| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848 |
- using Newtonsoft.Json;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using MathNet.Numerics.LinearAlgebra;
- using UnityEngine.UI;
- using MathNet.Numerics;
- using System.Runtime.InteropServices;
- public class o0Vector3Filter
- {
- Vector3 state = default;
- float Variance = 1;
- public Vector3 Update(Vector3 v)
- {
- if (state == default)
- return state = v;
- Variance += 10;
- float mVariance = 1;
- state = Vector3.Lerp(state, v, mVariance/ (Variance + mVariance));
- Variance = Variance * mVariance / (Variance + mVariance);
- return state;
- }
- }
- public class o0MagneticCalibraterEllipsoidFitting//默认在无磁干扰环境下,有磁干扰则无法保证效果
- {
- [JsonIgnore]
- public Vector3 _Center = Vector3.zero;
- [JsonIgnore]
- Matrix<double> _CorrectMatrix = null;
- public float[] Center
- {
- get
- {
- return new float[]{_Center.x, _Center.y, _Center.z};
- }
- set
- {
- _Center = new Vector3(value[0], value[1], value[2]);
- }
- }
- public double[] CorrectMatrix
- {
- get
- {
- if (_CorrectMatrix == null)
- return default;
- var m = new double[9];
- for (var i = 0; i < 3; ++i)
- for (var j = 0; j < 3; ++j)
- m[j + i * 3] = _CorrectMatrix[i,j];
- return m;
- }
- set
- {
- if (value == default)
- {
- _CorrectMatrix = null;
- return;
- }
- _CorrectMatrix = CreateMatrix.Dense<double>(3,3);
- for (var i = 0; i < 3; ++i)
- for (var j = 0; j < 3; ++j)
- _CorrectMatrix[i, j] = value[j + i * 3];
- }
- }
- public o0MagneticCalibraterEllipsoidFitting()
- {
- //Calibration = true;
- }
-
- // public o0MagneticCalibraterEllipsoidFitting(o0Project.Vector3f Center, double[] CorrectMatrix)
- public o0MagneticCalibraterEllipsoidFitting(float[] Center, double[] CorrectMatrix)
- {
- this.Center = Center;
- this.CorrectMatrix = CorrectMatrix;
- }
- [JsonIgnore]
- public List<Vector3> records = null;
- [JsonIgnore]
- public Vector3 _Radius = default;
- public float[] Radius
- {
- get
- {
- return new float[]{_Radius.x, _Radius.y, _Radius.z};
- }
- set
- {
- _Radius = new Vector3(value[0], value[1], value[2]);
- }
- }
- public List<Vector3> getRecords() {
- //Debug.LogWarning(records);
- return records;
- }
- [JsonIgnore]
- List<Vector3> BadRecords = null;
- [JsonIgnore]
- public bool Calibration
- {
- get
- {
- return records != null;
- }
- set
- {
- if (value == true)
- {
- records = new List<Vector3>();
- }
- else
- {
- try
- {
- int mag_data_counter = records.Count; //mag数据数量
- double mag_x, mag_y, mag_z;
- var mat_D = CreateMatrix.Dense<double>(mag_data_counter, 9);
- //读取mag
- for (int i = 0; i < mag_data_counter; i++)
- {
- //mag_x_y_z赋值
- mag_x = records[i].x;
- mag_y = records[i].y;
- mag_z = records[i].z;
- mat_D[i, 0] = mag_x * mag_x;
- mat_D[i, 1] = mag_y * mag_y;
- mat_D[i, 2] = mag_z * mag_z;
- mat_D[i, 3] = 2 * mag_x * mag_y;
- mat_D[i, 4] = 2 * mag_x * mag_z;
- mat_D[i, 5] = 2 * mag_y * mag_z;
- mat_D[i, 6] = 2 * mag_x;
- mat_D[i, 7] = 2 * mag_y;
- mat_D[i, 8] = 2 * mag_z;
- }
- var mat_DT = mat_D.Transpose();
- var mat_Ones = CreateMatrix.Dense<double>(mag_data_counter, 1, 1.0);
- var mat_Result = (mat_DT * mat_D).Inverse() * (mat_DT * mat_Ones);
- var mat_A_4x4 = CreateMatrix.Dense<double>(4, 4);
- mat_A_4x4[0, 0] = mat_Result[0, 0];
- mat_A_4x4[0, 1] = mat_Result[3, 0];
