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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace WildAttack
- {
- public class MainPanel : MonoBehaviour
- {
- #region Members
- [SerializeField] Button _btnConnect;
- [SerializeField] Text textMacAddress;
- [SerializeField] Text textBattery;
- [SerializeField] Button _btnCalibrateGyr;
- [SerializeField] Button _btnCalibrateMag;
- [SerializeField] Button _btnResetAim;
- [SerializeField] Button _btnCalibrationOffset;
- [SerializeField] Button _btnStartRotationSensor;
- [SerializeField] Button _btnStopRotationSensor;
- [SerializeField] Button _btnStartShootingSensor;
- [SerializeField] Button _btnStopShootingSensor;
- [SerializeField] Button _btnChangeShootType;
- [SerializeField] InputField _inputFieldGameID;
- [SerializeField] InputField _inputFieldChannelID;
- [SerializeField] InputField _inputFieldUsername;
- [SerializeField] InputField _inputFieldPassword;
- [SerializeField] Button _btnLogin;
- [SerializeField] Button _btnLogout;
- [SerializeField] Button _btnGetUserInfo;
- [SerializeField] Image _imgAvatar;
- [SerializeField] Text _textNickname;
- [SerializeField] Text _textGender;
- [SerializeField] Text btnConnectText;
- [SerializeField] GameObject _processObj;
- [SerializeField] Text _textProcessTitle;
- [SerializeField] Text _textProcess;
- [SerializeField] Text _textEnemy;
- [SerializeField] Text _textHighScore;
- [SerializeField] Text _textHpBarTitle;
- [SerializeField] Button _btnQuit;
- //用户信息
- [SerializeField] Image _imgUserAvatar;
- [SerializeField] Text _textUserNickname;
- [SerializeField] Text _textUserRecordScore;
- public Action onQuitCallback;
- #endregion
- #region Lifecycle
- // Start is called before the first frame update
- void Start()
- {
- btnConnectText.text = "<color=blue>未连接</color>(点击连接)";
- _textHighScore.text = StringModule.GetInstance().GetData("highScore") + ":";
- textBattery.color = new Color(1, 1, 1, 0);
- textMacAddress.color = new Color(1, 1, 1, 0);
- _textProcessTitle.text = StringModule.GetInstance().GetData("wave") + ":";
- Transform wall = GameObject.Find("Wall").transform;
- var wallScreenPos = Camera.main.WorldToScreenPoint(wall.position);
- RegistEvent();
- _btnResetAim.GetComponentInChildren<Text>().text = StringModule.GetInstance().GetData("resetAim");
- RenderUserInfo();
- }
- public void RenderUserInfo()
- {
- RoleMgr.SetAvatarToImage(
- _imgUserAvatar,
- LoginMgr.myUserInfo.avatarID, LoginMgr.myUserInfo.avatarUrl
- );
- _textUserNickname.text = LoginMgr.myUserInfo.nickname + " ";
- float recordScore = 0;
- if (LoginMgr.myUserInfo.timeLimitGameScores.ContainsKey("WildAttack"))
- {
- recordScore = LoginMgr.myUserInfo.timeLimitGameScores["WildAttack"];
- }
- _textUserRecordScore.text = recordScore.ToString();
- }
- // Update is called once per frame
- void Update()
- {
- UpdateProcess();
- ////更新显示陀螺仪校准文本
- //UpdateCalibrateGyrText();
- ////更新显示地磁计校准文本
- //UpdateCalibrateMagText();
- }
- #endregion
- #region ButtonClickEvent
- void RegistEvent()
- {
- // SDK
- //SmartBowHelper.GetInstance().OnBluetoothModuleInited += OnBluetoothModuleInited;
