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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using TMPro;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- public class OverallLogics : MonoBehaviour
 
- {
 
-     [SerializeField] private Button _startGameBtn;
 
-     [SerializeField] private GameObject GameOverPanel;
 
-     [SerializeField] private GameObject Stains;
 
-     [SerializeField] private TextMeshProUGUI Scores;
 
-     [SerializeField] private Image Logo;
 
-     [SerializeField] private Image MenuBackground;
 
-     [SerializeField] private Button ShutdownBtn;
 
-     [SerializeField] private Button ResetAimBtn;
 
-     [SerializeField] private Button CrossHairBtn;
 
-     [SerializeField] private Button CalibrationOffsetBtn;
 
-     [SerializeField] Material outlight;
 
-     private bool bPlayingGameOverAnim;
 
-     private float TimeGameOverAnimPlayed = 0f;
 
-     private readonly float[] StainEmergeTimes = new float[] { 0.2f, 0.5f, 1f };
 
-     private const float GameOverPanelEmergeTime = 1.5f;
 
-     private const float GameOverFinishAnimTime = 2f;
 
-     private void Awake()
 
-     {
 
-         Debug.Assert(_startGameBtn);
 
-         Debug.Assert(GameOverPanel);
 
-         Debug.Assert(Stains);
 
-         Debug.Assert(Scores);
 
-         Debug.Assert(Logo);
 
-         Debug.Assert(MenuBackground);
 
-     }
 
-     // Start is called before the first frame update
 
-     void Start()
 
-     {
 
-         // ShutdownBtn.onClick.AddListener(Shutdown);
 
-         // 如果不是b端单机模式
 
-         if (!CommonConfig.StandaloneModeOrPlatformB)
 
-         {
 
-             if (GlobalData.MyDeviceMode == DeviceMode.Gun || BluetoothAim.ins && BluetoothAim.ins.isMainConnectToInfraredDevice())
 
-             {
 
-                 ResetAimBtn.gameObject.SetActive(false);
 
-                 //获取设置值和一个存储值
 
-                 bool onInitOpen = InfraredDemo._ins ? InfraredDemo._ins.bInitCrosshairShow() : true;
 
-                 Debug.Log("onInitOpen:" + onInitOpen);
 
-                 Image crossHairImage = CrossHairBtn.transform.Find("Image").GetComponent<Image>();
 
-                 crossHairImage.material = onInitOpen ? outlight : null;
 
-                 //StartGame 控制 AimingCross_img
 
-                 CrossHairBtn.onClick.AddListener(delegate ()
 
-                 {
 
-                     bool onlyShow = !JCFruitMaster.ins.GetOnlyShow();
 
-                     JCFruitMaster.ins.SetOnlyShow(onlyShow);
 
-                     //记录准心值
 
-                     if (InfraredDemo._ins) InfraredDemo._ins.setCrosshairValue(onlyShow);
 
-                     if (onlyShow)
 
-                     {
 
-                         crossHairImage.material = outlight;
 
-                     }
 
-                     else
 
-                     {
 
-                         crossHairImage.material = null;
 
-                     }
 
-                 });
 
-                 //校准
 
-                 CalibrationOffsetBtn.onClick.AddListener(delegate ()
 
-                 {
 
-                     AudioMgr.ins.PlayBtn();
 
-                     GetComponent<SmartBowManager>().ResetAim();
 
-                     //ResetAim();
 
-                 });
 
-             }
 
-             else
 
-             {
 
-                 ResetAimBtn.onClick.AddListener(ResetAim);
 
-                 ResetAimBtn.gameObject.AddComponent<LongPressMonitor>().onLongPress += ResetAimLongPress;
 
-             }
 
-         }
 
-         else {
 
-             ResetAimBtn.gameObject.SetActive(false);
 
-         }
 
-        
 
-         //GetComponent<SmartBowManager>().OnConnectionLost += OnSmartBowConnectionLost;
 
-         _startGameBtn.onClick.AddListener(StartGame);
 
-         GetComponent<GamingManager>().OnGameEnd += OnGameEnd;
 
-         Screen.sleepTimeout = SleepTimeout.NeverSleep;
 
-         _startGameBtn.gameObject.SetActive(true);
 
-         Logo.gameObject.SetActive(true);
 
-         GameOverPanel.SetActive(false);
 
-         Stains.gameObject.SetActive(false);
 
-         float screen_ratio = (float)Screen.width / (float)Screen.height;
 
-         float background_ratio = 2300f / 1080f;
 
-         float background_scale;
 
-         if (screen_ratio > background_ratio)
 
-         {
 
-             background_scale = Screen.width / 2300f;
 
-         }
 
-         else
 
-         {
 
-             background_scale = Screen.height / 1080f;
 
-         }
 
-         MenuBackground.rectTransform.sizeDelta = new Vector2(background_scale * 2300f, background_scale * 1080f);
 
-     }
 
-     /// <summary>
 
-     /// 根据GetOnlyShow 设置 outlight
 
-     /// </summary>
 
-     public void SetCrosshairOutLight() {
 
-         if (AimHandler.ins&&AimHandler.ins.bRuning9Axis()) return;
 
-         //关闭9轴按钮
 
-         ResetAimBtn.gameObject.SetActive(false);
 
-         if (!CommonConfig.StandaloneModeOrPlatformB) 
 
-         {
 
-             //显示准心控制
 
-             CrossHairBtn.gameObject.SetActive(true);
 
-             CalibrationOffsetBtn.gameObject.SetActive(true);
 