- mat_A_4x4[0, 2] = mat_Result[4, 0];
- mat_A_4x4[0, 3] = mat_Result[6, 0];
- mat_A_4x4[1, 0] = mat_Result[3, 0];
- mat_A_4x4[1, 1] = mat_Result[1, 0];
- mat_A_4x4[1, 2] = mat_Result[5, 0];
- mat_A_4x4[1, 3] = mat_Result[7, 0];
- mat_A_4x4[2, 0] = mat_Result[4, 0];
- mat_A_4x4[2, 1] = mat_Result[5, 0];
- mat_A_4x4[2, 2] = mat_Result[2, 0];
- mat_A_4x4[2, 3] = mat_Result[8, 0];
- mat_A_4x4[3, 0] = mat_Result[6, 0];
- mat_A_4x4[3, 1] = mat_Result[7, 0];
- mat_A_4x4[3, 2] = mat_Result[8, 0];
- mat_A_4x4[3, 3] = -1.0;
- var mat_Center = -((mat_A_4x4.SubMatrix(0, 3, 0, 3)).Inverse() * mat_Result.SubMatrix(6, 3, 0, 1));
- //椭球圆心 //分块,从0,0开始的3*3的矩阵
- var mat_T_4x4 = CreateMatrix.DenseIdentity<double>(4, 4);
- mat_T_4x4.SetSubMatrix(3, 1, 0, 3, mat_Center.Transpose());
- var mat_R = mat_T_4x4 * mat_A_4x4 * mat_T_4x4.Transpose();
- var evd = mat_R.SubMatrix(0, 3, 0, 3) / -mat_R[3, 3];
- var eig = evd.Evd();
- var mat_Eigval = CreateVector.Dense<double>(3);
- var mat_Evecs = eig.EigenVectors;
- mat_Eigval[0] = eig.EigenValues[0].Real; //特征值的实部
- mat_Eigval[1] = eig.EigenValues[1].Real;
- mat_Eigval[2] = eig.EigenValues[2].Real;
- var mat_Radii = mat_Eigval.Map(delegate (double x)
- {
- return 1.0 / Math.Sqrt(Math.Abs(x));
- }); //椭球半径,特征值倒数后开方
- var mat_Scale = CreateMatrix.DenseIdentity<double>(3, 3);
- mat_Scale[0, 0] = mat_Radii[0];
- mat_Scale[1, 1] = mat_Radii[1];
- mat_Scale[2, 2] = mat_Radii[2];
- //double min_Radii = mat_Radii.Minimum(); //返回最小的元素
- mat_Scale = mat_Scale.Inverse();// * min_Radii;
- var mat_Correct = mat_Evecs * mat_Scale * mat_Evecs.Transpose();
- //_Center = new Vector3((float)mat_Center[0], (float)mat_Center[1], (float)mat_Center[2]);
- Debug.Log("The Ellipsoid center is:" + mat_Center.ToString());
- Debug.Log("The Ellipsoid radii is:" + mat_Radii.ToString());
- Debug.Log("The scale matrix is:" + mat_Scale.ToString());
- Debug.Log("The correct matrix is:" + mat_Correct.ToString());
- _Center = new Vector3((float)mat_Center[0, 0], (float)mat_Center[1, 0], (float)mat_Center[2, 0]);
- _Radius = new Vector3((float)mat_Radii[0], (float)mat_Radii[1], (float)mat_Radii[2]);
- this._CorrectMatrix = mat_Correct;
- {
- BadRecords = new List<Vector3>();
- var AverageDistance = 0f;
- foreach (var i in records)
- {
- var v = i - new Vector3((float)mat_Center[0, 0], (float)mat_Center[1, 0], (float)mat_Center[2, 0]);
- var MathNetV = CreateVector.Dense<double>(3);
- MathNetV[0] = v.x;
- MathNetV[1] = v.y;
- MathNetV[2] = v.z;
- //MathNetV = (MathNetV * mat_Scale) * mat_Correct;
- MathNetV = (MathNetV) * mat_Correct;
- v = new Vector3((float)MathNetV[0], (float)MathNetV[1], (float)MathNetV[2]);
- AverageDistance += v.magnitude;
- }
- AverageDistance /= records.Count;
- foreach (var i in records)
- {
- var v = i - new Vector3((float)mat_Center[0, 0], (float)mat_Center[1, 0], (float)mat_Center[2, 0]);
- var MathNetV = CreateVector.Dense<double>(3);
- MathNetV[0] = v.x;
- MathNetV[1] = v.y;
- MathNetV[2] = v.z;
- //MathNetV = (MathNetV * mat_Scale) * mat_Correct;
- MathNetV = (MathNetV) * mat_Correct;
- v = new Vector3((float)MathNetV[0], (float)MathNetV[1], (float)MathNetV[2]);
- if (Math.Abs(v.magnitude - AverageDistance) > 0.1 * AverageDistance)
- {
- BadRecords.Add(i);
- }
- }
- Debug.Log("BadRecords: "+ BadRecords.Count);
- }
- }
