RankingUIView.cs 9.0 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using ProjectBase.UI;
  4. using ShotSimulator.Tool;
  5. using ShotSimulator.User;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using UnityEngine;
  10. using UnityEngine.Localization.Components;
  11. using UnityEngine.UI;
  12. namespace ShotSimulator.UI
  13. {
  14. [System.Serializable]
  15. public struct RankingData
  16. {
  17. public string userName;
  18. public string avatarUrl;
  19. public int rank;
  20. public int score;
  21. public bool isSelf;
  22. }
  23. public class RankingUIView : BaseUIView
  24. {
  25. public Button backButton;
  26. public Transform rankViewContent;
  27. public RankingItem selfRankingItem;
  28. public LocalizeStringEvent TimeLocalize;
  29. public LocalizeStringEvent TrainTaskLocalize;
  30. public LocalizeStringEvent DifficultyLocalize;
  31. public LocalizeStringEvent modeLocalize;
  32. public LocalizeStringEvent deviceLocalize;
  33. protected override void InitUIObjects()
  34. {
  35. base.InitUIObjects();
  36. backButton.onClick.AddListener(OnBackButtonClick);
  37. InitTimeFilterPanel();
  38. InitTrainTaskFilterPanel();
  39. InitDifficultyTypeFilterPanel();
  40. InitModeTypeFilterPanel();
  41. InitDeviceTypeFilterPanel();
  42. }
  43. protected override void OnShowCallBack()
  44. {
  45. base.OnShowCallBack();
  46. GetRankingByCurrentFilter();
  47. }
  48. private void OnBackButtonClick()
  49. {
  50. UIManager.GetInstance().HideUIView(this);
  51. UIManager.GetInstance().ShowUIView("TrainTaskInfoUIView");
  52. }
  53. #region Time
  54. private TimeFilterType current_TimeFilterType = TimeFilterType.Week;
  55. private TimeFilterType Current_TimeFilterType
  56. {
  57. get { return current_TimeFilterType; }
  58. set
  59. {
  60. current_TimeFilterType = value;
  61. GetRankingByCurrentFilter();
  62. }
  63. }
  64. public List<Toggle> m_TimeFilterToggles = new List<Toggle>();
  65. public Text timeFilterTypeText;
  66. private void InitTimeFilterPanel()
  67. {
  68. for (int i = 0; i < m_TimeFilterToggles.Count; i++)
  69. {
  70. int index = i;
  71. TimeFilterType type = m_TimeFilterToggles[index].GetComponent<TimeTypeEnumTag>().m_TimeFilterType;
  72. m_TimeFilterToggles[index].onValueChanged.AddListener((isOn) =>
  73. {
  74. if (isOn)
  75. {
  76. Current_TimeFilterType = type;
  77. TimeLocalize.StringReference = m_TimeFilterToggles[index].GetComponentInChildren<LocalizeStringEvent>().StringReference;
  78. }
  79. });
  80. }
  81. }
  82. #endregion
  83. #region TrainTask
  84. private TrainTaskType current_TrainTaskType = TrainTaskType.JudgeShot;
  85. private TrainTaskType Current_TrainTaskType
  86. {
  87. get { return current_TrainTaskType; }
  88. set
  89. {
  90. current_TrainTaskType = value;
  91. GetRankingByCurrentFilter();
  92. }
  93. }
  94. public List<Toggle> m_TrainTaskToggles = new List<Toggle>();
  95. public Text trainTaskTypeText;
  96. private void InitTrainTaskFilterPanel()
  97. {
  98. for(int i = 0; i < m_TrainTaskToggles.Count; i++)
  99. {
  100. int index = i;
  101. TrainTaskType type = m_TrainTaskToggles[index].GetComponent<TrainTaskTypeEnumTag>().m_TrainTaskType;
  102. m_TrainTaskToggles[index].onValueChanged.AddListener((isOn) =>
  103. {
  104. if (isOn)
  105. {
  106. Current_TrainTaskType = type;
  107. TrainTaskLocalize.StringReference = m_TrainTaskToggles[index].GetComponentInChildren<LocalizeStringEvent>().StringReference;
  108. }
  109. });
  110. }
  111. }
  112. #endregion
  113. #region DifficultyType
  114. private DifficultyType current_DifficultyType = DifficultyType.Standard;
  115. private DifficultyType Current_DifficultyType
  116. {
  117. get { return current_DifficultyType; }
  118. set
  119. {
  120. current_DifficultyType = value;
  121. GetRankingByCurrentFilter();
  122. }
  123. }
  124. public List<Toggle> m_DifficultyTypeToggles = new List<Toggle>();
