InfraredDemo.cs 45 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using InfraredManager;
  6. using ZIM;
  7. using System.Linq;
  8. using SLAMUVC;
  9. using System;
  10. using SmartBowSDK;
  11. using ZIM.Unity;
  12. public class InfraredDemo : JCUnityLib.ViewBase
  13. {
  14. public static bool DebugInEditor = true;
  15. public static InfraredDemo _ins;
  16. [SerializeField]
  17. RectTransform canvasRectTransform;
  18. public Button mBtnSee;
  19. public static void Create()
  20. {
  21. if (_ins) return;
  22. GameObject o = Instantiate(Resources.Load<GameObject>("InfraredDemo"));
  23. DontDestroyOnLoad(o);
  24. _ins = o.GetComponent<InfraredDemo>();
  25. //添加一个父物体
  26. o.transform.SetParent(ViewMgr.Instance.transform.Find("1").transform);
  27. CanvasScaler canvasScaler = o.GetComponent<CanvasScaler>();
  28. if (canvasScaler != null)
  29. {
  30. Destroy(canvasScaler);
  31. }
  32. RectTransform rectTransform = o.GetComponent<RectTransform>();
  33. rectTransform.anchorMin = Vector2.zero; // 左下角对齐父级
  34. rectTransform.anchorMax = Vector2.one; // 右上角对齐父级
  35. rectTransform.offsetMin = Vector2.zero; // 移除左下角偏移
  36. rectTransform.offsetMax = Vector2.zero; // 移除右上角偏移
  37. rectTransform.localScale = Vector3.one; // 确保缩放为 1
  38. //直接初始化一次
  39. _ins.InitInfraredCamera();
  40. }
  41. void Start()
  42. {
  43. if (Application.platform != RuntimePlatform.WindowsEditor) DebugInEditor = false;
  44. SetVisiable(false);
  45. InitDebugScreenPoint();
  46. gameObject.AddComponent<FPSTester>();
  47. if (CommonConfig.StandaloneModeOrPlatformB)
  48. {
  49. mBtnSee.gameObject.SetActive(false);
  50. }
  51. else {
  52. mBtnSee.interactable = false;
  53. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "等待初始化..";
  54. }
  55. //直接初始化一次
  56. //InitInfraredCamera();
  57. Debug.Log("[InfraredDemo] Start Function!");
  58. #if UNITY_STANDALONE_WIN
  59. _calibrationFixedText.transform.parent.gameObject.SetActive(false);
  60. #endif
  61. }
  62. void OnGUI()
  63. {
  64. ShowVersionCode();
  65. }
  66. private void ShowVersionCode()
  67. {
  68. GUIStyle labelFont = new GUIStyle();
  69. labelFont.normal.textColor = new Color(1, 0.6f, 0.6f);
  70. labelFont.fontSize = Mathf.CeilToInt(Screen.height * 0.03f);
  71. GUI.Label(new Rect(Screen.width / 100, Screen.height / 100, 100, 100), "game-20241010-2221-5-1", labelFont);
  72. }
  73. void Update()
  74. {
  75. UpdateInfraredCamera();
  76. //UpdateDebugScreenPoint();
  77. }
  78. public void OnClick_See()
  79. {
  80. SetVisiable(!_visiable);
  81. }
  82. //初始化一次 initScreenLocateManual
  83. bool hasCalled = false;
  84. bool _visiable;
  85. void SetVisiable(bool value)
  86. {
  87. _visiable = value;
  88. transform.Find("Background").gameObject.SetActive(value);
  89. transform.Find("InfraredCamera").gameObject.SetActive(value);
  90. //如果是b端,控制这里按钮显示
  91. if (CommonConfig.StandaloneModeOrPlatformB)
  92. {
  93. mBtnSee.gameObject.SetActive(value);
  94. }
  95. mBtnSee.GetComponentInChildren<Text>().text = value ? "隐藏界面" : "调试红外";
  96. //if (value) InitInfraredCamera();
  97. if (!hasCalled && value)
  98. {
  99. hasCalled = true;
  100. //如果本地有记录,初始化一次
  101. StartCoroutine(initScreenLocateManual());
  102. Debug.Log("[InfraredDemo] SetVisiable Function!");
  103. }
  104. }
  105. Text _spText;
  106. Vector2 _screenPoint;
  107. void InitDebugScreenPoint()
  108. {
  109. _spText = transform.Find("SPText").GetComponent<Text>();
  110. //_spText.gameObject.SetActive(DebugInEditor);
  111. _spText.gameObject.SetActive(false);
  112. }
  113. void UpdateDebugScreenPoint()
  114. {
  115. if (!DebugInEditor) return;
  116. if (infraredCameraHelper == null) return;
  117. _screenPoint.x = Mathf.Clamp(
  118. _screenPoint.x + Input.GetAxis("Horizontal") * Screen.width / 400f,
  119. 0, Screen.width);
  120. _screenPoint.y = Mathf.Clamp(
  121. _screenPoint.y + Input.GetAxis("Vertical") * Screen.height / 400f,
  122. 0, Screen.height);
  123. infraredCameraHelper.InvokeOnPositionUpdate(_screenPoint);
  124. _spText.text = _screenPoint.ToString();
  125. }
  126. #region 红外摄像
  127. [SerializeField] RawImage _cameraRender;
  128. [SerializeField] RawImage _cameraRender2;
  129. /// <summary>
  130. /// 测试texture
  131. /// </summary>
  132. public RawImage MyCameraRender2
  133. {
  134. get { return _cameraRender2; }
  135. set { _cameraRender2 = value; }
  136. }
  137. //[SerializeField] MaintainAspectRatio _MaintainAspectRatio;
  138. [SerializeField] List<RectTransform> _crosshairsInCamera;
  139. [SerializeField] Slider _sliderShakeFilter;
  140. [SerializeField] Button _btnReset;
  141. [SerializeField] Button _btnScreenLocateManual;
  142. [SerializeField] Button _btnScreenLocateManualAuto;
  143. [SerializeField] Slider _sliderCapture;
  144. [SerializeField] Slider _sliderDelay;
  145. [SerializeField] Dropdown _dropdownResolution;
  146. [SerializeField] Dropdown _dropdownResolution2;
