SerializeField] ZIM.LineGenerator line;//开始显示屏幕线条
 
-     void Start()
 
-     {
 
-         if (AimHandler.ins) AimHandler.ins.OnCrossBtnEvent += OnRecordInfrared;
 
-         UpdateInstruction();
 
-         undoButton.onClick.AddListener(UndoLastPoint);
 
-         completeButton.onClick.AddListener(CompletePoint); // 初始化时隐藏完成按钮
 
-         bComplete = false;
 
-         // 初始化时,显示第一个提示图片,其余隐藏
 
-         ShowHintImage(0);
 
-     }
 
-     void OnDestroy()
 
-     {
 
-         if (AimHandler.ins) AimHandler.ins.OnCrossBtnEvent -= OnRecordInfrared;
 
-     }
 
-     private float lastClickTime = 0f;
 
-     private float doubleClickThreshold = 0.3f; // 双击间隔时间,单位:秒
 
-     void Update()
 
-     {
 
-         if (Input.GetMouseButtonDown(0)) // 检测左键按下
 
-         {
 
-             float currentTime = Time.time;
 
-             if (currentTime - lastClickTime <= doubleClickThreshold)
 
-             {
 
-                 // 双击检测成功,执行触发逻辑
 
-                 if (currentPointIndex >= 4) return;
 
-                 var mouse = Input.mousePosition;
 
-                 var u = mouse.x / Screen.width;
 
-                 var v = mouse.y / Screen.height;
 
-                 u = Math.Clamp(u, 0, 1);
 
-                 v = Math.Clamp(v, 0, 1);
 
-                 Vector2 pos = new Vector2(u * ScreenLocate.Main.getUVCTexture.width, v * ScreenLocate.Main.getUVCTexture.height);
 
-                 //markedPoints.Add(pos);
 
-                 oldPoint = new Vector2(u, v);
 
-                 // 设置标记的位置
 
-                 MarkPoint(new Vector2(u, v).pixelToLocalPosition_AnchorCenter(new Vector2(1, 1), markerParent.GetComponent<RectTransform>().rect));
 
-             }
 
-             lastClickTime = currentTime; // 更新上一次点击时间
 
-         }
 
-         //#if UNITY_EDITOR
 
-         //if (Input.GetKeyDown(KeyCode.Alpha6) || Input.GetMouseButtonDown(1))
 
-         //{
 
-         //    //Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
 
-         //    //MarkPoint(mousePosition);
 
-         //    // OnRecordInfrared();
 
-         //    if (currentPointIndex >= 4) return;
 
-         //    var mouse = Input.mousePosition;
 
-         //    var u = mouse.x / Screen.width;
 
-         //    var v = mouse.y / Screen.height;
 
-         //    u = Math.Clamp(u, 0, 1);
 
-         //    v = Math.Clamp(v, 0, 1);
 
-         //    Vector2 pos = new Vector2(u * ScreenLocate.Main.getUVCTexture.width, v * ScreenLocate.Main.getUVCTexture.height);
 
-         //    markedPoints.Add(pos);
 
-         //    // 设置标记的位置
 
-         //    MarkPoint(new Vector2(u, v).pixelToLocalPosition_AnchorCenter(new Vector2(1, 1), markerParent.GetComponent<RectTransform>().rect));
 
-         //}
 
-         //#endif
 
-     }
 
-     /// <summary>
 
-     /// 记录红外点
 
-     /// </summary>
 
-     public void OnRecordInfrared()
 
-     {
 
-         if (currentPointIndex >= 4) return;
 
-         var location = ScreenLocate.Main.infraredSpotBuffer.FirstOrDefault()?.CameraLocation;
 
-         if (location != null)
 
-         {
 
-             oldPoint = location.Value;
 
-             Vector2 localPosition = location.Value.pixelToLocalPosition_AnchorCenter(ScreenLocate.Main.CameraSize, infraredScreenPositioningView.Bg.rectTransform.rect);
 
-             //markedPoints.Add(localPosition);
 
-             MarkPoint(localPosition);
 
-         }
 
-     }
 
-     void MarkPoint(Vector2 point)
 
-     {
 
-         if (!infraredScreenPositioningView.IsPointInMaskLine(point)) {
 
-             Debug.Log("不在梯形内部!");
 
-             instructionText.SetTextKey("TipMarkerError");
 
-             return;
 
-         }
 
-         // 创建标记物体,并将其作为markerParent的子对象
 
-         GameObject marker = Instantiate(markerPrefab, markerParent);
 
-         marker.SetActive(true);
 
-         marker.transform.localPosition = point;
 
-         markerObjects.Add(marker);
 
-         //绘制连线
 
-         markedPoints.Add(point);
 
-         UpdateLine();
 
-         // 隐藏当前的提示图片,显示下一个提示图片
 
-         currentPointIndex++;
 
-         ShowHintImage(currentPointIndex);
 
-         UpdateInstruction();
 
