SerialPortExample.cs 17 KB

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  1. using SerialPortUtility;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using Unity.VisualScripting;
  7. using UnityEngine;
  8. public class SerialPortExample : MonoBehaviour
  9. {
  10. public int baudrate = 115200;
  11. public SerialPortUtilityPro serialPortUtility;
  12. public SerialPortUtilityPro.OpenSystem openMode = SerialPortUtilityPro.OpenSystem.PCI;
  13. private static int baseAddress;
  14. private static int offsetAddress;
  15. private Queue<byte> tempDataQueue;
  16. public string PortName = "";
  17. private int coinsAmount = 0;
  18. private const int SlotCount = 1;
  19. bool urlBack = false;
  20. byte dataIndex = 1;
  21. private static Dictionary<string, int> _isInit = new();
  22. private void Awake()
  23. {
  24. if (!_isInit.TryGetValue(gameObject.name, out int instanceID) && instanceID == 0)
  25. {
  26. DontDestroyOnLoad(gameObject);
  27. Init();
  28. }
  29. }
  30. private void LOG(string msg)
  31. {
  32. Debug.Log($"<color=#00FF00>{msg}</color>");
  33. }
  34. private void Init()
  35. {
  36. _isInit[gameObject.name] = GetInstanceID();
  37. #if UNITY_ANDROID && !UNITY_EDITOR
  38. serialPortUtility = gameObject.GetComponent<SerialPortUtilityPro>();
  39. serialPortUtility.OpenMethod = openMode;
  40. serialPortUtility.DeviceName = PortName;
  41. serialPortUtility.StopBit = SerialPortUtilityPro.StopBitEnum.OneBit;
  42. serialPortUtility.DataBit = SerialPortUtilityPro.DataBitEnum.EightBit;
  43. serialPortUtility.Open();
  44. LOG($"{PortName} 串口打开");
  45. if (PortName.Contains("/dev/ttyS0"))
  46. {
  47. //拉取二维码
  48. RequestUrl(dataIndex);
  49. //拉取后台数据
  50. ReqSettingData();
  51. }
  52. #endif
  53. #if UNITY_EDITOR
  54. TestBackUrl();
  55. #endif
  56. }
  57. void Update()
  58. {
  59. #region 测试代码
  60. #if UNITY_EDITOR
  61. if (Input.GetMouseButtonDown(0))
  62. {
  63. //TestPayQR();
  64. }
  65. #endif
  66. #endregion
  67. //if (serialPortUtility != null && serialPortUtility.IsOpened())
  68. // {
  69. // Debug.Log(serialPortUtility.GetSerialDebugString);
  70. // Debug.Log("串口接收到数据");
  71. // }
  72. }
  73. void TestPay()
  74. {
  75. if (!PortName.Contains("/dev/ttyS0"))
  76. return;
  77. Debug.LogError("TestPay");
  78. List<byte> data = new List<byte>();
  79. data.Add(0XAA);
  80. data.Add(0X55);//帧头
  81. data.Add(0x04);//帧长度
  82. data.Add(0x01);//数据编号
  83. data.Add(0XA6);//指令
  84. data.Add(0X01);//数据
  85. data.Add(0X00);//校验位
  86. PrintFrame(data.ToArray());
  87. }
  88. void TestPayQR()
  89. {
  90. if (!PortName.Contains("/dev/ttyS0"))
  91. return;
  92. List<byte> data = new List<byte>();
  93. data.Add(0XAA);
  94. data.Add(0X55);//帧头
  95. data.Add(0x05);//帧长度
  96. data.Add(0xDA);//数据编号
  97. data.Add(0XA1);//指令
  98. data.Add(0X02);//数据
  99. data.Add(0X64);//数据
  100. byte temp = 0;
  101. for (int i = 2; i < data.Count; i++)
  102. {
