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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using ArduinoBluetoothAPI;
- using DG.Tweening;
- using UnityEngine.SceneManagement;
- using System.Linq;
- using BestHTTP.WebSocket;
- using SmartBowSDK;
- /* 射箭检测 */
- public class ShootCheck : MonoBehaviour
- {
- [SerializeField] Text text;
- public CMD cmd = new CMD();
- bool locked = false;
- float maxAcc = 0;
- Queue<Vector3> keyAccList = new Queue<Vector3>();
- Queue<string> keyTimeList = new Queue<string>();
- public float shootSpeed;
- public static ShootCheck ins;
- [SerializeField] InputField ipInputField = default;
- public WebSocket webSocket;
- void Awake()
- {
- ins = this;
- }
- //用户输入时的变化
- public void ChangedValue(string value)
- {
- ipInputField.ActivateInputField();
- Debug.Log("输入了" + value);
- }
- public void EndValue(string value)
- {
- Debug.Log("最终内容" + value);
- }
- //socket
- public void StartSocket()
- {
- //socket
- string ipStr = ipInputField.text;//ipInputField.GetComponentInChildren<Text>();
- string serverIP = ipStr;
- // serverIP = "172.16.20.57";
- if (serverIP.Length == 0) serverIP = "192.168.101.14";
- string address = "ws://" + serverIP + ":8088/Ble/";
- webSocket = new WebSocket(new Uri(address));
- #if !UNITY_WEBGL
- webSocket.StartPingThread = true;
- #endif
- // Subscribe to the WS events
- webSocket.OnOpen += OnOpen;
- webSocket.OnMessage += OnMessageRecv;
- webSocket.OnBinary += OnBinaryRecv;
- webSocket.OnClosed += OnClosed;
- webSocket.OnError += OnError;
- // Debug.Log("OnOpen: ");
- // Start connecting to the server
- webSocket.Open();
- }
- public void Destroy()
- {
- if (webSocket != null)
- {
- webSocket.Close();
- webSocket = null;
- }
- }
- void OnOpen(WebSocket ws)
- {
- Debug.Log("OnOpen: ");
- webSocket.Send("unity");
- }
- void OnMessageRecv(WebSocket ws, string message)
- {
- Debug.LogFormat("OnMessageRecv: msg={0}", message);
- }
- void OnBinaryRecv(WebSocket ws, byte[] data)
- {
- Debug.LogFormat("OnBinaryRecv: len={0}", data.Length);
- }
- void OnClosed(WebSocket ws, UInt16 code, string message)
- {
- Debug.LogFormat("OnClosed: code={0}, msg={1}", code, message);
- webSocket = null;
- }
- void OnError(WebSocket ws, Exception ex)
- {
- string errorMsg = string.Empty;
- #if !UNITY_WEBGL || UNITY_EDITOR
- if (ws.InternalRequest.Response != null)
- {
- errorMsg = string.Format("Status Code from Server: {0} and Message: {1}", ws.InternalRequest.Response.StatusCode, ws.InternalRequest.Response.Message);
- }
- #endif
- Debug.LogFormat("OnError: error occured: {0}\n", (ex != null ? ex.Message : "Unknown Error " + errorMsg));
- webSocket = null;
- }
- //socket