- catch(NonConvergenceException)
- {
- Debug.Log("数据错误无法拟合");
- }
- records = null;
- }
- }
- }
- public Vector3 Update(Vector3 v)
- {
- // if (v.magnitude > 30)
- // Debug.Log(v);
- if (Calibration)
- {
- records.Add(v);
- return v;
- }
- if(_CorrectMatrix != null)
- {
- v -= _Center;
- var MathNetV = CreateVector.Dense<double>(3);
- MathNetV[0] = v.x;
- MathNetV[1] = v.y;
- MathNetV[2] = v.z;
- //MathNetV = (MathNetV * mat_Scale) * mat_Correct;
- MathNetV = (MathNetV) * _CorrectMatrix;
- v = new Vector3((float)MathNetV[0], (float)MathNetV[1], (float)MathNetV[2]);
- //Debug.Log(v.magnitude);
- return v;
- }
- return v;
- }
- public float CalibratCompletionPercentage()
- {
- return 0;
- }
- }
- public class o0MagneticCalibraterSimple//默认在无磁干扰环境下,有磁干扰则无法保证效果
- {
- [JsonIgnore]
- public Vector3 _Center = Vector3.zero;
- //Vector3 Center = new Vector3(0,0,0);
- [JsonIgnore]
- public Vector3 _Radius = new Vector3(2, 2, 2);
- public o0Project.Vector3f Center
- {
- get
- {
- return new o0Project.Vector3f(_Center.x, _Center.y, _Center.z);
- }
- set
- {
- _Center = new Vector3(value.x, value.y, value.z);
- }
- }
- public o0Project.Vector3f Radius
- {
- get
- {
- return new o0Project.Vector3f(_Radius.x, _Radius.y, _Radius.z);
- }
- set
- {
- _Radius = new Vector3(value.x, value.y, value.z);
- }
- }
- public o0MagneticCalibraterSimple()
- {
- //Calibration = true;
- }
-
- public o0MagneticCalibraterSimple(o0Project.Vector3f Center, o0Project.Vector3f Radius)
- {
- this.Center = Center;
- this.Radius = Radius;
- }
- [JsonIgnore]
- Vector3 Min = new Vector3(float.MinValue, float.MinValue, float.MinValue);
- [JsonIgnore]
- Vector3 Max = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
- [JsonIgnore]
- public bool Calibration
- {
- get
- {
- return !(Min == new Vector3(float.MinValue, float.MinValue, float.MinValue) && Max == new Vector3(float.MaxValue, float.MaxValue, float.MaxValue));
- }
- set
- {
- if (value == true)
- {
- Min = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
- Max = new Vector3(float.MinValue, float.MinValue, float.MinValue);
- }
- else
- {
- Min = new Vector3(float.MinValue, float.MinValue, float.MinValue);
- Max = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
- }
- }
- }
- public Vector3 Update(Vector3 v)
- {
- if (v.magnitude > 30)
- Debug.Log(v);
- if (Calibration)
- {
- if (Min.x > v.x)
- Min.x = v.x;
- if (Min.y > v.y)
- Min.y = v.y;
- if (Min.z > v.z)
- Min.z = v.z;
- if (Max.x < v.x)
- Max.x = v.x;
- if (Max.y < v.y)
- Max.y = v.y;
- if (Max.z < v.z)
- Max.z = v.z;
- _Center = (Max + Min) / 2;
- _Radius = (Max - Min) / 2;
- return v;
- }
- v -= _Center;
- v = new Vector3(v.x / _Radius.x, v.y / _Radius.y, v.z / _Radius.z);
- return v;
- }
- public float CalibratCompletionPercentage()
- {
- return 0;
- }
- }
- public class o0MagneticCalibrater//默认在无磁干扰环境下,有磁干扰则无法保证效果
- {
- [JsonIgnore]
- public Vector3 _Center = Vector3.zero;
- //Vector3 Center = new Vector3(0,0,0);
- [JsonIgnore]
- public Vector3 _Radius = new Vector3(2, 2, 2);
- public o0Project.Vector3f Center
- {
- get
- {
- return new o0Project.Vector3f(_Center.x, _Center.y, _Center.z);
- }
- set
- {
- _Center = new Vector3(value.x, value.y, value.z);
- }
- }
- public o0Project.Vector3f Radius
- {
- get
- {
- return new o0Project.Vector3f(_Radius.x, _Radius.y, _Radius.z);