  103. temp ^= data[i];
  104. }
  105. data.Add(temp);//校验位
  106. Debug.LogError($"TestPayQR temp={temp}");
  107. PrintFrame(data.ToArray());
  108. }
  109. void OnUrlPayResponse(byte[] bytes)
  110. {
  111. if (!PortName.Contains("/dev/ttyS0"))
  112. return;
  113. //计算校验值
  114. byte tempResponseCheck = 0;
  115. for (int i = 2; i < bytes.Length - 1; i++)
  116. {
  117. tempResponseCheck ^= bytes[i];
  118. }
  119. byte responseCheck = bytes[bytes.Length - 1];
  120. //回复云上分
  121. List<byte> response = new List<byte>();
  122. response.Add(0XAA);
  123. response.Add(0X55);//帧头
  124. response.Add(0X04);//帧长
  125. var dataIndex = bytes[3];
  126. response.Add(dataIndex);//数据编号
  127. response.Add(0XA1);//数据编号
  128. var data = responseCheck == tempResponseCheck ? 0X01 : 0x00;
  129. response.Add((byte)data);//数据
  130. var endIdx = bytes[3];
  131. byte temp = 0;
  132. for (int i = 2; i < response.Count; i++)
  133. {
  134. temp ^= response[i];
  135. }
  136. response.Add(temp);//校验位
  137. Debug.LogError($"responseCheck={responseCheck} tempResponseCheck={tempResponseCheck} data ={data} dataIndex={dataIndex} temp={temp}");
  138. serialPortUtility?.Write(response.ToArray());
  139. if (data == 0X01)
  140. StandaloneAPI.InsertCoint(bytes[6]);
  141. }
  142. /// <summary>
  143. /// 请求后台数据
  144. /// </summary>
  145. public void ReqSettingData()
  146. {
  147. //数据包开始------->(1个字节)->AA
  148. //命令------------->(1个字节)->08(取值范围->00到FF)
  149. //数据长度--------->(1个字节)->05(取值范围->00到FF)
  150. //校验------------->(1个字节)->0D(取值范围->00到FF)(校验 = 命令 ^ 数据长度)
  151. //数据包结束------->(1个字节)->55
  152. //例如:AA 08 05 0D 55
  153. List<byte> request = new List<byte>();
  154. request.Add(0xAA);
  155. request.Add(0x08);//命令
  156. request.Add(0x05);//数据长度
  157. byte temp = (byte)(request[1] ^ request[2]);
  158. request.Add(temp);//校验 (校验 = 命令 ^ 数据长度)
  159. request.Add(0x55);//结束
  160. serialPortUtility?.Write(request.ToArray());
  161. LOG($"请求后台数据!");
  162. }
  163. /// <summary>
  164. /// 后台数据消息回复
  165. /// </summary>
  166. /// <param name="bytes"></param>
  167. private void OnSettingDataBack(byte[] bytes) //AA 08 14 03 00 64 00 64 00 00 00 01 00 00 00 01 01 01 1F 55
  168. {
  169. //数据包开始-------------------------- > (1个字节)->AA
  170. //命令--------------------------------->(1个字节)->08(取值范围->00到FF)
  171. //数据长度---------------------------- > (1个字节)->14(取值范围->00到FF)
  172. //多少币玩一局游戏(1 - 10)------------ > (1个字节)->03(取值范围->00到FF)
  173. var coinPreGame = bytes[3];
  174. UserSettings.ins.PerRoundCoin = coinPreGame;
  175. //一局游戏玩多长时间(1 - 1200)------->(2个字节)->00 64(取值范围->00 00到FF FF)
  176. var time1 = bytes[4];
  177. var time2 = bytes[5];
  178. int time = (time1 << 8) | time2;
  179. UserSettings.ins.PerRoundSeconds = time;
  180. //多少分兑换一张彩票(1 - 10000)------ > (2个字节)->00 64(取值范围->00 00到FF FF)
  181. var changeTicket1 = bytes[6];
  182. var changeTicket2 = bytes[7];
  183. int changeTicket = (changeTicket1 << 8) | changeTicket2;