- [SerializeField] InputField ArmBowInputField = default;
- public void SetShootBackTime()
- {
- ArmBow.ins.shootBackTime = int.Parse(ArmBowInputField.text);
- }
- public void OnBluetoothReady(BluetoothShoot bluetoothShoot)
- {
- // if (LoginMgr.myUserInfo.arrowAccValue == 16)
- // {
- // cmd.a = "y";
- // }
- // else
- // {
- // cmd.a = "x";
- // }
- // bluetoothShoot.WriteData(JsonUtility.ToJson(cmd).Replace("\"", ""));
- // Sequence sequence = DOTween.Sequence();
- // sequence.PrependInterval(1).AppendCallback(delegate() {
- // canAdjustNormalOrHightMode = true;
- // AdjustNormalOrHightMode();
- // });
- // sequence.SetUpdate(true);
- }
- //===普通模式和高速模式的切换===
- public bool canAdjustNormalOrHightMode = false;
- public int transportMode = 0;
- public void AdjustNormalOrHightMode()
- {
- if (!canAdjustNormalOrHightMode) return;
- try {
- // string sceneName = SceneManager.GetActiveScene().name;
- // if (sceneName == "Game")
- // {
- // transportMode = 1;
- // BluetoothShoot.ins.WriteData("HA");
- // }
- // else
- // {
- // transportMode = 0;
- // BluetoothShoot.ins.WriteData("NA");
- // }
- transportMode = 0;
- BluetoothShoot.ins.WriteData("NA");
- } catch (Exception) { }
- }
- public void OnDataReceived(byte[] bytes)
- {
- string str1 = "byte=";
- if (webSocket != null)
- {
- for (int i = 0; i < bytes.Length - 1; i++)
- {
- str1 += bytes[i];
- }
- // webSocket.Send(str2);
- }
- string str2 = "";
- if (transportMode == 0)
- {
- for (int i = 0; i < bytes.Length / 6; i++)
- {
- float acc = ToAcceleratedSpeed(bytes[i * 6 + 4], bytes[i * 6 + 5]);
- string t = "(采样时间:" + (int)bytes[i * 6 + 0] + "分" + (int)bytes[i * 6 + 1] + "秒" + TwoByteToInt(bytes[i * 6 + 2], bytes[i * 6 + 3]) + "毫秒)";
- str2 += "加速度:" + acc + t + "\n";
- if (ins.check(0, acc, 0, t) && ArmBow.ins)
- {
- ArmBow.ins.ADS_fire(true);
- }
- }
- }
- else if (transportMode == 1)
- {
- for (int i = 0; i < bytes.Length / 11; i++)
- {
- float ax = ToAcceleratedSpeed(bytes[i * 11 + 5], bytes[i * 11 + 6]);
- float ay = ToAcceleratedSpeed(bytes[i * 11 + 7], bytes[i * 11 + 8]);
- float az = ToAcceleratedSpeed(bytes[i * 11 + 9], bytes[i * 11 + 10]);
- string t = "(采样时间:" + (int)bytes[i * 11 + 3] + "分" + (int)bytes[i * 11 + 4] + "秒" + TwoByteToInt(bytes[i * 11 + 1], bytes[i * 11 + 2]) + "毫秒)";
- str2 += "加速度:" + ay + t + "\n";
- if (ins.check(ax, ay, az, t) && ArmBow.ins)
- {
- ArmBow.ins.ADS_fire(true);
- }
- }
- }
- if (webSocket != null)
- {
- string str3 = str1 + "\n" + str2;
- webSocket.Send(str3);
- }
- }
- float ToAcceleratedSpeed(byte b1, byte b2)
- {
- int value = TwoByteToInt(b1, b2);
- // return (float)value / 32768 * LoginMgr.myUserInfo.arrowAccValue;
- return (float)value / 32768;