-             Image crossHairImage = CrossHairBtn.transform.Find("Image").GetComponent<Image>();
 
-             bool onlyShow = JCFruitMaster.ins.GetOnlyShow();
 
-             if (onlyShow)
 
-             {
 
-                 crossHairImage.material = outlight;
 
-             }
 
-             else
 
-             {
 
-                 crossHairImage.material = null;
 
-             }
 
-         }
 
-   
 
-     }
 
-     // Update is called once per frame
 
-     void Update()
 
-     {
 
-         if (bPlayingGameOverAnim)
 
-         {
 
-             if (TimeGameOverAnimPlayed >= GameOverFinishAnimTime)
 
-             {
 
-                 GameOverPanel.transform.localPosition = new Vector3(0f, 0f, 0f);
 
-                 TimeGameOverAnimPlayed = 0f;
 
-                 bPlayingGameOverAnim = false;
 
-                 _startGameBtn.gameObject.SetActive(true);
 
-                 return;
 
-             }
 
-             TimeGameOverAnimPlayed += Time.deltaTime;
 
-             if (TimeGameOverAnimPlayed < GameOverPanelEmergeTime)
 
-             {
 
-                 GameObject stain_0 = Stains.transform.GetChild(0).gameObject;
 
-                 GameObject stain_1 = Stains.transform.GetChild(1).gameObject;
 
-                 GameObject stain_2 = Stains.transform.GetChild(2).gameObject;
 
-                 if (TimeGameOverAnimPlayed < StainEmergeTimes[0])
 
-                 {
 
-                     // do nothing
 
-                     return;
 
-                 }
 
-                 else if (TimeGameOverAnimPlayed < StainEmergeTimes[1])
 
-                 {
 
-                     if (stain_0.activeSelf == false)
 
-                     {
 
-                         stain_0.SetActive(true);
 
-                         GetComponent<GamingManager>().GetAudioManager().InstantiateTemprorarySound(SoundCategory.FruitSmash, Vector3.zero, 2f);
 
-                     }
 
-                 }
 
-                 else if (TimeGameOverAnimPlayed < StainEmergeTimes[2])
 
-                 {
 
-                     if (stain_1.activeSelf == false)
 
-                     {
 
-                         stain_1.SetActive(true);
 
-                         GetComponent<GamingManager>().GetAudioManager().InstantiateTemprorarySound(SoundCategory.FruitSmash, Vector3.zero, 2f);
 
-                     }
 
-                 }
 
-                 else if (TimeGameOverAnimPlayed < GameOverPanelEmergeTime)
 
-                 {
 
-                     if (stain_2.activeSelf == false)
 
-                     {
 
-                         stain_2.SetActive(true);
 
-                         GetComponent<GamingManager>().GetAudioManager().InstantiateTemprorarySound(SoundCategory.FruitSmash, Vector3.zero, 2f);
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 if (TimeGameOverAnimPlayed < GameOverFinishAnimTime)
 
-                 {
 
-                     float game_over_panel_y = Mathf.Lerp(1000f, 0f, (TimeGameOverAnimPlayed - GameOverPanelEmergeTime) / (GameOverFinishAnimTime - GameOverPanelEmergeTime));
 
-                     GameOverPanel.transform.localPosition = new Vector3(0f, game_over_panel_y, 0f);
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     public void StartGame()
 
-     {
 
-         GetComponent<GamingManager>().StartGame();
 
-         _startGameBtn.gameObject.SetActive(false);
 
-         Logo.gameObject.SetActive(false);
 
-         MenuBackground.gameObject.SetActive(false);
 
-         // Reset GameOver Effect
 
-         Stains.gameObject.SetActive(false);
 
-         GameOverPanel.SetActive(false);
 
-     }
 
-     private void OnGameEnd(EndGameReason reason, int scores)
 
-     {
 
-         Scores.text = "Scores   " + scores;
 
-         if (reason == EndGameReason.GameOver)
 
-         {
 
-             bPlayingGameOverAnim = true;
 
-             Stains.gameObject.SetActive(true);
 
-             Stains.transform.GetChild(0).gameObject.SetActive(false);
 
-             Stains.transform.GetChild(1).gameObject.SetActive(false);
 
-             Stains.transform.GetChild(2).gameObject.SetActive(false);
 
-             GameOverPanel.SetActive(true);
 
-             GameOverPanel.transform.localPosition = new Vector3(0f, 1000f, 0f);
 
-         }
 
-         else
 
-         {
 
-             GameOverPanel.SetActive(true);
 
-             GameOverPanel.transform.localPosition = new Vector3(0f, 0f, 0f);
 
-             _startGameBtn.gameObject.SetActive(true);
 
-             Logo.gameObject.SetActive(false);
 
-             Stains.gameObject.SetActive(false);
 
-         }
 
-         GameOverInterface.OnGameOver(GameMgr.gameType);
 
-     }
 
-     private void OnSmartBowConnectionLost()
 
-     {
 
-         gameObject.GetComponent<GamingManager>().PauseGame();
 
-     }
 
-     private void Shutdown()
 
-     {
 
-         // Implementation here
 
-         Debug.Log("Shutdown");
 
-         UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
 
-     }
 
-     private void ResetAim()
 
-     {
 
-         Debug.Log("Reset Aim");
 
-         if (ResetAimBtn.GetComponent<LongPressMonitor>().isLongPress) return;
 
-         GetComponent<SmartBowManager>().ResetAim();
 
-     }
 
-     private void ResetAimLongPress()
 
-     {
 
-         if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
 
-     }
 
- }
 
 
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