  147. [SerializeField] Slider _sliderLineWidth;
  148. //红外线阈值
  149. [SerializeField] Slider _infraredFilter;
  150. //调试UVC参数
  151. [SerializeField] GameObject _cameraParameterPanel;
  152. [SerializeField] Button _btnAdjusting;
  153. //野鸭选择
  154. [SerializeField] Dropdown _duckLevelDropdown;
  155. //Dictionary<string, ParamFloatValue> dUVCParameters = new Dictionary<string, ParamFloatValue>();
  156. //public ParamFloatValue brightness = new ParamFloatValue("ic_brightness", 1.0f);
  157. //public ParamFloatValue saturation = new ParamFloatValue("ic_saturation", 1.0f);
  158. //public ParamFloatValue contrast = new ParamFloatValue("ic_contrast", 1.0f);
  159. #if UNITY_ANDROID
  160. //初始化纹理-1280*720,index = 0
  161. // public ParamFloatValue resoution = new ParamFloatValue("ic_resoution2", 0);
  162. //摄像机分辨率 -320*240,index = 10
  163. public ParamFloatValue resoutionNew = new ParamFloatValue("ic_resoutionNew", 10);
  164. //摄像机分辨率 -只处理高低分辨率情况
  165. public ParamFloatValue resoution = new ParamFloatValue("ic_resoution", 0);
  166. string[] resolutions = { "高分辨率", "低分辨率" };
  167. #endif
  168. //抖动过滤值 - 6.0
  169. public ParamFloatValue shakeFilterValue = new ParamFloatValue("ic_shakeFilterValue2", 6.0f);
  170. //亮度过滤阈值 - 0.8
  171. public ParamFloatValue infraredFileterValue = new ParamFloatValue("ic_infraredFileterValue", 0.8f);
  172. //线段宽度阈值
  173. public ParamFloatValue lineWidth = new ParamFloatValue("ic_lineWidth", 10.0f);
  174. public ParamFloatValue captureValue = new ParamFloatValue("ic_captureValue", 30.0f);
  175. public ParamFloatValue delayValue = new ParamFloatValue("ic_delayValue", 30.0f);
  176. //红外准心,默认打开吧
  177. public ParamFloatValue crosshairValue = new ParamFloatValue("ic_crosshairValue",1);
  178. //野鸭测试存储
  179. public ParamFloatValue duckHunterLevel = new ParamFloatValue("test_duckHunterLevelValue", 1);
  180. public static InfraredCameraHelper infraredCameraHelper;
  181. public static bool running { get => infraredCameraHelper != null; }
  182. private bool _inited;
  183. #region 参数控制
  184. public GameObject togglePrefab; // 拖入一个Toggle预设体
  185. public GameObject sliderPrefab; // 拖入一个Slider预设体
  186. public GameObject spawnPoint;
  187. //自动曝光
  188. bool bAutoAE = false;
  189. Toggle CTRLAEToggle;
  190. Slider CTRLAEABSSlider;
  191. string[] sliderNameArray = new string[]{
  192. "自动曝光模式",
  193. "曝光时间(绝对)",
  194. "亮度", //
  195. "对比度",
  196. "色调",
  197. "饱和度",
  198. "锐度",
  199. "伽玛",
  200. //"白平衡温度",
  201. //"白平衡分量",
  202. "背光补偿",
  203. "增益" };
  204. string[] sliderStrArray = new string[]{
  205. "CTRL_AE",
  206. "CTRL_AE_ABS",
  207. "PU_BRIGHTNESS",
  208. "PU_CONTRAST",
  209. "PU_HUE",
  210. "PU_SATURATION",
  211. "PU_SHARPNESS",
  212. "PU_GAMMA",
  213. //"PU_WB_TEMP",
  214. //"PU_WB_COMPO",
  215. "PU_BACKLIGHT",
  216. "PU_GAIN" };
  217. UVCManager.CameraInfo currentCameraInfo;
  218. //初始化相机参数
  219. public void initSlider(UVCManager.CameraInfo cameraInfo)
  220. {
  221. if (currentCameraInfo != null) return;
  222. currentCameraInfo = cameraInfo;
  223. for (int i = 0; i < sliderStrArray.Length; i++)
  224. {
  225. string typeStr = sliderStrArray[i];
  226. // UInt64 _VALUE = cameraInfo.GetTypeByName(typeStr);
  227. //不支持的,跳过
  228. bool bContains = cameraInfo.ContainsKey(typeStr);
  229. if (!bContains) continue;
  230. if (typeStr == "CTRL_AE")
  231. {
  232. //曝光Toggle
  233. GameObject toggleObject = Instantiate(togglePrefab, spawnPoint.transform);
  234. toggleObject.SetActive(true);
  235. toggleObject.name = typeStr;
  236. Text labelObj = toggleObject.transform.Find("Label").GetComponent<Text>();
  237. labelObj.text = sliderNameArray[i];
  238. Toggle toggle = toggleObject.GetComponent<Toggle>();
  239. CTRLAEToggle = toggle;
  240. UVCCtrlInfo _AEInfo = cameraInfo.GetInfo(typeStr);
  241. Debug.Log("UVCCtrlInfo:" + _AEInfo.ToString());
  242. int _currentValue = cameraInfo.GetValue(typeStr);
  243. bAutoAE = _currentValue == 8 ? true : false; //如果当前值是 8,则当前摄像机是自动曝光模式
  244. toggle.isOn = bAutoAE;
  245. //cameraInfo.SetValue(_VALUE, _currentValue!=8? 8:1);
  246. toggle.onValueChanged.AddListener((bool bValue) =>
  247. {
  248. //Debug.Log("Toggle value changed to: " + bValue + " from " + _VALUE);
  249. if (typeStr == "CTRL_AE")
  250. {
  251. //开关控制是否自动曝光
  252. bAutoAE = bValue;
  253. if (CTRLAEABSSlider) CTRLAEABSSlider.interactable = !bAutoAE;
  254. int _value = bValue ? 8 : 1;
  255. //Debug.Log("_value " + _value);
  256. cameraInfo.SetValue(typeStr, _value);
  257. }
  258. });
  259. }
  260. else
  261. {
  262. //其余使用slider
  263. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  264. sliderObject.SetActive(true);
  265. sliderObject.name = typeStr;
  266. Slider slider = sliderObject.GetComponent<Slider>();
  267. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  268. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  269. titleTextObj.text = sliderNameArray[i];//类型名字