- }
- int TwoByteToInt(byte b1, byte b2)
- {
- ushort twoByte = (ushort)(b1 * 256 + b2);
- short shortNum = (short)twoByte;
- return (int)shortNum;
- }
- bool check(float ax, float ay, float az, string t)
- {
- float acc = ay;
- DebugLine.show(acc); //这个不需要注释,静态函数内置判断
- if (locked)
- {
- return false;
- }
- if (acc > cmd.getAcc())
- {
- if (acc > maxAcc)
- {
- maxAcc = acc;
- }
- // if (acc > 15.9f && LoginMgr.myUserInfo.arrowAccValue == 16) {
- // double p1 = -1.56729339506415;
- // double p2 = 0.0397744840580165;
- // double p3 = 4.73453844008481;
- // float x = (keyAccList.Count + 1) * 2; //单位毫秒
- // double y = 1.0 / (p1+p2*Mathf.Pow(x, 0.5f)*Mathf.Log(x)+p3/Mathf.Pow(x, 0.5f));
- // acc = (float) y;
- // }
- Vector3 keyAcc = new Vector3(ax, acc, az);
- keyAccList.Enqueue(keyAcc);
- keyTimeList.Enqueue(t);
- return false;
- }
- else if (acc < cmd.getAcc() && maxAcc != 0) {
- //积分求初速度
- shootSpeed = 0;
- float lasKeytAcc = 0;
- int keyAccIndex = 0;
- float timeInterval = 0.002f;
- float totalAx = 0;
- float totalAy = 0;
- float totalAz = 0;
- foreach (var keyAcc in keyAccList)
- {
- totalAx += Mathf.Abs(keyAcc.x);
- totalAy += Mathf.Abs(keyAcc.y);
- totalAz += Mathf.Abs(keyAcc.z);
- if (keyAccIndex > 0)
- {
- shootSpeed += keyAcc.y * timeInterval;
- shootSpeed -= (keyAcc.y - lasKeytAcc) * timeInterval / 2;
- }
- else if (keyAccIndex == 0 && keyAccList.Count == 1)
- {
- shootSpeed = keyAcc.y * timeInterval;
- }
- lasKeytAcc = keyAcc.y;
- keyAccIndex++;
- }
- //是不是合法射出
- bool isLegalShoot = totalAy > totalAx && totalAy > totalAz;
- if (isLegalShoot)
- {
- //加速度acc的单位是g,最后需要乘上
- shootSpeed *= 9.80665f;
- string strShootSpeed = "弓轨速度: " + shootSpeed + " 帧数: " + keyAccList.Count + "\n";
- // shootSpeed = Mathf.Sqrt(shootSpeed * shootSpeed * arrowWeight / LoginMgr.myUserInfo.actualArrowWeight);
- strShootSpeed += "箭的速度: " + shootSpeed + "\n";
- string str1 = strShootSpeed + "/////////检测到射出的数据////////////:\n";
- for (int i = 0; i < keyAccList.Count; i++)
- {
- float keyAcc = keyAccList.ElementAt(i).y;
- string time = keyTimeList.ElementAt(i);
- str1 += "加速度:" + keyAcc + time + "\n";
- }
- Debug.LogWarning(str1);
- if (webSocket != null)
- {
- webSocket.Send(str1 + "/////////检测到射出的数据////////////:\n");
- }
- }
- //本轮计算结束
- keyAccList.Clear();
- keyTimeList.Clear();
- maxAcc = 0;
- Dolock();
- Invoke("Unlock", 1.8f);
- return isLegalShoot;
- }
- return false;
- }
- [NonSerialized] public byte byteTime1;
- [NonSerialized] public byte byteTime2;
- //目前只处理m4
- private int _lastHandledId = -1;
- private float _lastHandledTime = 0f;
- private const float duplicateIgnoreWindow = 0.1f; // 可调:忽略窗口(单位秒)
- /**通过红外线数据进行射击 */