- }
- set
- {
- _Radius = new Vector3(value.x, value.y, value.z);
- }
- }
- public o0MagneticCalibrater()
- {
- //Calibration = true;
- }
-
- public o0MagneticCalibrater(o0Project.Vector3f Center, o0Project.Vector3f Radius)
- {
- this.Center = Center;
- this.Radius = Radius;
- }
- [JsonIgnore]
- HashSet<Vector3> Point = default;
- [JsonIgnore]
- int PointMaxCount = 50;
- [JsonIgnore]
- Dictionary<(Vector3, Vector3), float> Distance = default;
- public void AddPoint(Vector3 v)
- {
- if (Point.Contains(v))
- return;
- foreach (var i in Point)
- Distance.Add((i, v), Vector3.Distance(v, i));
- Point.Add(v);
- }
- public void RemovePoint(Vector3 v)
- {
- Point.Remove(v);
- foreach (var i in Point)
- {
- Distance.Remove((v, i));
- Distance.Remove((i, v));
- }
- }
- public float TotalDistance(Vector3 v)
- {
- float t = 0;
- foreach (var i in Point)
- {
- if (Distance.ContainsKey((i, v)))
- {
- t += Distance[(i, v)];
- continue;
- }
- else if (Distance.ContainsKey((v, i)))
- {
- t += Distance[(v, i)];
- continue;
- }
- }
- return t;
- }
- public Vector3 MinDistancePoint()
- {
- Vector3 minV = default;
- float minD = float.MaxValue;
- foreach (var i in Point)
- {
- float d = TotalDistance(i);
- if (minV == default || minD > d)
- {
- minD = d;
- minV = i;
- }
- }
- return minV;
- }
- public Vector3 RadiusScale()
- {
- Vector3 min = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
- Vector3 max = new Vector3(float.MinValue, float.MinValue, float.MinValue);
- foreach (var i in Point)
- {
- if (min.x > i.x)
- min.x = i.x;
- if (min.y > i.y)
- min.y = i.y;
- if (min.z > i.z)
- min.z = i.z;
- if (max.x < i.x)
- max.x = i.x;
- if (max.y < i.y)
- max.y = i.y;
- if (max.z < i.z)
- max.z = i.z;
- }
- return (max - min) / 2;
- }
- [JsonIgnore]
- public bool Calibration
- {
- get
- {
- return Distance != null;
- }
- set
- {
- if (value == true)
- {
- Point = new HashSet<Vector3>();
- Distance = new Dictionary<(Vector3, Vector3), float>();
- }
- else
- {
- Distance = null;
- }
- }
- }
- [JsonIgnore]
- public System.Random r = new System.Random();
- public Vector3 Update(Vector3 v)
- {
- if (v.magnitude > 30)
- Debug.Log(v);
- if (Calibration)
- {
- AddPoint(v);
- if (Point.Count > PointMaxCount)
- {
- RemovePoint(MinDistancePoint());
- _Radius = RadiusScale();
- }
- Vector3 randomV = Point.ElementAt(r.Next(Point.Count));
- var scaledCenter = new Vector3(_Center.x / _Radius.x, _Center.y / _Radius.y, _Center.z / _Radius.z);
- var scaledV = new Vector3(randomV.x / _Radius.x, randomV.y / _Radius.y, randomV.z / _Radius.z);
- float diff = Vector3.Distance(scaledCenter, scaledV) - 1;
- scaledCenter += (scaledV - scaledCenter).normalized * diff * 0.1f;
- _Center = new Vector3(scaledCenter.x * _Radius.x, scaledCenter.y * _Radius.y, scaledCenter.z * _Radius.z);
- }
- /*
- if (diff > 0)
- {
- Center -= v * diff;
- }
- else
- {
- }/**/
- //Point.Add(v);
- //Debug.Log(v.magnitude);
- v -= _Center;
- v = new Vector3(v.x / _Radius.x, v.y / _Radius.y, v.z / _Radius.z);
- return v;
- }
- public float CalibratCompletionPercentage()
- {
- if (Point == null)
- return 0;
- List<float> ScaleDistance = new List<float>();
- foreach (var i in Point)
- {
- var v = i - _Center;
- ScaleDistance.Add(new Vector3(v.x / _Radius.x, v.y / _Radius.y, v.z / _Radius.z).magnitude);