  270. if (slider != null)
  271. {
  272. UVCCtrlInfo _UVCCtrlInfo = cameraInfo.GetInfo(typeStr);
  273. slider.minValue = _UVCCtrlInfo.min;
  274. slider.maxValue = _UVCCtrlInfo.max;
  275. slider.wholeNumbers = true;
  276. int _defValue = _UVCCtrlInfo.def;
  277. //指定默认值
  278. //5、UVC亮度 - 50
  279. //6、UVC对比度 - 50
  280. if (typeStr == "PU_BRIGHTNESS") {
  281. _defValue = 50;
  282. } else if (typeStr == "PU_CONTRAST") {
  283. _defValue = 50;
  284. }
  285. //记录一个typeStr类型的数据存储操作对象
  286. ParamFloatValue paramFloatValue = new ParamFloatValue("ic_uvc_" + typeStr, _defValue);
  287. if (typeStr == "PU_BRIGHTNESS" || typeStr == "PU_CONTRAST")
  288. {
  289. //获取设置默认存储的值
  290. int _Value = (int)paramFloatValue.Get();
  291. cameraInfo.SetValue(typeStr, _Value);
  292. Debug.Log("[InfraredDemo] UVC 设置" + typeStr + "默认值:" + _Value);
  293. slider.value = _Value;
  294. textObj.text = _Value + "";
  295. }
  296. else {
  297. //获取设置当前值
  298. int _currentValue = cameraInfo.GetValue(typeStr);
  299. slider.value = _currentValue;
  300. textObj.text = _currentValue + "";
  301. }
  302. //如果是曝光slider
  303. if (typeStr == "CTRL_AE_ABS")
  304. {
  305. CTRLAEABSSlider = slider;
  306. slider.interactable = !bAutoAE;
  307. }
  308. slider.onValueChanged.AddListener((newValue) =>
  309. {
  310. var _value = Mathf.FloorToInt(newValue);
  311. textObj.text = _value + "";
  312. //Debug.Log("Slider value changed to: " + newValue + " from " + _VALUE);
  313. cameraInfo.SetValue(typeStr, _value);
  314. });
  315. }
  316. }
  317. }
  318. }
  319. public void OpenUVCPanel()
  320. {
  321. _cameraParameterPanel.SetActive(true);
  322. }
  323. public void CloseUVCPanel()
  324. {
  325. _cameraParameterPanel.SetActive(false);
  326. }
  327. public void onResetUVCData()
  328. {
  329. #if UNITY_ANDROID
  330. resetUVCData();
  331. #endif
  332. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  333. resetPCData();
  334. #endif
  335. }
  336. void resetUVCData() {
  337. if (currentCameraInfo == null) return;
  338. for (int i = 0; i < sliderStrArray.Length; i++)
  339. {
  340. string typeStr = sliderStrArray[i];
  341. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  342. bool bContains = currentCameraInfo.ContainsKey(typeStr);
  343. if (!bContains) continue;
  344. if (typeStr == "CTRL_AE")
  345. {
  346. //toggle值不进行重置
  347. Debug.Log("CTRL_AE 不需要重置");
  348. }
  349. else if (typeStr == "CTRL_AE_ABS")
  350. {
  351. if (!bAutoAE)
  352. {
  353. //如果是手动曝光,重置值
  354. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  355. Slider slider = trans.GetComponent<Slider>();
  356. Text textObj = trans.Find("text").GetComponent<Text>();
  357. UVCCtrlInfo _AEInfo = currentCameraInfo.GetInfo(typeStr);
  358. //获取当前值
  359. int _currentValue = currentCameraInfo.GetValue(typeStr);
  360. Debug.Log("CTRL_AE_ABS:" + _currentValue + " = " + _AEInfo.def + " = " + ",bAutoAE:" + bAutoAE);
  361. textObj.text = _AEInfo.def + "";
  362. slider.value = _AEInfo.def;
  363. if (_AEInfo.def != _currentValue) currentCameraInfo.SetValue(typeStr, _AEInfo.def);
  364. }
  365. }
  366. else
  367. {
  368. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  369. Slider slider = trans.GetComponent<Slider>();
  370. Text textObj = trans.Find("text").GetComponent<Text>();
  371. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  372. //重置的值
  373. int _defValue = _UVCCtrlInfo.def;
  374. if (typeStr == "PU_BRIGHTNESS")
  375. {
  376. _defValue = 50;
  377. }
  378. else if (typeStr == "PU_CONTRAST")
  379. {
  380. _defValue = 50;
  381. }
  382. textObj.text = _defValue + "";
  383. slider.value = _defValue;
  384. //获取当前值
  385. int _currentValue = currentCameraInfo.GetValue(typeStr);
  386. //重置存储值
  387. //dUVCParameters.GetValueOrDefault(typeStr).Set(_UVCCtrlInfo.def);
  388. //存储初始值,设置一次到UVC参数
  389. if (_defValue != _currentValue) currentCameraInfo.SetValue(typeStr, _defValue);
  390. }
  391. }
  392. }
  393. //windows 相机
  394. string[] sliderNameArrayPC = new string[]{
  395. "亮度",
  396. "对比度",};
  397. string[] sliderStrArrayPC = new string[]{
  398. "PU_BRIGHTNESS",
  399. "PU_CONTRAST"};
  400. //记录一个typeStr类型的数据存储操作对象
  401. ParamFloatValue pcBRIGHTNESS = new ParamFloatValue("ic_pc_PU_BRIGHTNESS", 0);
  402. ParamFloatValue pcCONTRAST = new ParamFloatValue("ic_pc_PU_CONTRAST", 0);
  403. public void initSliderPC()
  404. {
  405. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  406. {
  407. string typeStr = sliderStrArrayPC[i];
  408. GameObject sliderObject = Instantiate(sliderPrefab, spawnPoint.transform);
  409. sliderObject.SetActive(true);
  410. sliderObject.name = typeStr;
  411. Slider slider = sliderObject.GetComponent<Slider>();
  412. Text textObj = sliderObject.transform.Find("text").GetComponent<Text>();
  413. Text titleTextObj = sliderObject.transform.Find("title").GetComponent<Text>();
  414. titleTextObj.text = sliderNameArrayPC[i];//类型名字
  415. if (slider != null)