  184. UserSettings.ins.ChangeTicket = changeTicket;
  185. //累计投币数(0 - 4294967295)-------- > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  186. var totalCoinNum1 = bytes[8];
  187. var totalCoinNum2 = bytes[9];
  188. var totalCoinNum3 = bytes[10];
  189. var totalCoinNum4 = bytes[11];
  190. UserSettings.ins.TotalCoinsNum = (totalCoinNum1 << 24) | (totalCoinNum2 << 16) | (totalCoinNum3 << 8) | totalCoinNum4;
  191. //累计出彩票数(0 - 4294967295)------ > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  192. var totalTicketNum1 = bytes[12];
  193. var totalTicketNum2 = bytes[13];
  194. var totalTicketNum3 = bytes[14];
  195. var totalTicketNum4 = bytes[15];
  196. UserSettings.ins.TotalTicketNum = (totalTicketNum1 << 24) | (totalTicketNum2 << 16) | (totalTicketNum3 << 8) | totalTicketNum4;
  197. //是否需要投币(0 - 1)----------------->(1个字节)->01(取值范围->00到FF)
  198. UserSettings.ins.NeedCoin = bytes[16];
  199. //是否出彩票(0 - 1)------------------->(1个字节)->01(取值范围->00到FF)
  200. UserSettings.ins.GiveTicket = bytes[17];
  201. //校验-------------------------------- > (1个字节)->1F(取值范围->00到FF)(校验 = 命令 ^ 数据长度 ^ ......^是否出彩票)
  202. byte temp = 0;
  203. for (int i = 1; i < bytes.Length - 2; i++)
  204. {
  205. temp ^= bytes[i];
  206. }
  207. //数据包结束------------------------->(1个字节)->55
  208. LOG($"收到后台数据--->coinPreGame:{coinPreGame} time={time} 校验结果={bytes[18] == temp} temp={temp} bytes[18]={bytes[18]} !");
  209. }
  210. /// <summary>
  211. /// 请求保存后台数据
  212. /// </summary>
  213. public void ReqSavingSettingData() //AA 07 14 03 00 64 00 65 00 00 00 01 00 00 00 02 01 01 12 55
  214. {
  215. List<byte> request = new List<byte>();
  216. //数据包开始-------------------------- > (1个字节)->AA
  217. request.Add(0xAA);
  218. //命令--------------------------------->(1个字节)->07(取值范围->00到FF)
  219. request.Add(0x07);
  220. //数据长度---------------------------- > (1个字节)->14(取值范围->00到FF)
  221. request.Add(0x14);
  222. //多少币玩一局游戏(1 - 10)------------ > (1个字节)->03(取值范围->00到FF)
  223. request.Add((byte)UserSettings.ins.PerRoundCoin);
  224. //一局游戏玩多长时间(1 - 1200)------->(2个字节)->00 64(取值范围->00 00到FF FF)
  225. int time = UserSettings.ins.PerRoundSeconds;
  226. request.Add((byte)(time >> 8));
  227. request.Add((byte)(time));
  228. //多少分兑换一张彩票(1 - 10000)------ > (2个字节)->00 64(取值范围->00 00到FF FF)
  229. int changeTicket = UserSettings.ins.ChangeTicket;
  230. request.Add((byte)(changeTicket >> 8));
  231. request.Add((byte)(changeTicket));
  232. //累计投币数(0 - 4294967295)-------- > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  233. int totalCoins = UserSettings.ins.TotalCoinsNum;
  234. request.Add((byte)(totalCoins >> 24));
  235. request.Add((byte)(totalCoins >> 16));
  236. request.Add((byte)(totalCoins >> 8));
  237. request.Add((byte)(totalCoins));
  238. //累计出彩票数(0 - 4294967295)------ > (4个字节)->00 00 00 01(取值范围->00 00 00 00到FF FF FF FF)
  239. int totalTicketNum = UserSettings.ins.TotalTicketNum;
  240. request.Add((byte)(totalTicketNum >> 24));
