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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public enum TipStep {
- None = 0,
- //准心显示和隐藏
- CrossHairTip = 1,
- //校准偏移量
- CalibrationOffset =2,
- //完成
- Finish = 3,
- }
- public class InfraredGuider : MonoBehaviour
- {
- public GameObject infraredLightGuider;
- public GameObject infraredLightGuider2;
- public GameObject infraredResulutionGuider;
- public Button resulutionButton;
- public GameObject Title1ARTEMISPro;
- public GameObject Title1GunPro;
- public GameObject Title1;
- public GameObject Title2;
- //准心
- public GameObject TitleCrossHair; //HOUYIPro
- public GameObject TitleCrossHair2;//ARTEMISProGun
- public GameObject TitleCrossHairGun;//Gun
- public TipStep mTipStep { get; private set; } = TipStep.None;
- public int collisionCount = 0;
- bool bRemove = false;
- //相机感光部分
- [SerializeField]
- Slider slider;
- [Tooltip("异常校准时候步骤1")]
- public GameObject Step1;
- [Tooltip("正常游戏流程步骤2")]
- public GameObject Step2;
- [Tooltip("异常问题时候文字提示步骤1")]
- public GameObject Step3;
- // Start is called before the first frame update
- void Start()
- {
- if (InfraredDemo._ins)
- {
- slider.onValueChanged.AddListener((value) =>
- {
- InfraredDemo._ins.onSliderEvent(value, "PU_BRIGHTNESS");
- });
- InfraredDemo._ins.onSetSliderValue(slider, "PU_BRIGHTNESS");
- }
- #if UNITY_STANDALONE_WIN || UNITY_EDITOR
- resulutionButton.gameObject.SetActive(false);
- #endif
- ////枪暂时不显示
- //if (BluetoothAim.ins.isMainConnectToGun()) {
- // SetTipState(TipStep.None);
- //}
- //else
- ////切换ARTEMISPro
- //if (BluetoothAim.ins.isMainConnectToARTEMISPRO()) {
- // SetTipState(TipStep.CrossHairTip);
- //}
- }
- public void enterLightView() {
- Instantiate(infraredLightGuider);
- }
- public void enterInfraredResulutionGuider() {
- #if UNITY_ANDROID
- Instantiate(infraredResulutionGuider);
- #endif
- }
- public void ExitGuider() {
- GameAssistUI.ins.onBtnBack();
- }
- /// <summary>
- /// 校准后到达最后一步射击退出
- /// </summary>
- public void SetTitleAfterCalibration() {
- SetTipState(TipStep.Finish);
- }
- /// <summary>
- /// 进入相机感光度的页面
- /// </summary>
- public void enterInfraredLightGuider2()
- {
- #if UNITY_ANDROID
- Instantiate(infraredLightGuider2);
- #endif
- }
- /// <summary>
- /// 硬件按键按下
- /// </summary>
- public void onClickDevice() {
- //infraredGuider 待检测到用户操作了两次单击按键功能,进入下一步
- if (mTipStep == TipStep.CrossHairTip)
- {
- Button crossHairBtn = GameAssistUI.ins.transform.Find("Button5").GetComponent<Button>();
- crossHairBtn.onClick.Invoke();
- if (GameMgr.ButtonCount == 1)
- {
- GameMgr.ButtonCount = 0;
- //进入到偏移校准
- SetTipState(TipStep.CalibrationOffset);
- }
- else
- {
- GameMgr.ButtonCount++;
- }
- }
- }
- /// <summary>
- /// 长按或者栓剂触发
- /// </summary>
- public void onLongClickDevice()
- {
- if (Title1.activeSelf || Title1ARTEMISPro.activeSelf || Title1GunPro.activeSelf || Title2.activeSelf)
- {
- AutoResetView.onInfraredGuiderAutoResetView();
- }
- }
- /// <summary>
- /// 根据enum操作ui
- /// </summary>
- /// <param name="tipStep"></param>