  416. {
  417. slider.minValue = -1;
  418. slider.maxValue = 1;
  419. //记录一个typeStr类型的数据存储操作对象
  420. if (typeStr == "PU_BRIGHTNESS")
  421. {
  422. //获取设置默认存储的值
  423. float _Value = pcBRIGHTNESS.Get();
  424. infraredCameraHelper.SetBrightness(_Value);
  425. Debug.Log("[InfraredDemo] PC 设置 PU_BRIGHTNESS:" + typeStr + "默认值:" + _Value);
  426. slider.value = _Value;
  427. textObj.text = _Value + "";
  428. slider.onValueChanged.AddListener((newValue) =>
  429. {
  430. var _value = newValue;
  431. textObj.text = _value + "";
  432. infraredCameraHelper.SetBrightness(_value);
  433. pcBRIGHTNESS.Set(_value);
  434. });
  435. }
  436. else if (typeStr == "PU_CONTRAST")
  437. {
  438. //获取设置默认存储的值
  439. float _Value = pcCONTRAST.Get();
  440. infraredCameraHelper.SetContrast(_Value);
  441. Debug.Log("[InfraredDemo] PC 设置 PU_CONTRAST:" + typeStr + "默认值:" + _Value);
  442. slider.value = _Value;
  443. textObj.text = _Value + "";
  444. slider.onValueChanged.AddListener((newValue) =>
  445. {
  446. var _value = newValue;
  447. textObj.text = _value + "";
  448. infraredCameraHelper.SetContrast(_value);
  449. pcCONTRAST.Set(_value);
  450. });
  451. }
  452. }
  453. }
  454. }
  455. void resetPCData() {
  456. for (int i = 0; i < sliderStrArrayPC.Length; i++)
  457. {
  458. string typeStr = sliderStrArrayPC[i];
  459. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  460. Slider slider = trans.GetComponent<Slider>();
  461. Text textObj = trans.Find("text").GetComponent<Text>();
  462. //重置的值
  463. int _defValue = 0;
  464. if (typeStr == "PU_BRIGHTNESS")
  465. {
  466. _defValue = 0;
  467. infraredCameraHelper.SetBrightness(_defValue);
  468. }
  469. else if (typeStr == "PU_CONTRAST")
  470. {
  471. _defValue = 0;
  472. infraredCameraHelper.SetContrast(_defValue);
  473. }
  474. textObj.text = _defValue + "";
  475. slider.value = _defValue;
  476. }
  477. }
  478. #endregion
  479. void InitInfraredCamera()
  480. {
  481. if (_inited) return;
  482. _inited = true;
  483. //SDK创建
  484. if (infraredCameraHelper == null)
  485. {
  486. infraredCameraHelper = InfraredCameraHelper.GetInstance();
  487. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  488. infraredCameraHelper.CreateToPc();
  489. #endif
  490. #if UNITY_ANDROID
  491. //开始时候设置一个默认分辨率
  492. Debug.Log("开始时候的分辨率下标:" + resoution.Get());
  493. Vector2 resoutionVec2 = SetDefByIndex((int)resoution.Get());
  494. infraredCameraHelper.Create((int)resoutionVec2.x, (int)resoutionVec2.y);
  495. #endif
  496. infraredCameraHelper.OnPositionUpdate += (Vector2 point) =>
  497. {
  498. //跑九轴时候,不处理这里位置
  499. if (AimHandler.ins && AimHandler.ins.bRuning9Axis()) return;
  500. if (Camera.main == null) return;
  501. Ray ray = Camera.main.ScreenPointToRay(point);
  502. Vector3 rayEndPoint = ray.GetPoint(200);
  503. Quaternion quat = Quaternion.LookRotation(rayEndPoint - Camera.main.transform.position);
  504. // 挑战场景中其相机的父级有旋转,需要换算
  505. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "GameChallenge")
  506. {
  507. quat = Quaternion.AngleAxis(-180, Vector3.up) * quat;
  508. }
  509. if (CameraToLook.ins != null) CameraToLook.ins.localRotation = quat;
  510. if (SB_EventSystem.ins) SB_EventSystem.ins.MoveSimulateMouseByInfrared(point);
  511. //移动目标游戏
  512. if(GeneratingTarget.gm!=null) GeneratingTarget.gm.shootingEvent.OnPositionUpdate(point);
  513. };
  514. infraredCameraHelper.OnUVCIsReady += (UVCManager.CameraInfo camera) =>
  515. {
  516. //生成控制摄像机的参数滑条
  517. Debug.Log("初始化摄像机!");
  518. //可以操作按钮
  519. mBtnSee.interactable = true;
  520. mBtnSee.transform.Find("Text").GetComponent<Text>().text = "调试红外";
  521. //延迟重新设置一次分辨率
  522. StartCoroutine(delayInitOhterInfo(camera));
  523. };
  524. //屏幕变化时候
  525. infraredCameraHelper.OnUVCPosUpdate += (list) =>
  526. {
  527. Debug.Log("OnUVCPosUpdate list.Count" + list.Count);
  528. SetLocatePointsToCameraRender(list, 1, 1);
  529. //InfraredScreenPositioningView 页面
  530. if (list.Count == 4)
  531. {
  532. FindObjectOfType<InfraredScreenPositioningView>()?.SyncScreenPosition();
  533. }
  534. else {
  535. FindObjectOfType<InfraredScreenPositioningView>()?.onReset();
  536. }
  537. };
  538. }
  539. }
  540. /// <summary>
  541. /// 初始化一些游戏配置
  542. /// </summary>
  543. /// <returns></returns>
  544. IEnumerator delayInitOhterInfo(UVCManager.CameraInfo camera) {
  545. //yield return new WaitForSeconds(1f);
  546. yield return new WaitForEndOfFrame();
  547. #if UNITY_ANDROID
  548. initSlider(camera);
  549. camera.GetResolutionsStrs();
  550. // 清除默认选项
  551. _dropdownResolution2.ClearOptions();
  552. // 将分辨率字符串数组转换为 Dropdown 选项
  553. _dropdownResolution2.AddOptions(new List<string>(resolutions));
  554. // 默认设置
  555. int index = (int)resoution.Get();
  556. _dropdownResolution2.value = index;
  557. _dropdownResolution2.RefreshShownValue();
  558. // 处理 Dropdown 的选择变化
  559. _dropdownResolution2.onValueChanged.AddListener(index => { OnResolutionChanged(index);});