  241. request.Add((byte)(totalTicketNum >> 16));
  242. request.Add((byte)(totalTicketNum >> 8));
  243. request.Add((byte)(totalTicketNum));
  244. //是否需要投币(0 - 1)----------------->(1个字节)->01(取值范围->00到FF)
  245. request.Add((byte)UserSettings.ins.NeedCoin);
  246. //是否出彩票(0 - 1)------------------->(1个字节)->01(取值范围->00到FF)
  247. request.Add((byte)UserSettings.ins.GiveTicket);
  248. //校验-------------------------------- > (1个字节)->12(取值范围->00到FF)(校验 = 命令 ^ 数据长度 ^ ......^是否出彩票)
  249. byte temp = 0;
  250. for (int i = 2; i < request.Count; i++)
  251. {
  252. temp ^= request[i];
  253. }
  254. request.Add(temp);
  255. //数据包结束------------------------->(1个字节)->55
  256. request.Add(0x55);//结束
  257. serialPortUtility?.Write(request.ToArray());
  258. LOG($"请求保存后台数据!");
  259. }
  260. /// <summary>
  261. /// 保存后台数据回复
  262. /// </summary>
  263. private void OnSaveSettingDataBack(byte[] bytes)//AA 07 05 02 55
  264. {
  265. //--> 回复(保存后台数据)的命令
  266. //数据包开始------->(1个字节)->AA
  267. //命令------------->(1个字节)->07(取值范围->00到FF)
  268. //数据长度--------->(1个字节)->05(取值范围->00到FF)
  269. //校验------------->(1个字节)->02(取值范围->00到FF)(校验 = 命令 ^ 数据长度)
  270. //数据包结束------->(1个字节)->55
  271. LOG($"保存后台数据回复!");
  272. }
  273. /// <summary>
  274. /// 串口读取二进制流数据
  275. /// </summary>
  276. /// <param name="data"></param>
  277. public void ReadStreamingBinary(object data)
  278. {
  279. var bin = data as byte[];
  280. PrintFrame(bin);
  281. }
  282. public void PrintFrame(byte[] bytes)
  283. {
  284. string logStr = "";
  285. for (int i = 0; i < bytes.Length; i++)
  286. {
  287. logStr += $"i={bytes[i]}-";
  288. }
  289. Debug.Log($"{PortName} 接收到的串口命令:{logStr}");
  290. if (bytes[0] == 0xAA)
  291. {
  292. if (bytes[1] == 0x55)//旧
  293. {
  294. if (!PortName.Contains("/dev/ttyS8"))
  295. return;
  296. if (bytes[4] == 0xA6)//投币
  297. {
  298. Debug.Log("旧版投币数量:" + bytes[4]);
  299. StandaloneAPI.InsertCoint(bytes[5]);
  300. }
  301. else if (bytes[4] == 0xAA) //支付盒子链接请求返回
  302. OnUrlResponse(bytes);
  303. else if (bytes[4] == 0xA1) //支付盒子支付返回(云上分)
  304. OnUrlPayResponse(bytes);
  305. }
  306. else
  307. {
  308. if (!PortName.Contains("/dev/ttyS0"))
  309. return;
  310. //0x04:为按键是否按下的命令
  311. if (bytes[1] == 0x04)//退出
  312. {
  313. Debug.Log("确认按键退出游戏命令");
  314. if (bytes[3] == 0x01)
  315. {
  316. Debug.Log("确认按下按键");
  317. AimHandler.ins.ExitIntoEvent();
  318. SendMessage(bytes, 3);
  319. return;
  320. }
  321. else if (bytes[3] == 0x00)
  322. {
  323. Debug.Log("松开按键");
  324. SendMessage(bytes, 3);
  325. return;
  326. }
  327. }
  328. else if (bytes[1] == 0x01)//投币
  329. {
  330. Debug.Log("确认投币命令");
  331. StandaloneAPI.InsertCoint(bytes[3]);
  332. SendMessage(bytes, 3);
  333. }
  334. else if (bytes[1] == 0x0F)//进入设置 AA 0F 05 0A 55
  335. OpenSetUp();
  336. else if(bytes[1] == 0x07)//回复保存后台数据 AA 07 05 02 55
  337. OnSaveSettingDataBack(bytes);
  338. else if (bytes[1] == 0x08)//回复读后台数据 AA 08 14 03 00 64 00 64 00 00 00 01 00 00 00 01 01 01 1F 55