- //SmartBowHelper.GetInstance().OnBluetoothStatusChanged += OnBluetoothStatusChanged;
- // SDK相关btn
- //_btnConnect.onClick.AddListener(OnClick_Connect);
- //_btnCalibrateGyr.onClick.AddListener(OnClick_CalibrateGyr);
- //_btnCalibrateMag.onClick.AddListener(OnClick_CalibrateMag);
- if (CommonConfig.StandaloneModeOrPlatformB)
- {
- _btnResetAim.gameObject.SetActive(false);
- }
- else {
- if (BluetoothAim.ins && BluetoothAim.ins.isMainConnectToInfraredDevice())
- {
- _btnResetAim.gameObject.SetActive(false);
- //校准
- _btnCalibrationOffset.gameObject.SetActive(true);
- _btnCalibrationOffset.onClick.AddListener(delegate () {
- AudioMgr.ins.PlayBtn();
- OnClick_ResetAim();
- });
- }
- else
- {
- _btnResetAim.onClick.AddListener(() => {
- if (_btnResetAim.GetComponent<LongPressMonitor>().isLongPress) return;
- OnClick_ResetAim();
- });
- _btnResetAim.gameObject.AddComponent<LongPressMonitor>().onLongPress += () =>
- {
- AudioMgr.ins?.PlayBtn();
- if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
- };
- }
- }
-
- //_btnStopRotationSensor.onClick.AddListener(OnClick_StopRotationSensor);
- //_btnStopShootingSensor.onClick.AddListener(OnClick_StopShootingSensor);
- //_btnLogin.onClick.AddListener(OnClick_Login);
- //_btnLogout.onClick.AddListener(OnClick_Logout);
- //_btnGetUserInfo.onClick.AddListener(OnClick_GetUserInfo);
- _btnQuit.onClick.AddListener(OnClick_Quit);
- }
- /// <summary>
- /// 退出游戏
- /// </summary>
- private void OnClick_Quit()
- {
- //#if UNITY_EDITOR
- // UnityEditor.EditorApplication.isPlaying = false;
- //#else
- // Application.Quit();
- //#endif
- AudioMgr.ins.PlayBtn();
- //UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
- onQuitCallback?.Invoke();
- }
- //public void OnClick_Connect()
- //{
- // if (SmartBowHelper.GetInstance().GetBluetoothStatus() == BluetoothStatusEnum.Connecting) return;
- // if (SmartBowHelper.GetInstance().GetBluetoothStatus() == BluetoothStatusEnum.None)
- // {
- // SmartBowHelper.GetInstance().Connect();
- // return;
- // }
- // if (SmartBowHelper.GetInstance().GetBluetoothStatus() == BluetoothStatusEnum.Connected)
- // {
- // if (SmartBowHelper.GetInstance().IsBluetoothModuleInited())
- // {
- // SmartBowHelper.GetInstance().Disconnect();
- // return;
- // }
- // else
- // {
- // return;
- // }
- // }
- //}
- //public void OnClick_CalibrateGyr()
- //{
- // if (SmartBowHelper.GetInstance().GetBluetoothStatus() != BluetoothStatusEnum.Connected
- // || !SmartBowHelper.GetInstance().IsBluetoothModuleInited()) return;
- // if (SmartBowHelper.GetInstance().IsGyrCalibrating())
- // {
- // SmartBowHelper.GetInstance().StopGyrCalibration();
- // }
- // else
- // {
- // SmartBowHelper.GetInstance().StartGyrCalibration();
- // }
- //}
- ///// <summary>
- ///// 地磁计校准
- ///// </summary>
- //float _clickCalibrateMagTime = -100;
- //public void OnClick_CalibrateMag()
- //{
- // _clickCalibrateMagTime = Time.realtimeSinceStartup;
- // SmartBowHelper.GetInstance().StartMagCalibration();
- //}
- ////private bool isResetAim = false;
- public void OnClick_ResetAim()
- {
- // todo: 不连接时 归位正中间
- // UI改回1280 归位按钮放大
- AudioMgr.ins.PlayBtn();
- AutoResetView.DoIdentity();