- public void ShootByInfrared(byte[] bytes) {
- int id = bytes[1]; //序号
- float now = Time.time;
- // 判断是否是重复射击
- if (id == _lastHandledId && (now - _lastHandledTime) < duplicateIgnoreWindow)
- {
- // 相同序号 + 窗口时间内,不处理
- return;
- }
- // 记录本次处理状态
- _lastHandledId = id;
- _lastHandledTime = now;
- byteTime1 = bytes[2];
- byteTime1 = bytes[3];
- float time1 = bytes[2] * 0.1f; //时区1耗时
- float time2 = bytes[3] * 0.1f; //时区2耗时
- float totalTime = time1 + time2;
- // if (totalTime <= 0) {
- // totalTime = 0.3f;
- // }
- //校验和
- int sumCheck = bytes[0] + bytes[1] + bytes[2] + bytes[3];
- sumCheck &= 0xff;
- //校验和比较结果
- bool sumCheckRes = sumCheck == bytes[4];
- //弓轨速度
- float speed = 0.05f / (totalTime / 1000f);
- //通过动能定理求箭的速度(实体箭质量*实体箭速度^2=游戏中箭的质量*游戏中箭的速度^2)
- shootSpeed = Mathf.Sqrt(speed * speed * CommonConfig.arrowWeight / UserSettings.ins.actualArrowWeight);
- //打印
- string logTxt = $"序号{id},时区1:{time1}毫秒,时区2:{time2}毫秒,校验:{sumCheckRes},弓轨速度:{speed}m/s,箭的速度:{shootSpeed}m/s";
- if (DebugForDevice.ins) DebugForDevice.ins.LogInfrared(logTxt);
- //Debug.Log(logTxt);
- //收到射箭数据,就回复硬件,否则n毫秒后硬件会认为丢包进行重传
- //try {
- // if (sumCheckRes) BluetoothAim.ins.ReplyInfraredShoot(); //如果数据正确,则回复硬件
- //} catch (Exception) { }
- //打印到nodejs
- try {
- ShootCheck.ins.webSocket.Send(logTxt);
- } catch (Exception) { }
- //调用游戏中的射箭接口
- AimHandler.ins.NotifyAxisOnShot();
- //OnArmBowFire,用于新手提示 GameRuleView
- //OnArmBowFire?.Invoke(shootSpeed);
- if (SB_EventSystem.ins && SB_EventSystem.ins.simulateMouseIsAwaked) {
- SB_EventSystem.ins.ClickMouse();
- } else if (ArmBow.ins) {
- ArmBow.ins.ADS_fire(true);
- } else if (DuckHunter.SmartBowController.Instance) {
- //野鸭射击
- DuckHunter.SmartBowController.Instance.OnShooting(shootSpeed);
- } else if (WildAttack.SmartBowController.Instance)
- {
- //荒野射击
- WildAttack.SmartBowController.Instance.OnShooting(shootSpeed);
- } else if (GameController.ins && GameController.ins.GetArmBowDoublePlayer(PlayerType.FirstPlayer) != null) {
- //本地双人模式下处理1p,2P 在 BluetoothAim 类处理
- GameController.ins.GetArmBowDoublePlayer(PlayerType.FirstPlayer).ADS_fire(true, shootSpeed);
- } else if (GeneratingTarget.gm != null) {
- //移动目标
- GeneratingTarget.gm.Shooting(true);
- }
- else {
- OnGameShoot?.Invoke(shootSpeed);
- }
- }
- public Action<float> OnGameShoot;
- //分离弹夹事件
- public Action OnGameUpdateTheMagazine;
- //弹夹状态
- public BluetoothDeviceStatus bluetoothDeviceStatus = BluetoothDeviceStatus.MagazineLoading;
- /// <summary>
- /// 0x00 - 弹夹分离 0x01 - 弹夹上膛
- /// </summary>
- /// <param name="bytes"></param>
- public void UpdateTheMagazine(byte[] bytes) {
- BluetoothDeviceType temp = bluetoothDeviceType != BluetoothDeviceType.NONE ?