  339. OnSettingDataBack(bytes);
  340. }
  341. }
  342. }
  343. /// <summary>
  344. /// 打开设置
  345. /// </summary>
  346. private void OpenSetUp()
  347. {
  348. AudioMgr.ins.PlayBtn();
  349. GameObject settingsViewObj = ViewManager2.getGameObjectAndShowView(ViewManager2.Path_SettingsView);
  350. settingsViewObj.GetComponent<SmartBow.SettingsView>().ShowBoxSound(true);
  351. }
  352. /// <summary>
  353. /// 请求二维码链接
  354. /// </summary>
  355. /// <param name="dataIndex">数据编号 从1开始</param>
  356. private void RequestUrl(byte dataIndex)
  357. {
  358. LOG($"请求后台支付URL");
  359. byte[] datas = new byte[7] { 0xAA, 0x55, 0x04, dataIndex, 0xAA, 0x01, 0xAE };
  360. datas[6] = GetXor(datas);
  361. serialPortUtility?.Write(datas);
  362. Invoke("CheckURLBack", 5f);
  363. }
  364. private void CheckURLBack()
  365. {
  366. if (!urlBack && dataIndex <= 3)
  367. {
  368. Debug.LogWarning("没有拉取到支付url");
  369. RequestUrl(++dataIndex);
  370. }
  371. }
  372. /// <summary>
  373. /// 测试URL回包
  374. /// </summary>
  375. private void TestBackUrl()
  376. {
  377. var url = $"http://pay.sy1999.com:8901?productNumber=SY4G4365";
  378. var urlData = System.Text.UTF8Encoding.Default.GetBytes(url);
  379. List<byte> data = new List<byte>();
  380. data.Add(0XAA); data.Add(0X55);//帧头
  381. data.Add((byte)(urlData.Length + 3));//帧长度(数据编号到校验位的所有数据长度)
  382. data.Add(0X01);//数据编号
  383. data.Add(0XAA);//指令
  384. data.AddRange(urlData);//数据
  385. data.Add(0X00);//校验位
  386. Debug.Log($"Test: url={url} length={urlData.Length}");
  387. PrintFrame(data.ToArray());
  388. }
  389. /// <summary>
  390. /// URL请求返回
  391. /// </summary>
  392. /// <param name="data"></param>
  393. void OnUrlResponse(byte[] bytes)
  394. {
  395. urlBack = true;
  396. int frameLength = bytes[2];
  397. frameLength = frameLength - 3;
  398. List<byte> datas = new List<byte>();
  399. var startPos = 5;
  400. for (int i = startPos; i < frameLength + startPos; i++)
  401. {
  402. datas.Add(bytes[i]);
  403. }
  404. byte[] bs = datas.ToArray();
  405. var url = System.Text.Encoding.Default.GetString(bs);
  406. StandaloneAPI.url = url;
  407. var homeView = FindObjectOfType<HomeView>();
  408. if (homeView != null)
  409. homeView.FlushUrlQR();
  410. }
  411. void SendMessage(byte[] bytes,int index)
  412. {
  413. List<byte> s = new List<byte>(bytes);
  414. s.RemoveAt(index);
  415. bytes = s.ToArray();
  416. serialPortUtility?.Write(bytes);
  417. }
  418. byte GetXor(byte[] btyes)
  419. {
  420. byte temp = 0;
  421. for (int i = 2; i < btyes.Length; i++)
  422. {
  423. temp ^= btyes[i];
  424. }
  425. return temp;
  426. }
  427. private void OnDestroy()
  428. {
  429. if (_isInit.TryGetValue(gameObject.name, out var instanceID) && instanceID == GetInstanceID())
  430. {
  431. LOG($"{PortName} 串口程序被销毁");
  432. serialPortUtility?.Close();
  433. _isInit.Remove(gameObject.name);
  434. }
  435. }
  436. }