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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using UnityEngine.SceneManagement;
 
- /*
 
- 按下自动校准键出现倒计时3秒,同时伴有文字提示用户“三秒后即将开始校准,
 
- 请扶稳弓箭。”倒计时3秒后出现一个进度条也是三秒,用户在3秒内自己尽量扶稳弓即可,
 
- 进度条完成后,取一个平均值作为校准值。
 
- */
 
- public class AutoResetViewNew : MonoBehaviour
 
- {
 
-     public Transform pos;
 
-     public Transform iconHumanShoot;
 
-     public Transform frameTip;
 
-     public Transform leftPoint;
 
-     public Transform rightPoint;
 
-     void Awake() {
 
-      
 
-     }
 
-     void Start() {
 
-         //if (SceneManager.GetActiveScene().name == "Game") {
 
-         //    (iconHumanShoot as RectTransform).anchoredPosition = new Vector2(-193, -85);
 
-         //}
 
-         prepareTime = UserSettings.ins.calibrationTime;
 
-         Debug.Log("弓箭重置时间:"+ prepareTime);
 
-         GetGuideTip().textFormatArgs = new object[]{showedPrepareTime = Mathf.CeilToInt(prepareTime)};
 
-         GetGuideTip().ApplyToText();
 
-         ChallengeTargetForResetView.Show();
 
-     }
 
-     public void setPosLeft() {
 
-         //Debug.Log(Screen.width + " == "+ Screen.height);
 
-         (pos as RectTransform).anchoredPosition = leftPoint.GetComponent<RectTransform>().anchoredPosition;
 
-     }
 
-     public void setPosRight()
 
-     {
 
-         (pos as RectTransform).anchoredPosition = rightPoint.GetComponent<RectTransform>().anchoredPosition;
 
-     }
 
-     public Action action_OnDestroy;
 
-     void OnDestroy() {
 
-     }
 
-     float prepareTime = 3;
 
-     int showedPrepareTime;
 
-     void Update() {
 
-         prepareTime -= Time.unscaledDeltaTime;//Time.deltaTime;
 
-         if (prepareTime <= 0) {
 
-             action_OnDestroy?.Invoke();
 
-             Destroy(gameObject);
 
-         } else {
 
-             int curTime = Mathf.CeilToInt(prepareTime);
 
-             if (showedPrepareTime != curTime) {
 
-                 showedPrepareTime = curTime;
 
-                 TextAutoLanguage2 gt = GetGuideTip();
 
-                 gt.textFormatArgs[0] = Mathf.CeilToInt(prepareTime);
 
-                 gt.ApplyToText();
 
-             }
 
-         }
 
-     }
 
-     TextAutoLanguage2 _guideTip;
 
-     TextAutoLanguage2 GetGuideTip() {
 
-         if (_guideTip == null) _guideTip = frameTip.GetComponentInChildren<TextAutoLanguage2>();
 
-         return _guideTip;
 
-     }
 
- }
 
 
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