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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.SceneManagement;
- using System.Linq;
- namespace SmartBow
- {
- public class SettingsView : JCUnityLib.ViewBase, MenuBackInterface
- {
- [SerializeField] Transform panelLeftContent;
- [SerializeField] Transform BtnNewUserObj;
- [SerializeField] Text GameVersionText;
- void Start()
- {
- PersistenHandler.ins?.menuBackCtr.views.Add(this);
- //ShowBoxSound(true);
- switch (CommonConfig.OP)
- {
- case OperatingPlatform.A:
- if (CommonConfig.bInfraredApp)
- {
- //隐藏弓到屏幕的距离
- Dictionary<string, Transform> actionMapInfrared= new Dictionary<string, Transform>
- {
- { "BtnSound", null },
- { "BtnLanguage", null },
- { "BtnNewUser", null },
- { "BtnLevel", null },
- { "BtnUserAgreement", null },
- { "BtnPrivacyPolicy", null },
- { "BtnAboutUs", null }
- };
- SortChildObjects(actionMapInfrared);
- }
- else {
- Dictionary<string, Transform> actionMapA = new Dictionary<string, Transform>
- {
- { "BtnSound", null },
- { "BtnLanguage", null },
- { "BtnNewUser", null },
- { "BtnScreenDistance", null },//弓到屏幕的距离
- { "BtnLevel", null },
- { "BtnUserAgreement", null },
- { "BtnPrivacyPolicy", null },
- { "BtnAboutUs", null }
- };
- SortChildObjects(actionMapA);
- }
- break;
- case OperatingPlatform.B:
- // 定义排序字典
- Dictionary<string, Transform> actionMapB = new Dictionary<string, Transform>
- {
- { "BtnSound", null },
- { "BtnLanguage", null },
- { "BtnLevel", null },
- { "BtnUserSettings", null },
- { "BtnBackStageManagement", null },
- { "BtnAboutUs", null }
- };
- SortChildObjects(actionMapB);
- break;
- case OperatingPlatform.C:
- //隐藏弓到屏幕的距离
- Dictionary<string, Transform> actionMapInfraredC = new Dictionary<string, Transform>
- {
- { "BtnSound", null },
- { "BtnLanguage", null },
- { "BtnNewUser", null },
- { "BtnLevel", null },
- { "BtnUserAgreement", null },
- { "BtnPrivacyPolicy", null },
- { "BtnAboutUs", null }
- };
- SortChildObjects(actionMapInfraredC);
- break;
- }
- }
- void SortChildObjects(Dictionary<string, Transform> actionMap) {
-
- // 查找子对象并按名称填充 actionMap
- foreach (Transform child in panelLeftContent)
- {
- if (actionMap.ContainsKey(child.name))
- {
- actionMap[child.name] = child;
- }
- else
- {
- // 如果子对象不在 actionMap 中,则隐藏它
- child.gameObject.SetActive(false);
- }
- }
- // 获取按字典定义顺序的子对象列表(过滤掉未找到的对象)
- var sortedChildren = actionMap.Values.Where(child => child != null).ToList();
- // 重新排列子对象
- for (int i = 0; i < sortedChildren.Count; i++)
- {
- sortedChildren[i].SetSiblingIndex(i);
- }
- }
- void OnDestroy()
- {
- PersistenHandler.ins?.menuBackCtr.views.Remove(this);
- }
- public bool OnMenuBack()
- {
- ViewManager2.HideView(ViewManager2.Path_SettingsView);
- return true;
- }
- //模拟点击新手教程按钮
- public void OnClick_BtnNewUser() {
- this.OnClick_PanelLeftItem(BtnNewUserObj.transform);
- }
- public void OnClick_PanelLeftItem(Transform target)
- {
- foreach (Transform item in panelLeftContent)
- {
- if (item.name == "BtnSignOut") continue;
- if (item == target)
- {
- item.Find("Text").GetComponent<Text>().fontStyle = FontStyle.Bold;
- item.Find("Text").GetComponent<Text>().color = Color.white;
- bool oldActive = item.Find("LightMask").gameObject.activeSelf;
- item.Find("LightMask").gameObject.SetActive(true);
- if (!oldActive)
- {
- AudioMgr.ins.PlayBtn();
- ShowBox(item.name);
- }
- }
- else
- {