  560. #endif
  561. #if UNITY_STANDALONE_WIN || UNITY_EDITOR
  562. initSliderPC();
  563. //隐藏不需要的设置
  564. _btnAdjusting.transform.Find("Text").GetComponent<Text>().text = "调整PC参数";
  565. _dropdownResolution.gameObject.SetActive(false);
  566. _dropdownResolution2.gameObject.SetActive(false);
  567. #endif
  568. //震动阈值
  569. SetShakeFilterValue(shakeFilterValue.Get());
  570. _sliderShakeFilter.onValueChanged.AddListener(SetShakeFilterValue);
  571. //功能按钮
  572. //重置触发测试
  573. _btnReset.onClick.AddListener(OnClick_Reset);
  574. _btnScreenLocateManual.onClick.AddListener(OnClick_ScreenLocateManual);
  575. _btnScreenLocateManualAuto.onClick.AddListener(OnClick_ScreenLocateManualAuto);
  576. SetCaptureValue(captureValue.Get());
  577. _sliderCapture.onValueChanged.AddListener(SetCaptureValue);
  578. SetDelayValue(delayValue.Get());
  579. _sliderDelay.onValueChanged.AddListener(SetDelayValue);
  580. //绘制线段
  581. SetLineWidth(lineWidth.Get());
  582. _sliderLineWidth.onValueChanged.AddListener(SetLineWidth);
  583. //检测红外亮度阈值
  584. SetInfraredFilterValue(infraredFileterValue.Get());
  585. _infraredFilter.onValueChanged.AddListener(SetInfraredFilterValue);
  586. //野鸭设置初始关卡
  587. int defLevel = (int)duckHunterLevel.Get() - 1 < 0 ? 0 : (int)duckHunterLevel.Get() - 1;
  588. _duckLevelDropdown.SetValueWithoutNotify(defLevel);
  589. _duckLevelDropdown.onValueChanged.AddListener(SetDuckLevelTest);
  590. }
  591. /// <summary>
  592. /// 初始化时候获取设置和存储来控制显示准心
  593. /// </summary>
  594. /// <returns></returns>
  595. public bool bInitCrosshairShow() {
  596. return UserSettings.ins.openCrossHair && getCrosshairValue() == 1 ? true : false;
  597. }
  598. /// <summary>
  599. /// 获取弓箭准心存储值
  600. /// </summary>
  601. /// <returns></returns>
  602. public int getCrosshairValue() {
  603. return (int)crosshairValue.Get();
  604. }
  605. public void setCrosshairValue(bool bshow) {
  606. crosshairValue.Set(bshow?1:0);
  607. }
  608. public void onStartPreview()
  609. {
  610. infraredCameraHelper.onStartPreview();
  611. }
  612. public void onStopPreview()
  613. {
  614. infraredCameraHelper.onStopPreview();
  615. }
  616. /// <summary>
  617. /// 获取并且初始化一次记录点的数据
  618. /// </summary>
  619. /// <returns></returns>
  620. IEnumerator initScreenLocateManual()
  621. {
  622. yield return new WaitForSeconds(1f);
  623. infraredCameraHelper.InitScreenLocateManual();
  624. }
  625. IEnumerator RestartOrKillApp()
  626. {
  627. yield return new WaitForSeconds(0.3f);
  628. if (Application.isEditor) yield break;
  629. if (Application.platform == RuntimePlatform.Android)
  630. {
  631. using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
  632. {
  633. const int kIntent_FLAG_ACTIVITY_CLEAR_TASK = 0x00008000;
  634. const int kIntent_FLAG_ACTIVITY_NEW_TASK = 0x10000000;
  635. var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
  636. var pm = currentActivity.Call<AndroidJavaObject>("getPackageManager");
  637. var intent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", Application.identifier);
  638. intent.Call<AndroidJavaObject>("setFlags", kIntent_FLAG_ACTIVITY_NEW_TASK | kIntent_FLAG_ACTIVITY_CLEAR_TASK);
  639. currentActivity.Call("startActivity", intent);
  640. currentActivity.Call("finish");
  641. var process = new AndroidJavaClass("android.os.Process");
  642. int pid = process.CallStatic<int>("myPid");
  643. process.CallStatic("killProcess", pid);
  644. }
  645. }
  646. else {
  647. // 获取当前应用程序的可执行文件路径
  648. string executablePath = System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName;
  649. // 重启应用程序
  650. System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo
  651. {
  652. FileName = executablePath,
  653. UseShellExecute = false
  654. };
  655. System.Diagnostics.Process.Start(startInfo);
  656. // 退出当前应用程序
  657. Application.Quit();
  658. };
  659. }
  660. void UpdateInfraredCamera()
  661. {
  662. if (!_visiable) return;
  663. if (!_inited) return;
  664. if (infraredCameraHelper == null) return;
  665. //渲染相机画面
  666. //_cameraRender.texture = infraredCameraHelper.GetCameraTexture();
  667. //_cameraRender.material = infraredCameraHelper.GetCameraMaterial();
  668. if (ScreenLocate.Main.getUVCTexture)
  669. {
  670. if(_cameraRender.texture ==null || ScreenLocate.Main.getUVCTexture.GetNativeTexturePtr() != _cameraRender.texture.GetNativeTexturePtr())
  671. _cameraRender.texture = ScreenLocate.Main.getUVCTexture;
  672. //_cameraRender.SetNativeSize();
  673. // _MaintainAspectRatio.AdjustSize();
  674. }
  675. //在相机画面显示准心
  676. if (ScreenLocate.Main)
  677. {
  678. var _sl = ScreenLocate.Main;
  679. var buffer = _sl.infraredSpotBuffer;
  680. if (buffer != null)
  681. {
  682. for (int i = 0; i < buffer.Length; i++)
  683. {
  684. if (buffer[i].CameraLocation != null)
  685. {
  686. //添加一个偏移量,使得最后输出的准心是指向正中心
  687. Vector2 newPoint2 = _sl.GetOffsetCameraLocation(buffer[i].CameraLocation.Value);