- }
- while (ScaleDistance.Count < PointMaxCount)
- ScaleDistance.Add(0);
- float average = 0;
- foreach (var i in ScaleDistance)
- average += i;
- average /= ScaleDistance.Count;
- float variance = 0;
- foreach (var i in ScaleDistance)
- variance += Mathf.Pow(average - i, 2);
- variance /= ScaleDistance.Count;
- return Mathf.Pow((1 - variance / average), 10) * 100;
- //return variance;
- }
- }
- public class o0GyrCalibrater
- {
- [JsonIgnore]
- public Vector3 _Average = Vector3.zero;
- [JsonIgnore]
- public long Count = -1;
- [JsonIgnore]
- public bool Calibration
- {
- get
- {
- return Count != -1;
- }
- set
- {
- if (value)
- Count = 0;
- else
- Count = -1;
- }
- }
- public float[] Average
- {
- get
- {
- return new float[]{_Average.x, _Average.y, _Average.z};
- }
- set
- {
- _Average = new Vector3(value[0], value[1], value[2]);
- }
- }
- public o0GyrCalibrater()
- {
- }
- //[JsonConstructor, o0.BinarySerialization.Constructor]
- // public o0GyrCalibrater(o0Project.Vector3f Average)
- public o0GyrCalibrater(float[] Average)
- {
- this.Average = Average;
- }
- public Vector3 Update(Vector3 v)
- {
- if (Calibration)
- _Average += (v - _Average) / ++Count;
- v -= _Average;
- if (v.magnitude < 0.0003)
- return Vector3.zero;
- return v;
- }
- }
- public class o09Axis
- {
- public List<o0UIRawImageTester> Tester = new List<o0UIRawImageTester>();
- public List<Text> TextTester = new List<Text>();
- public GameObject AccMesh;
- public GameObject GryMesh;
- public GameObject MagMesh;
- public struct State
- {
- public Int32 TimeGap;
- public Vector3 Acc;
- public Vector3 AccSmooth;
- public float AccVariance;
- public Vector3 Gyr;
- public Vector3 Mag;
- public Vector3 MagSmooth;
- public Quaternion Qua;
- public Quaternion QuaSmooth;
- public float Variance;
- }
- public void SetIdentityAndSave()
- {
- setIdentity();
- TextTester[0].text = "AccIdentity:" + getAccIdentity();
- AccMesh.transform.localRotation = default;
- MagMesh.transform.localRotation = default;
- GryMesh.transform.localRotation = default;
- SaveIdentity();
- }
- public void LoadIdentity()
- {
- try {
- string magIdentityStr = PlayerPrefs.GetString("MagIdentity", "");
- if (magIdentityStr.Length > 0) {
- float[] arr = JsonConvert.DeserializeObject<float[]>(magIdentityStr);
- setMagIdentity(new Vector3(arr[0], arr[1], arr[2]));
- }
- string accIdentityStr = PlayerPrefs.GetString("AccIdentity", "");
- if (accIdentityStr.Length > 0) {
- float[] arr = JsonConvert.DeserializeObject<float[]>(accIdentityStr);
- setAccIdentity(new Vector3(arr[0], arr[1], arr[2]));
- }
- }
- catch (System.Exception e) { Debug.LogError(e.Message); }
- }
-
- private void SaveIdentity() {
- Vector3 m = getMagIdentity();
- Vector3 a = getAccIdentity();
- PlayerPrefs.SetString("MagIdentity",JsonConvert.SerializeObject(new float[]{
- m.x, m.y, m.z
- }));
- PlayerPrefs.SetString("AccIdentity", JsonConvert.SerializeObject(new float[]{
- a.x, a.y, a.z
- }));
- }
- int platformID = -1;
- void SetPlatformID()
- {
- if (Application.platform == RuntimePlatform.WindowsEditor) platformID = 1;
- else platformID = 2;
- }
- bool IsWindows()
- {
- if (platformID == -1) SetPlatformID();
- return platformID == 1;
- }
- public o09AxisCSBridge axisCSBridge = new o09AxisCSBridge();
