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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.SceneManagement;
 
- public class StandaloneAPI
 
- {
 
-     public static void ForceBackHome()
 
-     {
 
-         SceneManager.LoadScene("Home", LoadSceneMode.Single);
 
-         if (PersistenHandler.ins)
 
-         {
 
-             var views = PersistenHandler.ins.menuBackCtr.views;
 
-             while (views.Count > 0)
 
-             {
 
-                 var view = views[views.Count - 1];
 
-                 views.RemoveAt(views.Count - 1);
 
-                 view.OnMenuBack();
 
-             }
 
-         }
 
-     }
 
-     private static Object _GameLocker = new();
 
-     public static void PauseGame()
 
-     {
 
-         string sceneName = SceneManager.GetActiveScene().name;
 
-         if (sceneName == "Game" && GameMgr.ins)
 
-         {
 
-             GameMgr.ins.addLockerForGamePause(_GameLocker);
 
-         }
 
-         else if (sceneName == "DuckHunter" || sceneName == "WildAttack" || sceneName == "FruitMaster")
 
-         {
 
-             Time.timeScale = 0;
 
-         }
 
-     }
 
-     public static void ResumeGame()
 
-     {
 
-         string sceneName = SceneManager.GetActiveScene().name;
 
-         if (sceneName == "Game" && GameMgr.ins)
 
-         {
 
-             GameMgr.ins.removeLockerForGamePause(_GameLocker);
 
-         }
 
-         else if (sceneName == "DuckHunter" || sceneName == "WildAttack" || sceneName == "FruitMaster")
 
-         {
 
-             Time.timeScale = 1;
 
-         }
 
-     }
 
-     private static long _GameTimeCountDownMS = 0;
 
-     private static void AddGameTimeCountDown(long second)
 
-     {
 
-         _GameTimeCountDownMS += second * 1000;
 
-     }
 
-     public static long GetGameTimeCountDown()
 
-     {
 
-         return _GameTimeCountDownMS;
 
-     }
 
-     private static long _LastTimeMS;
 
-     public static void StartGameTimeCountDown()
 
-     {
 
-         _LastTimeMS = JCUnityLib.TimeUtils.GetTimestamp();
 
-     }
 
-     public static void DoGameTimeCountDown()
 
-     {
 
-         long t = JCUnityLib.TimeUtils.GetTimestamp();
 
-         long dt = t - _LastTimeMS;
 
-         _LastTimeMS = t;
 
-         _GameTimeCountDownMS -= dt;
 
-         if (_GameTimeCountDownMS < 0) _GameTimeCountDownMS = 0;
 
-     }
 
-     private static bool _TimeCounterInited;
 
-     public static void InitTimeCounter()
 
-     {
 
-         if (_TimeCounterInited) return;
 
-         _TimeCounterInited = true;
 
-         SceneManager.sceneLoaded += (scene, mode) => {
 
-             string sceneName = scene.name;
 
-             if (sceneName.StartsWith("Game") || sceneName == "DuckHunter" || sceneName == "WildAttack" || sceneName == "FruitMaster")
 
-             {
 
-                 Object.Instantiate(Resources.Load<GameObject>("GameTimeCounterSA"));
 
-             }
 
-         };
 
-     }
 
-     /// <summary>
 
-     /// 投币加时
 
-     /// </summary>
 
-     public static void InsertCoinForAddTime()
 
-     {
 
-         AddGameTimeCountDown(5 * 60);
 
-         Debug.Log("UserSettings.ins.PerRoundCoin:" + UserSettings.ins.PerRoundCoin);
 
-         Debug.Log("UserSettings.ins.PerRoundSeconds:"+ UserSettings.ins.PerRoundSeconds);
 
-     }
 
- }
 
 
  |