- public void SetTipState(TipStep tipStep = TipStep.None) {
- mTipStep = tipStep;
- switch (tipStep)
- {
- case TipStep.None://全部隐藏
- AllTipFalse();
- break;
- case TipStep.CrossHairTip:
- AllTipFalse();
- if (BluetoothAim.ins.isMainConnectToHOUYIPRO())
- {
- TitleCrossHair.SetActive(true);
- }
- else if (BluetoothAim.ins.isMainConnectToARTEMISPRO())
- {
- TitleCrossHair2.SetActive(true);
- } else if (BluetoothAim.ins.isMainConnectToGun()) {
- TitleCrossHairGun.SetActive(true);
- }
- break;
- case TipStep.CalibrationOffset:
- AllTipFalse();
- //按照连接的类型来区分
- if (BluetoothAim.ins.isMainConnectToHOUYIPRO())
- {
- Title1.SetActive(true);
- setShowTime(Title1);
- }
- else if (BluetoothAim.ins.isMainConnectToARTEMISPRO())
- {
- Title1ARTEMISPro.SetActive(true);
- setShowTime(Title1ARTEMISPro);
- }
- else if (BluetoothAim.ins.isMainConnectToGun())
- {
- Title1GunPro.SetActive(true);
- setShowTime(Title1GunPro);
- }
- break;
- case TipStep.Finish:
- AllTipFalse();
- Title2.SetActive(true);
- break;
- }
- }
- /**
- * 根据不同的设备设置时间
- */
- void setShowTime(GameObject obj) {
- float time = GlobalData.MyDeviceMode == DeviceMode.Gun ? CommonConfig.calibrationTimeGun : CommonConfig.calibrationTimeArchery;
- TextAutoLanguage2 language2 = obj.GetComponent<TextAutoLanguage2>();
- language2.textFormatArgs = new object[] { Mathf.CeilToInt(time) };
- language2.ApplyToText();
- }
- void AllTipFalse() {
- TitleCrossHair.SetActive(false);
- TitleCrossHair2.SetActive(false);
- TitleCrossHairGun.SetActive(false);
- Title1.SetActive(false);
- Title2.SetActive(false);
- Title1ARTEMISPro.SetActive(false);
- Title1GunPro.SetActive(false);
- }
- /// <summary>
- /// 异常问题处理时候的文字提示步骤页面
- /// </summary>
- public void OnStep3TextTip()
- {
- if (Step1.activeSelf && !bRemove)
- {
- bRemove = true;
- StartCoroutine(delaySet());
- }
- Step1.SetActive(false);
- Step2.SetActive(false);
- Step3.SetActive(true);
- SetTipState(TipStep.CrossHairTip);
- }
- /// <summary>
- /// 检测四个角跳转到准心开关界面
- /// </summary>
- public void OnStep2ShootTest()
- {
- Debug.Log("OnStep2ShootTest hui 1:" + Step1.activeSelf + " = " + bRemove);
- if (Step1.activeSelf && !bRemove)
- {
- bRemove = true;
- StartCoroutine(delaySet());
- Debug.Log("OnStep2ShootTest delaySet:" + Step1.activeSelf + " = " + bRemove);
- }
- Step1.SetActive(false);
- Step2.SetActive(true);
- Step3.SetActive(false);
- SetTipState(TipStep.CrossHairTip);
- }
- IEnumerator delaySet() {
-
- yield return new WaitForSeconds(0.5f);
- SimulateMouseController.ins?.RemoveOpenLocker(this);
- }
- public void SetCollisionEvent() {
- if (collisionCount < 3)
- {
- collisionCount++;
- }
- else {
- //进入下一步
- OnStep2ShootTest();
- }
-
- }
- void OnEnable()
- {
- SimulateMouseController.ins?.AddOpenLocker(this);
- }
- //void OnDisable()
- //{
- //}
- #if UNITY_EDITOR
- private void Update()
- {
- //跳过引导
- if (Input.GetKeyDown(KeyCode.Alpha5))
- {
- onClickDevice();
- }
- if (Input.GetKeyDown(KeyCode.Alpha6))
- {
- onLongClickDevice();
- }
- }
- #endif
- }
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