IUpdatable.cs 2.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated July 28, 2023. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2023, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software or
  13. * otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
  27. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. namespace Spine {
  30. using Physics = Skeleton.Physics;
  31. /// <summary>The interface for items updated by <see cref="Skeleton.UpdateWorldTransform(Physics)"/>.</summary>
  32. public interface IUpdatable {
  33. /// <param name="physics">Determines how physics and other non-deterministic updates are applied.</param>
  34. void Update (Physics physics);
  35. /// <summary>Returns false when this item won't be updated by
  36. /// <see cref="Skeleton.UpdateWorldTransform(Skeleton.Physics)"/> because a skin is required and the
  37. /// <see cref="Skeleton.Skin">active skin</see> does not contain this item.</summary>
  38. /// <seealso cref="Skin.Bones"/>
  39. /// <seealso cref="Skin.Constraints"/>
  40. /// <seealso cref="BoneData.SkinRequired"/>
  41. /// <seealso cref="ConstraintData.SkinRequired"/>
  42. bool Active { get; }
  43. }
  44. }