// Shatter Toolkit // Copyright 2015 Gustav Olsson using UnityEngine; namespace ShatterToolkit { public interface IHull { bool IsEmpty { get; } Mesh GetMesh(); void Split(Vector3 localPointOnPlane, Vector3 localPlaneNormal, bool fillCut, UvMapper uvMapper, ColorMapper colorMapper, out IHull resultA, out IHull resultB); } }