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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class BoxLanguage : MonoBehaviour
- {
- [SerializeField] Sprite spriteItemOn;
- [SerializeField] Sprite spriteItemOff;
- [SerializeField] Transform layoutContent;
- readonly static LanguageEnum[] Languages = { LanguageEnum.Chinese, LanguageEnum.English };
- void OnEnable()
- {
- RenderLanguageSelect();
- }
- public void OnClick_LanguageItem(Transform target)
- {
- LanguageEnum languageEnum = Languages[target.GetSiblingIndex()];
- if (languageEnum != TextAutoLanguage2.GetLanguage()) AudioMgr.ins.PlayBtn();
- TextAutoLanguage.ChangeLanguage(languageEnum);
- TextAutoLanguage2.ChangeLanguage(languageEnum);
- ImageAutoLanguage.ChangeLanguage(languageEnum);
- RenderLanguageSelect();
- }
- void RenderLanguageSelect()
- {
- int languageIndex = System.Array.IndexOf(Languages, TextAutoLanguage2.GetLanguage());
- for (int i = 0; i < layoutContent.childCount; i++)
- {
- var item = layoutContent.GetChild(i);
- if (i == languageIndex)
- {
- item.GetComponent<Image>().sprite = spriteItemOn;
- item.Find("IconCheck").gameObject.SetActive(true);
- item.Find("TextB").gameObject.SetActive(true);
- }
- else
- {
- item.GetComponent<Image>().sprite = spriteItemOff;
- item.Find("IconCheck").gameObject.SetActive(false);
- item.Find("TextB").gameObject.SetActive(false);
- }
- }
- }
- }
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