-         // 如果已经标记了四个点,显示完成按钮
 
-         if (currentPointIndex == 4)
 
-         {
 
-             Vector2[] points = { 
 
-                 markerObjects[0].transform.localPosition,
 
-                 markerObjects[1].transform.localPosition,
 
-                 markerObjects[2].transform.localPosition, 
 
-                 markerObjects[3].transform.localPosition, 
 
-             };
 
-             bool result = infraredScreenPositioningView.IsValidQuadrilateral(points);
 
-             Debug.Log(result ? "是有效的四边形" : "不是有效的四边形");
 
-             if (result)
 
-             {
 
-                 instructionText.SetTextKey("TipMarkComplete");
 
-                 //PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("TipMarkComplete"));
 
-                 bComplete = true;
 
-             }
 
-             else {
 
-                 //不是有效是四边形时候,回退 一个
 
-                 //instructionText.SetTextKey("TipMarkerError");
 
-                 PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("TipQuadError"));
 
-                 UndoLastPoint();
 
-             }
 
-         }
 
-     }
 
-     void UndoLastPoint()
 
-     {
 
-         if (currentPointIndex > 0)
 
-         {
 
-             // 移除最后一个标记的点
 
-             markedPoints.RemoveAt(markedPoints.Count - 1);
 
-             UpdateLine();
 
-             // 删除最后一个标记的物体
 
-             Destroy(markerObjects[markerObjects.Count - 1]);
 
-             markerObjects.RemoveAt(markerObjects.Count - 1);
 
-             // 回退到上一个提示图片
 
-             currentPointIndex--;
 
-             ShowHintImage(currentPointIndex);
 
-             UpdateInstruction();
 
-         }
 
-         // 隐藏完成按钮
 
-         bComplete = false;
 
-     }
 
-     /// <summary>
 
-     /// 移除全部标记,选择自动和半自动数据界面返回时候调用
 
-     /// </summary>
 
-     public void UndoAllPoints()
 
-     {
 
-         // 移除所有标记物体
 
-         foreach (var marker in markerObjects)
 
-         {
 
-             Destroy(marker);
 
-         }
 
-         markerObjects.Clear();
 
-         markedPoints.Clear();
 
-         UpdateLine();
 
-         // 重置索引
 
-         currentPointIndex = 0;
 
-         // 更新提示图片和说明
 
-         ShowHintImage(currentPointIndex);
 
-         UpdateInstruction();
 
-         // 隐藏完成按钮
 
-         bComplete = false;
 
-     }
 
-     void UpdateLine() {
 
-         if (line.gameObject.activeSelf) {
 
-             RectTransform rectTransform = markerParent as RectTransform;
 
-             Vector2 pivot = rectTransform.pivot; // 获取父物体的 pivot 值
 
-             Vector2 texSize = rectTransform.rect.size;
 
-             line.Points = InfraredDemo._ins.ConvertPointsToCoordinates(markedPoints.ToArray(), texSize, pivot);
 
-         }
 
-     }
 
-     void UpdateInstruction()
 
-     {
 
-         if (currentPointIndex < 4)
 
-         {
 
-             instructionText.textFormatArgs = new object[] { TextAutoLanguage2.GetTextByKey(directions[currentPointIndex]) };
 
-             instructionText.SetTextKey("TipMiddle");
 
-         }
 
-     }
 
-     // 显示当前需要的提示图片,并隐藏其余提示图片
 
-     void ShowHintImage(int index)
 
-     {
 
-         for (int i = 0; i < hintImages.Length; i++)
 
-         {
 
-             if (i == index)
 
-                 hintImages[i].gameObject.SetActive(true);
 
-             else
 
-                 hintImages[i].gameObject.SetActive(false);
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 如果没有数据时候,可能需要隐藏渲染
 
-     /// </summary>
 
-     /// <param name="bShow"></param>
 
-     public void ShowHintImageParent(bool bShow)
 
-     {
 
-         for (int i = 0; i < hintImages.Length; i++)
 
-         {
 
-             hintImages[i].transform.parent.gameObject.SetActive(bShow);
 
-         }
 
-     }
 
-     void CompletePoint() {
 
-         if (!bComplete) {
 
-             //Debug.Log("未完成");
 
-             //todo,加提示
 
-             PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("Incomplete"));
 
-             return;
 
-         }
 
-         //完成,下一步
 
-         for (int i = 0; i < 4; i++)
 
-         {
 
-             int index = i;
 
-             infraredScreenPositioningView.onManualNewPos(3 - index, markerObjects[index].transform.localPosition);
 
-         }
 
-         infraredScreenPositioningView.onFinishManualToAutomatic();
 
-         ////清空数据
 
-         //currentPointIndex = 0;
 
-         ////清空生成的数据
 
-         //markerObjects.Clear();
 
-         //foreach (Transform i in markerParent.transform)
 
-         //    Destroy(i.gameObject);
 
-     }
 
- }
 
 
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