  125. public Text difficultyTypeText;
  126. private void InitDifficultyTypeFilterPanel()
  127. {
  128. for (int i = 0; i < m_DifficultyTypeToggles.Count; i++)
  129. {
  130. int index = i;
  131. DifficultyType type = m_DifficultyTypeToggles[index].GetComponent<DifficultyTypeEnumTag>().m_DifficultyType;
  132. m_DifficultyTypeToggles[index].onValueChanged.AddListener((isOn) =>
  133. {
  134. if (isOn)
  135. {
  136. Current_DifficultyType = type;
  137. DifficultyLocalize.StringReference = m_DifficultyTypeToggles[index].GetComponentInChildren<LocalizeStringEvent>().StringReference;
  138. }
  139. });
  140. }
  141. }
  142. #endregion
  143. #region Mode
  144. private ModeType current_ModeType = ModeType.NonTactical;
  145. private ModeType Current_ModeType
  146. {
  147. get { return current_ModeType; }
  148. set
  149. {
  150. current_ModeType = value;
  151. GetRankingByCurrentFilter();
  152. }
  153. }
  154. public List<Toggle> m_ModeTypeToggles = new List<Toggle>();
  155. public Text modeTypeText;
  156. private void InitModeTypeFilterPanel()
  157. {
  158. for (int i = 0; i < m_ModeTypeToggles.Count; i++)
  159. {
  160. int index = i;
  161. ModeType type = m_ModeTypeToggles[index].GetComponent<ModeTypeEnumTag>().m_ModeType;
  162. m_ModeTypeToggles[index].onValueChanged.AddListener((isOn) =>
  163. {
  164. if (isOn)
  165. {
  166. Current_ModeType = type;
  167. modeLocalize.StringReference = m_ModeTypeToggles[index].GetComponentInChildren<LocalizeStringEvent>().StringReference;
  168. }
  169. });
  170. }
  171. }
  172. #endregion
  173. #region Device
  174. private FirearmDeviceType current_FirearmDeviceType = FirearmDeviceType.M9;
  175. private FirearmDeviceType Current_FirearmDeviceType
  176. {
  177. get { return current_FirearmDeviceType; }
  178. set
  179. {
  180. current_FirearmDeviceType = value;
  181. GetRankingByCurrentFilter();
  182. }
  183. }
  184. public List<Toggle> m_DeviceTypeToggles = new List<Toggle>();
  185. public Text deviceTypeTypeText;
  186. private void InitDeviceTypeFilterPanel()
  187. {
  188. for (int i = 0; i < m_DeviceTypeToggles.Count; i++)
  189. {
  190. int index = i;
  191. FirearmDeviceType type = m_DeviceTypeToggles[index].GetComponent<DeviceTypeEnumTag>().m_DeviceType;
  192. m_DeviceTypeToggles[index].onValueChanged.AddListener((isOn) =>
  193. {
  194. if (isOn)
  195. {
  196. Current_FirearmDeviceType = type;
  197. deviceLocalize.StringReference = m_DeviceTypeToggles[index].GetComponentInChildren<LocalizeStringEvent>().StringReference;
  198. }
  199. });
  200. }
  201. }
  202. #endregion
  203. private void GetRankingByCurrentFilter()
  204. {
  205. RankingFilter filter = new RankingFilter()
  206. {
  207. trainTaskType = Current_TrainTaskType,
  208. difficultyType = Current_DifficultyType,
  209. modeType = Current_ModeType,
  210. firearmDeviceType = Current_FirearmDeviceType,
  211. timeFilterType = Current_TimeFilterType
  212. };
  213. UserManager.GetInstance().GetCustomLeaderboard(filter, (result) =>
  214. {
  215. List<RankingData> datas = JsonConvert.DeserializeObject<List<RankingData>>(JsonConvert.SerializeObject(result.data, Formatting.Indented));
  216. UpdateRankingView(datas);
  217. });
  218. }
  219. private void UpdateRankingView(List<RankingData> datas)
  220. {
  221. foreach(Transform child in rankViewContent)
  222. {
  223. Destroy(child.gameObject);
  224. }
  225. if (datas != null)
  226. {
  227. for (int i = 0; i < datas.Count; i++)
  228. {
  229. GameObject obj = Instantiate<GameObject>(Resources.Load<GameObject>("Prefabs/UI/Ranking/RankingItem"));
  230. RankingItem item = obj.GetComponent<RankingItem>();
  231. item.transform.SetParent(rankViewContent, false);
  232. item.SetRankData(datas[i]);
  233. if (datas[i].isSelf)
  234. {
  235. selfRankingItem.SetRankData(datas[i]);
  236. }
  237. }
  238. }
  239. }
  240. }
  241. }