- bluetoothDeviceType : BluetoothDeviceType.Pistol1;
- if (bytes[1] == 0x00) {
- //添加一个同步状态
- BluetoothAim.ins.InvokeOnBleDevice(temp, BluetoothDeviceStatus.MagazineSeparation);
- Debug.Log("弹夹分离:" + BitConverter.ToString(bytes));
- bluetoothDeviceStatus = BluetoothDeviceStatus.MagazineSeparation;
- if (GeneratingTarget.gm) {
- //Hyperspace
- GeneratingTarget.gm.OnSeparation();
- }
- } else if ( bytes[1] == 0x01){
- //添加一个同步状态
- BluetoothAim.ins.InvokeOnBleDevice(temp, BluetoothDeviceStatus.MagazineLoading);
- //播放上弹夹时候的声音
- AudioMgr.ins.PlayBeLoaded();
- Debug.Log("弹夹上膛:" + BitConverter.ToString(bytes));
- bluetoothDeviceStatus = BluetoothDeviceStatus.MagazineLoading;
- if (Billboard.ins)
- {
- Billboard.ins.bulletManager.ResetBullets(); //game
- }
- else if (GeneratingTarget.gm)
- { //Hyperspace
- GeneratingTarget.gm.OnLoading();
- }
- else
- {
- OnGameUpdateTheMagazine?.Invoke(); //水果在gamingmanager
- }
- }
- }
- //public Action<float> OnArmBowFire;
- void Dolock()
- {
- locked = true;
- }
- void Unlock()
- {
- locked = false;
- }
-
- //记录当前的蓝牙设备信息
- private BluetoothDeviceType bluetoothDeviceType = BluetoothDeviceType.NONE;
- //记录连接的设备系统信息
- private ConnectPlatform connectPlatform = ConnectPlatform.NONE;
- /// <summary>
- /// 0x00 未上膛,0x01 已上膛
- /// </summary>
- /// <param name="bytes"></param>
- public void UpdateChamberState(byte[] bytes)
- {
- Debug.Log("操作上膛状态:" + BitConverter.ToString(bytes));
- BluetoothDeviceType temp = bluetoothDeviceType != BluetoothDeviceType.NONE ?
- bluetoothDeviceType : BluetoothDeviceType.Pistol1;
- if (bytes[1] == 0x00)
- {
- BluetoothAim.ins.InvokeOnBleDevice(temp, BluetoothDeviceStatus.ChamberEmpty);
- }
- else if (bytes[1] == 0x01)
- {
- BluetoothAim.ins.InvokeOnBleDevice(temp, BluetoothDeviceStatus.Chambered);
- }
- }
- /// <summary>
- /// 记录当前获得的设备连接数据
- /// </summary>
- /// <param name="bytes"></param>
- public void UpdateDeviceAndSysInfo(byte[] bytes)
- {
- //Debug.Log("接收到系统数据:" + System.BitConverter.ToString(bytes));
- //设备类型
- switch (bytes[1])
- {
- case 0x01:
- bluetoothDeviceType = BluetoothDeviceType.HOUYIPro;
- break;
- case 0x02:
- bluetoothDeviceType = BluetoothDeviceType.ARTEMISPro;
- break;
- case 0x03:
- bluetoothDeviceType = BluetoothDeviceType.PistolM9;
- break;
- case 0x04:
- bluetoothDeviceType = BluetoothDeviceType.APOLLO;
- break;
- case 0x05:
- bluetoothDeviceType = BluetoothDeviceType.PistolM17;
- break;
- case 0x06:
- bluetoothDeviceType = BluetoothDeviceType.RifleM416;
- break;
- }
- // 系统类型
- switch (bytes[2])
- {
- case 0x01:
- connectPlatform = ConnectPlatform.PHONE;
- break;
- case 0x02:
- connectPlatform = ConnectPlatform.PC;
- break;
- case 0x03:
- connectPlatform = ConnectPlatform.VR;
- break;
- }
- Debug.Log("设备类型:" + bluetoothDeviceType.ToString());
- Debug.Log("系统类型:" + connectPlatform.ToString());
- //初始化时候回调数据
- BluetoothAim.ins.InvokeOnDeviceAndSystemInfoEvent(connectPlatform, bluetoothDeviceType);
- }
- void Log(string text)
- {
- if (this.text)
- {
- this.text.text = text;
- } else {
- Debug.Log(text);
- }
- }
- }
- [Serializable]
- public class CMD {
- // public string ax = "y";
- // public int a = 6000;
- // public int r = 2;
- public string a = "y";
- public int a1 = 3;
- public int a2 = -3;
- public int r = 2;
- public float getAcc() {
- return a1;
- }
- }
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