- //TipText.Show("OnClick_ResetAim");
- //isResetAim = true;
- }
- //public void OnClick_StopRotationSensor()
- //{
- // bool success = SmartBowHelper.GetInstance().StopRotationSensor();
- // if (!success) TipText.Show("停止九轴传感失败\n原因\n模块未连接或未初始化完成");
- // else TipText.Show("停止九轴传感\n指令发送成功");
- // // 移除监听
- // SmartBowHelper.GetInstance().OnRotationUpdate -= GameMananger.GetInstance().OnRotationUpdate;
- //}
- //public void OnClick_StopShootingSensor()
- //{
- // bool success = SmartBowHelper.GetInstance().StopShootingSensor();
- // if (!success) TipText.Show("停止射箭传感失败\n原因\n模块未连接或未初始化完成");
- // else TipText.Show("停止射箭传感\n指令发送成功");
- // // 移除onshooting监听
- // SmartBowHelper.GetInstance().OnShooting -= GameMananger.GetInstance().OnShooting;
- //}
- /// <summary>
- /// 切换射击模式
- /// </summary>
- //private void OnClick_ChangeShootType()
- //{
- // ShootTypeEnum type = GameMananger.GetInstance().GetShootType();
- // if (type == ShootTypeEnum.FixedScreen)
- // {
- // GameMananger.GetInstance().SetShootType(ShootTypeEnum.FixedCrossHair);
- // }
- // else if (type == ShootTypeEnum.FixedCrossHair)
- // {
- // GameMananger.GetInstance().SetShootType(ShootTypeEnum.moreScreen);
- // }
- // else if (type == ShootTypeEnum.moreScreen)
- // {
- // GameMananger.GetInstance().SetShootType(ShootTypeEnum.FixedScreen);
- // }
- // TipText.Show(GameMananger.GetInstance().GetShootType().ToString());
- //}
- //public void OnClick_Login()
- //{
- // if (string.IsNullOrWhiteSpace(_inputFieldUsername.text) || string.IsNullOrWhiteSpace(_inputFieldPassword.text))
- // {
- // TipText.Show("请输入账号密码");
- // return;
- // }
- // SmartBowHelper.GetInstance().Login(
- // _inputFieldGameID.text,
- // _inputFieldChannelID.text,
- // _inputFieldUsername.text,
- // _inputFieldPassword.text,
- // (res) =>
- // {
- // if (res.success)
- // {
- // Debug.Log("登录成功");
- // UpdateLoginUI(1);
- // }
- // TipText.Show(res.message);
- // });
- //}
- //public void OnClick_Logout()
- //{
- // SmartBowHelper.GetInstance().Logout((success) =>
- // {
- // if (success)
- // {
- // TipText.Show($"登出成功");
- // UpdateLoginUI(0);
- // }
- // else TipText.Show($"登出失败");
- // });
- //}
- ///// <summary>
- ///// 获取用户信息按钮点击事件
- ///// </summary>
- //public void OnClick_GetUserInfo()
- //{
- // SmartBowHelper.GetInstance().GetUserInfo((res) =>
- // {
- // if (res.success)
- // {
- // Debug.Log("获取用户信息成功");
- // UserInfo userInfo = res.userInfo;
- // //渲染UI
- // StartCoroutine(SmartBowNetwork.LoadSprite(userInfo.avatarUrl, (sprite) =>
- // {
- // _imgAvatar.sprite = sprite;
- // _imgAvatar.enabled = true;
- // }));
- // _textNickname.text = userInfo.nickname;
- // _textNickname.enabled = true;
- // _textGender.text = userInfo.gender == 1 ? "男" : "女";
- // _textGender.enabled = true;
- // // todo: 更新用户头像,保存最高分 GameOverPanel也用得到
- // GameMananger.GetInstance().SetHighScore(0);
- // }
- // TipText.Show(res.message);
- // });
- //}
- //#endregion
- //#region Functions
- ///// <summary>
- ///// 登录相关文字更新
- ///// </summary>
- ///// <param name="step"></param>
- //void UpdateLoginUI(int step)
- //{
- // _inputFieldGameID.gameObject.SetActive(step == 0);
