TrainSettlementUIView.cs 8.5 KB

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  1. using Newtonsoft.Json;
  2. using ProjectBase.UI;
  3. using ShotSimulator.Train;
  4. using ShotSimulator.Train.Info;
  5. using ShotSimulator.User;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using UnityEngine;
  9. using UnityEngine.Localization.Components;
  10. using UnityEngine.Localization.Settings;
  11. using UnityEngine.UI;
  12. namespace ShotSimulator.UI
  13. {
  14. public class TrainSettlementUIView : BaseUIView
  15. {
  16. public Text SettlementInfoText;
  17. public Toggle totalResultToggle;
  18. public Toggle rankingToggle;
  19. public Transform totalResultPanel;
  20. public Transform rankingPanel;
  21. [SerializeField]
  22. private Button replayButton;
  23. [SerializeField]
  24. private Button backButton;
  25. public UIRadar radar;
  26. private List<GameObject> m_MetricsDataItems = new List<GameObject>();
  27. public Transform m_MetricsDataItemConetnt;
  28. private BaseTrainHandle handle;
  29. private TrainResultData trainResultData;
  30. public Transform rankViewContent;
  31. public RankingItem selfRankingItem;
  32. private Coroutine delayJumpRankingCoroutine;
  33. protected override void InitUIObjects()
  34. {
  35. base.InitUIObjects();
  36. totalResultToggle.onValueChanged.AddListener((isOn) => { OnPanelToggleChanged(totalResultPanel, isOn); });
  37. rankingToggle.onValueChanged.AddListener((isOn) => { OnPanelToggleChanged(rankingPanel, isOn); });
  38. replayButton.onClick.AddListener(OnReplayButtonClick);
  39. backButton.onClick.AddListener(OnBackButtonClick);
  40. }
  41. protected override void OnShowCallBack()
  42. {
  43. base.OnShowCallBack();
  44. totalResultToggle.isOn = true;
  45. if (delayJumpRankingCoroutine != null)
  46. {
  47. StopCoroutine(delayJumpRankingCoroutine);
  48. }
  49. delayJumpRankingCoroutine = StartCoroutine(DelayJumpRanking());
  50. }
  51. private IEnumerator DelayJumpRanking()
  52. {
  53. yield return new WaitForSeconds(5f);
  54. rankingToggle.isOn = true;
  55. }
  56. private void OnReplayButtonClick()
  57. {
  58. TrainTaskLoader.GetInstance().ReStartTrain();
  59. }
  60. private void OnBackButtonClick()
  61. {
  62. TrainTaskLoader.GetInstance().FinishTrain();
  63. }
  64. protected override void UpdateArguments(params object[] args)
  65. {
  66. base.UpdateArguments(args);
  67. handle = args[0] as BaseTrainHandle;
  68. if (handle != null)
  69. {
  70. trainResultData = handle.GetTrainResultData();
  71. }
  72. }
  73. protected override void UpdateViewCallBack()
  74. {
  75. base.UpdateViewCallBack();
  76. GenerateRadar();
  77. GenerateMetricsDataItems();
  78. UpdateSettlementInfoDisplay();
  79. UpdateRanking();
  80. }
  81. private void UpdateSettlementInfoDisplay()
  82. {
  83. SettlementInfoText.text = string.Format("{0} {1} {2}", GetCurrentTime(), GetCurrentTrainName(), GetCurrentDifficulty());
  84. }
  85. private string GetCurrentTime()
  86. {
  87. System.DateTime currentTime = System.DateTime.Now;
  88. return currentTime.ToString("yyyy.MM.dd HH:mm");
  89. }
  90. private string GetCurrentTrainName()
  91. {
  92. var tableEntryResult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", handle.TrainInfo.detail.nameID);
  93. return tableEntryResult.Entry.GetLocalizedString();
  94. }
  95. private string GetCurrentDifficulty()
  96. {
  97. string difficult = string.Empty;
  98. switch (handle.m_DifficultyType)
  99. {
  100. case DifficultyType.Standard:
  101. difficult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", "train_level_recruit").Entry.GetLocalizedString();
  102. break;
  103. case DifficultyType.Advance:
  104. difficult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", "train_level_vanguard").Entry.GetLocalizedString();
