using UnityEngine; using System.Collections; public class AndroidAudioTool : MonoBehaviour { public static AndroidAudioTool Instance; void Start() { if (Instance) { Destroy(gameObject); return; } Instance = this; DontDestroyOnLoad(gameObject); } public void ChangeToSpeaker() { using (var classAudioTool = new AndroidJavaClass("com.example.smartbowlib.AudioTool")) classAudioTool.CallStatic("changeToSpeaker"); AudioMgr.ins.PlayBtn(); } }