- public Quaternion update(Vector3 AccOld, Vector3 GyrOld, Vector3 MagOld, long TimeGapOld) {
- if (axisCSBridge != null) {
- return axisCSBridge.Update_f(AccOld, GyrOld, MagOld, TimeGapOld);
- }
- if (IsWindows()) return Update_f(AccOld, GyrOld, MagOld, TimeGapOld);
- else return SO_Update_f(AccOld, GyrOld, MagOld, TimeGapOld);
- }
- private void setIdentity() {
- if (axisCSBridge != null) {
- axisCSBridge.SetIdentity();
- return;
- }
- if (IsWindows()) SetIdentity();
- else SO_SetIdentity();
- }
- public Vector3 getGyrOld() {
- if (axisCSBridge != null) {
- return axisCSBridge.GetGyrOld_f();
- }
- if (IsWindows()) return GetGyrOld_f();
- else return SO_GetGyrOld_f();
- }
- public State getLastState() {
- if (axisCSBridge != null) {
- return axisCSBridge.GetLastState_f();
- }
- if (IsWindows()) return GetLastState_f();
- else return SO_GetLastState_f();
- }
- private Vector3 getAccIdentity() {
- if (axisCSBridge != null) {
- return axisCSBridge.GetAccIdentity_f();
- }
- if (IsWindows()) return GetAccIdentity_f();
- else return SO_GetAccIdentity_f();
- }
- private Vector3 getMagIdentity() {
- if (axisCSBridge != null) {
- return axisCSBridge.GetMagIdentity_f();
- }
- if (IsWindows()) return GetMagIdentity_f();
- else return SO_GetMagIdentity_f();
- }
- private void setAccIdentity(Vector3 value) {
- if (axisCSBridge != null) {
- axisCSBridge.SetAccIdentity(new Vector3D(value));
- return;
- }
- if (IsWindows()) SetAccIdentity(new Vector3D(value));
- else SO_SetAccIdentity(new Vector3D(value));
- }
- private void setMagIdentity(Vector3 value) {
- if (axisCSBridge != null) {
- axisCSBridge.SetMagIdentity(new Vector3D(value));
- return;
- }
- if (IsWindows()) SetMagIdentity(new Vector3D(value));
- else SO_SetMagIdentity(new Vector3D(value));
- }
- [DllImport("o09Axis")]
- extern static Quaternion Update_f(Vector3 AccOld, Vector3 GyrOld, Vector3 MagOld, long TimeGapOld);
- [DllImport("o09Axis")]
- extern static void SetIdentity();
- [DllImport("o09Axis")]
- extern static Vector3 GetGyrOld_f();
- [DllImport("o09Axis")]
- extern static State GetLastState_f();
- [DllImport("o09Axis")]
- extern static Vector3 GetAccIdentity_f();
- [DllImport("o09Axis")]
- extern static Vector3 GetMagIdentity_f();
- [DllImport("o09Axis")]
- extern static void SetAccIdentity(Vector3D value);
- [DllImport("o09Axis")]
- extern static void SetMagIdentity(Vector3D value);
- [DllImport("libSharedObjectAxis")]
- extern static Quaternion SO_Update_f(Vector3 AccOld, Vector3 GyrOld, Vector3 MagOld, long TimeGapOld);
- [DllImport("libSharedObjectAxis")]
- extern static void SO_SetIdentity();
- [DllImport("libSharedObjectAxis")]
- extern static Vector3 SO_GetGyrOld_f();
- [DllImport("libSharedObjectAxis")]
- extern static State SO_GetLastState_f();
- [DllImport("libSharedObjectAxis")]
- extern static Vector3 SO_GetAccIdentity_f();
- [DllImport("libSharedObjectAxis")]
- extern static Vector3 SO_GetMagIdentity_f();
- [DllImport("libSharedObjectAxis")]
- extern static void SO_SetAccIdentity(Vector3D value);
- [DllImport("libSharedObjectAxis")]
- extern static void SO_SetMagIdentity(Vector3D value);
- public struct Vector3D {
- public double x;
- public double y;
- public double z;
- public Vector3D(Vector3 v) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- }
- }
- }
|