  105. break;
  106. case DifficultyType.Professional:
  107. difficult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", "train_level_elite").Entry.GetLocalizedString();
  108. break;
  109. }
  110. return difficult;
  111. }
  112. private void OnPanelToggleChanged(Transform panel, bool view)
  113. {
  114. panel.gameObject.SetActive(view);
  115. }
  116. public void GenerateRadar()
  117. {
  118. List<GraphData> datas = new List<GraphData>();
  119. foreach (var data in trainResultData.metricsDic.Values)
  120. {
  121. string value = string.Empty;
  122. switch (data.valueType)
  123. {
  124. case ValueType.Default:
  125. value = data.value.ToString();
  126. break;
  127. case ValueType.Percentage:
  128. value = data.value.ToString("P0");
  129. break;
  130. }
  131. var tableEntryResult = LocalizationSettings.StringDatabase.GetTableEntry("LanguagesTable", data.typeNameID);
  132. string typeName = tableEntryResult.Entry.GetLocalizedString();
  133. datas.Add(new GraphData()
  134. {
  135. StageValues = data.StageValues,
  136. _value = (float)data.value,
  137. _desc = string.Format("<color=#F2E9B3>{0}</color>\n{1}", typeName, value)
  138. });
  139. }
  140. radar.RefeshRadarGraph(datas.ToArray());
  141. }
  142. private void GenerateMetricsDataItems()
  143. {
  144. foreach (var item in m_MetricsDataItems)
  145. {
  146. GameObject.Destroy(item.gameObject);
  147. }
  148. m_MetricsDataItems.Clear();
  149. foreach (var data in trainResultData.metricsDic.Values)
  150. {
  151. GameObject obj = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/UI/MetricsItem"));
  152. LocalizeStringEvent localize = obj.transform.Find("MetricsTypeText").GetComponent<LocalizeStringEvent>();
  153. localize.SetTable("LanguagesTable");
  154. localize.SetEntry(data.typeNameID);
  155. switch (data.valueType)
  156. {
  157. case ValueType.Default:
  158. obj.transform.Find("ValueText").GetComponent<Text>().text = data.value.ToString();
  159. break;
  160. case ValueType.Percentage:
  161. obj.transform.Find("ValueText").GetComponent<Text>().text = data.value.ToString("P0");
  162. break;
  163. }
  164. obj.transform.SetParent(m_MetricsDataItemConetnt, false);
  165. obj.transform.localScale = Vector3.one;
  166. m_MetricsDataItems.Add(obj);
  167. }
  168. }
  169. private void UpdateRanking()
  170. {
  171. RankingFilter filter = new RankingFilter()
  172. {
  173. trainTaskType = handle.TrainInfo.trainTaskType,
  174. difficultyType = handle.m_DifficultyType,
  175. modeType = VirtualMouse.GetInstance().m_TacticalMode ? ModeType.Tactical : ModeType.NonTactical,
  176. firearmDeviceType = TrainTaskLoader.GetInstance().CurFirearmData.firearmDeviceType
  177. };
  178. UserManager.GetInstance().UploadCustomLeaderboard(filter, (int)trainResultData.GetMetrics(MetricsType.Score).value, (result) =>
  179. {
  180. List<RankingData> datas = JsonConvert.DeserializeObject<List<RankingData>>(JsonConvert.SerializeObject(result.data, Formatting.Indented));
  181. UpdateRankingView(datas);
  182. });
  183. }
  184. private void UpdateRankingView(List<RankingData> datas)
  185. {
  186. foreach (Transform child in rankViewContent)
  187. {
  188. Destroy(child.gameObject);
  189. }
  190. if (datas != null)
  191. {
  192. for (int i = 0; i < datas.Count; i++)
  193. {
  194. GameObject obj = Instantiate<GameObject>(Resources.Load<GameObject>("Prefabs/UI/Ranking/SettlementRankingItem"));
  195. RankingItem item = obj.GetComponent<RankingItem>();
  196. item.transform.SetParent(rankViewContent, false);
  197. item.SetRankData(datas[i]);
  198. if (datas[i].isSelf)
  199. {
  200. selfRankingItem.SetRankData(datas[i]);
  201. }
  202. }
  203. }
  204. }
  205. }
  206. }