  688. // 检测到光点
  689. var pos = newPoint2.pixelToLocalPosition_AnchorCenter(_sl.mUVCCameraInfo.Size, _cameraRender.rectTransform.rect);
  690. _crosshairsInCamera[i].gameObject.SetActive(true);
  691. _crosshairsInCamera[i].anchoredPosition = pos;
  692. }
  693. else
  694. _crosshairsInCamera[i].gameObject.SetActive(false);
  695. }
  696. }
  697. //渲染固定摄像机分辨率
  698. SetCalibrationFixedText(_sl.mUVCCameraInfo.CurrentCalibrationResolution);
  699. //渲染摄像机大小
  700. if(_sl.mUVCCameraInfo != null) SetCameraSizeText(_sl.mUVCCameraInfo.Size);
  701. //渲染摄像机识别点位置
  702. SetQuadUnityVectorListText(_sl.PrintVector2List(ScreenLocate.quadUnityVectorList));
  703. }
  704. }
  705. public void SetLocatePointsToCameraRender(List<Vector2> points, float w, float h)
  706. {
  707. Transform pointsTF2 = _cameraRender.transform.Find("Points");
  708. if (pointsTF2.childCount == points.Count)
  709. {
  710. Vector2 texSize = new Vector2(w, h);
  711. for (int i = 0; i < pointsTF2.childCount; i++)
  712. {
  713. Transform pointTF = pointsTF2.GetChild(i);
  714. Vector2 pos = points[i];
  715. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  716. pointTF.gameObject.SetActive(true);
  717. }
  718. }
  719. else {
  720. for (int i = 0; i < pointsTF2.childCount; i++)
  721. {
  722. Transform pointTF = pointsTF2.GetChild(i);
  723. pointTF.gameObject.SetActive(false);
  724. }
  725. }
  726. }
  727. public void SetLocatePointsToCameraRenderTest(List<Vector2> points, float w, float h)
  728. {
  729. Transform pointsTF2 = _cameraRender.transform.Find("PointsTest");
  730. if (pointsTF2.childCount == points.Count)
  731. {
  732. Vector2 texSize = new Vector2(w, h);
  733. for (int i = 0; i < pointsTF2.childCount; i++)
  734. {
  735. Transform pointTF = pointsTF2.GetChild(i);
  736. Vector2 pos = points[i];
  737. pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
  738. pointTF.gameObject.SetActive(true);
  739. }
  740. }
  741. else
  742. {
  743. for (int i = 0; i < pointsTF2.childCount; i++)
  744. {
  745. Transform pointTF = pointsTF2.GetChild(i);
  746. pointTF.gameObject.SetActive(false);
  747. }
  748. }
  749. }
  750. void SetShakeFilterValue(float v)
  751. {
  752. shakeFilterValue.Set(v);
  753. _sliderShakeFilter.SetValueWithoutNotify(shakeFilterValue.Get());
  754. _sliderShakeFilter.transform.Find("Value").GetComponent<Text>().text = shakeFilterValue.Get().ToString("f1");
  755. infraredCameraHelper.SetShakeFilterValue(shakeFilterValue.Get());
  756. }
  757. /// <summary>
  758. /// 重新设置分辨率
  759. /// </summary>
  760. /// <param name="index"></param>
  761. public void resolutionRestartApp(int index)
  762. {
  763. #if UNITY_ANDROID
  764. //StartCoroutine(RestartOrKillApp());
  765. //获取第一个分辨率设置后设置size
  766. switch (index)
  767. {
  768. case 0:
  769. infraredCameraHelper.SetHighCameraResolution();
  770. resoution.Set(index);
  771. _dropdownResolution2.SetValueWithoutNotify(index);
  772. break;
  773. case 1:
  774. infraredCameraHelper.SetLowCameraResolution();
  775. resoution.Set(index);
  776. _dropdownResolution2.SetValueWithoutNotify(index);
  777. break;
  778. }
  779. #endif
  780. }
  781. /// <summary>
  782. /// 初始化时候,设置的值
  783. /// </summary>
  784. /// <param name="index"></param>
  785. public Vector2 SetDefByIndex(int index = 0)
  786. {
  787. //SetResolutionNew 里面对应的下标
  788. Vector2 vec2 = new Vector2(320, 240);
  789. switch (index)
  790. {
  791. case 0:
  792. vec2 = new Vector2(320, 240);
  793. break;
  794. case 1:
  795. vec2 = new Vector2(160, 120);
  796. break;
  797. }
  798. return vec2;
  799. }
  800. /// <summary>
  801. /// 当 Dropdown 选择变化时的处理方法
  802. /// </summary>
  803. /// <param name="OnResolutionChanged">320x240</param>
  804. private void OnResolutionChanged(int index)
  805. {
  806. #if UNITY_ANDROID
  807. Debug.Log("Selected Resolution: " + index);
  808. // 将选定的分辨率转换为实际的宽度和高度
  809. // 并且需要判断是否存在最低分辨率
  810. if (index == 1 && currentCameraInfo.ContainsResulutionKey("160x120"))
  811. {
  812. // 在这里你可以根据实际需要设置屏幕分辨率或进行其他操作
  813. infraredCameraHelper.SetLowCameraResolution();
  814. // 保存选择的分辨率到 PlayerPrefs
  815. resoution.Set(index);
  816. }
  817. else if(index == 0){
  818. //如果是0就 使用高分辨率
  819. infraredCameraHelper.SetHighCameraResolution();
  820. // 保存选择的分辨率到 PlayerPrefs
  821. resoution.Set(index);
  822. }
  823. #endif
  824. }
  825. /// <summary>
  826. /// 野鸭关卡测试初始值
  827. /// </summary>
  828. /// <param name="optionIndex"></param>
  829. public void SetDuckLevelTest(int optionIndex)
  830. {
  831. //选择下标+1
  832. int v = optionIndex + 1;
  833. duckHunterLevel.Set(v);
  834. _sliderLineWidth.SetValueWithoutNotify(duckHunterLevel.Get());
  835. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = duckHunterLevel.Get().ToString("f1");
  836. }
  837. void OnClick_Reset()
  838. {
  839. //SetBrightness(1);
  840. //SetSaturation(1);
  841. //SetContrast(1);