- // _inputFieldChannelID.gameObject.SetActive(step == 0);
- // _inputFieldUsername.gameObject.SetActive(step == 0);
- // _inputFieldPassword.gameObject.SetActive(step == 0);
- // _btnLogin.gameObject.SetActive(step == 0);
- // _btnLogout.gameObject.SetActive(step == 1);
- // _btnGetUserInfo.gameObject.SetActive(step == 1);
- // _imgAvatar.gameObject.SetActive(step == 1);
- // _textNickname.gameObject.SetActive(step == 1);
- // _textGender.gameObject.SetActive(step == 1);
- // _imgAvatar.enabled = false;
- // _imgAvatar.sprite = null;
- // _textNickname.enabled = false;
- // _textGender.enabled = false;
- //}
- ///// <summary>
- ///// 陀螺仪文字更新
- ///// </summary>
- //void UpdateCalibrateGyrText()
- //{
- // Text text = _btnCalibrateGyr.GetComponentInChildren<Text>();
- // int progress = (int)(SmartBowHelper.GetInstance().GetGyrProgress() * 100);
- // string act = SmartBowHelper.GetInstance().IsGyrCalibrating() ? "停止" : "开始";
- // text.text = $"点击{act}陀螺仪校准({progress}%)";
- //}
- ///// <summary>
- ///// 地磁计文字更新
- ///// </summary>
- //void UpdateCalibrateMagText()
- //{
- // Text text = _btnCalibrateMag.GetComponentInChildren<Text>();
- // if (SmartBowHelper.GetInstance().IsMagCompleted())
- // {
- // text.text = $"<color=green>校准完成</color>(点击重置)";
- // }
- // else
- // {
- // string tip = Time.realtimeSinceStartup - _clickCalibrateMagTime < 2 ? "<color=#FF670D>已重置</color>" : "点击重置";
- // text.text = $"<color=blue>自动校准中</color>({tip})";
- // }
- //}
- /// <summary>
- /// 进度文字更新
- /// </summary>
- public void UpdateProcess()
- {
- if (ProcessManager.GetInstance().CurrLevel <= 0) return;
- _textProcess.text = $"{(ProcessManager.GetInstance().CurrLevel > ProcessModule.GetInstance().processDataDic.Count ? ProcessModule.GetInstance().processDataDic.Count : ProcessManager.GetInstance().CurrLevel)}/{ProcessModule.GetInstance().processDataDic.Count}";
- }
- public void SetProcessInfoActive(bool active)
- {
- _processObj.gameObject.SetActive(active);
- _textEnemy.gameObject.SetActive(active);
- }
- //private void OnBluetoothModuleInited()
- //{
- // textBattery.color = new Color(1, 1, 1, 1);
- // textMacAddress.color = new Color(1, 1, 1, 1);
- // // 初始化完成
- // // 真 连接成功 文本表现 见OnBluetoothStatusChanged注释
- // if (SmartBowHelper.GetInstance().IsBluetoothModuleInited()) btnConnectText.text = "<color=green>已连接</color>(点击断开)";
- // else btnConnectText.text = "<color=green>已连接</color><color=blue>(正在初始化)</color>";
- // // 开始get电量和macAdd (在update处理
- //}
- ///// <summary>
- ///// 蓝牙状态变化
- ///// </summary>
- ///// <param name="oldStatus"></param>
- ///// <param name="newStatus"></param>
- //void OnBluetoothStatusChanged(BluetoothStatusEnum oldStatus, BluetoothStatusEnum newStatus)
- //{
- // if (newStatus == BluetoothStatusEnum.None) btnConnectText.text = "<color=blue>未连接</color>(点击连接)";
- // if (newStatus == BluetoothStatusEnum.Connecting) btnConnectText.text = "<color=#FF670D>连接中</color>";
- // if (newStatus == BluetoothStatusEnum.Connected) btnConnectText.text = "<color=green>已连接</color><color=blue>(正在初始化)</color>";
- //}
- #endregion
- }
- }
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