- item.Find("Text").GetComponent<Text>().fontStyle = FontStyle.Normal;
- item.Find("Text").GetComponent<Text>().color = Color.gray;
- item.Find("LightMask").gameObject.SetActive(false);
- }
- }
- }
- void ShowBox(string itemName)
- {
- // 定义所有 ShowBox 方法,并将初始状态设为 false
- var actionMap = new Dictionary<string, System.Action<bool>>
- {
- { "BtnSound", ShowBoxSound },
- { "BtnLevel", ShowBoxLevel },
- { "BtnNewUser", ShowBoxNewUser },
- { "BtnUserSettings", ShowBoxUserSettings },
- { "BtnBackStageManagement",ShowBackStageManagement},
- { "BtnLanguage", ShowBoxLanguage },
- { "BtnUserAgreement", ShowBoxUserAgreement },
- { "BtnPrivacyPolicy", ShowBoxPrivacyPolicy },
- { "BtnAboutUs", ShowBoxAboutUs }
- };
- // 如果不是红外应用,则包括 BtnScreenDistance
- if (!CommonConfig.bInfraredApp)
- {
- actionMap["BtnScreenDistance"] = ShowBoxScreenDistance;
- }
- // 先将所有状态设为 false
- foreach (var action in actionMap.Values)
- {
- action(false);
- }
- // 将指定的 itemName 对应的按钮设为 true
- if (actionMap.TryGetValue(itemName, out var selectedAction))
- {
- selectedAction(true);
- }
- }
- //void ShowBox(string itemName)
- //{
- // ShowBoxSound(itemName == "BtnSound");
- // ShowBoxLevel(itemName == "BtnLevel");
- // ShowBoxNewUser(itemName == "BtnNewUser");
- // ShowBoxUserSettings(itemName == "BtnUserSettings");
- // if (!CommonConfig.bInfraredApp)ShowBoxScreenDistance(itemName == "BtnScreenDistance");
- // ShowBoxLanguage(itemName == "BtnLanguage");
- // ShowBoxUserAgreement(itemName == "BtnUserAgreement");
- // ShowBoxPrivacyPolicy(itemName == "BtnPrivacyPolicy");
- // ShowBoxAboutUs(itemName == "BtnAboutUs");
- //}
- public void ShowBoxUserSettings(bool show) {
- transform.Find("PanelContent/BoxUserSettings").gameObject.SetActive(show);
- }
- public void ShowBackStageManagement(bool show)
- {
- transform.Find("PanelContent/BoxBackStageManagement").gameObject.SetActive(show);
- }
- public void ShowBoxSound(bool show)
- {
- transform.Find("PanelContent/BoxSound").gameObject.SetActive(show);
- }
- void ShowBoxLevel(bool show)
- {
- transform.Find("PanelContent/BoxLevel").gameObject.SetActive(show);
- }
- void ShowBoxNewUser(bool show)
- {
- transform.Find("PanelContent/BoxNewUser").gameObject.SetActive(show);
- }
- void ShowBoxScreenDistance(bool show)
- {
- transform.Find("PanelContent/BoxScreenDistance").gameObject.SetActive(show);
- }
- void ShowBoxLanguage(bool show)
- {
- transform.Find("PanelContent/BoxLanguage").gameObject.SetActive(show);
- }
- void ShowBoxUserAgreement(bool show)
- {
- transform.Find("PanelContent/BoxUserAgreement").gameObject.SetActive(show);
- }
- void ShowBoxPrivacyPolicy(bool show)
- {
- transform.Find("PanelContent/BoxPrivacyPolicy").gameObject.SetActive(show);
- }
- void ShowBoxAboutUs(bool show)
- {
- transform.Find("PanelContent/BoxAboutUs").gameObject.SetActive(show);
- GameVersionText.text = "V" + Application.version;
- }
- public void ShowModalConfirmSignOut(bool show)
- {
- transform.Find("ModalConfirmSignOut").gameObject.SetActive(show);
- }
- public void OnClick_QuitGame()
- {
- AudioMgr.ins.PlayBtn();
- Application.Quit();
- }
- public void OnClick_SignOut()
- {
- AudioMgr.ins.PlayBtn();
- ShowModalConfirmSignOut(true);
- }
- public void OnClick_Back()
- {
- AudioMgr.ins.PlayBtn();
- ViewManager2.HideView(ViewManager2.Path_SettingsView);
- }
-
- }
- }
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