  842. SetShakeFilterValue(6);
  843. SetLineWidth(10);
  844. SetInfraredFilterValue(0.8f);
  845. SetCaptureValue(30.0f);
  846. SetDelayValue(30.0f);
  847. //重置为第一关
  848. SetDuckLevelTest(0);
  849. }
  850. public void OnClickClearAll() {
  851. PlayerPrefs.DeleteAll();
  852. // 保存更改
  853. PlayerPrefs.Save();
  854. StartCoroutine(RestartOrKillApp());
  855. }
  856. void OnClick_ScreenLocateManual()
  857. {
  858. ViewManager2.ShowView(ViewManager2.Path_InfraredScreenPositioningView);
  859. FindObjectOfType<InfraredScreenPositioningView>().enterFromInfraredDemo = true;
  860. }
  861. void OnClick_ScreenLocateManualAuto()
  862. {
  863. infraredCameraHelper.EnterScreenLocateManualAuto();
  864. }
  865. public void OnClick_SetAdjustPointsOffset()
  866. {
  867. var _sl = ScreenLocate.Main;
  868. var buffer = _sl.infraredSpotBuffer;
  869. if (buffer != null)
  870. {
  871. for (int i = 0; i < buffer.Length; i++)
  872. {
  873. if (buffer[i].CameraLocation != null)
  874. {
  875. Debug.Log("CameraLocation:"+buffer[i].CameraLocation.Value);
  876. var centerOffset = infraredCameraHelper.GetCenterOffset(buffer[i].CameraLocation.Value, "CameraLocation");
  877. Debug.Log("CenterOffset: " + centerOffset);
  878. var uvCenterOffset = infraredCameraHelper.GetCenterOffset(buffer[i].ScreenUV.Value, "ScreenUV");
  879. Debug.Log("UvCenterOffset: " + uvCenterOffset);
  880. //如果是新手教程场景里面的校准
  881. InfraredGuider infraredGuiderObj = FindObjectOfType<InfraredGuider>();
  882. if (infraredGuiderObj != null)
  883. {
  884. GameObject infraredGuiderGameObject = infraredGuiderObj.gameObject;
  885. infraredGuiderGameObject.GetComponent<InfraredGuider>().SetTitleAfterCalibration();
  886. }
  887. }
  888. }
  889. }
  890. }
  891. /// <summary>
  892. /// 重置中心点
  893. /// </summary>
  894. public void ResetCenterOffset() {
  895. infraredCameraHelper.ResetCenterOffset();
  896. }
  897. void SetCaptureValue(float v)
  898. {
  899. captureValue.Set(v);
  900. _sliderCapture.SetValueWithoutNotify(captureValue.Get());
  901. _sliderCapture.transform.Find("Value").GetComponent<Text>().text = captureValue.Get().ToString("f1");
  902. infraredCameraHelper.SetCapture((int)captureValue.Get());
  903. }
  904. void SetDelayValue(float v)
  905. {
  906. delayValue.Set(v);
  907. _sliderDelay.SetValueWithoutNotify(delayValue.Get());
  908. _sliderDelay.transform.Find("Value").GetComponent<Text>().text = delayValue.Get().ToString("f1");
  909. infraredCameraHelper.SetDelay((int)delayValue.Get());
  910. }
  911. #endregion
  912. #region 相机感光度(默认修改对比度)
  913. public void onSetSliderCustomValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  914. {
  915. onSetSliderValue(_slider, "PU_CONTRAST", min, max);
  916. }
  917. public void onSliderCustomEvent(float value, float min = 0.0f, float max = 10.0f)
  918. {
  919. onSliderEvent(value, "PU_CONTRAST", min, max);
  920. }
  921. public void onSetSliderCustomBrightnessValue(Slider _slider, float min = 0.0f, float max = 10.0f)
  922. {
  923. onSetSliderValue(_slider, "PU_BRIGHTNESS", min, max);
  924. }
  925. public void onSliderCustomBrightnessEvent(float value, float min = 0.0f, float max = 10.0f)
  926. {
  927. onSliderEvent(value, "PU_BRIGHTNESS", min, max);
  928. }
  929. public void onSetSliderValue(Slider _slider,string typeStr = "PU_CONTRAST", float min = 0.0f, float max = 10.0f)
  930. {
  931. if (BluetoothWindows.IsWindows()) {
  932. float v = typeStr == "PU_CONTRAST"?infraredCameraHelper.GetContrast(): infraredCameraHelper.GetBrightness();
  933. // 目标区间 [0, 10] 的边界值
  934. double targetMin = min;
  935. double targetMax = max;
  936. double originalMin = -1;
  937. double originalMax = 1;
  938. // 计算转换后的值
  939. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  940. Debug.Log("PC获取相机的感光度 "+ typeStr + " :" + v + " = " + v2);
  941. _slider.SetValueWithoutNotify((float)v2);
  942. return;
  943. }
  944. //功能也改为UVC的对比度
  945. if (running)
  946. {
  947. //string typeStr = "PU_CONTRAST";//"PU_BRIGHTNESS";
  948. //UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  949. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  950. float v = currentCameraInfo.GetValue(typeStr); // infraredCameraHelper.GetBrightness();
  951. //float v2 = (v / _UVCCtrlInfo.max) * 10;
  952. // 目标区间 [0, 10] 的边界值
  953. double targetMin = min;
  954. double targetMax = max;
  955. double originalMin = _UVCCtrlInfo.min;
  956. double originalMax = _UVCCtrlInfo.max;
  957. // 计算转换后的值
  958. double v2 = MapValue(v, originalMin, originalMax, targetMin, targetMax);
  959. Debug.Log("获取相机的感光度" + typeStr + ": " + v + " = " + v2);
  960. _slider.SetValueWithoutNotify((float)v2);
  961. }
  962. else _slider.SetValueWithoutNotify(5);
  963. }
  964. public void onSliderEvent(float value, string typeStr = "PU_CONTRAST", float min = 0.0f,float max = 10.0f)
  965. {
  966. // string typeStr = "PU_CONTRAST";// "PU_BRIGHTNESS";
  967. //pc
