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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEditor;
 
- using UnityEngine;
 
- using UnityEngine.SceneManagement;
 
- //在编辑器场景使用
 
- public class EditPlay : MonoBehaviour
 
- {
 
-     static string sceneName = "Entry";
 
-     [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
 
-     private static void Initialize()
 
-     {
 
-         RefreshMenuChecked();
 
-         if (Menu.GetChecked("播放场景/Entry场景"))
 
-         {
 
-             Debug.Log("Play的Entry场景!");
 
-             string sceneName = SceneManager.GetActiveScene().name;
 
-             if (sceneName != "Entry")SceneManager.LoadScene("Entry");
 
-         }
 
-         else {
 
-             Debug.Log("Play的Current场景!");
 
-         }
 
-      
 
-     }
 
-     [MenuItem("播放场景/当前场景")]
 
-     static void playCurrentScene()
 
-     {
 
-         Debug.Log("切换成Current场景!");
 
-         sceneName = "Current";
 
-         RefreshMenuChecked();
 
-     }
 
-     [MenuItem("播放场景/Entry场景")]
 
-     static void playEntryScene()
 
-     {
 
-         Debug.Log("切换成Entry场景!");
 
-         sceneName = "Entry";
 
-         RefreshMenuChecked();
 
-     }
 
-     static void RefreshMenuChecked()
 
-     {
 
-         Menu.SetChecked("播放场景/当前场景", sceneName == "Current");
 
-         Menu.SetChecked("播放场景/Entry场景", sceneName == "Entry");
 
-     }
 
- }
 
 
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