  968. if (BluetoothWindows.IsWindows())
  969. {
  970. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  971. Slider slider = trans.GetComponent<Slider>();
  972. Text textObj = trans.Find("text").GetComponent<Text>();
  973. // 原始区间和目标区间的边界值
  974. double originalMin = min;
  975. double originalMax = max;
  976. double targetMin = -1;
  977. double targetMax = 1;
  978. // 计算转换后的值
  979. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  980. float _current = (float)result;
  981. //Debug.Log("_current:" + _current + " , result:" + result);
  982. textObj.text = _current + "";
  983. slider.value = _current;
  984. if (typeStr == "PU_CONTRAST")
  985. {
  986. infraredCameraHelper.SetContrast(_current);
  987. pcCONTRAST.Set(_current);
  988. }
  989. else {
  990. infraredCameraHelper.SetBrightness(_current);
  991. pcBRIGHTNESS.Set(_current);
  992. }
  993. return;
  994. }
  995. //修改亮度时,调试界面的亮度也应该一起修改
  996. //功能也改为UVC的对比度
  997. if (running)
  998. {
  999. //Slider slider = transform.Find("InfraredCamera/Layout/SliderBrightness")
  1000. // .GetComponent<Slider>();
  1001. // UInt64 _VALUE = currentCameraInfo.GetTypeByName(typeStr);
  1002. Transform trans = _cameraParameterPanel.transform.Find(typeStr);
  1003. Slider slider = trans.GetComponent<Slider>();
  1004. Text textObj = trans.Find("text").GetComponent<Text>();
  1005. UVCCtrlInfo _UVCCtrlInfo = currentCameraInfo.GetInfo(typeStr);
  1006. int _currentUVCValue = currentCameraInfo.GetValue(typeStr);
  1007. //value 0 ~ 10
  1008. // 原始区间和目标区间的边界值
  1009. double originalMin = min;
  1010. double originalMax = max;
  1011. double targetMin = _UVCCtrlInfo.min;
  1012. double targetMax = _UVCCtrlInfo.max;
  1013. // 计算转换后的值
  1014. double result = MapValue(value, originalMin, originalMax, targetMin, targetMax);
  1015. int _current = (int)(result);
  1016. Debug.Log("_current:" + value + " , result:" + result);
  1017. textObj.text = _current + "";
  1018. slider.value = _current;
  1019. //dUVCParameters.GetValueOrDefault(typeStr).Set(_current);
  1020. //存储初始值,设置一次到UVC参数
  1021. if (_currentUVCValue != _current) currentCameraInfo.SetValue(typeStr, _current);
  1022. }
  1023. }
  1024. public static double MapValue(double value, double originalMin, double originalMax, double targetMin, double targetMax)
  1025. {
  1026. // 线性插值公式
  1027. return targetMin + (value - originalMin) * (targetMax - targetMin) / (originalMax - originalMin);
  1028. }
  1029. #endregion
  1030. #region 绘制线段部分
  1031. public void SetLineWidth(float v)
  1032. {
  1033. lineWidth.Set(v);
  1034. _sliderLineWidth.SetValueWithoutNotify(lineWidth.Get());
  1035. _sliderLineWidth.transform.Find("Value").GetComponent<Text>().text = lineWidth.Get().ToString("f1");
  1036. }
  1037. #endregion
  1038. #region 亮度检测部分
  1039. public void SetInfraredFilterValue(float v)
  1040. {
  1041. infraredFileterValue.Set(v);
  1042. _infraredFilter.SetValueWithoutNotify(infraredFileterValue.Get());
  1043. _infraredFilter.transform.Find("Value").GetComponent<Text>().text = infraredFileterValue.Get().ToString("f1");
  1044. infraredCameraHelper.SetInfraredLocateBrightnessThreshold(infraredFileterValue.Get());
  1045. }
  1046. #endregion
  1047. public void resetInfraredPlayerPrefs()
  1048. {
  1049. //测试用
  1050. PlayerPrefs.DeleteKey("entry-guider-infrared-" + LoginMgr.myUserInfo.id);
  1051. PlayerPrefs.DeleteKey("hideInfraredBowAndArrow");
  1052. }
  1053. #region 显示Log部分信息
  1054. [SerializeField] Text _calibrationFixedText;
  1055. [SerializeField] Text _cameraSizeText;
  1056. [SerializeField] Text _quadUnityVectorListText;
  1057. /// <summary>
  1058. /// 校准时候的固定值分辨率
  1059. /// </summary>
  1060. /// <param name="v"></param>
  1061. public void SetCalibrationFixedText(Vector2 v)
  1062. {
  1063. _calibrationFixedText.text = v.x + "*" + v.y;
  1064. }
  1065. /// <summary>
  1066. /// 渲染摄像机当前分辨率
  1067. /// </summary>
  1068. /// <param name="v"></param>
  1069. public void SetCameraSizeText(Vector2 v)
  1070. {
  1071. _cameraSizeText.text = v.x + "*" + v.y;
  1072. }
  1073. /// <summary>
  1074. /// 渲染摄像机识别点
  1075. /// </summary>
  1076. /// <param name="v"></param>
  1077. public void SetQuadUnityVectorListText(string v)
  1078. {
  1079. _quadUnityVectorListText.text = v;
  1080. }
  1081. #endregion
  1082. }
  1083. public class ParamFloatValue
  1084. {
  1085. private string _saveKey;
  1086. private float _valueDefault;
  1087. private bool _valueLoaded;
  1088. private float _value;
  1089. public ParamFloatValue(string saveKey, float valueDefault)
  1090. {
  1091. _saveKey = saveKey;
  1092. _valueDefault = valueDefault;
  1093. }
  1094. public float Get()
  1095. {
  1096. if (!_valueLoaded) _value = PlayerPrefs.GetFloat(_saveKey, _valueDefault);
  1097. return _value;
  1098. }
  1099. public void Set(float value)
  1100. {
  1101. _value = value;
  1102. PlayerPrefs.SetFloat(_saveKey, _value);
  1103. PlayerPrefs.Save();
  1104. }
  1105. }